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  3. [RELz] Cobl

    It's highly unlikely that UOP will see another update anytime soon.
  4. Last week
  5. [RELz] Cobl

    Adopted UoP fixes into Cobl as best I could, without adding it as a master. I really don't see any way around it though, there are UoP specific factions for several NPCs. Also, there are many new scripts, packages, and some dialog. I believe those are all safe to just copy but in terms of work required, would be much easier to just set UoP as a master. That would also allow us, in the future, if UoP is still being updated frequently, to create a Races merge file and merge on to any new UoP. As always, any suggestions are appreciated. And also implied, there is now a Cobl Races Patch - SI to incorporate some fixes and changes between Vanilla and SI. Working on a DLC patch next. Thanks Leonardo, I'll take a look then.
  6. [RELz] Cobl

    I just checked the Oblivion XP wizard and I think it is possible.
  7. [RELz] Cobl

    I believe that it is not possible to to have multiple lines of text in the top description box. It is intended as a title box or a short question, with details going into the description box below for each individual option. NoMerge is meant to prevent an ESP from being merged and disabled, however I found that it does not work (ESP still gets disabled). The tag MustBeActiveIfImported is more reliable.
  8. [RELz] Cobl

    Thanks for taking a look Schtearn! Boss - cool, never realized they checked versions. Contributions are pretty straight forward so I'll work on that once I get an actual release candidate for you all. Are there any other fields we should add to the descriptions? I see CRC, which is nice if Bash or something automatically calculates and adds it to the description. Groups are already there. Anything else? Loot seems easy enough and way behind so I'll work on that too. Wizard pictures - *le sigh* okay, we'll get some pictures for the concepts of bulky and not quite so bulky and everything else. Easy enough to take some shots in game. Does the infinite item on arrow shot glitch still work? MMM Gems and Gems Dust - I was assuming if the player had extracted it from the MMM archive they also extracted MMM itself. Easy enough to add the check. Missing Cobl SI and Races - this is why I need a dev/build script. I work on too many parts of the flow simultaneously Okay, I posted an archive that didn't have my most recent work apparently. Once I incorporate UoP fixes and run the DDS optimizer I will push a release candidate with the fixes. Death Handling - are any mods using this? I'll release a separate modder's delight archive for people to look at. Still haven't decided if that will be a github only thing or not. Cobl Filter - late MERGE ONLY - actually, it only adds items from other mods to the Eat lists. I was somewhat disappointed, thought it'd be more uber, push things out to the those mods. Anyway, it is separate from II so leaving it as a separate decision. In-game menu - nothing yet. I need to do a second look at it, the patch/coblize system, and other changes from 173 and 174 and my "lost" versions. But that will wait for v176. Wizard question - is there a way to get more than one line in the top box? That is a severe limitation. Cobl Races tag question - it has both NPCFaces and NoMerge, so wouldn't NoMerge cancel out any other tag? Or does it merge the NPC face changes but still force the player to activate the mod? I'm strongly pushing that using TNR should require a Bash Patch, so guidance would be appreciated.
  9. [RELz] Cobl

    Just a few notes: Update BOSS for Cobl Bash Patch Filter - Late MERGE ONLY.esp Version 1.53 Cobl Patch - SI.esp Active Missing wizard pictures e.g. for skip Item Interchange or II options The Cobl Si.esp is not checked at the wizard end page. MMM Gems and Gem Dust: no check on MMM esp status (see old wizard) Cobl Races, Balanced Races, TNR, Modders Only: Death Handling- are these not optional anymore? Shame, as each was quite well documented. Has anything changed in the in-game menu? While looking for, it through the menus, the menu froze, so could never get back to desktop without logging off. No other window would show over it- so couldn't even drag a Task manager window over to the other monitor- there was once a nifty way around it but forget. Yeah, never played with FCOM, a delicate beast at best. Hasn't been updated since 2012. What did the Cobl Filter - late MERGE ONLY plugin do? I think Vacuity had a reason to keep it in, as it worked in well with his separate mod as well.
  10. [RELz] Cobl

    In summary to the above, I'm removing the Cobl Tweaks - FCOM patch and will just plop in the Cobl Tweaks - MMM4OOO patch if the player has both. If I'm missing something, please do not let me step on this landmine. It looks like the Filter plugin only handles the Eat lists, which II leaves alone, so going to leave it separate and update the Wizard notes on just what it does.
  11. [RELz] Cobl

    Has anyone played FCOM with Cobl, with Item Interchange? There are many lists in Cobl Tweaks - FCOM that reference and override Cobl lists that are no longer there. Looking at my notes, the Cobl Tweaks - FCOM plugin is old and shouldn't be needed anymore, the Cobl Tweaks - MMM4OOO plugin should be just fine (at least until we incorporate a Frans patch). Looking through Item Interchange - Placement for FCOM, it actually looks like both Tweaks are overwriting some important stuff, which should probably be changed/fixed/Bash-magicked?, but not in a way that makes the FCOM tweak better than the MMM4OOO tweak. Ah, right, similar question - for those who play with Item Interchange, do you still use/need the Cobl Filter - late MERGE ONLY plugin?
  12. Any way to "intercept" map marker triggering?

