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In the sleepy town of Gnaar Mok, a young Dunmer by the name of Daviimir Velodil searches frantically for his missing uncle. Naive and scared about the dangers of the world, he worries desperately about his beloved uncle, an estranged and distant relative of the family known for his bouts of adventuring and fighting lust, even in his old age. It may already be too late, months have passed without word, and Velodil Manor lies dark among the sunken swamps of the Bitter Coast. Will you help this poor distraught fellow find out the secrets of Velodil Manor? And what will you find? A hearty hearth of warmth and comfort, or a cold lair of hostility and death? And will you help rebuild the legacy of the Velodil family name? Well now, that's up to you, the player, to decide and find out for yourself!


Of Dungeons and Abodes is, essentially, a dungeon, house,and quest mod all rolled into one, with an overarching story and a number of fleshed out characters for you to meet. You'll go on a typical adventure, clearing out creatures and looting along the way, as you would do in any dungeon mod, but there's a catch here, if you're willing to do a few quests and spend a little gold, every part of this dungeon can become a part of an ever growing home to call your own. Clear out one dungeon, rebuild, and make yourself at home, only to find another dungeon waiting for you to go adventuring again, and to add to your growing base once more. You can even expand your manor in other ways, contracting out for new construction and hiring on new characters to provide additional services.


Keep in mind this mod isn't designed to be finished in an hour, or even two. There's enough content here for about three~four hours of play, but it's spread out over time, so you can gradually keep finding new things to do with Velodil Manor, even months after you've moved in. But I won't spoil the whole thing here, you'll just have to see for yourself.


The first part of the dungeon is geared for players at a recommended level of between level 8 and level 10. The second dungeon is a bit more difficult, and you'll need to be about level 15 to have a decent challenge.


Voting now open for additional features for Velodil Manor! Go cast your votes for what you'd like to see in the next major update to Of Dungeons and Abodes!


*Cleaned with Morrowind Enchanted Editor*



Included in version 1.0 of "Of Dungeons and Abodes":

  • 2 New Dungeons involving the secrets of Velodil Manor
  • 4 New Quests to unlock the potential of your abode
  • A large manor, including numerous display halls (including display mannequins), a kitchen, library, dining area, ingredient gardens, alchemy lab (with labeled ingredient jars), magic lab, master bedroom, and more that you'll have to unlock over time
  • An expandable exterior, with new dock additions and transport services you can unlock.
  • A teleport amulet you can get through one of the quests for convenience.
  • 3 Fully fleshed out characters to meet
  • Over 15,000 words of creative writing with dialogue,flavor documents, and journals for you to discover
  • Morrowind Rebirth Compatibility
  • High Capacity Storage Containers
  • And Much More!

The Morrowind Modder's Challenge and Release Trailer

"Of Dungeons and Abodes" is the first mod in the Morrowind Modder's Challenge series. What's that, you might be wondering? The basic premise is that people can issue me a challenge to build a mod within a mere 32 days or a single month, and I'll video record the major design decisions outlining my interpretation of that challenge and the various difficulties of trying to meet the challenge within such a limited time-frame. Succeed or fail, I have to release the mod at the end of one month's time. Since this was the first go with this series, I basically issued myself a challenge and "Of Dungeons and Abodes" was the result. But now that this first mod has been released, you can issue your own challenges! Check out our thread on the Bethesda forums or the

for more details.

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