About This File
Welcome to The One Stop Patch Shop!
The first place to look for all your compatibility patch needs.
This page sprung to life from the seed of an idea planted by Maczopiczo, a
member of the Nexus modding community. Mac had commented on a few
of my compatibility patches and made reference to my "One Stop Patch Shop".
I really thought the title had a certain ring to it, so decided to create a page
dedicated to Oblivion Mod Patches. The original OSPS page is located on
Oblivion Nexus and most of the mods addressed by these patches can be
found there as well.
The One Stop Patch Shop serves as a central hub for compatibility patches.
Making it much easier for folks to find whatever mod patches they are in
search of. Here you will find files uploaded for all of the one off patches
I have personally created. All of my patches that have multiple variations
are linked on this page.
The main purpose here is to provide an extensive list of links to patch files
created by other members of the modding community. I take absolutely no
credit for anyone else' work, and do not host the files unless the author has
given an ok to do so. This is meant as a simplified way to find that one patch
you need without spending an hour of your precious gaming time searching
I think it would be great to see this continue to expand, and become genuinely
useful for everyone. If you know of mod patches that are not currently linked
here, please leave a comment. If you have created patch files that you would
like to host here I will happily add them in, just send me a PM so we can work
A few members of the community have approached me and volunteered services.
If you would like to have a compatibility patch created, leave a simple post
here in the comments. Or leave a detailed comment on KadVenku's forum thread.
Your request will be reviewed and added to the list. We believe in reaching out to
mod authors before beginning work, so please be patient. When a team member
claims a request it will be displayed under their name. Once a patch has been
completed it will either be uploaded or linked to here depending on the author's
Current Unclaimed Requests
1. Trails of Cyrodiil Merged + Roads of Cyrodiil
2. OCO2 + Slof's Oblivion Better Beasts
3. OCO2 + Bearded NPC's (+ Slof's Oblivion Better Beasts)
4. Slof's Robe Trader + Mage Equipment 2.1
5. Jojjos Dread Knight and Morrigan Armor - BAB versions
6. Cyrodiil Rebuild II + Roads of cyrodiil
7. Enhanced Economy + Several Mods
8. OCO2 + Knights of The Nine: Revelations
9. Knights of The Nine: Revelations + HGEC Body (EBE Lightguts)
10. Mighty Umbra + Several Body Types
Work In Progress Requests
1. Talos Bridge Gatehouse + Imperial City Suburbs [KadVenku]
2. Dragon Captions Pride of Wolf's Gate + Kvatch Rebuilt [KadVenku]
3. Lilyvale Town + A ton of other mods [mhahn123]
Links to Oblivion and DLC Patches
Official Oblivion 1.2.416 Patch: Most mods require your game to be up to date
with this patch and will not function properly without this.
All The Patches-All Languages: Provides translated versions of the official
1.2.416 patch in numerous languages, for those who use an alternate language
version of Oblivion.
(UOP) Unofficial Oblivion Patch: A huge collection of bug fixes not covered by
the official Bethesda patches.
(USIP) Unofficial Shivering Isles Patch: Same thing as above but designed for
those who have the official addon Shivering Isles.
(UOMP) Unofficial Official Mods Patch: Bug fixes for all of the other official
Links to Modding Community Patches
AFK Weye-MTC-Region Revive Patches: A trio of patches which all allow simultaneous
use of AFK Weye, MTC Expanded Villages, and Region Revive Lake Rumare. These
patches also build in compatibility for mods such as Akaviri Imports, House of
Healing, Oblivion Farmers Market, Ruined Tails Tale, Clocks of cyrodiil, and
Colourwheels Sexy Oblivion Overhaul.
Alternate Start Town Lindum Patches: A total of seven patches which make Antiscamp's
new town compatible with various combinations of Blood Raven, UL Chorrol Hinterlands,
and UL Lush Woodlands.
Arrows of the Ayleid King Patch: Fixes incorrect texture paths for some of the
creatures found in this mod.
Arthmoor's Mod Patches: A collection of compatibility patches for mods such as
ImpeREAL Forts, JDNT Brina Cross, Frostcrag Spire, Ruined Tails Tale, Shezries
Towns, The Lost Spires, and Wellspring Vale.
