About This File
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that
Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.
White Rose Farm adds a fully functioning settlement just west of the Imperial City. It was originally
created by Poolacemail, titled White Rose River Farm, and occupied most of the small island next to
"Old Bridge". As some of you may know this real estate was also used by two other hugely popular mods.
The Lost Spires and Shezries Towns (Pells Gate). As a result of the unresolved conflicts this settlement
went the way of the dinosaurs and was mostly forgotten. White Rose Farm in it's current form has been
entirely relocated to the north bank of the White Rose River. Every brick, stone, and inhabitant. Thus
eliminating the nasty conflicts and any need for patches.
The settlement has received an extensive makeover being wholly re-landscaped to fit into it's new
environment. Additional structures and npcs have been added to flesh it out a little more. The
occupants have full ai packages and can be seen performing various tasks throughout the day. They
raise several different types of crops, sheep, and chickens and also fish the nearby river.
Resources have been added to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds to
sleep in...yet. I may add that in at a later date if there is enough of a demand for it.
While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.
The path leading to the village can be found just north of "Old Bridge" and just south of Vindasel.
Oblivion patched to 1.2.0416
1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.
2. Set load order.
3. Play and enjoy!
Suggest using BOSS to set load order. All of these files are already recognized.
Specific load order instructions are included with each read-me file as well.
May conflict with other mods and patches which edit the same game cells. Tested and works fine
with The Lost Spires, MTC Expanded Villages, and Shezries Towns (Pells Gate). Just be sure to
Place White Rose below Shezries if you set load order manually.
A compatibility patch is available as a separate download for Knights of The Nine: Revelations.
Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator this file was based on
Poolacemail - for the original creation and allowing me to revive it
Me - for design and creation of the mod as it now exists
Additional credits for resources used can be found in the resource pack required to run this plugin.
Please do not upload these files to any other sites without my express consent.