Orphan Attachments 07/31/2018I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!
By FritzTes3cmd is a command-line tool used for editing, inspecting and cleaning mods.
Added backups folder to archive, to prevent Invalid argument bug, added script for plugins cleaning from wiki with fixed link.
Just drop esp on command script.
By AndalayBayThe Complete Guide Lite is a guide to the Construction Set by Indigo. The first couple of chapters are basically a tutorial on creating a house and populating it with an NPC. In some cases, I have found it easier to follow than the Mod Maker manual since it uses a specific task to explain the various sections of the CS and it has lots of pictures. It is meant to be followed from beginning to end, so it doesn't have any bookmarks or table of contents. I created the following table of contents manually.
Chapter 1 - Construction Set Basics
Chapter 2 - Build a house
Chapter 3 - Create a new race
Chapter 4 - Lighting
Chapter 5 - Finishing Touches
Chapter 6 - Landscape Editing
Chapter 7 - Dialogue
Chapter 8 - Scripting
Chapter 9 - Sounds
Chapter 10 - Regions
Chapter 11 - Classes
Chapter 12 - Birthsigns
Chapter 13 - Factions
Chapter 14 - Magic
Chapter 15 - Leveled Lists
Chapter 16 - Books
Chapter 17 - Weapons
Chapter 18 - Alchemical Reagents
Chapter 19 - Armor
Chapter 20 - Clothing
Chapter 21 - Rest of the Object Window
Chapter 22 - Creatures
Chapter 23 - Path Grids
Chapter 24 - Gameplay Settings and Construction Set Settings
Chapter 25 - Troubleshooting
That might look impressive, but many chapters are a single page that just shows the dialogue box and explains the settings. That's still helpful, but you aren't going to get a major explanation on some of the elements of the CS. The chapter on scripting just directs you to GhanBuriGhan's Morrowind Scripting for Dummies, which is available for download here.
By LeonardoMirroring the mod as requested here - http://forums.bethsoft.com/topic/1609336-does-anyone-have-the-ring-compatibility-mod-downloaded/
By HedgeHog12TES III Morrowind
Collection of the modding notes, accumulated over ten years working with it.
*In total more than 300 articles.
ver 1.2 v 1.0
300 HTML pages and near 720 pictures. (+100 pages and 200 pictures)
*Need a translation.
*this build is placed here, to working better with translation it.
A summary of the content:
- detailed description of Nifskope. *Menu, context menu, settings.
- detailed description of the basic properties Shapes and nodes.
- detailed description the Special Name of nodes. *Shadow, bound Box, collision, weapon bone and etc.
- description about properties of the controllers.
- description about materials properties.
- creating a new controllers.
- manage the properties of the controllers.
- create more than 10 layers of reflections in the .nif files.
- use 4 slots reflection effect in the meshes.
- management of light sources. *The effects of "flashers" and "spotlight".
- Note about bugs.
And more this!
3D max. (Many annotations can be used and for Blender.)
- create new controllers.
- work with the animations.
- a list of keys animation MW.
- create LOD meshes.
- work with the Morphing.
- setting the materials. TesShader, NifToolsShader.
- detailed description about Import\Export settings.
- setup and creation the Particles.
- creating facial animation. *With using FaceGen.
- sync animation of objects with a base animation.
- create animated Armor and weapons. *War flail, Predator`s spear fot example.
- creation heavy animation with Reactor.
- create a "living" eyes for creatures and NPCs.
- note about various bugs and errors.
- works with Skin and SkinWraps.
- create a new lights effect.
- and More This!
- create heads with FaceGen.
- new texture creation in the ParticleIllusion.
- processing of textures in 2D Editors.
- working with LOD in DDS textures.
- description about texture formats, their strengths and weaknesses.
- BSA archives.
- audio files.
- few notes about Scripts.
And so on;)
Actually, Morrowind is capable of playing a very beautiful animation!
By brucomsThe TES3 Readme Generator is to make life easier and simpler for Morrowind modders everywhere! No more do you have to mess around in Notepad to make your readme's look good. The TES3 Readme Generator will do it all for you. Just type in the information about your mods into the relevant fields, click the Generate button, and voila! A new readme! Ready to be distributed with you mod.
Any section left blank will not be included in the generated readme.
Generate a readme with the following sections: Title of Mod
Known Issues or Bugs
[*]The readme can be opened automatically after generation for reviewing.
[*]Custom sections can be added to the readme
As many sections can be created as needed
Each section can be titled differently
[*]Default and custom sections can be reordered
[*]A preferences tab
Section title separator's can be customised
A readme contents can be toggled
Readme filename can be customised using the magic words: %Name, %Version, and %Author
Default generation path can be customised
Default saving path can be customised
[*]Saving readme's in the .esr format
[*]Loading readme's in the .esr format
By brucomsNote: I (brucoms) was not involved with the creation or updating of Morrowind Scripting for Dummies. I am merely creating a mirror for the resource here on The Assimilation Lab. Permission was granted to do so by Yacoby in this post.
There are two versions: a PDF, and a Word file. The Word version is for those of you who would like to expand upon the guide.
You can also download Morrowind Scripting for Dummies from here at the Nexus.
The most extensive guide and reference to Morrowind Scripting.
--Foreword to the ninth edition--
Another update, this time by more than one person, now you can get really confused when it mentions that â€œIâ€ did something or found something *grins*. Although this update was intended as a bugfix, a huge amount of new information has been added - since much of it concerns the bugs and pitfalls of the scripting language that have been discovered since version 8, you will find changes and additions scattered throughout.
I have also added a couple more functions that were missing from the last version, and there is a small section on script extenders to give a brief overview of what can be done with each which should hopefully prove informative to anyone wanting to know more about what they do. Galsiah proveded a large section on the failings of get/mod/set stat; there is a lot more info on dialog and how it works, which should be very useful; a short explanation of float values and how they work has been added; some sections have been rearranged for clarity; and I think I've removed all the en dashes and typographer's quotes from code blocks, so it should be safe to copy-paste most of the example scripts now.
Special thanks go to GhanBuriGhan, who gave me permission to update his indispensable guide. Also thanks to Dave Humphrey for his permission to use the information on UESP wiki, and everyone who contributed to that wiki. I would like to thank exclusiveor77, DinkumThinkum, BjÃ¶rn, abot, Galsiah, Casey Tucker, cyran0 and JOG for the huge amount of information they gave me on the forums.
However without the help of the rest of community, everyone who collected all the information, posted their experiences, this guide would have never happened.
Yacoby and melian