Artifacts-Shezries Towns Patch: Relocates the Collectors Guild building to
eliminate conflicts with Shezries Pells Gate town.
Ayleid Steps-All Natural Real Lights Patch: Darkens the interior cells by 10% to
work better with All Naturals lighting system.
Battlehorn Castle Upgraded Patches: A set of five patches that make Battlehorn
Upgraded compatible with AFK Weye, Tonas Mod Store, UL Chorrol Hinterlands, and
Verona House Bloodlines.
Better Cities Imperial Isle Compatibility Patches: A set of patches that makes
the Better Cities Imperial Isle plugin compatible with several mod combinations.
Beyond Cyrodiil-Valenwood Heightmap Patch: Fixes landscape issues around the
West valen Inn added by Beyond Cyrodiil Camps.
Black cat Jewelry Store-Skingrad Outskirts Patches: Relocates the Black Cat store
building so it no longer conflicts with a farm added by UL Skingrad Outskirts. Also
contains several alternate versions that work with Better Cities and associated BC
Brina Cross Consolidated Patches: A pair of patch files that fix conflicts
between Brina Cross Village, JDNT Brina Cross, and ImpeREAL Forts.
Calair Castle-Fort Akatosh Redux Patch: Landscape fix that allows these two mods
to work side by side.
Cardac Patch Collection: A set of seven patch files which repair conflicts caused
when using various combinations of Cardac, Shexries Towns, Unique Landscapes-
Aspen Wood, and Unique Landscapes-Silverfish River Valley.
Chocolate Elves-Race Balancing Project Patch: Adds the endurance and magicka
abilities from RBP to the Chocolate Elves.
Cute Elves Race Mystical Unicorn Blue Door Patch: Fixes a bug which breaks all
of the vanilla blue magical portals and messes up the Peryite Daedric Artifact
Dark Brotherhood Cemetery-Cheydinhal Falls Patch: A small patch file which repairs
a land height conflict and makes a few other minor adjustments.
Eastbrink Town Patches: A trio of patches which allow Eastbrink Town to work
with Bravil Sea Domes, ImpeREAL Forts, and UL Silverfish River Valley.
Elsweyr Anequina-Morrowind Drinks COBL Patch: Re-works Elsweyrs pricing system
for Morrowind Drinks to match COBL's system.
Elsweyr Anequina-Roberts Bodies Patch: Adds support for Roberts Male and Female
bodies to the Elsweyr races.
Eyren's Vampire Hunter Armor for BAB Body: Simple mesh replacer to ensure compatibility
when using BAB
Frostcrag Reborn-Frostcrag Village Patch: This is a patch for the original version
(Not De-Isolated version) of Frostcrag Reborn and Frostcrag Village
Glenvar Castle Bath Patches: Allows the Glenvar Castle private bath to be fully
compatible with A Bloody Mess and Bathing Mod.
Glenvar Castle Teleport Patch: Allows you to learn a teleportation spell so you
can teleport back to the castle from any location.
Heart of the Dead-Race Balancing Project Patch: Corrects some texture conflicts
between these two mods
Hentai Mania 2-UL Aspen Wood Patch: Fixes some sort of conflict between these two
mods. No read-me included and not much info available on the description page.
Hoarfrost Castle-Runestone Village Patches: A pair of patches which make either
Runestone Village or Runestone Village 2 work alongside Hoarfrost Castle.
Knights of The Nine-Francesco's Overhaul Patch: Extends the effect of the Boots of The
Crusader, an important artifact from the KOTN quest line, to the creatures from Fran's
Kragenirs Death Quest-Reclaiming Sancre Tor Patches: A pair of patches that
re-locate a campsite on the little island in Strid River so it isn't buried
under a large house. contains an alternate version which also is compatible with
UL Cliffs of Anvil.
Midland-Vergayun Patches: A collection of patches that allow Midland and Vergayun
to co-exist and also become compatible with other mods such as Fort Akatosh Redux
and Roads of Cyrodiil.
MTC-Colourwheels Sexy Overhaul Patch: Allows Colourwheels shop in Weye to work with
the changes MTC Expanded villages makes in Weye.
