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6 files

  1. Jammings off

    This is an old resource which using as part of Symphony Project.
    May be it`s be useful for separate using and we create this file entry.
     
    What`s do it:
    This is a patch for Base Animation files.
     
    This files is an updated version of BaseAnimation Files, which eliminated the jammings to Player and NPC in narrow places.
    Like the doorway or other close places.
    Also, this files are fixed the Game crash if Player or NPC are using the Beast`s Races Armour or clothings.
    Now You can using all armors which was created specifically for Beast Races, for Human Races.
    Also, all .NIF files has been optimized for decrease their size.
     
    The files which was updated:
    xbase_animkna.nif - beast`s races animation.
    xbase_anim_female.nif - female animation.
    xbase_anim.nif - BASE ANIMATION.
    base_anim_female.nif
    base_anim.nif
    base_animkna.nif
    argonian_swimkna.nif
    Xanim_dancingGirl.nif - Suran`s girls animations.
    anim_dancingGirl.nif
    base_anim_female.1st.nif - 1st view animation.
    base_anim.1st.nif
    xbase_animkna.1st.nif
    xbase_anim.1st.nif
    base_animkna.1st.nif
     

    ©All videos by Miktorch. 

     
    Installation.
    1. make copy of original files.
    2. paste this files into DataFiles\Meshes folder.
     
    Uninstallation:
    1. delete these files.
    2. restore original from the copy.
     
    Note.
    This files may working with all other .KF files!
    Like the original animations or full new, or some tweaked.
    Yes, all animations of NPC are include into KF files.
    The NIF and Xnif files have no the skeletons animations.
    And This Thing makes possibility to working all 3-party animations with this files.
    Of course, may be the unknown problems but it`s unknown to me.
     
    Note.
    This archive contain a small tweaked the .KF file of the Base Animation.
    xbase_anim.kf
    This file is a part of Symphony, also.
    So, This .KF are tweak some animation groups it`s make the animation as more Living!
    Added a new animation for these groups:
    - all melee weapons and Bow Idles.
    - Hand to Hand idle.
    - crossbow idle and shooting. Now You can`t to bowing to ground.
    - Torch Idle.
    - could be something else, but I forgot it.
     

    93 downloads

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  2. Better_Series_2005_2012

    This a compilation for single archive all old plugins 2005-2012 years.
    Only english version of the plugs.
    Just for History!
    It`s not recommended for using!
     
    Total file Size more than 2.1 gb! (in archive 760 mb)
     
    ******************************************
    Better armor series:
    Better armor (rev1_Daedric)1.0\
    Better armor (rev1_Daedric)2.0\
    Better armor (rev1_Daedrik_Bound)\
    Better armor (rev2_Dwemeric)\
    Better armor (rev3_Ebony)\
    Better armor (rev4_Chitin)1.0\
    Better armor (rev4_Chitin)2.0\
    Better armor (rev5_Steel)1.0\
    Better armor (rev5_Steel)1.2\
    Better armor (rev6_Iron)\
    Better armor (rev7_Templar)\
    Better armor (rev8_Imperials)\
    Better armor (rev9_Bones)\
    Better armor (rev10_orcish)\
    Better armor (rev11_Indoril)\
    Better armor (rev12-13_furs_Leather)\
    Better armor (rev14_Glass)\
    Better armor (rev15_TBPACK)\
     
    Better Creatures Series:
    Better Creature (rev1_Daedroth)\
    Better Creature (rev2_GoldSaint)\
    Better Creature (rev3_twilight_finger)\
    Better Creature (rev4_Dremoras)\
    Better Creature (rev5_Kwama)\
    Better Creature (rev6_Clanfear)\
    Better Creature (rev7_Scamp)\
    Better Creature (rev8_Hunger)\
    Better Creature (rev9_Atronach)\
    Better Creature (rev10_UnDead)\
    Better Creature (rev11_Rat)\
     
    Other plugs:
    Better dwemers ruins\ - shining dwemer`s interiors.
    Better_Item_Suit\ - replacer for all miscellaneous items\books\lights and some like that.
    Better_Weapons_Suit\ - 100% new meshes for weapons
    Black Staff\ - small fun plug with skeletons.
    Rain\ - replacer for Rain, yes.
    Rethan Manor Extended\ - small extender for this Manor.
     
    All plugs in BSA archives.
    All plugs was not modified.

