About This File
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that
Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.
Wickmere Farm adds a fully functioning settlement just east of the Imperial City on the banks of
Lake Rumare. It was originally created by Poolacemail, titled To Feed an Empire- Wickmere Farm, and
occupied more or less the same real estate it currently rests in.
Wickmere Farm in it's current form has received an extensive makeover to eliminate known mod
conflicts. Additional resources have been added to flesh it out a little more. The occupants have
full ai packages and can be seen performing various tasks throughout the day. They raise several
different types of crops, sheep, and chickens and also fish the nearby lake.
My focus has been to give the appearance of a working farm that lives off of what it produces.
You will find a vendor near the dock who sells some of the goods. There are no buyable homes or beds
to sleep in...yet. I may add that in at a later date if there is enough of a demand for it.
While I have done my best to iron out all the glitches, it seems there is always something to fix in a
first release. I welcome all feedback and constructive criticism. Hopefully you will enjoy visiting this
little slice of paradise as much as I enjoyed building it.
The path leading to the village can be found on the Red Ring Road just south of the burned down
shop "All Things Alchemical".
Oblivion patched to 1.2.0416
RD Milewood (Only if using the alternate version of Wickmere Farm)
1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.
2. Set load order.
3. Play and enjoy!
Suggest using BOSS to set load order. Both of these files are already recognized.
Specific load order instructions are included with each read-me file as well.
May conflict with other mods and patches which edit the same game cells. Tested and works fine
with A Charming Town, Reclaiming Sancre Tor (Bandit Camp), Region Revive Lake Rumare, and the
unfinished mod Settlement of Tanis. Pre-engineered to work alongside Settlements of Cyrodiil-
Fisherman's Point....once I complete and release that WIP.
The only conflict I have been made aware of is Ryu Doppler"s "Milewood" mod. An alternate
Milewood compatible .esp has been provided as an optional download. Simply use that one in
place of the main download esp. DO NOT USE BOTH. Use the alternate file only if you have
Milewood installed. If you stop using Milewood, switch back to the main download file. The
two ARE NOT interchangeable.
Bethesda - for Oblivion and the CS
Nifskope and GIMP - for the tools that made this possible.
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator this file was based on
Poolacemail - for the original creation and allowing me to revive it
Me - for design and creation of the mod as it exists now
Additional credits for resources used can be found in the resource pack required to run this plugin
Please do not upload these files to any other sites without my express consent.