Jump to content
  • Announcements

    • AndalayBay

      SSL Installed   05/29/2018

      Second IP obtained. The issues with IPv6 have also been fixed, but we can't switch to HTTPS until we switch forum software. We can't switch to HTTPS without a current license with IPS.

All Activity

This stream auto-updates     

  1. Past hour
  2. Confusing issues, need help.

    Is that your current loadorder? If it is then no wonder you get a CTD now and then. Another thing is that all esm must be loaded above the esp and mixing them like you have in the picture is totally wrong and needs to be corrected before doing anything else.
  3. Today
  4. Confusing issues, need help.

    So now I've gone back to an older saved installation and was able to reinstall MSGO and MGE. So now the game is running. The only issue I'm seeing so far is that, every time I open Wrye Mash, it gives me a long list of items it's redated. I've never had it do this before. Usually it redates something and you don't see that again. But it seems to keep resetting it every time I open it. It's also redating a lot of mods. Aside from this, the game seems to be doing a lot better. But I am crashing so there is something going on.
  5. 3ds Max 2017 Buggy as Oblivion ;P

    That's probably what it was. We have some squishy dungeons in Black Marsh. The meshes were probably exported from Max with stone for the material and we had to change them in Nifskope afterwards.
  6. Updates and Announcements - May 2017

    Ah, that make sense. Thank you for the information.
  7. 3ds Max 2017 Buggy as Oblivion ;P

    It's in the NIF file, I think if using the old NifTools you could change it after exporting using Nifskope, but you still could only have one type per NIF.
  8. NAFTA - The Battle Begins

    I spelt it wrong - it's Tilley. Oh, and they do (have a pocket for your maple syrup). The part I really like is that the pants have really deep pockets with a secret pocket for your wallet.
  9. 3ds Max 2017 Buggy as Oblivion ;P

    I tried following that guide but I don't think I could get it to work. I don't remember what the problem was. I found a Youtube video that explains how to do collision and I was going to check that out. I haven't watched it yet. Getting the other materials to work would be awesome. Isn't there a setting in the CS for the different materials? I remember we had a bug in Black Marsh? I think where things made the wrong noise when they were hit and we had to specify a different material. It might have been in the mesh, but I thought I saw something in the CS.
  10. MSGO/ MGE issues.

    One post is enough.
  11. (De)Motivational... and Funny Stuff (NSFW)

    Aw the family pride.
  12. Updates and Announcements - May 2017

    Nginx is the web server. Similar to Apache, but much higher performance and it doesn't use as much memory. I don't want to say which packages we're evaluating.
  13. Message Logger Messages

    According to the Nexus MessageLogger description page, Additional (optional) hooks can help making specific messages more helpful by adding editor IDs from the CS, etc. So you need to add those hooks so that you get the Editor IDs (Form IDs would be more helpful if that's an option too) to tell you what it's about. Without a reference, those messages are completely useless. Doesn't even tell you which ESM/P in your load order the warnings are for (and for all I know, it could be logging warnings about textures missing from a NIF instead of an ESM/P, if it logs that data too). You might find that running TES4Edit's Check For Errors function gives the same errors with more info, if you just know which ESM/P to check. Ref Frans: Does one ESM have dependency on the other? If so then no injection is needed, as it is just referencing records from a master ESM. If one is not dependent on the other, then is the script an OBSE script? Some OBSE script commands allow referencing records from another ESM/P which is not a master. Otherwise, it sounds like some broken references.
  14. Message Logger Messages

    Does the analysis show that there is something fundamentally flawed in the way the Frans esms function? The scripts run from Francesco's Optional New Items Add-On.esm operate on items belonging to the other esm. What's the solution? Inject the records from Francesco's Leveled Creatures-Items Mod.esm? Or better to combine the esms- which may end up requiring some refactoring? ... Got this one in the message log easily fixed, & reported to Enhanced Weathers: Some other messages are as follows: The source addresses are the only thing to go on, so if anyone gets those in a different context, please post!
  15. Updates and Announcements - May 2017

    What forum software was that you installed? Also, why are you using Nginx and what does it do.
  16. Confusing issues, need help.

    What status has your game, is it a new game or have you been playing a little? Anyone who hasn't been properly assimilated into the core at TAL has a curse upon him or her.
  17. 3ds Max 2017 Buggy as Oblivion ;P

    Most of the mesh edits I do are for objects where the collision needs to be pretty much a perfect match to the visible mesh, so I've always used the Proxy object rather than try to create a second mesh which often is hardly any simpler than the original. I haven't yet tried different materials for the collision (e.g. stone and arrows bounce off with a clang, wood and arrows stick with a thunk) - the NifTools I've used before could ONLY produce Stone collision, anything else and the resulting mesh caused Oblivion to crash. I need to find out if it can create collision with other materials, and then I want to find out whether I can create a single NIF containing collision of more than one material type, as should be possible, since the guide I always referred to for creating collision used the vanilla large tent mesh, which had canvas, wood and metal. Here is the guide I used for the old NifTools, it explains how to use the Proxy object so the visible mesh can also provide the collision too.
  18. NAFTA - The Battle Begins

