Jump to content
  • Announcements

    • AndalayBay

      Leaving IP.Board   11/13/2017

      See full announcement here.
    • AndalayBay

      New Theme Set Up   11/14/2017

      We have a new theme created by Vincent that's now available to everyone. It has been set as the default theme, so everyone should see it when you refresh the page. If you still aren't seeing it, you can select it from the Theme drop-down at the bottom of the page. It's called Assimilation. Thanks Vincent. Awesome looking theme!

Overhauls and New Lands

Sign in to follow this  

9 files

  1. Hammerfell: Shadows of the Alik'r




     
     
     

    Details
    All the Glorious Background
    ----------------------------
    Hammerfell: Shadows of the Alik'r is a continuation of Hammerfell: The Eastern Grasslands. The Team Goal is to recreate the province of Hammerfell, The idea is to recreate everything as lore friendly as Possible and Maintain a Friendly Balanced World. The Cities and Towns are very different from Cyrodiil even the Terrain and Creatures that live in this Region of Tamerial; for the DaggerfallTeam to achieve such goals, We have to Create New Unique Models and Textures, That Represent those found in TES Chapter II Daggerfall and TESA Redguard.
     
     
    Install
    Please Remove the Previous Version of Hammerfell with TES4Files
    ----------------------------------------------------------
    1. Extract the Archive to a "Temporary Location"
    2. Copy the files to "install folder" \Oblivion\Data\
    3. Start the Oblivion Launcher, Select "Data Files" and place a check mark beside Hammerfell.esm & Hammerfell Borders.esp
     
    To Enter Hammerfell without Hammerfell Borders.esp, Open the console and type “cow Hammerfell 13,15â€
     
    Uninstall
    Please Use TES4Files, as it guarantees a Clean installation of Hammerfell
    -----------------------------------------------------------------
    TES4Files
     
    Incompatibility
    --------------------------
    Morroblivion v64
     
     
    Known Issues or Bugs
    ------------------------------------
    Load Harmmerfall.esm after Oblivion.esm
     
    Contact the Team
    ---------------------------
    Please Go to The Assimilation Labs or TESNexus, I'm known as DaggerfallTeam
     
     
    Licensing and Legal Information
    Due to Certain User-Made Assets being Converted, Other Permission may be needed
    ------------------------------------------------------------------------
    You may NOT Redistribute, Modify or use parts of this mod without (DaggerfallTeam and/or Lady Nerever) Explicit Permission.
     
    Special Thanks
    A shout out to all the Mod Authors who made this Province Come Alive
    ------------------------------------------------------------
    Thanks to Lady Nerever for Giving DaggerfallTeam Permission to Continue this Wonderful Province
    Thanks to Sifonseal for All the Guidance and Information, without you this Mod would of never happened
     
    See Readme for Full Credits


    135 downloads

    Submitted

  2. Elsweyr Pelletine - Senchal

    Description
    ===========
    Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time.
     
    Location
    ========
    The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough.
     
    Details
    =======
    The current version includes:
    -The city of Senchal.
    -The full road between Corinthe and Senchal.
    -Part of the road between Corinthe and Torval.
    -A couple of settlements and several interesting locations on the road to Senchal and Torval.
     
    Install
    =======
    1. Copy files to (install folder)\Oblivion\Data\
    2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp
     
    Uninstall
    =========
    1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp
    2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa
     
    Requirements
    ===============
    Elsweyr Anequina - http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
    Elsweyr Anequina Meshes & Textures - http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/
    TWMP - http://www.nexusmods.com/oblivion/mods/27235/?
    TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1
     
    Incompatibility
    ===============
    Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr. May change in the future, so watch this space.
     
    Known Issues or Bugs
    ====================
    Some of the hostile skooma addicts can become unresponsive for some reason, while running away.
     
    History
    =======
    1.0, 22/12/2016 - Initial release.
     
    1.1, 29/05/2017 - Content and bug update.
     
    Bug fixes:
     
    -Every Khajiit which is not an Ohmes-related race, has a beast skeleton.
    -Removed some floating rocks from the Senchal cliffs.
    -One of the Senchal slaves had the wrong aggression settings.
    -Fixed a bleeding Senchal city wall and removed a duplicate tower.
    -Fixed you not being able to buy the Senchal house.
    -The NPCs in the Upper District should now be able to go home.
     
    New content:
     
    -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild.
    -Senchal's upper palace and its two towers are finished.
    -The village of Chasegrove, which has Torval architecture. Includes a new player house.
    -A few smaller places for you to explore.
    -Made one of the Senchal merchants a fence.
    -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina.
    Contact
    =======
    Examples:
    You can find me on the official Elder Scrolls forums as 'Envy123'
    You can find me on TESNexus as 'EnvyDeveloper'
     
    Credits
    =======
    Thanks to Bethesda for creating Oblivion.
    Thanks to Iliana for creating the Elsweyr Anequina mod.
    Thanks to Onra for the heightmap and landscape generation.
    Thanks to thekarithian for the cliffs.
    Thanks to Barabus for the cooking range.
    Thanks to Mr Siika for the ships.
    Thanks to AlAnonim for the lower class Senchal architecture as well as the stable.
    Thanks to Stroti for the rest of the Senchal assets, as well as the retextured shipwreck.
    Thanks to Betty for the butterflies and the Ha Long Bay rocks.
    Thanks to The Assimilation Lab for hosting and supporting this project.
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to God for creating us all.
     