    84 downloads

    0 comments

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  3. Symphony patches

    Small Patch for a Fabricants. (28 05 2017)
    Version 1.0b (maybe I lost some textures or something else wrong).
    _____________________________________________
    REQUIRES:
    _____________________________________________
    - resource files of SYMPHONY!
    - it's a BSA archive!
    - Separate .ESP files (en\ru) You can use this without Symphony's Master Files!
    But with .BSA files!
    - Morrowind + Tribunal.
    ____________________________________________
    Hulking and Verminous.
    Now it's will:
    - A Hound and a Beater.
    Creatures from Mythology Epoch (First World in the Nirn) which was summoned from a Ancient Times by Almalexia.
    It's not a creation of Sotha Sil now!
     
    Creatures made more strongest and from scratch.
     
    + 6 types of Hounds. With some types of a Weapons.
    + 3 types of a Beaters. Of course with heavy weapons.
    __________________________________________________
    Additional patch for few weapons. (05 2017)
     
    - Update for some meshes. No textures. No new stuff.
     
    Added few animations for some throwing weapons:
    - all throwing stars
    - few throwing knifes
    - pilum and plumdata
    - heart of BoneWalker
    - some arrows
    - animation for flying Volendrung
    (mesh was Updated)
    __________________________________________________
    Cumulative Patch 001-008 for Symphony_The.
    ***************************
    Install.
    Just drop into MW folder.
    ***********************
    - fix BoundBox for some creatures.
    It`s better in combat.
    - fix Faerdamage effect.
    now it's not running away from the target.
    - fix the reflection on imperial shields.
    More darker.
    - fix Z-position for 6h-House`s Troth.
    *it`s very Important!
    Some objects has been inaccessible in the game.
    - fix textures and materials for Dragon Bone cuirass.
    It`s removed unwanted darkening on the metal parts.
    For better displaying if are using MGE and MCP.
    - fix UV set for Imperial chain armors.
    - fix UV set for Chain Coif.
    - fix texture for Imperial Shield.
    *****************
    Patch 005
    Fix some floating bugs.
    - fix color bugs for imperial/templar armors.
    *fix dark map on the boots (it`s a floating bug with the pink color)
    *fix reflection maps at some shields
    *small update for Night Blade`s shield
    *small update for few cuirass and bracers. Fix reflections and Bump Maps.
    - fix bug of the "darkness" for imperial cuirass and other.
    Ok! I hope now it`s be fixed.
    - fix collision for Imperial gates.
    - fix bug of the "darkness" for imperial teleport.
    - fix bug of the "darkness" for imperial broad sword.
    - fix blue color bug for some daedric weapons.
    - fix blue color for few items and lamps
    *****************
    ReturnLostAnimForNPC esp patch.
    Returned animations:
    - seat animations for some NPCs (including King Hlaalu Helseth and Duke Vedam Dren)
    - vampire`s attack animations.
    - mannequin`s animations.
    Almost 100 NPCs got back their animation.
    *********************
    Patch 006 -07 2016
    Reduce clipping for orcish armor`s skirt.
    - added animation for this object.
     
    - for Umbra`s cuirass was added the Umbra Sword.
    New object on back of the cuirass.
    - for Umbra`s helmet was added the Fire eyes.
    Required MCP for normal working!
    - for standard orcish cuirass was added Invisible controller.
    - for Scamp (standard) was fixed shield bone. Reduce clipping for shield.
    - few TGA textures was converted as DDS for better looking in foggy weather.
    *********************
    Patch 007 -07 2016
    - fix Imperial Steel Helmet (icon and gnd)
    - fix Keening (reflection in model)
    - more strong Enchant to Staff of Magnus.
    - new Scrolls
    - change some icons (for better looking into inventory)
    - fix some scripts
     
    Patch 008 for Symphony_The.
     
    - fix Chitin cuirass.
    Now they are on centre of character.
    - fix netch boots.
    Removed the gap between boots and body.
     
    - updated few bones helmets.
    Added the dark to visor.
    - updated boots of blinding speed.
    New more accurately mesh.
    - updated few meshes of 6th house.
    Fixed some rootcollisions.
    *************************
    PBR experimental shaders for Steel Armor.
     
    required: SYMPHONY_THE and MGE XE v. 0.10.0.1 or more new version.
    *************************
    what does it:
    - more darknes textures for Steel armor.
    - fix some mesh with new textures.
    - fix 1.st hands. Now the hands displays more correctly without fingers clipping.
    - fix scirt. More smoothed.
    - changed textures on the under armor layer.
     
