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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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  1. Yesterday
  2. Last week
  3. Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...

    1. Sita

      Sita

      Excellent news, this is one of the projects I am most looking forward to on Oblivion. And there will be a French version. :beerchug:

    2. AndalayBay

      AndalayBay

      I hope your fingers are up to the task! :D

    3. Sita

      Sita

      I think I have time to finish Better Cities by then.

  4. Earlier
  5. [RELz] Better Cities

    Better Cities version 6.0.10 has been released and is available now on Nexus and The Assimilation Lab. Another update to fix issues reported over the last year, plus some new custom house interior meshes has allowed improvements to the interiors of Divine Pint, Twin Goblet Alehouse and WAsabi's House, thanks to mhahn. - Imperial City: Isle - A post-quest hidden reward for clearing the aqueduct was so hidden it was entirely missing, this has been restored - Anvil: Five guards were not acting as guards, now fixed so they will arrest you when you deserve to be arrested - Cheydinhal: Hlaalu Embassy Basement - Replaced drawers containing vanilla quest objects with drawers not containing vanilla quest objects - Chorrol: Small section of stone wall replaced with retextured version - Chorrol: Divine Pint - New exterior mesh and interior mesh created by mhahn - now the interior matches the exterior properly, without needing a teleport door to travel from one side of the ground floor to the other side. Also adds a third floor, adding additional rooms - Chorrol: Twin Goblet Alehouse now has a customised interior mesh created by mhahn, giving more space downstairs for drinkers, and a third bedroom upstairs, so the owners can move out of the basement - Skingrad: Outskirts - Wasabi's House, Tanner now has a 2nd floor. Thanks to mhahn for the custom mesh - Open Better Cities: Cheydinhal - Fixed game crash when starting the vanilla quest A Knife in the Dark - All merchants (except a couple where it wouldn't be appropriate) will now allow the option to invest in their shop once your Speech skill is high enough to unlock this option - Compatibility patch for Heart of the Dead and BC Chorrol now also disables a floating bedroll added by HoD into Bruma. This bedroll was not used by any NPC - Compatibility patch for OOO and BC Bruma now resolves a floating notice added by OOO just inside the north city gate - Compatibility patches for OOO and separate IC Districts no longer needed, the patch for OOO and Better Imperial City can be used with separate Districts or with the merged Better Imperial City - Compatibility patches for OOO updated for OOO v1.5.7+ - Compatibility patch for CUO Bravil and BC Bravil no longer causes the south gateway to the docks to be disabled - BSAs now packed with no compression, so the filesizes will be larger, but game will read them slightly faster - Any reported issues with the install scripts fixed
  6. Sturm und Drang 2

    The Assimilation Lab is an English forum.
  7. Merry Christmas!

    That's cool. I hope you all can get it released.
  8. Merry Christmas!

    We are much closer this year though. All but one of the quests have been written and Ibsen is working on the last one now. Once he’s done, I’ll start adding them to the mod. We still need a couple of creatures and a couple of towns/cities to be finished.
  9. Merry Christmas!

    Liar
  10. Happy New Year!

    Hockey, AB? Classic Canadian. I'm glad that Jimi is recovering well after his surgery--a little holiday magic, perhaps. You have whetted my appetite regarding TAL. Share the news soon. Anywho, happy New Year all and best wishes for 2020. May the 2010's rest in peace.
  11. Happy New Year!

    Happy New Year Can't believe this is my 5th year here on the TAL! I can't wait to see Black Marsh! I'll be releasing Daggerfall this year as well. Cheers to a Wonderful 2020
  12. Merry Christmas!

    Thread necromancy! I noticed that the OP mentions how a release would happen in 2012 even if it killed me. What a lying bastard I am! Anyway, I hope everyone had a great Christmas. Happy new decade!
  13. Happy New Year!

    It’s been a good one for us so far. Canada won the Spengler Cup and our juniors are doing well. Yes, my life revolves around hockey. Jimi is doing well and we’ve started working on getting the “office” fixed up. I’ll have some news regarding TAL soon. Black Marsh has been very active and we hope to release it this year.
  14. Daggerfall - The Western Kingdom (WIP)

    Hello, I can translate it into French without any problem since it is my native language. However, I would like the translation to be hosted on Confrérie des traducturs
  15. Daggerfall - The Western Kingdom (WIP)

    Possibly! If somebody can translate it.
  16. Daggerfall - The Western Kingdom (WIP)

    Good work! Will the game be available in French?
  17. Speed Trees

    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  18. Merry Christmas - A Happy New Year

    Merry Christmas all.
  19. Merry Christmas - A Happy New Year

    Merry Christmas and happy holidays everyone.
  20. Here's the Custom Map Markers (CMM) The Readme has all the instruction you'll need! Any Questions? https://www.nexusmods.com/oblivion/mods/49785/?tab=description
  21. Merry Christmas - A Happy New Year

    Merry Christmas, Leo.
  22. [WIPz] Unofficial Morrowind Patch

    I don't consider the first mod to be a bug fix, because the player can always restore attribute by activating a shrine e.g temple, imperial. I created a mod to make the restore attribute spells available in-game. The second mod needs to be tested for the Steam version, but I know that *bug fix* aren't necessary for the retail version (GotY).
  23. I wish everyone a merry christmas and those who is on vacation a happy new year.
  24. Tweak Guides has Moved On

    Yeah, video cards back when Oblivion came out were not what they are today in the sense that games were not as reliant on them as they are today. A videocard nowadays does much of the work rendering a game, whereas the CPU did more back in the days. I think a 6800 GTX was king when Oblivion came out.
  25. [WIPz] Unofficial Morrowind Patch

    No idea. Someone suggested I tell you about these issues, so i did.
  26. Tweak Guides has Moved On

    Yes, Oblivion is badly limited by hard-coding in its game engine, the game was released just before multi-core CPUs became the norm, so even though the INI references tweaks for multi-core processors and threads, none of those tweaks really worked. I'm really hoping that the team working on OpenMW will move on to Oblivion once they reach v1.0
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