MTC-Faregyl Patch: Re-locates one shop from MTC Expanded Villages so it fits in
with Arthmoors Faregyl Village mod.
MTC-Lost Spires Patch: Re-locates structures in the Pells Gate area so these two
mods can be used together.
MTC-Region Revive Patch: Re-locates structures in the village of Weye so these
two mods can work together.
MTC-Shezries Towns Patch: Re-locates structures in the Pells Gate area so these
two mods can be used together.
MTC-Weye Patch: A patch file which disables much of MTC's Weye related content so
it will work alongside other Weye mods.
Oblivion Collectible Cards-Cyrodiil Rebuild Patch: Re-locates one house so that
these two mods can be used together.
Oblivion WarCry New Dimension Patches: A collection of four patches that make
various internal adjustments to this mod.
Odd Jobs-Open Cities Reborn Patch: Re-locates all of the job posting papers from
the Odd Jobs mod so that they work with Open Cities Reborn.
Open Cities Patches: A large collection of patches that help to make many different
mods compatible with either Open Cities Classic or Open Cities Reborn.
Region Revive Lake Rumare Grammar Patch: Corrects numerous dialogue errors within
the Region Revive mod.
Ruined Tails Tale unofficial Patch: A bug fix file
See You Sleep Patch Compilation: A collection of patches which make beds added by
other mods compatible with See You Sleep.
Servant of The Dawn-Midas Magic Patch: Re-locates the Pit Entrance from SOTD so it
no longer overlaps with the Beholden Shrine from Midas Magic.
Snowy Road to Bruma Patch Collection: A set of patch files which make Snowy Road to
Bruma compatible with DLC Frostcrag Spire, Feldscar, Frostcrag Village, MTC Expanded
Villages (Rimehold), UL Snowdale, and UL Jerall Glacier. These do not cover every
possible combination but more combo patches are still in the works.
Sutch Reborn Patches: A set of four patches that make Dragon Captions Sutch Reborn
compatible with OOO, Verona House Bloodlines, and Pale Riders Paladin Equipment.
Talos Bridge Gatehouse Patches: A pair of patches to ensure compatibility with
UL Imperial Isle and Region Revive Lake Rumare.
The Jerall Mountain Compendium Patch: Allows simultaneous use of a number of mods
which effect the Jerall Mountain region.
The Lost Spires-Order of Nibenay Patch: Fixes landscape tears near the Archeology
Guild building when using these two mods together.
The Order of The Dragon Patch Series: A series of several patch files which address
compatibility for Order of The Dragon with various combinations of Better cities
Imperial City, Fort Akatosh Redux, The Necromancer, Fall of The Ayleids, and UL
Theryon Unofficial Patch: A collection of bug fixes for the Theryon mod.
Topal Island Patches: A trio of patch files which repair conflicts between Topal Island,
Better cities, and Settlements of cyrodiil-Legion Outposts.
Trails of Cyrodiil Patch Collection: Contains three complete sets of patches (30 in all)
which address conflicts between different versions of Trails of Cyrodiil and various
Unique Landscapes mods.
UL Imperial Isle-Blade of the Haunted-Adense Patch: Performs a number of fixes in order
to make all three of these mods play nicely together.
Unique Landscapes Compatibility Patches: A very extensive page which contains or
has links to every available patch ever made for Unique Landscapes mods.
Verona House Bloodlines-Waterfront Market Patch: Re-locates the Hunter Shack
that Verona places in the IC waterfront so it no longer conflicts with Nernie's
Waterfront Market mod.
Vorians Compatibility Patches: A set of patches unrelated to Unique Landscapes.
Includes patches for Brew House, Castle Seaview, Hoarfrost castle, Kvatch Aftermath,
Nibenay castle, OOO, The Necromancer, and Stirk.
WAC-Elsweyr Anequina Patch: Adds Walx Animals & Creatures into the Elsweyr Anequina
Files Available on This Page
Castle Almgard-Cyrodiil Rebuild Patch: Repairs landscaping and path grids
across a number of game cells that are disrupted when using these two mods
together. Also relocates the Fin Gleam helmet and associated clutter due to
Castle Almgard's landscape changes burying things.