    Licensing/Legal
    ===============
    You must contact me and obtain my permission before re-packaging any part of
    this mod. If I do not respond within 2 weeks, feel free to do whatever you
    like with this mod.

    315 downloads

    Updated

  3. Elsweyr Anequina Integration Patch TCv1.0

    Elsweyr Anequina - Integration The Stranded Light Patch TCv1.0
     
    author: tegeus-Cromis
    tweaked by avalon2260
    2016-11-20
     
    Requirements
     
    Elsweyr Anequina
    Integration: The Stranded Light
     
    Integration requires:
     
    Race Balancing Project 10.52
    Less Annoying Magic Experience 1.7
     
    Description
     
    This is a modification of tegeus-Cromis's Elsweyr Anequina Integration patch,
    adjusted for the non-Integrated version of Integration.
     
    If you're using IntegrationIntegrated, you'll need tegeus's original patch,
    which can be found on TheAssimilationLab and NexusMods.
     
    There is also an existing patch for the non-Integrated version by Haldar.
     
    tegeus-Cromis made this patch for Integration Integrated. Since there are,
    naturally, some landscaping differences between this and Haldar's patch, I
    decided to frob it to work with the non-Integrated version as an alternative
    to Haldar's version. You may want to look at both to see which you prefer.
    I've made a few screenshots for comparison.
     
    As far as changes go, I merely changed the filename in the master list to the
    non-Integrated version; since all the affected FormIDs are the same in both
    versions of Integration, that's all that needed to be done.
     
     
    Installation
     
    This should install with Wrye Bash (I do not use it to install mods so I
    cannot test that) or you can install manually.
     
    Load somewhere after Integration. Thus:
     
     
     
    See tegeus's README below for further install notes.
     
    Existing game? Saved Refs? Fix.
     
    This patch moves Smiling Camp a small distance to the West. When adding this
    to an existing game (with Integration already loaded) there are several
    references which may not be moved with the rest of the camp. For some reason,
    these are being saved in the save game (at least for me), thus a mod cannot
    change their position. In particular, this applies to Karrizy's bed-roll (the
    only physical object affected), which remains in its original position and
    thus outside her tent (you can see this in screenshots 5 and 6). A couple of
    markers, including the camp marker, are also affected. This is presumably
    caused by these objects being referenced in Karrizy's and Shivaya's AI
    packages, which is causing their state to be saved, although it could just be
    some weirdness with my install.
     
    This is not an issue if you are starting a new game or loading Integration for
    the first time. (Nor is it an issue with Haldar's patch as that doesn't move
    the camp.)
     
    If you find that this applies to your game, I wrote a quick script to fix it,
    the esp is in the package (eaipfix.esp). Load this anywhere (since it's only
    temporary, just load it last), and wait for the message stating that the
    positions have been fixed. You can then save the game and remove the fix esp.
     
    Alternatively, you can simply move the references in question manually via the
    console (see the fix script for the FormIDs and coordinates, or use TES4Edit).
     
    There are a couple of quirks to note if the Smiling Camp cell is loaded when
    the fix quest runs. Therefore, it is best to be elsewhere when loading this
    fix esp.
    If Karrizy is in bed, then she won't be moved, so she'll continue sleeping on
    the ground. Wake her up, and she'll find her bed.
    The bed-roll may no longer highlight when the crosshairs are over it. In this
    case, just disable and enable it with the console or leave the area (enter one
    of the farmhouses or Rimmen) and come back. You can't sleep in it anyway so it
    shouldn't matter. I didn't bother dealing with this as scripts need to wait a
    frame between the disable and enable and that is not worth the hassle for this
    single-use triviality.

    Credits
     
    tegeus-Cromis did all the work here, I merely modified the master list with
    TES4Edit and verified that it works in-game.
     
    This obviously wouldn't exist without the amazing work of Iliana and bg2408.
     
    See tegeus's README below for additional information.
     
     
    tegeus-Cromis's README
     
     

    118 downloads

    Updated

  4. The Hesu Mod Collection

    The Hesu mods initially came to my attention via screenshots posted
    on Oblivion Nexus. The mods were located on a Japanese website, with
    very little descriptive information included, and were mostly unheard of
    in the English speaking mod community. Translated text reveals that
    the author gave permission to enhance and redistribute so long as the
    proper credits are given.
     
    I am uploading here so that the English modding community can enjoy
    these wonderful creations as well. At the moment only the original
    Hesu plugins are included. I've given them a good cleaning with
    Tes4Edit and made very minor adjustments.
     
     
    Update Announcement
    =========================
     
    It's been a while since I have checked in here at TAL..much to my regret.
    Real Life work as always just seems to hinder all the fun stuff , and I'm
    just not able to keep up with all the files I have posted on multiple sites.
    Even though free time is in short supply, a lot of progress has been made
    with this series.
     
