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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Notes for modmakers ver. 1.2 build 1.0

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About This File

TES III Morrowind

Collection of the modding notes, accumulated over ten years working with it.

*In total more than 300 articles.

 

Format:

ver 1.2 v 1.0

300 HTML pages and near 720 pictures. (+100 pages and 200 pictures)

 

Language:

Russian only.

*Need a translation.

*this build is placed here, to working better with translation it.

 

***************************************

A summary of the content:

 

- detailed description of Nifskope. *Menu, context menu, settings.

- detailed description of the basic properties Shapes and nodes.

- detailed description the Special Name of nodes. *Shadow, bound Box, collision, weapon bone and etc.

- description about properties of the controllers.

- description about materials properties.

- creating a new controllers.

- manage the properties of the controllers.

- create more than 10 layers of reflections in the .nif files.

- use 4 slots reflection effect in the meshes.

- management of light sources. *The effects of "flashers" and "spotlight".

- Note about bugs.

And more this!

 

3D max. (Many annotations can be used and for Blender.)

- create new controllers.

- work with the animations.

- a list of keys animation MW.

- create LOD meshes.

- work with the Morphing.

- setting the materials. TesShader, NifToolsShader.

- detailed description about Import\Export settings.

- setup and creation the Particles.

- creating facial animation. *With using FaceGen.

- sync animation of objects with a base animation.

- create animated Armor and weapons. *War flail, Predator`s spear fot example.

- creation heavy animation with Reactor.

- create a "living" eyes for creatures and NPCs.

- note about various bugs and errors.

- works with Skin and SkinWraps.

- create a new lights effect.

- and More This!

 

Third-party software.

- create heads with FaceGen.

- new texture creation in the ParticleIllusion.

- processing of textures in 2D Editors.

- working with LOD in DDS textures.

- description about texture formats, their strengths and weaknesses.

- BSA archives.

- audio files.

- few notes about Scripts.

And so on;)

 

Actually, Morrowind is capable of playing a very beautiful animation!

 

***************************************

http://www.theassimilationlab.com/forums/topic/15187-notes-for-modmakers/


What's New in Version ver. 1.2 build 1.0

Released

  • 1.0 - base version (25 08 2015)
  • 1.1 - added more details and new articles (01 04 2016)
  • 1.2 - added few new articles (09 04 2016)
  • 1.3 - added a lot of new articles (01 01 2017)(v1.2_b1.0)



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