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A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition
Please read this entirely before installing and asking questions to minimize issues.
Please note, while this release is basically functional, this is a beta release, so you may run into some undiscovered bugs or problems. If you notice anything unusual please describe it to the best of your ability in this thread. That being said... have at it. I worked very hard to bring this mod to you and I hope you enjoy.
- Tom Tesoro
There are several instances where we are running into a dialogue bug, where you will have the options to talk to an NPC, but you won't be able to select anything to say. If you run into this issue with any of the dialogue, just save and reload and the dialogue will function as normal. This issue is still being evaluated at this time, and is the main reason why this isn't a full release.
These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it.
The Assimilation Lab: Download Link - Support Thread
Nexus Mods: Download Link - Support Thread
AFK Mods: Download Link - Support Thread - Coming soon
Bethesda.net: Download Link - Support Thread - Coming soon
Follow Tom Tesoro on Twitter for the quickest support & updates.
Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever.
As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood.
The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud?
Roughly 3 to 5 hours of gameplay depending on your play style. 24 quests, which includes 16 main story quests, and 8 optional side quests. New items including new books, weapons, clothing, and armor. Fully voiced, featuring 26 semi-professional and professional voice actors.
To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location.
Sort your load order with LOOT.
To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended.
How to Start:
You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start.
Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends. Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing. Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline. Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior. Not compatible with any mods that move the location of the Night Mother. Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.)
Reuploads by other users on other sites or services without direct permission are strictly prohibited. If you wish to make a translation, please contact me first and we will work out the details. Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows:
The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/
Nexus Mods - Coming Soon
AFK Mods - Coming Soon
Bethesda.net - Coming Soon If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained.
Tom Tesoro - Creator
Video & Graphic Creator
wjHarnish - Lead Writer
Nerevar-Incarnate - Assistant Writer
JP Corwyn - Arquen's Journal & Wulf Aerius' Journal
Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro.
Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit
The NifTools Team for creating NifSkope and various NIF plugins
Blender Foundation for creating Blender
NVIDIA for creating the DDS plugins
Voice Acting credits:
Aerin: SkyRae (firstname.lastname@example.org)
Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Allian Mede: Tom Tesoro
Arquen: Storm Watters (https://twitter.com/stormwatters221)
Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
Babette: Sapphire (https://www.castingcall.club/m/sapphire)
Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr)
Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant)
Black Doors: Tom Tesoro
Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ)
Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant)
Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william)
Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm)
Haran: Joshua Magill (https://www.castingcall.club/m/darthllama)
The Herald: Ed Waldorph (http://ed-vo.com)
Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ)
Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas)
Isobel Richton: SkyRae (email@example.com)
Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream)
J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993
The Lich: Tom Tesoro
Lucien Lachance: Jason Stephens (http://jasonsvoices.com)
M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos )
Nazir: Markus Watson (http://markusvoice.com)
The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys)
The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys)
Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama)
Penitus Oculatus Agent: Tom Tesoro
Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama)
Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong)
Rowley Eardwulf: Tom Tesoro
Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit)
Undil the Warlock: Dave Merrick (https://davevo.com)
Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover)
Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd)
Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin)
QA Beta Testing Credits:
Modders' Resources Used:
YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303)
Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104)
Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525)
Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394)
Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969)
Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774)
Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797)
AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project.
The Assimilation Lab (theassimilationlab.com) for hosting our project.
Everyone at the official Bethsoft forums (RIP) for putting up with my questions.
By ArthmoorDisappointed with how ruthless and unforgiving the Blades were at the end of the main quest? Felt like you should have been able to put your foot down and make them see reason? Well now you can!
This mod is a simple, yet badly needed modification to the post-MQ quest the Blades give you to kill Paarthurnax.
Approach the quest as usual. Listen to the Greybeards and Paarthurnax.
Should you decide to spare his life, return to Delphine or Esbern and explain it to them. You may have to be a bit forceful in the process. They may not like what you're telling them, but they're supposed to be there to serve the Dragonborn, right?
Should you choose to go through with slaying him, he will not be alone. Paarthurnax told you he was going to try and teach others the Way of the Voice, and he'll have his first group of students listening intently. Or, well, whatever dragons do when they're perched on rocks looking at each other.
Are you a ruthless savage like your Blade companions, or will you show compassion and forgiveness the Blades don't appear to be capable of anymore? Make your choice, Dragonborn!