    At the moment I have completed translation, bug fixes, and compatibility
    patches for 11 of the 15 HESU mods. Unfortunately, the files have not been
    uploaded here yet. They can be found on the Nexus page only for now. It is
    my plan to finish work on the entire series and then upload the files here.
     
    Details
    =========
     
    The Hesu Mod Collection includes 15 amazing plugins which are primarily
    landscape mods. There are also a number of author created compatibility
    patches. Each of the mods in this collection overhauls, and indeed truly
    transforms a specific region of the game. In my humble opinion some of
    these are easily on par with what you might expect to see in a Unique
    Landscapes mod.
     
    What makes them truly outstanding is the use of strictly vanilla Oblivion
    and Shivering Isles material. The creative ways in which the vanilla
    items have been used is masterful. Please read the brief description for
    each plugin to get an idea of what they do.
     
     
    What's Included??
    ======================
     
    There are four main folders, each containing from 3 to 6 plugins. Here is
    the lineup as they were originally packaged:
     
     
    Pack 1 - Contains three plugins:
     
    1. HESU5 AppleOnsen ( Apple Hot Springs) - Makes extensive landscaping
    changes directly north and east of Bleakers way. Contains exterior hot springs
    with streams and waterfalls running down into Bleakers Way. Also some SI
    structures which serve as bath houses.
     
    2. HESU5 JigokuDani (doesn't translate well but Hell Lands or some such) -
    Transforms a large area West and Northwest from Hermaeus Mora shrine. Turning
    the snowy mountain terrain into a series of sulfurous pools with liberal use
    of SI flora, fauna, architecture. Several large structures in the area.
     
    3. HESU5 PoisonNuma (Poison Swamp) - Landscaping overhauls for a large portion
    of the Blackwood area East of Leyawiin and North of Fort Blueblood. Also makes
    extensive use of SI flora and fauna.
     
     
    Pack 2 - Contains four plugins:
     
    1. HESU4 SkyrimSinden (Skyrim Temple) - Adds SI structures in the mountains due
    North from Sedor Ayleid Ruins, which spread to the East and West along the ridge.
    Minimal landscaping which is kept to the immediate vicinity of the structures.
    The larger part of this plugin is interior cells which have a ruins type theme.
     
    2. HESU5 EudaBear - Adds landscaping and quite a bit of building which starts
    near Bruma Oblivion Gate and spreads East all the way to the Frostcrag area.
    There is a hotsprings near the top with a bear swimming in it, which may explain
    the title.
     
    3. HESU5 SmokeTown - Adds landscaping and SI structures starting from Lake
    Arrius and spreading all the way to Azura's Shrine area. Lots of little gulleys
    in the terrain filled with mist, hence the "smoke town" title.
     
    4. HESU5 ValenwoodMine - As the name would imply this adds landscaping and
    structures starting due Southeast of Kvatch Mesa near Mortal Camp and spreading
    all the way to the Strid River cliffs on the Valenwood side. Which is where the
    mine is located.
     
     
    Pack 3 - Contains five plugins and one patch file:
     
    1. HESU4 GaraGara (Doesn't translate) - Massive landscaping and lots of new
    structures starting from near Fort Empire on the Red Ring Road. Spreads uphill
    to Piukanda and outlaw Endres Cave.
     
    2. HESU4 NomutonMura (doesn't translate well...something Village) - Overhauls
    a portion of the area between Anvil and Kvatch.
     
    3. HESU5 DiveRock - Just what the name suggests. Adds a stream, landscaping,
    and settlements starting near Walker Camp and spreading uphill all the way to
    the Dive Rock area.
     
    4. HESU5 IsobeGyason (??Seaside Village??)...what can I say, Google translate
    is terrible - This adds landscape and settlements which start just East of Anvil Castle
    and wraps around the coastline well up into Strid River.
     
    5. HESU5 KoyoTown - Adds significant development and landscaping which starts
    near Fort Coldcorn and spreads uphill all the way to Moranda.
     
    6. HESU6 Patch Nomuton Isobe - As the name would suggest, this is a patch file
    for two of the plugins which overlap (NomutonMura and IsobeGyason). Fixes a
    small tear at one cell border and repairs path grids. Plugins need to be loaded
    in that order for the patch to work properly.
     
     
    Pack 4 - Contains three plugins:
     
    1. HESU5 GFBedTown - Adds a small town along with a good deal of landscaping and
    other structures along the Gold Road. Situated between Grayrock Cave and
    Ceyatatar Ayleid Ruin.
     
    2. HESU5 GreenRoad - Just as the name suggests makes heavy landscaping changes
    along the Green Road near Charcoal Cave. Also is a complete overhaul for most of
    the White Rose River. Unfortunately that includes cell 3'3 which causes glitches
    in-game. I am working on a number of fixes for this particular plugin and will
    upload as soon as possible. This is still very much worth exploring in it's current
    form.
     