    Unfortunately, we live in a world where laws haven't quite caught up with technology. There's still the general: "It's online, so it doesn't count!" way of dealing with things like threats and hate speech. The UK is dealing with upskirt photos right now (in the US, Massachusetts made it a crime, while Texas said it was free speech.) But that's a rant for a new thread. And also back to the topic: Trump had to claim bankruptcy on casinos. CASINOS. MULTIPLE CASINOS. That takes a new level of incompetence. His first casino was 3 BILLION in debt after only one year. I'm not surprised that he doesn't know how money works, much less the global economy. Finally: I googled Tilly Endurables. That's the most Canadian clothing I've ever seen. It could only be more Canadian if there was an extra pocket for your maple syrup.
  19. (De)Motivational... and Funny Stuff (NSFW)

    May have a dark side? *insulted noises* She's my niece! Of course she has a dark side!
  20. Updates and Announcements - May 2017

    Exactly! They're required medical equipment and trained professionals! Adorable and well-loved, but they are not pets.
  21. NAFTA - The Battle Begins

    I wonder though if anyone has even investigated him. Perhaps they have and didn’t find anything. You know the saying: where there’s smoke, there’s fire. Back to the topic, Canada and several other countries have lodged complaints with the WTO. This thing is genuinely a world trade war now. Trump is hurting the US just as much as anybody else. Tariffs against China? They do undercut everybody, but the inconvenient truth (yes, stealing that) is that they can produce stuff much cheaper than anybody in North America. I like to buy travel clothes from a Canadian company called Tilly Endurables. They make everything in Canada and the stuff costs a fortune. I buy it anyway because it’s well made, fits properly and has unique features. I don’t like buying clothes made in China because they usually don’t fit, but sometimes I don’t have a choice.
  22. Updates and Announcements - May 2017

    The house renos are done, although we still haven’t moved back upstairs. Jimi is taking a week off at the end of June and we’re hoping we can get everything moved then. I’ve been busy with cat shows. There’s another one next weekend. Then there’s a break until August. I have a lot of preparation to do for a show, especially since they are in different cities, so I need to arrange for a hotel. Time for a rant: SERVICE ANIMALS ARE NOT PETS! /rant I’m searching for pet friendly hotels and there could be as many as half in the list claiming they are pet friendly when all they will allow are service dogs. In Canada, you are not allowed to deny service to people with service animals, so a hotel HAS to allow them. It’s really frustrating. We have a list of packages that we want to evaluate. I installed one candidate, but I was having trouble getting Nginx configured, so I’ve left it for now. The damned SSL certificate is being a dick too. For some reason I get errors with TAL’s certificate while my cattery certificate works just fine.
  23. Yesterday
  24. Updates and Announcements - May 2017

    What are you eyeing as far as forum software, AB? A little while back, when you switched to the current of IPBoard (?--I think that's the one), you were dissatisfied. At the time, you said you would shop for some new software, I'm just wondering what's up with that. I, of course, know you are a busy lady. How's your house renovations coming?
  25. (De)Motivational... and Funny Stuff (NSFW)

    Your niece looks mean in the first picture, Ama. She may have a dark side . Them keeids...
  26. NAFTA - The Battle Begins

    He's a turd bucket. But, AB, it's not illegal to say (as far as I know) that you are sexually attracted to kids. It is illegal to perform a sexual act with one, but not say you'd like to. I believe rape fantasies have porn outlets, etc. Rape is illegal; wanting to rape someone is not. It's immoral, yes, for sure. There's all kinds of shit out there.
  27. 3ds Max 2017 Buggy as Oblivion ;P

    I never understood how to do the single mesh version. I've always created a simplified mesh and added it to the bhkRigidBody object. I created a miniature ship as a clutter item for Imperial Furniture. It had way too many vertices and would crush your fps when you entered the cell with the ship. I'll have to try loading it up and exporting it with this new plugin to see if it helps.
  28. 3ds Max 2017 Buggy as Oblivion ;P

    There's two ways to create collision. One is to use the mesh of the actual object you're putting in-game, so that the collision is a 100% match to the object shape. Old NifTools plugins used the bhkCollProxy object for this, and the Proxy object was then added to the bhkRigidBody object, so that the mesh was visible in-game AND it had collision. If you didn't use the Proxy object, and just assigned the mesh directly to the RigidBody object, then the mesh becomes invisible in-game, but the collision is there. The second way to create collision is by creating a separate mesh JUST for the collision, often a simplified shape based on the visible mesh. This way there's two meshes, one to be visible, and one to be added to the RigidBody object to create the collision. This plugin doesn't have two objects to handle collision, there's just one, and it contains a parameter to set each mesh added to it to be treated the same way as the Proxy object used to if desired, but by default it just turns them into collision which makes them invisible. At first I didn't know what this parameter did so I thought I now had to clone every mesh needing collision, which was time-consuming, a little confusing and doubled the size of the .MAX file. Then I did some testing and learnt that this tick-box replaces the Proxy object's function. Just annoying that you have to tick it for each mesh, there's no single parameter for everything added to the object.
  1. Load more activity
×