Castle Domrose-RST Patch: This is a path grid only repair file which rebuilds
the path grids for exterior of Castle Domrose due to Reclaiming Sancre Tor
overwriting them. Also relocates two rocks if memory serves, that slightly
obstructed the entrance.
Castle Highrock-Fighter's Guild Quests Patch: Small file which repairs land
tears at two cell borders near Castle Highrock.
Castle Knightstone-Tales from Elsweyr Patch: Repairs some large landscape
tears and rebuilds path grids around the Castle Knightstone vicinity and a guard
camp placed by TFE.
Castle of Night Replacer and Patch: Includes a cleaned and mostly bug fixed
replacer esp for CON and a patch file based off of the replacer esp. Patch makes
CON compatible with both Midas Magic and Werewolves: Legends of the North.
Castle West Weald-RST Patch: Re-routes the trail leading to the castle around
Lindon Priory which is added by Reclaiming Sancre Tor. Also performs a number
of other cosmetic fixes.
Dibella Temple-UL Aspen Wood Patch: Rebuilds the trail leading to the temple
which gets overwritten by Aspen Woods landscape changes.
Drelco Manor-Lost Spires Patch: Untangles a mess of buildings and repairs
numerous landscape conflicts around the Archeology Guild building so these
mods can be used together.
FB Dark Crusader-Unique Landscapes Patch: Fixes landscape issues around
the Crusader Headquarters when using Ancient Yews, Arrius Creek, and the
AY/AC linking patch.
Griffon Fortress-Eastern Peaks Patch: Fixes massive landscape issues around
the base of the castle. Relocates lots and lots....and lots of stuff that was buried
way under the castle.
Hentai Mania 2-Lost Coast Patch: Raises a portal which was buried by UL Lost
Coast landscape changes. Sews up some rips at the cell borders.
KOTN-Cyrodiil Rebuild Patch: Cyrodiil Rebuild replaces the Chorrol chapel exterior
and interior, leaving the Crusader relics out of reach. This file relocates the Crusader
Gauntlets and associated clutter so the player can access them.
Nagaia Molag-Sutch Village Patch: Fixes landscape conflicts around an Ayleid Ruin
which is placed on the hillside just above Oyster Bay.
Oblivion Jobs-Arrius Creek Patch: Relocates a cave entrance which was left floating
above the creek near Walker Camp.
Pinevale-Stahlrim Village Patch: Fixes massive landscape conflicts and integrates
these two villages.
Reclaiming Sancre Tor-Academy Oblivion Magic Patch: Fixes a buried bandit camp
just off the eastern portion of Red Ring Road, near the burned down "All Things
Alchemical". Sews up some cell border rips and fixes path grids as well.
ROC-Cyrodiil Rebuild Patch: Rebuilds a section of Roads of Cyrodiil's trail near the
Skingrad outskirts which was overwritten by Cyrodiil Rebuild's new settlement.
Sacred Oak Settlement-Urasek Patch: Untangles and slightly separates these two
village mods which both used the same real estate beside Fort Urasek.
Shetcombe Farm-Integration The Stranded Light Patch: Slightly relocates some
overlapping homes and performs various minor fixes. Includes two patch files, one
for each version of Integration. Be sure to read and use the correct version.
Sutch Unification Patch: Integrates Arthmoor's Sutch Village with Silent Resident's
ImpeREAL City of Sutch. Completely relocates one farm and performs a number of
other minor fixes.
Vaults of Cyrodiil-Open Cities Reborn Patch: Relocates the exterior entrance for
the Leyawiin vault which was buried under a hillside.
Verwen-FBDC-UL Patch: Allows simultaneous use of Verwen Brewery, FBDC Dark
Crusader, UL Ancient Yews, UL Arrius Creek, and the AY/AC linking patch.
Given the nature of what this mod page is all about, a credits list would take up
a great deal of space. Please look to the read-me files that are provided with
the patches you download for credits. And be sure to give endorsements on the
original authors mod pages for any mods you use. A lot of free time went into
making each of them, endorsements and positive remarks are the only return
modders receive for all the hard work.
I can only speak for my own work which is uploaded here. Please do not redistribute
any of my files without prior consent. For permissions on anything else you will need
to contact the respective authors.