    3. HESU5 UraraMura - Adds settlements and heavy landscaping to a large area North
    of White Rose River and Fort Roebeck
     
     
    Requirements
    ===============
     
    Oblivion patched to 1.2.0416
    Shivering Isles - All the plugins use SI content so you will need it installed.
     
     
    Install
    ========
     
    1. Extract to your Oblivion Data folder either manually or using the mod manager of
    your choice.
     
    2. Set load order.
     
    3. Play and enjoy!
     
     
    Load Order
    ==============
     
    Suggest using BOSS to set load order. It knows where to place them all. If setting
    load order manually they should be placed just above the Unique Landscapes mods.
     
     
    Compatibility
    ===============
     
    There are a number of un-patched conflicts at this time, depending on which of these
    plugins you choose to use. Potential conflicts exist with The Lost Spires, Castle
    West Weald, Reclaiming Sancre Tor, SOC White Rose Farm, UL Cliffs Of Anvil, DLC
    Frostcrag, Frostcrag Reborn.... just to name a few. The list is rather extensive.
     
    With that said, please don't let potential conflicts stop you from checking these
    out. Conflicts can and will be resolved in due time.
     
     
    Credits
    =========
     
    Bethesda - for creating Oblivion.
    LHammonds - for the Readme Generator this file was based on.
    HESU - for doing a fantastic job creating the original mods
    me - for general cleaning, patching, and packaging everything up.
     
     
    Legal Stuff
    ==============
     
    The original author listed these as free to edit and redisribute with proper credits. With
    that in mind feel free to use these as you wish, just be sure to list me in the credits as
    well since I have done some work on all of these.

    298 downloads

    Updated

  5. Elsweyr Anequina Integration Patch

    Patch for Elsweyr Anequina and Integration: The Stranded Light.
     
    Author: Haldar
    Fixes land tear and floating objects near Rimmen.

    470 downloads

    Updated

  6. Elsweyr Anequina

    ELSWEYR ANEQUINA by Iliana
    An across-the-border expansion.
    Version March 2014
     
    If you need to contact me please send me a PM. I don't check this site's forums and so questions posted there won't receive a reply. ~ Iliana
     
    ===================================================
     
    High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.
    This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), five new towns, several villages, Khajiit sub-races, a couple dozen quests, four player homes and a monster-filled wilderness to explore.
    The deserts and badlands of Anequina are hidden behind high hill ranges so are not readily visible from Cyrodiil despite their close proximity.
    When you first install the mod an Elsweyr Anequina book will be added to your inventory which provides a quick overview of all the settlements, as well as the location of quest givers, inns, merchants and trainers. Copies of this book can also be found sitting in the middle of the Elsweyr border bridges near Riverhold and Rimmen.
    I hope you have lots of fun exploring these new lands!
     
    ===================================================
     
    1. Description
    2. Requirements
    3. Installation
    4. Files
    5. Troubleshooting
    6. Incompatibilities
    7. Acknowledgements
    8. Permissions
     
    ===================================================
     
    ================
    1. DESCRIPTION
    ================
     
    IMPORTANT, PLEASE READ THIS!
     
    1. You also need to download and install the Elsweyr Anequina Meshes and Textures resource file from this site:
    http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/
    2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how.
    3. If you have the 2010 version of Elsweyr installed and the Unofficial Elsweyr Anequina Patch please uninstall both and make a clean save before installing this new version.
    4. This version of the mod is not compatible with the Unofficial Elsweyr Anequina Patch. So do not later install that patch.
    5. The mod is fully playable but not 100% complete. (E.g. Some buildings in the cities are closed off and a few other minor locations.)
     
    FEATURES
     
    * Twenty-four new mini-quests and three small joinable guilds.
    * The cities of Corinthe, Riverhold, Orcrest, Dune and Rimmen.
    * Four new landscapes: Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef.
    * The villages of Alabaster & Duncori Walk.
    * The waystops of King's Walk and Darkarn Place.
    * The imperial forts of Seaplace and Riverkeep.
    * More than 400 new NPCs including custom desert bandits and Khajiit tribesmen.
    * Buyable elephant mount from the King's Walk caravanserai (on the road between Riverhold & Orcrest).
    * Buyable houses in Riverhold, Orcrest, Dune, and Rimmen.
    * A few caves and three hostile tribal villages.
    * Custom monster-spawns and new creatures in the wilderness.
    * A new road from Skingrad to Leyawiin, and from Faregyl Inn south.
    * New plants, ingredients, armor, weapons, and other items.
    * New Khajiit NPC sub-races (based on lore).
     
    ================
    2. REQUIREMENTS
    ================
     
    A. The in-game borders must be disabled. See installation instructions below.
    B. The latest official Oblivion patch is needed to run this mod.
    C. The Elsweyr Anequina Meshes and Textures file.
     
    ================
    3. INSTALLATION
    ================
     
    1. You must download both this file and the Elsweyr Anequina Meshes and Textures file.
     
    2. If you have the 2010 version of ElsweyrAnequina installed and the Unofficial Elsweyr Anequina Patch please uninstall both, make a clean save (in an interior cell in Cyrodiil), delete the folders Meshes/Anequina/ and Textures/Anequina/ from your directory, and then reinstall.
     
