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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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  1. Today
  2. I consider of getting a M.2 SSD

    There is another reason why defragging a HDD is important and that's cross-linked files.
  3. I am okay, but it's too damn hot in Sweden right now.

    It’s really bad in BC. The smoke has made the air unbreathable in most of the province and it’s starting to cover Alberta as well.
  4. The forest fires are mostly contained here in Colorado, though it's basically DOOM out in California. We're down to only moderate fire danger here and back to a stage 1 fire ban, thanks to the monsoon season.
  5. Yesterday
  6. [RELz] TWMP Valenwood Regrown BETA

    Some people have that knack and I have no idea how they do it!
  7. I consider of getting a M.2 SSD

    Ah yes, that's it. Finite writes--don't want to wear out half the drive while the other half is still fresh.
  8. I consider of getting a M.2 SSD

    To spread data usage evenly across available space, so as to minimise constant usage of the same parts of the drive by things like a temporary folder.
  9. [RELz] TWMP Valenwood Regrown BETA

    Haha, I wish.
  10. [RELz] TWMP Valenwood Regrown BETA

    Is that yours? Very detailed! Nice.
  11. [RELz] TWMP Valenwood Regrown BETA

    Uploaded a small update. My Thunderbug attempt turned out downnright hideous so I gave up for the moment. I'll probably be trying to rig and paint this bugger for the Thunderbug, at some point. There's a lot of other modeling projects higher on my to-do list like BM's Seekrat. https://sketchfab.com/models/0a36d12725f4498a81ce5dc8196218a5
  12. Random Stuffz

    Thank you! She's currently ahead of her brothers in that she's only spit up on me once. ...I still haven't slept.
  13. Last week
  14. I consider of getting a M.2 SSD

    That and there's no need. Defragging was designed for platter and arm based drives (HDDs) to consolidate all fragmented files into one or a couple close-together places. This prevents the drives from spinning and the arm from moving across the platters more than necessary. If there is a file fragmented all over a platter, the drive has to work harder to read the file bcause it's scattered all over the place. Defrag moves the file together and the drive works less and is faster in return. SSDs don't suffer from the same fragmentation slowdown. Accessing memory takes the same amount of time no matter where the file is. In fact, SSDs are actually programmed to fragment files for some reason that I forget.
  15. [RELz] TWMP Valenwood Regrown BETA

    Noted, I’ll get it moved. Working on creating a Thunderbug and Hoarvar model tonight, I hope.
  16. I did change all the RGB in the text file to 0 0 0 for that reason, no effect. From what you've told me, I think I have a better idea of what's going on. As I say, the affected window meshes are always glowing, even in the daytime, and it doesn't appear that the lit textures are ever loading. So I think the awls esp is for whatever reason failing to recognize the modified mesh; it's not controlling the glow maps or changing the textures at all when it should. I've come up with a workaround, so it's not a problem for me anymore, but it is weird.
  17. I consider of getting a M.2 SSD

    I thought so. Thanks for the information.
  18. I consider of getting a M.2 SSD

    Yes. Still suspect to the same errors when approaching the end of their life cycle.
  19. I consider of getting a M.2 SSD

    I know one shouldn't use Defrag on a SSD due for damaging the SSD, but how is it with a M.2. Is that the same as for a SSD?
  20. I consider of getting a M.2 SSD

    Real world difference between M.2 and SATA SSD is not too noticeable. Game loads are a little more peppy. As is Windows cold boots. Maybe some file copies.
  21. The NIFs which came with AWLS don't appear to have any emmisive colour set at all, even though the text files to regenerate from the original NIFs list entries to set them to. Try changing the emmisive colour to 0 0 0 on the mesh which should be lit, see if that helps.
  22. [RELz] TWMP Valenwood Regrown BETA

    It is north-ish of Torval, on the Elsweyr side, don't exactly have the name.
  23. [RELz] TWMP Valenwood Regrown BETA

    Only one of the Ayleid Ruins in the mod are important to a quest, so just about anything can take precedence over them. If you gimme the name I can find a new place for it, especially since part of the map has almost no dungeons.
  24. [RELz] TWMP Valenwood Regrown BETA

    Here's my fixes. Not all of them, but a good starting point. https://www.dropbox.com/s/yh16w267us83lyh/TWMP_ValenwoodRegrown.esp?dl=0 I got rid of as many floating objects as I could find, in Southpoint and Haven. I also rescued a buried sewer entrance. I also relocated the Border Ranch from the Elsweyr side of the border to the Valenwood side. There is also an Ayleid Ruin of some kind which interferes with the road between Torval and Dune (not available publicly), but I haven't done that yet.
  25. [RELz] TWMP Valenwood Regrown BETA

    Yeah, there are still a lot of floating objects. I thought I got all of the ones above Southpoint, but I guess not. Thanks for the report!
  26. [RELz] TWMP Valenwood Regrown BETA

    Well, some of the Valenwood Improved locations are in my area, more specifically the area which will be released next. Lots of floating items too. If you don't mind, I'll give you an updated version by the end of this week.
  27. [RELz] TWMP Valenwood Regrown BETA

    There are floating rocks above Southpoint. Also, it is best to load Elsweyr Pelletine after this one, as otherwise you have missing distant landscape in Elsweyr. But other than that, the transition between regions is rather seamless and everything is great so far.
  28. Thanks Vorians. That seems to be exactly what the tool did, but all I get is a constant dull white glow. It did something, but it's not quite right. I have all the "L_" textures properly installed and the texture paths in Nifskope are fine, plus the meshes that came with AWLS work as expected. So something is weird.
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