About This File
Before industrialization the main occupation of people, for ALL civilizations, has been agriculture.
Without a reliable source of food, no empire could fuel it's troops or civilian population for long.
Cyrodiil is vast, boasting 9 fortified cities and an immense population. Yet where are the farms that
should be dotting the landscape in every direction? Where does all the food come from to feed that
Settlements of Cyrodiil is an attempt to answer those questions. The project first began as an effort
to rescue some very nice farm and village mods that had gone to the wayside so to speak. Some of these
had fallen victim to un-patched conflicts with larger, more popular mods. Others were unfinished beta
releases that the original authors simply abandoned.
Did it ever bother you that no matter where you go in Cyrodiil all the farm houses look exactly the
same? All built with the same type of stone and wood, all the same color and same design. The lower
class homes and Inns as well. While inside the city walls we find architecture that is unique to
each individual region. This mod was my attempt to implement some diversity in architecture for the
poor working class slobs in the game.
Regional Farms and Inns replaces many of the bland vanilla Farmhouses and Inns with re-textured versions
that use regional materials. No new towns or locations have been added with this plugin, it strictly
addresses vanilla locations. This helps to tie the look of vanilla locations in with the regional themed
look found inside the cities they are nearest to. And ties in with the look of all the other Settlements
of Cyrodiil mods. Re-textures were done with 100% vanilla textures, some were tweaked slightly to get the
right look, but everything started life as standard game issue.
Now a Farmhouse or Inn near Cheydinhal will be built with glass, stone, and wood native to that region.
I have also done stables, sheepfolds, and wells where they already existed. Wells have had water added
to them for a little touch of realism. You may also notice that most farmhouses now have doors, shutters,
and thatch roofs that (hopefully) fit the look for that area of the land. Chorrol thatchroofs are a dull
bluish grey, Cheydinhal is a rich medium yellow, Skingrad a darker brown, Bravil and Leyawiin a faded
greenish grey, while anything near the IC retains the vanilla colors.
The Grey Mare, Inn of Ill Omen, and Roxey Inn have been given unique looks that I thought fit their names,
and/or locations. I was very careful to replace doors using the proper method so all vanilla quests should
still work just as they were intended to. I have tested them and encountered no problems.
All new structures already have visible when distant meshes. These are included as part of the resource
pack you are required to download. All you need to do is run a program such as Tes4LODGen to make the new
architecture appear in the distance in your game.
Locations (most of them)
Black Waterside Stable
Drunken Dragon Inn
Five Riders Stable
Grateful Pass Stable
Inn of Ill Omen
Lord Rugdumphs Estate
The Grey Mare
Weynon Priory Lodge and Stable
Oblivion patched to 1.2.0416
1. Extract to your Oblivion Data folder either manually or using the mod manager of your choice.
2. Set load order.
3. Play and enjoy!
Suggest using BOSS to set load order. All of these files are already recognized.
Specific load order instructions are included with each read-me file as well..
May conflict with other mods and patches which also edit vanilla farmhouses and lower class architecture.
Tested and works fine with all of the most popular mods I could think of. An alternate file is available
as a separate download which makes Regional Farms compatible with Drahenne's Weynon Priory Alive mod.
There is also a patch available as a separate download for Better Cities v6.0 or higher. No other conflicts
have been reported at this time. Please leave a comment to let me know if you find any others that need to
Bethesda - for Oblivion and the CS
Nifskope and Gimp - for the tools that made this possible.
Tes4Edit - for cleaning the inevitable dirt from my mods
LHammonds - for the read-me generator
Drahenne - for Weynon Priory Alive
Ismelda and Vorians - for Better Cities
Me - for design and creation of this mod
Please do not upload these files to any other sites without my express consent.