    3. Extract the files from both downloads to your Oblivion/Data/ folder. Answer "yes" when it prompts you to overwrite.
     
    4. Check the file ElsweyrAnequina.esp in your mod lists.
     
    5. The in-game borders MUST be disabled. This can be done either by--
    A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General].
    B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil."
     
    6a. (Optional) If you wish to see the cities and Elsweyr trees in the distant view load this mod 10th in your load order (9th after Oblivion.esm), OR
    6b. (Optional) Run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent.
    TES4LODGen is very simple to use! Just double click on the file exe from the download.
     
    7. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races.
     
    ================
    4. FILES
    ================
     
    Available files include:-
     
    1. Elsweyr Anequina Mar 2014.rar 34MB
    The Elsweyr Anequina mod's main esp and support files.
     
    2. ElsweyrAnequinaMeshesTextures.rar 360MB
    http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/
    The meshes and textures required for the mod. This large file won't ever be updated so you won't need to download it again with any future updates.
     
    3. ElsweyrAnequinaNoSpidersPatch.rar 1MB
    For arachnophobes! This tiny patch removes giant spiders from the wilderness. Load after the ElsweyrAnequina.esp. You may need to wait a while if you've already traveled through Elsweyr as the monster spawn points take time to reset. (P.S. Spiders still infest the spider cave.)
     
    4. ElsweyrAnequinaValenwoodImprovedPatch.rar 29MB
    An enormous patch for Elsweyr Anequina and Valenwood Improved (by Eldarie) including a modified ElsweyrAnequina.esp customised to work with the patch. (See the readme included for installation instructions.)
    This is incompatible with the twmp mods.
     
    5. ElsweyrAnequinaLandscapeLODQuickFix.rar 6MB
    6. ElsweyrAnequinaValenwoodLandscapeLODQuickFix.rar 9MB
    These two tiny files can be downloaded to quickly restore the distant landscape if it becomes broken (that is, if the distant landscape loses its colour or large gashes appear in the mountains after you install some other mod).
    The first set is the distant landscape for Elsweyr Anequina alone.
    The second set is for the distant landscape of Elsweyr Anequina and Valenwood Improved combined.
     
    ================
    5. TROUBLESHOOTING
    ================
     
    1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file.
    2. Some things are pink and/or there are giant exclamation marks. The ElsweyrAnequina.bsa must be placed in your Data/ folder. There are also a few loose files in the Meshes/Anequina/ folder which must be included.
    3. Game Crashes
    Make sure you have Bethesda's latest Official Patch installed.
    Also make sure that all the download files have been placed in your game's Data/ folder. The resource files for this mod must be downloaded and installed separately.
    4. Distant landscape loses its textures or a giant gap appears in the mountain. This mod comes with a new set of distant landscape files for the Elsweyr region. But sometimes other mods will overwrite these and the new distant landscape in the area with vanish.
    If it becomes broken you can quickly fix it by downloading and installing the tiny file called ElsweyrAnequinaLandscapeLODQuickFix and extracting that to your Oblivion folder.
    5. Cannot activate the door to exit many of the buildings in Orcrest and Corinthe. This is caused by faulty replacement meshes for the Elsweyr buildings provided by the AWLS (Animated Window Lighting System) mod. To fix delete the folder Meshes/Anequina/Architecture/.
     
    ================
    6. INCOMPATIBILITIES
    ================
     
    This file is not compatible with:
    -Elsweyr the Deserts of Anequina (Version 2010) (must be completely uninstalled before adding the 2014 version)
    -The Unofficial Elsweyr Anequina Patch
    -Elsweyr Valenwood Improved Patch (Version 2010) (there is a replacement for this)
    -AWLS (Animated Windows Lighting System) contains a number of faulty replacement Elsweyr building meshes which prevent you from exiting some buildings. See "Troubleshooting" for a quick fix.
    -anything located in the Rimmen area (between the village of Border Watch and the shrine of Sheogorath)
    -possibly others.
     
    A couple of mods create a few anomalies but are otherwise compatible:
    -Natural Environments doubles the size of the shrubs which buries Riverhold and Rimmen in foliage making both towns difficult to navigate (I may patch this at some point).
    -One of the weather mods will override the Elsweyr weather settings and cause rain and snow to fall in the desert.
    -The Unofficial Oblivion Patch may have altered the Ayleid meshes which would mess up the village of Alabaster.
     
    There is a new (Feb 2015) patch for Valenwood Improved available (see Files above).
     
    ================
    7. ACKNOWLEDGEMENTS
    ================
     
    A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune and much of Orcrest and Rimmen, the desert fortress, King's Walk caravanserai, the ziggurat, the noria, and the slarjei bird creature.
    And also to LogicDragon for creating many mesh and texture fixes and suggested esp fixes.
     