    Well...
    And added experimental PRB Shader.
    - chain mail
    - steel plates
    - wood part of the shield
    - cloth part of this armor
     
    And remember, this is just an experiment!
    *************************
    @_W_R
    *************************
    A small addition to the main Project.
     
    This "patch" eliminates the contrast with third party plugin`s objects that be use the default meshes of weapons and creatures.
     
    The replacer for the default meshes of creatures and weapons.
    +weapons: ALL
    +creatures: without Goblins, Imperfect, Fabricants and Bloodmoon creatures.
     
    WARNING!
    It`s replacing the original meshes!
    Pay attention to it and make copies of folders R and W!
    If You have it, of course!
     
    IMPORTANT!
    This meshes files only! Textures are used from the basic Symphony`s BSA archives.
     
    Note.
    These models have some changes relative to the base meshes of the Symphony`s Creatures!
    - some keys of the animations was removed.
    That made them are not dependent from the Master Files of the Project.
     
    Note.
    These models can be working without Project`s master files.

    233 downloads

    0 comments

    Updated

  4. Scripted_lightings(Symphony)

    Symphony_The (Scripted_lightings)
     
    Require: M.T. +-B.
    +Symphony_THE!
    *Resource files and ESP file of the any versions: @_SuiteLite, @_Sympfony_the or @_Sympfony_theTEST.
    *******************************
    INSTALLATION:
    *******************************
    - copy this files into MW folder.
    *all files are new, original files MW will not be changed.
    - Start Morrowind Launcher, choose «Files»;
    - Find and double-click @_scripted_lightings(Symphony).esp;
    *******************************
    WHAT'S IT ALL ABOUT?
    *******************************
    This plugin makes a lot of lights are portable.
    Maybe it's like the "lights_300" mod, makes spetial for Symphony Project.
    However, it`s have many improvements!
    + you can move large brazier.
    + you can move the large candle holders.
    + almost all the lantern\candles can carry in your hands.
    + large torches and candles from graves, also can be use and move.
    + also added a spell to pack the large light fixtures.
    + You can pick up the brazier from the Daedric temples and Velothi towers or tombs.
    + You can pick up the large torches or candles holders and transfer them into your house.
    + You can destroy the light sconce and get candles from them.
    + You can destroy torches in tombs.
    - You can't move firepits. But you can destroy them!
     
    *Added 136 new icons and updated 118 meshes files.
    *******************************
    How it works.
    *******************************
    For packaging and destroying lamps you should get a new spell!
    For this:
    Go to the corpse a poor Processus Vitellius and read the note from him.
    Now you will be able to use a new spells!
     
    To grab the lamps:
    Stand close up to the lamp and use the new spell.
    In your bag will be added a new item.
    To activate them, just drop it to the world and use "moove lamp" ability.
    *Scull candles from Tombs and the large torches are added to inventory with using of this spell.
    *You can carry them in You hand.
     
    To move the lamps:
    Stand close up to the lamp and press the stealth button on keyboard, wait a few seconds.
    Now you can moved and the lamp will be move near with you.
    Disable the stealth mode and the lamp will remain at the new position.
    *You can move only one lamp!
     
    *Large lamps (like Daedra braziers) take a lot of fatigue and require high Strength!
    *To move the Daedra and 6-th houses braziers You need the Strength more than 150.
    *To move the Velothi brazier You need the Strength more 120.
    *To move the Mournhold lamps You need the Strength more 110.
    *Torches and large candle holders are moved at any value of the Strength and don`t damage the fatigue.
     
    To destroy the lamp:
    Read the spell of the lamp destruction and all lamps from 512 units radius will be destroyed.
    If you read the spell near the chandelier, the candles from him added to you bag.
    Also You can grab the soulgems from some lamps in the tombs.
    *You need stand clouse up from them.
    *Chandeliers, open fires and chandeliers will be restored at the second visit to the cell.
    *Lamps with soulgems are not restored!
    *Affected only on fires, chandeliers, sconces and fixed in the walls static torches!
    *******************************
    *Some lamps are left unchanged! Large lanterns and some rare candles ID are left as static.
    It`s static and indestructible:
    light_de_streetlight - because in street.
    lantern_off - because is OFF.
    light_dwrv - because is Dwemer.
    Light_sotha - because like Dwemer.
    light_torch_01 - because like Dwemer.
    *******************************
    Known bug.
    - light from the moved lightings will not be updated until your re-visiting to this location.
    It`s engine bug(
    *******************************
    - This plugin is partially compatible with the "lights_300" mod.
    - This plugin uses the Symphony project resources (textures&meshes) and cannot be used individually!