    Thanks Though this is in fact going into a not so little mod, Better Cities. But anyone who wants to take the script and make it their own for another mod is welcome to. I actually thought that the code for identifying distance from a given point might be good in a quest for the player to find things without quest markers. Wait, this would be PERFECT for Blood & Mud which is integrated into Better Cities, finding some things/locations in that quest is too difficult as it is. Yay. More scripting...
  13. [RELz] Cobl

    Okay, I totally understand everything you all said. No I didn't. Was ignoring this while I worked on the modularization/github-ization project - that will take a bit yet so switching back to a quick v175 release. Speaking of which, I've done a bit of the reorg, simplified some things and updated the Bash Wizard, please take a look - For v175, aiming to incorporate known changes/fixes from the last few years, especially UoP and some .dds fixes. I did download the BOSS and LOOT master files and... umm... I'd like to hold off until v176 if the above changes don't blow everything up. What do you all think about some of the file name changes?
  14. Cobl 175 (pre) Release Candidates View File Been a decade, so uploading here, ask for some nice peoples to look over the files make sure I haven't done anything worthy of the special hell, the one where they play scenes from the Office out of order and then quiz you on it. Changes so far: Simplified the file structure and Bash Wizard. Removed a lot of files that were dev only anyway. Wizard approach is now more magickal - looks at your mods and installs the patch/race/glue that fits your mod loadout. Also a bit of a redo on the instructions and such. Should be good to go, except for a todo and some spelling in the list of Filter mods. Submitter haama Submitted 09/17/2020 Category Miscellaneous  
  15. Version 1.0.0

    1 download

    Been a decade, so uploading here, ask for some nice peoples to look over the files make sure I haven't done anything worthy of the special hell, the one where they play scenes from the Office out of order and then quiz you on it. Changes so far: Simplified the file structure and Bash Wizard. Removed a lot of files that were dev only anyway. Wizard approach is now more magickal - looks at your mods and installs the patch/race/glue that fits your mod loadout. Also a bit of a redo on the instructions and such. Should be good to go, except for a todo and some spelling in the list of Filter mods.
  16. Any way to "intercept" map marker triggering?

    Good job there! Should be a useful little mod. Old rule of programming - don't refactor it until you look at it again, cause you're going to change everything anyway
  17. Earlier
  18. Any way to "intercept" map marker triggering?

    And, done. though the script is a little larger than I would have liked.
  19. Any way to "intercept" map marker triggering?

    I wouldn't need to use getpos on the map markers fortunately, as I already have their coordinates, they're fixed. Here's an example script for determining the player's distance from a fixed point. scn DistanceCheck Float PointA Float PointB Float DistanceSq Float Distance Begin OnActivate If Player.GetPos X >= 0 Set PointA to 33597 - (Player.GetPos X) Else Set PointA to 33597 + (Player.GetPos X) EndIf If Player.GetPos Y >= 0 Set PointB to 72011 - (Player.GetPos Y) Else Set PointB to 72011 + (Player.GetPos Y) EndIf Set DistanceSq to (PointA*PointA)+(PointB*PointB) Set Distance to (sqrt DistanceSq) Message "%.0f units from the Market District", Distance End Next I need to define time to pass based on distance. Somehow.
  20. Any way to "intercept" map marker triggering?

    Missed this response - as long as getPos works on the map marker as well, should work. To be safe, use https://cs.elderscrolls.com/index.php?title=GetInWorldspace to check not only if the map marker (and player) are in the same worldspace, but also if they're in an exterior cell. I'm wondering a bit out of familiar territory at this point, relying on general scripting know-how.
  21. Dark Brotherhood Chronicles: Consequences

    Our writers are still interested in doing the sequel, so DBC will migrate to the new forums as TAL is shutting down.
  22. Kitties!!

    Not yet and she’s developed complications from the surgery, so she’ll be going through another surgery on Monday.
  23. Dark Brotherhood Chronicles: Consequences

    I still kinda wonder if the sequel will see the light of day. And even if not I would kill to at least read the storyline script.
  24. Kitties!!

    Happy retirement Ada. Should imagine she would be out of the suit around about now. A place for all cat lovers:
  25. TAL Shutting Down - Sort Of

    Yeah I set things up to route through Google too. I have it receiving emails as I have logwatch running. I changed the forum emails to come from a noreply address, but that didn’t work. I guess Google said fuck you, as usual. I had it set to a real email address and despite changing it in the forum software, it never changed. I have found configuring email quite difficult, so I’d rather not deal with it anymore.
  26. TAL Shutting Down - Sort Of

    Mail servers are a pain in the ass, but far more of one if you're allowing it to receive mail for the domain too. For AFK, I have postfix set up on the server so the forums and bug tracker can send email, which is routed via Google. I gave up trying to maintain my own domain email after spammers got too good for the linux tools to handle.
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