    ARCHITECTURE
     
    Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple)
    DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses))
    TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple)
    Auryga (Rimmen palace and temple buildings, bridges)
    IronicEcho (Tents)
    SevenRavens (Tribal huts)
    Siegfried (Obelisks)
     
    LANDSCAPE & FLORA
     
    Addiktive (Desert textures)
    Koniption (Tropical trees, plants, corals, ingredients)
    Texian (Water rapids & coastal waves)
    Siegfried (Palmetto trees)
    Momo (Flowering cacti)
    DeathlessAphrodite (Plain cacti & baobab trees)
    Senten (Barrel cactus)
    DarkRider (Sandstorms)
    Mr Siika (Animated seagulls & vultures)
    Arthmoor (WaterLOD)
    Sachiel (Rock formations)
    Phitt (Animated fish)
    Mr Siika (Animated seahorse).
     
    KHAJIIT & OTHER RACES
     
    AlienSlof (Khajiit retextures)
    Luchaire (Ohmes-raht Khajiit "Tabaxi")
    Veld (Khajiit black)
    Corthian (Tsaesci)
    SniperDaria (Tattooed Ohmes)
     
    ARMOR
     
    Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt)
    Ghogiel (Bonemold armor)
    Koniption (Maomer armor)
    Frank (Tribal shields)
    Frankpants (Lamellar armor)
    Uglulyx (Retextures of lamellar & pit armor, hide cuirasses)
    Ayhan (Ottoman & archer helms)
    AlienSlof's Orc (Tribal fur armor)
    Exanimis (Elephant shield)
    Corthian (Scale armor)
     
    WEAPONS
     
    Trollf (Peasant weapons)
    Exanimis (Tribal weapons)
    Waalx (Khajiit blades)
    Hel Borne (Broad spear, trident)
    Koniption (Meat cleaver)
     
    CLOTHES
     
    Trolff (Misc robes & clothing)
    KrimsynKane & Kikaimegami (Scarves)
    Waalx (Fat clothes)
    Pale Rider (Straw hat)
    Nessa (Upper05 clothing retextures)
     
    CLUTTER
     
    Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line)
    Koniption (Ingredients, canoes, nets, & misc clutter)
    Hel Borne (Orc skulls)
    Senten (Road/Shop signs & tree fix)
    Lazarus (Tall baskets)
    Meo3000 (Moon globes, open books)
    McMuffin (Skooma pipe)
    Der Kriger (Mounted heads)
    DavidWhitefang (Foods)
    Phaedra (Vomit & urine puddles)
    Khugan (Gold & silver bars)
    LiquidGraph (Arabian lamp, talon, giant rib, geode)
    Trolff (Portable lamps & candles)
    MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks)
    Mr Siika (Animal skull)
    Chigga (Brazier)
    DominickCryomonde (Khajiit skulls)
    Prometheus (Lacquered table & stool)
    Xiamara & Lazarus (Cushions)
    Lutur (Dried corn)
    Washington (Morrowind beverages)
    Darkness Eternal (Urns)
    Phitt (Old iron chest)
    Critterman (Icons (barrel, crate, chest)
    AndalayBay (Generic signs)
     
    CREATURES
     
    Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler)
    Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief)
    Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount)
    Mr Siika, Corepc & Jdfan (Durzogs)
    Corepc (Red & black boars, fat bellied minotaurs)
    Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion)
    CGChaos & Infiniti (Sea lamia, spore cat, marine abominations)
    Francesco (Goats, cats)
    InsanitySorrow (Brown troll)
    Cryonaut (Red wolf)
    Cyronaut, Malo, Elveon & AlienSlof (Spiders)
    AlienSlof (Tiger)
    Skingrad24 (Zebra)
    Argentsol (Skavens "desert rat goblins")
    DeathlessAphrodite (Red sand crabs)
    Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish)
    Hel Borne (Orc zombies)
    b3w4r3 (White deer)
     
    BOOKS
    Raggidman ("Hunting Hunted Hunters")
     
    LOADSCREENS
    DavidWolf (Custom loadscreens)
    Watadarkstar (Custom loadscreens)
     
    MISC ADJUSTMENTS & OPTIMISATIONS
    LogicDragon (Various mesh and texture fixes)
    PacificMorrowind (Various mesh customisations and adjustments)
    The AWLS team (Illuminated windows)
    Arthmoor (Optimised meshes)
    And Bethesda of course for providing us with this wonderful open ended game in the first place!
     
    TOOLS
     
    TES4Edit 3.0.32 (Trimming and cleaning)
    TES4Gecko 15.2 (Silent voice files)
    TES4LodGen (Distant view vanilla trees)
     
    ================
    7. PERMISSIONS
    ================
     
    Please do not upload this mod to other sites. The only valid one is my upload here on the Assimilation Lab website.
     
    The French translation of the mod is available here: http://www.confrerie-des-traducteurs.fr/oblivion/mods/cyrodiil/lieux/elsweyr__le_desert_danequina
    There is also a German translation of the 2010 version of mod available at pagan-tes-mods.com.

    21,255 downloads

    Updated

  7. Valenwood Islands patch

    The patch for Valenwood Islands. Needs the main file to work.

