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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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  4. If you’ve noticed some issues when visiting lately, that was me getting IPv6 working on the server.  I wound up getting help from Linode. All fixed now! If you are using IPv6 you should now get a full IPv6 response.

  5. [RELz] Oblivion XP

    Oblivion XP's ini is meant to be edited by the player. The wizard is a very recent addition. Here's a thread on how to customize your levelling rate based on the mods you have loaded. I suggest taking a look at Bash's readme. I'm not familiar with that setting. It sounds like you have a mod that's messing with NPC and creature levelling.
  6. [RELz] Oblivion XP

    My mistake,it is working. I used advlevel to check if I could bypass level 50(that would mean the Oblivion XP and the uncapper mod are both working normally) and I only did this one a save game I have for testing purposes only. In general,I do not use the console at all,expect when tcl needs to be enabled since I have stuck in the world in more than one occasions. I generally avoid to alter the .ini file of mods that affects many aspects of the game like Oblivion XP since I do not trust myself in changing the correct settings as I usually change other things and I break the game(have such "bad" experience with KOTOR II in the past). But if it has explanations about all settings,I will check it. Perhaps it is more simple than I thought. Also,is it mandatory to use the "update NPC levels" in Wrye Bash? I find it strange that my char is level 38 yet the beasts I fight in the Oblivion world are level 2-20. They are very inferior to me. Is this normal?
  7. Elder Scrolls: Blades Early Access

    Back to Blades. I think this silly game has me hooked somehow. The dungeons are dull, but the enemies and combat aren’t bad. Hopefully they’ll add more variety as the game develops. I might even buy some gems!
  8. [RELz] Dark Brotherhood Chronicles: Awakening

    I think Vorians took care of that. I haven't changed anything like that, but I think Vorians did make a bunch of changes to BC that required an update to the patch. Actually I will have to talk to Vorians about Skingrad. The changes I made there might affect BC and/or UL. Good point!
  9. [RELz] Oblivion XP

    NO DON'T DO THAT. Leo you're contradicting me! You can't use setav when you are using Oblivion XP. Oblivion XP has to have control over your skills and attributes. You can use modav, which is how the game awards bonuses when you do certain things, like talking to Baurus after helping him with the Mythic Dawn. Same when you read a skill book. In this instance, Terrorix shouldn't be using the console at all. He should read the Ob XP readme for instructions on how to manually change his level, if that's what he wants to do.
  10. [RELz] Oblivion XP

    Don't use that console command, instead use the "player.setav <attribute or skill> X" without quotes and the X is what level you want the attribute or skill (type them as it's written I think) in question to be for your PC in-game. Also, keep in mind using the console too often creates more issues than actually solving an issue, so be careful when using the console and only use the console when you have to like getting stuck into an object and can't move. Should that happen then bring up the console and type "tcl" without quotes and tcl stands for toggle collision meaning you can walk through walls, buildings etc etc when tcl is enabled.
  11. [RELz] Dark Brotherhood Chronicles: Awakening

    I'm just starting to prepare my installation, I'm still missing a lot of things to make the game really enjoyable. I guess Better Cities and Uniques Landscapes will need an update for their compatibility plugin?
  12. [RELz] Dark Brotherhood Chronicles: Awakening

    Wait for the new release though! All those fixes are in the new version that I haven't released yet.
  13. [RELz] Oblivion XP

    I use it too. I was referring to the fact that Terrorix is messing with his level using the console and that won't work with Oblivion XP, so he might have broken it.
  14. [RELz] Oblivion XP

    If you mean Elys Uncapper mod then it is working as far I can tell since I use both Elys Uncapper mod and Oblivion XP together in my game and that seems to work.
  15. [RELz] Dark Brotherhood Chronicles: Awakening

    Great, I'm just reinstalling Oblivion.
  16. [RELz] Oblivion XP

    Just edit the Ob XP ini directly. Not everything is in the wizard. The ini file has explanations of all the settings right in the file. The readme also explains the settings and how they impact the game. Don’t use other tools to modify your skills or attributes. Ob XP has to have complete control over them. Elys Uncapper doesn’t alter your skills or attributes, it alters the game engine so it can work with the higher values of your skills and attributes as modified by Ob XP. I have no idea if the mod is working correctly or not. What is your character’s level? Please read the Ob XP readme. I suspect your character isn’t at a high enough level to permit you to increase your skills and attributes. You can’t use other tools to change your skills and attributes because Ob XP has an internal record of the values.
  17. Elder Scrolls: Blades Early Access

    We actually wrote the program years ago in BASIC for DOS. I’ve been trying to find the source code so I don’t have to reproduce the logic, but it looks like it’s gone. Jimi works full-time so I’ll have to do most of the coding. He’ll help me with the logic.
  18. Elder Scrolls: Blades Early Access

    Solitaire eh? Sounds neat. You say you'd rather not say too much about it, so I'll save questions for the thread. One quick one though: how long have you been working on it? Spare time thing, or do you make time?
  19. [RELz] Oblivion XP

    So,I downloaded and install Elys Uncapper mod(latest version available in Nexus) and used wizard to change the Oblivion XP settings accordingly. Isn't it supposed to have an effect on both skills and attributes?if yes,I am still unable to increase the level of any skill or attribute being at 100 while I level up although the weapons damage has been adjusted(changed-increased specifically). Also,using the advlevel command,I see that I am able to see go beyond level 50.The question is,is the mod working correctly or partly???
  20. Elder Scrolls: Blades Early Access

    I’ll post about it once we’ve released it. Until then I want to keep it secret.
  21. [RELz] Dark Brotherhood Chronicles: Awakening

    You might get a kick out of the change log that I've got so far then. Warning: SPOILER ALERT! The big fix was a loophole in my logic that had some stuff in Awakening kick in before it should. Now you can install Awakening as soon as you start a new game and it will just sit quietly... waiting...
  22. Elder Scrolls: Blades Early Access

    It's just a solitaire game. However we have a unique method for changing the difficulty that I've never seen in other games. Bethesda has actually released several patches for Blades. I just hope they can open it up a bit more. There is one interesting feature. The dungeon dives are little quests or jobs. You're tasked with collecting six portions of glow dust, for example. Well when you're done, a dialogue box pops up giving you the option to complete the quest or continue to explore. You can continue to explore to loot the last bit of treasure from the dungeon. Once you're done, you can pick Complete Quest from the menu. In any case, when you complete the quest, you are teleported back to town. I like the fact that you don't have to trudge back through the dungeon again. Although they made most of the dungeons circular anyway, so if you do finish it, you usually wind up back where you started.
  23. Elder Scrolls: Blades Early Access

    I think most of Bethesda's games are quite successful, dating back to Arena. Redguard was a bomb, I believe. You're working on a mobile game, AB? You and your husband? What's it about? Yes. But it should be about a balance of quality content and money, IMO. Not speaking of Bethesda specifically here--I love most of their games. It seems company's rush their games to meet deadlines (which tie in to profit) and skimp on quality. Release and patch. But the patches sometimes seemed less polished than to take their time from the get-go and polish before release. Blizzard did it with Diablo III; it took forever to release that game.
  24. [RELz] Dark Brotherhood Chronicles: Awakening

    It's been so long since I was here last, to see the activity on this is phenomenal. I plan to do a new playthrough of Oblivion the minute you drop the new release. This has made my year, and the past half-decade of waiting, worth it.
  25. Elder Scrolls: Blades Early Access

    It's almost as if they make games for profit.
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