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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Settlements of Cyrodiil-Silverfish Falls

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About This File

Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.

Without a reliable source of food, no empire could fuel it's troops or civilian population for long.

Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that

should be dotting the landscape in every direction? Where does all the food come from to feed that



Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort

to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these

had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta

releases that the original authors simply abandoned.






Silverfish Falls adds a fully functioning settlement on the way to Morrowind, near the headwaters of

the Silverfish River. It was originally created by Poolacemail, titled Lakeview Village, and was

situated at the pond near the Ayleid Ruins of Mackamentain. It unfortunately occupied exactly the

same real estate as Shezries Lakewood Village, and also suffered mod conflicts with Unique Landscapes-

Aspen Wood. This meant the only realistic fix was moving everything.


So the settlement was completely relocated and given an extensive makeover. Mod conflicts have been

greatly reduced and patches are available as separate downloads for the only conflicts I am aware of.

Additional resources have been added to flesh it out a little more. The architecture is a unique

combination of Cheydinhal and common farmhouse. The occupants have full ai packages and can be seen

performing various tasks throughout the day. They raise several different types of crops and tend a

small herd of swine. There is at least one adventurer who travels afield to hunt deer.


My focus has been to give the appearance of a working settlement that lives off of what it produces.

Local vendors sell what they raise and provide several services to travellers. You will find a

Blacksmith, an Inn, and a General Store. The Smith carries the unique weapons & armor featured in the

mod: Knightly Armory by Phitt and Ghogiel. There is a Room to rent at the Inn for a fair price. The

Lord of Silverfish Manor graciously allows members of the Fighter's Guild to sleep for free in the

basement. There is a free bed there for you, provided you are at least Journeyman level. Some NPC's

also serve as trainers.


While I have done my best to iron out all the glitches, it seems there is always something to fix in

a first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting

this little slice of paradise as much as I enjoyed building it.






The path leading to the settlement can be found on the Unnamed, Unmarked Road that leads east towards

Morrowind from the Yellow Road. I have added in signposts to aid in finding your way. The settlement

itself can be found at the waterfall pond located south of Ondo Ayleid Ruins and North of Lost Boy

Caverns. There is a map marker, but you will have to hoof it there at least once to "discover" the







Oblivion patched to 1.2.0416

Settlements of Cyrodiil Resource Pack v1.3






1. Extract to your Oblivion Data folder either manually or Using the mod manager of your choice.


2. Set load order.


3. Play and enjoy!



Load Order



Suggest using BOSS to set load order. All of these files are already recognized.

Specific load order instructions are included in the read-me files as well.






May conflict with other mods and patches which edit the same game cells. Tested and works fine

with Unique Landscapes-The Eastern Peaks.


Compatibility patches are available as a separate download for Unique Landscapes-Silverfish River

Valley and Integration: The Stranded Light. There are two versions of the Integration patches due to

there being two different versions of the Integration mod. Folders are labeled accordingly in the







Bethesda - for Oblivion and the CS

Nifskope and GIMP - for the tools that made this possible.

Tes4Edit - for cleaning the inevitable dirt from my mods

LHammonds - for the read-me generator this file was based on

Poolacemail - for the original Lakeview Village and allowing me to revive it

Phitt and Ghogiel - for the resources from "Knightly Armory"

Me - for design and creation of the mod as it exists now


Additional credits for resources used can be found in the resource pack required to run this plugin.



Legal Stuff



Please do not upload these files to any other sites without my express consent.

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