    497 downloads

    Updated

  8. Valenwood Islands

    This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me. I have done a lot of changes to the original Main Quest document, far too numerous to fully mention them. While the mod is still focusing on pirates and shipwrecks, the culture of the Bosmer is fully fleshed out by complex dialogue trees with the villagers and to a lesser extent, books. The Main Quest is morally grey - it does not depict either side to be just good or bad. Both your comrades and the villagers have conflicting interests - it is up to you to decide their fate.
     
    All of the major characters have their own dialogue trees, so you can have a say on what is going on in the isles and find out more about who
    you are dealing with. Even the minor characters have their own trees, though far less complex.
     
    There is now choice and consequence (C&C). All paths will open some doors and close others, so not everything in the isles can be seen
    with one character. In fact, the mod needs several playthroughs in order to experience every single thing in the isles. There is also a faction
    reputation system - your actions will be recognised by the factions, for better or for worse.
     
    Treasure exists in old battered treasure chests, which require a certain key to open. This unmarked quest requires vigilance and the
    willingness to look at every nook and cranny.
     
    Starting the Mod
    ========
    Go to Anvil's The Counts Arms and approach or be approached by the town crier, who will start the main quest by giving you a flier.
     
    Details
    =======
    While you go through the mod, please keep an eye on the faction reputation at all times. Your reputation can be found under Factions (the same place where you can normally view your faction ranks). It determines what paths you can and cannot follow.
     
    And please be careful when dealing with NPCs. This is not Cyrodiil where your actions can be forgiven by a slap on the wrist.
     
     
    FAQ
    ==============
     
    Q: I ticked off (insert faction name here)and now they won't speak to me!
    A: Well, if you tick someone off, no wonder. If due to your actions, you are unable to finish the main quest, I'd suggest to investigate the isles. Things you can do:
    -Pickpocket Boldur for his journal.
    -Investigate the abandoned house near Uldib's house.
    -Speak to the people in the Water Drake Tavern.
    Then, you will be able to activate the back path and proceed normally.
     
    Q: I failed a quest!
    A: Perfectly normal. You can't finish all of the quests in one playthrough, without heavy cheating. This mod requires you to play it a few times, in order for you to see everything.
     
    If a side quest failed, that means you have bad reputation with the villagers.
     
    Incompatibility
    ===============
    No incompatibilities known. Compatible with TWMP Valenwood Elsweyr as the isles are in a separate worldspace. Also compatible with UL Cliffs of Anvil and Snowdale with the included patches.
     
    Please let me know if a mod is incompatible with Valenwood Islands and I will do my best to resolve it.
     
    Known Issues or Bugs
    ====================
    -When you enter the small isle, the local map bug will kick in. As far as I've seen, this bug only happens in the small isle and nowhere else in the worldspace.
     
    History
    =======
    This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me.
     
    1.0, 11/09/2014 - Initial release.
     
     
    Contact
    =======
     
    You can find me on the official Elder Scrolls forums as 'Envy123'
    You can find me on TESNexus as 'EnvyDeveloper'
     
     
    Credits
    =======
     
    Thanks to Bethesda for creating Oblivion.
    Thanks to Windsurfer, morcroft and the rest of the Valenwood Islands original team for creating the great worldspace where the story could be told.
    Thanks to Deeza for the original Main Quest document and lore advice.
    Thanks to AndalayBay for the world map and helping me to resolve scripting issues.
    Thanks to zilav for helping me with the LOD.
    Thanks to TAL for hosting the project.
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to God for creating us all.
     
    Tools Used
    ==========
    Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
    TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
    Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
     
    Licensing/Legal
    ===============
     
    You must contact me and obtain my permission before re-packaging any part of
    this mod. If I'm unreachable within 2 weeks, then contact Deeza or AndalayBay.
    If they do not respond within 2 weeks, feel free to do whatever you
    like with this mod.

    649 downloads

    Updated

  9. Elsweyr Anequina Meshes and Textures

    ELSWEYR ANEQUINA MESHES & TEXTURES
     
    This archive contains the core resource files required by the Elsweyr Anequina mod:-
    ElsweyrAnequina - Meshes.bsa
    ElsweyrAnequina - Textures.bsa
     
    These new archives include all of the mod's mesh and texture files including alterations made by LogicDragon for his Elsweyr patch and additional files for future versions of the Elsweyr mod.
     
    ================
    INSTALLATION
    ================
     
    Extract these two files to your Oblivion/Data/ folder.
     
    These files are just the resources used in the mod. The mod itself is located here (both downloads are required):
    http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
     
    ================
    ACKNOWLEDGEMENTS
    ================
     
    A special thanks to Mr Siika who created a large number of custom models for this mod including architecture tilesets for the city of Dune and much of Orcrest and Rimmen, the desert fortress, King's Walk caravanserai, the ziggurat, the noria, and the slarjei bird creature.
     