    123 downloads

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    Updated

  5. Symphony_The(ESP)(FIX)

    @_SuiteLite(EN).esp -The basic English version of the master file.
    All the standard objects got a new meshes. No new content are added.
     
    @_SuiteLite.esp - Russian version.
     
    @_Sympfony_the.esp - This the Main file of project.
    All bonuses, scripts, quests, new creatures game features and so on - here.
    Lang. RU. Need translation!
     
    @_Sympfony_theTEST.esp - it`s a TEST version.
    There are a test locations for quick access to different parts of the project.
     
    @_Sympfony_theTEST(EN)70%).esp - translated more than 70% the Full version of the Project.
    Scripts, new books and new dialogues on russian.
     
    Optional files.
    @_AboutCreaturesBK.esp - 50 volumes about the creatures of the province.
    Books placed in the world. There is a small quest to collect them.
    Language - Russian. The total amount of text, over 140 pages in MSWord.
     
    @_AboutWeaponsBK.esp - 25 volumes about the Weapons of the province.
    Books are added from starting script to certain traders.
    Language Russian. More then 50 pages in Word.
     
    @_BM_armorPatch.esp - added a new warm armor to Imperial Legion's in Solstheim.
     
    @_Sympfony_BKs.esp - patch for Russian books only.
    Only for Russian version!
     
    @_Sympfony_theDCR.esp - decrease the armor level to some creatures. Optional.
     
    @_effct(EN).esp - Fix @_effct.esp now is a two versions. Ru and EN - with translation of the Spell`s descriptions.
    Change all magic effects.
     
    Not needed translation.
    @_arrowSpeed.esp - Equalizes the maximum and minimum flight speed of arrows and bolts.
    That improves the accuracy of shooting for NPCs and creatures.
     
    *****************************************
    @_Sympfony_the(scripts(EN)+10%).esp
    +10% of translation.
     
    ver. 1.1
    - fix CTD When dark brotherhood visited.
     
    ver. 1.2
    - fix teleportation bug for Malacat`s Fury Boat.
    - fix lock for Ruddy Man. Now his shield wasn`t available.
     
    ver. 1.3
    - fix few non translated messages
    - added weakness to Special weapons for some creatures.
    *to Daedra ->Nerevar Blade destroy they armors
    *to Vivec and Alma -> Nerevar Blade destroy they armors
    *to Dwemer Mashins -> Nerevar Blade destroy they armors
    *to Shields of Glory -> Nerevar Blade have disintegrate them
    Also:
    Kagrenak`s tools in now have a special effect to Daedra and Machines!
    *Hammer and Sword have a separate effects for them.
     
    All Scripts messages was translated. (I hope nothing is missed)
     
    machine translation with some edits by https://translate.yandex.ru
    Translation quality is too low, but now all scripts messages will be normal displayed. .
     
    ************************************************
    @_Sympfony_the(BooK_TEXTS).esp
    Translation of the texts for some books.
    Now is a part One.
    + 2 notes (for Malacat Fyru`s quest)

    238 downloads

    0 comments

    Updated

  6. Symphony_The

    @Symphony_The(ver.1.2)(Standard for Game)
    *Use 7z only for Unpack!
    @symphonythe(1.5)(st)(part1)(esp_snd_rdme).7z - esp files, readmes, sound files of the Project!
    @symphonythe(1.5)(st)(part2)bsa(n1_2_3_4_6).7z - bsa files.
    @symphonythe(1.5)(st)(part3)bsa(n5_7).7z - bsa files.
    Bsa files was splitted to separated archives for optimize the archive size and more better downloading.
    *last actual .ESP see here.
    http://www.theassimilationlab.com/forums/files/file/1217-symphony-theespfix/
    ***********************
    What is Symphony?
     
