Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Settlements of Cyrodiil-Clearwater Farms

Sign in to follow this  

9 Screenshots

About This File

 

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.

Without a reliable source of food, no empire could fuel it's troops or civilian population for long.

Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that

should be dotting the landscape in every direction? Where does all the food come from to feed that

population?

 

Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort

to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these

had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta

releases that the original authors simply abandoned.

 

 

Details

========

 

Clearwater Farms adds a small group of farmsteads in the Great Forest just off of the Orange

Road. Follow the road east from Chorrol. A marker will show up on your map, but you will need

to hoof it there once to "discover" the location.

 

Clearwater is a complete remake of my very first creation. It was initially a single, simple

farmhouse created using vanilla resources. In it's present form, Clearwater is a complete

settlement with five farmhouses. It has retextured structures which use primarily vanilla

Chorrol textures. Because I like settlements to have a regional theme.

 

Aside from that, nothing over the top here, just a simple collection of farmsteads beside a

clear woodland pond. You will find various crops, a first ever small ironwood nut orchard,

some livestock, and a few fish in the pond. There is a vendor stand where passerby can purchase

the goods which are raised here.

 

The farmhouse interiors are a little spartan. But what else would you expect for poor homesteads?

This was simply intended to add some population to an otherwise empty spot in the game. The

farmers are friendly and one has a bedroll in the sheepfold, which you can use for free if you

get caught out after dark. Just be warned that everything is owned. Hard working folk don't like

sticky fingers.

 

While I have made every effort to iron out glitches, missing something in a first release is almost

a given. Let me know if you find anything which may require doctoring up.

 

 

Location

==========

 

On the Orange Road East of Chorrol

 

 

Requirements

===============

 

Oblivion patched to 1.2.0416

Settlements of Cyrodiil Resource Pack v1.3

Shivering Isles (for the Broom Sweeping animation)

 

 

Install

========

 

1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice

 

2. Set load order.

 

3. Play and enjoy!

 

 

Load Order

=============

 

Suggest using BOSS to set load order. All of these files are already recognized.

Specific load order instructions are included with each read-me file as well.

 

 

Compatibility

===============

 

May conflict with other mods and patches which edit the same game cells. Tested and has

no conflicts with Castle Domrose, Dark Brotherhood Chronicles, and Reclaiming Sancre Tor.

 

A reported conflict with Runestone Village has been resolved via internal edits in that mod.

Get the latest version of either Runestone Village or Runestone Village 2 to ensure compatibility.

 

A patch for Unique Landscapes-Lush Woodlands v2.0 is included as an optional download.

 

A patch for The Ayleid Steps can be found here.

 

Patches for HESU Koyo Town can be found here.

 

Patches for The Orange Maple Inn can be found here

 

 

Translations

==============

 

Sita has provided a translation on the French mod site Confrerie Des Traducteurs.fr which can be

found here.

 

Credits

=========

 

Bethesda - for Oblivion and the CS

Nifskope and GIMP - for the tools that made this possible.

Tes4Edit - for cleaning the inevitible dirt which finds it's way into all mods

LHammonds - for the readme generator this file was based on

Me - for design and creation

 

 

Legal Stuff

==============

 

Please do not upload these files to any other sites without my express consent.




User Feedback

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×