    ARCHITECTURE
     
    Mr Siika (Dune city architecture, Rimmen city architecture & marketplace stalls, some Orcrest city architecture (palace, arena & walls), King's Walk caravanserai, desert fortresses, Minotaur village, ziggurat temple)
     
    DarknessEternal (Corinthe city architecture, some Orcrest city architecture (township houses))
    TheKarithian (some Orcrest city architecture (oasis buildings), Two Moon temple)
    Auryga (Rimmen palace and temple buildings, bridges)
    IronicEcho (Tents)
    SevenRavens (Tribal huts)
    Siegfried (Obelisks)
     
    LANDSCAPE & FLORA
     
    Addiktive (Desert textures)
    Koniption (Tropical trees, plants, corals, ingredients)
    Texian (Water rapids & coastal waves)
    Siegfried (Palmetto trees)
    Momo (Flowering cacti)
    DeathlessAphrodite (Plain cacti & baobab trees)
    Senten (Barrel cactus)
    DarkRider (Sandstorms)
    Mr Siika (Animated seagulls & vultures)
    Arthmoor (WaterLOD)
    Sachiel (Rock formations)
    Phitt (Animated fish)
    Mr Siika (Animated seahorse)
     
    KHAJIIT & OTHER RACES
     
    AlienSlof (Khajiit retextures)
    Luchaire (Ohmes-raht Khajiit "Tabaxi")
    Veld (Khajiit black)
    Corthian (Tsaesci)
    SniperDaria (Tattooed Ohmes)
     
    ARMOR
     
    Trollf (Desert armor retextures (chain, leather, mithril, pit, chain, elven, daedric), Daedric collar & skirt)
    Ghogiel (Bonemold armor)
    Koniption (Maomer armor)
    Frank (Tribal shields)
    Frankpants (Lamellar armor)
    Uglulyx (Retextures of lamellar & pit armor, hide cuirasses)
    Ayhan (Ottoman & archer helms)
    AlienSlof's Orc (Tribal fur armor)
    Exanimis (Elephant shield)
    Corthian (Scale armor)
     
    WEAPONS
     
    Trollf (Peasant weapons)
    Exanimis (Tribal weapons)
    Waalx (Khajiit blades)
    Hel Borne (Broad spear, trident)
    Koniption (Meat cleaver)
     
    CLOTHES
     
    Trolff (Misc robes & clothing)
    KrimsynKane & Kikaimegami (Scarves)
    Waalx (Fat clothes)
    Pale Rider (Straw hat)
    Nessa (Upper05 clothing retextures)
     
    CLUTTER
     
    Mr Siika (Market produce, meats and fish, spinning wheel, tapestry frame)
    Koniption (Ingredients, canoes, nets, & misc clutter)
    Hel Borne (Orc skulls)
    Senten (Road/Shop signs & tree fix)
    Lazarus (Tall baskets)
    Meo3000 (Moon globes, open books)
    McMuffin (Skooma pipe)
    Der Kriger (Mounted heads)
    DavidWhitefang (Foods)
    Phaedra (Vomit & urine puddles)
    Khugan (Gold & silver bars)
    LiquidGraph (Arabian lamp, talon, giant rib, geode)
    Trolff (Portable lamps & candles)
    MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks)
    Mr Siika (Animal skull)
    Chigga (Brazier)
    DominickCryomonde (Khajiit skulls)
    Prometheus (Lacquered table & stool)
    Xiamara & Lazarus (Cushions)
    Lutur (Dried corn)
    Washington (Morrowind beverages)
    Darkness Eternal (Urns)
    Phitt (Old iron chest)
    Critterman (Icons (barrel, crate, chest))
     
    CREATURES
     
    Prometheus & Xilver (Lizard, glyptodon, addax, monkey-apeman, sandcrawler)
    Mr Siika (Camel, slarjei bird, minotaur ox, minotaur cow, minotaur bull, minotaur chief)
    Mr Siika, Divine Avenger & Yarharhar (Elephants, elephant mount)
    Mr Siika, Corepc & Jdfan (Durzogs)
    Corepc (Red & black boars, fat bellied minotaurs)
    Cryonaut, Xmarksthespot & Grimdeath (Pahmer & crocodilion)
    CGChaos & Infiniti (Sea lamia, spore cat, marine abominations)
    Francesco (Goats, cats)
    InsanitySorrow (Brown troll)
    Cryonaut (Red wolf)
    Cyronaut, Malo, Elveon & AlienSlof (Spiders)
    AlienSlof (Tiger)
    Skingrad24 (Zebra)
    Argentsol (Skavens "desert rat goblins")
    DeathlessAphrodite (Red sand crabs)
    Sjors Boomschors & Toru Miyazawa (Sharks, variety of fish)
    Hel Borne (Orc zombies)
    b3w4r3 (White deer)
     
    BOOKS
     
    Raggidman ("Hunting Hunted Hunters")
     
    LOADSCREENS
     
    DavidWolf (Custom loadscreens)
    Watadarkstar (Custom loadscreens)
     
    MISC ADJUSTMENTS & OPTIMISATIONS
     
    LogicDragon (Various mesh and texture fixes)
    PacificMorrowind (Various mesh customisations and adjustments)
    The AWLS team (Illuminated windows)
    Arthmoor (Optimised meshes)
     
     
    ================
    PERMISSIONS
    ================
     
    Please do not upload this mod to other sites. The only valid one is my upload here on the Assimilation Lab website.

    8,719 downloads

    Updated

Sign in to follow this  
×