    Symphony (gr. συμφωνία — "harmony, harmonious sounding, harmony")
    Symphony — harmonic connection, the combination of something, for example: the Symphony of colors, a Symphony of colors, a Symphony of sounds, etc.
    Symphony — a book which is a collection of one or more compositions of the place, consisting of some of the same words or contain the same meaning.
     
    What is Symphony?
    It`s a small Project improves graphical component of the Game to the level of the modern games.
    In fact, it is an attempt to creatively rethink all models of the game.
    Not just repeating the originals mesh, increased them of number the polygons, but to create all objects from scratch.
    So that would to conform the World the Games. And not just a copied of his original, 1999-2002.
    This is a game to the game.
    A careful study of the living conditions and the creation of a "realistic" elements for these.
    The model not only created, but also participate in game process.
    The creatures get a scripts, and the weapon changes it`s type, accordingly to their new models.
    It is not dictation, is the essay "how to I see MW" after 10 years of "sitting" in it.
     
    The Project actively uses all known ability of the game engine.
    Scripts, effects, textures and animations.
    The Project will employ all powers of the game-engine, which could not be used in those early years.
    The Project is recommended to be used in conjunction with the MCP, MGE XE, 4Gb patch.
    Spoiler
    *MCP - activates a number of important scripting functions of the engine.
    *MGE XE - includes shadows and other visual delights.
    *4Gb - project actively uses RAM. In normal mode, more than 1.7 GB.
    Also it is recommended to reset the caches of cells in MW.ini. This reduces the flow of RAM.
    Interior Cell Buffer=0
    Exterior Cell Buffer=0
     
    ********************************************
    What is Symphony?
    1 IDE = 1 model.
    - 99.9% of unique objects.
    - more than 9.5 th. textures files.
    * 99% of which are unique and use special settings to obtain interesting effects.
    - more than 8 th. The NIF files.
    - more than 3.4 th. The new icons files.
    - more 90 new images for game books.
    - approximately 150 of sounds files.
     
    ********************************************
    What is Symphony?
    Creatures - ALL are new. *Without Tribunal creatures and the heart of Akulakhan.
    New meshes, many full new animations.
    A lot of creatures got a new animation, which allowed us to obtain new gaming experience.
    For example, almost all creatures have learned how to block the hits in the melee combat.
     
    Weapons - ALL are new. *With Bloodmoon weapons!
    Added various animations.
    For example, some weapons, only expanded during the attack.
     
    Armors - ALL are new. *Without Bloodmoon armors
    Added a some animations.
    Found new possibilities.
    For example, the moving parts of the cuirasses, in time with the movements of the user.
     
    light - ALL are new.
    Added animation to Fire pit.
    For example, fires react to weather changes.
     
    Items - ALL are new.
     
    Ingredients, tools, potions, books - ALL are new.
     
    Magic effects - - ALL are new.
    Each effect had a unique model.
    And so on...
    **********************************************
    About .ESP files:
    Basic files.
    All versions are require to start a new game!
    @_SuiteLite(ENG).esp -The basic English version of the master file.
    All the standard objects got a new meshes. No new content and Maximum stability!
    @_SuiteLite.esp - Russian version.
    @_Sympfony_the.esp - This the Main file of project. All bonuses, scripts, quests, new creatures game features and so on - here.
    Lang. RU. Need translation!
    @_Sympfony_theTEST.esp - it`s a TEST version. There are a test locations for quick access to different parts of the project.
    The texts are the same.
    This version Here.
     
    Optional files.
    @_AboutCreaturesBK.esp - 50 volumes about the creatures of the province.Books placed in the world. There is a small quest to collect them.
    Language Russian. The total amount of text, over 140 pages in MSWord.
    @_AboutWeaponsBK.esp - 25 volumes about the Weapons of the province.
    Books are added from starting script to certain traders. Language Russian. More then 50 pages in Word.
    @_BM_armorPatch.esp - added a new warm armor to Imperial Legion's in Solstheim.
    @_Sympfony_BKs.esp - patch for Russian books only.
    Only for the Russian version!
     
    Not needed translation.
    @_arrowSpeed.esp - Equalizes the maximum and minimum flight speed of arrows and bolts.
    That improves the accuracy of shooting for NPCs and creatures.
    @_effct.esp - changes all magical effects.
     
    ********************************************
    See to more detail:
    http://www.theassimilationlab.com/forums/topic/15173-introduction-thread/
     
    *******************************************
    File imported by an administrator

    653 downloads

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