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      Linode Critical Maintenance   01/10/2018

      Phase 1 is complete. There will be a second round once Linode gets a patch. I have updated the forum thread -  please see my post here.

Settlements of Cyrodiil-Legion Outposts

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About This File

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.

Without a reliable source of food, no empire could fuel it's troops or civilian population for long.

Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that

should be dotting the landscape in every direction? Where does all the food come from to feed that



Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort

to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these

had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta

releases that the original authors simply abandoned.






This is a merged version of Fort Nova Varos and Fort Novi Sad. It adds two fully functioning Legion

outposts on the far southern banks of the Niben. Just south of Leyawiin where the Niben meets Topal

Bay. Fort Nova Varos sits on the Western shoreline while it's sister outpost Fort Novi Sad sits on

the eastern shoreline.


Both of these outposts are updated versions of Poolacemail's original forts. They have been fully

relocated and given extensive makeovers. Additional resources have been added to flesh them out a

little more. The architecture is a unique combination of Leyawiin wood and lower class farmhouse.

The soldiers have full ai packages and can be seen performing various tasks throughout the day,

such as walking patrol and working in the fields. They wear custom armor which is meant to be a

regional, Leyawiin version of Legion Armor. They raise several types of crops, tend some chickens,

and have a pen of captured mud crabs.


There are Inns with rentable rooms in each which have non re-spawning chests, and the Innkeepers sell

the crops which are raised. The Blacksmiths sell weapons and armors, will repair items, and are

journeyman level trainers for armorer. There are small dock areas in each with a rowboat which will

ferry you from one side of the river to the other. If you are a member of the Fighter's Guild there

is a tent with free bedroll near the docks in one outpost.


My focus has been to give the appearance of working Legion outposts that live off of what they

produce, and protect the Southern Cyrodiil borders.






The trails leading to the outposts can be found on the main road just outside the Leyawiin east gate

for Novi Sad, and just outside Greyland for Nova Varos. I have added in road signs to aid in finding

your way.






Oblivion patched to 1.2.0416

Settlements of Cyrodiil Resource Pack v1.3






1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.


2. Set load order.


3. Play and enjoy!



Load Order



Suggest using BOSS to set load order. All of these files are already recognized.

Specific load order instructions are included with each read-me file as well.






May conflict with other mods and patches which edit the same game cells. Compatibility for Guards

of Cyrodiil Redux was achieved through internal edits without the need for a patch file. However,

due to my choice of locations there are a number of other mod conflicts which require patch files.


There are patches available as optional downloads for Better Cities, Open Cities Reborn, Cyrodiil

Rebuild, Fort Akatosh Redux, Kragenir's Death Quest, MTC Thieves Grotto, The Golden Crest, and

Elsweyr_Leyawiin_Topal Bay Walkabout. In addition there are patches for a number of combinations

of these mods. I haven't yet made patches for every possible combination, but there are plenty to

choose from until I can return to work on things some more.


There are also patches available here for various combinations of Legion Outposts, Topal Island,

and Better Cities.






Bethesda - for Oblivion and the CS

Nifskope and GIMP - for the tools that made this possible.

Tes4Edit - for cleaning the inevitable dirt from my mods

LHammonds - for the read-me generator this file was based on

Poolacemail - for the original Forts and for allowing me to revive them

Me - for putting this mod together


Additional credits for resources used can be found in the resource pack required to run this plugin.



Legal Stuff



Please do not upload these files to any other sites without my express consent.

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