Jump to content

12 Screenshots

About This File

Craftybits v0.8 Beta
Last Update: October 31, 2018
Last Page Update: July 18, 2019
CB Reference Guide updated: October 31, 2018 to 813c
Please contact Munch Universe if you are interested in playtesting.
IMPORTANT NOTE: Download the complete version or the noBSA version, not both, see below for differences. Since at least one problem with the old bsa has been reported, downloading and using the new one is recommended. It will most likely remain stable from this point.


The current version 0.812.2 lacks the CLS-Craftybits.ini file, which belongs in your Bethesda Softworks/Data/ini folder. If you lack this file, you can download it separately to get your game working properly.


Welcome to Oblivion, Craftybits style.

Craftybits is a hands-on crafting mod. Basically, instead of making everything through a series of menus, CraftyBits lets you physically place the items in front of you, and turn them into something else before your eyes. Almost every single vanilla weapon and armor is craftable, and there are many new ones. In terms of content, CB v0.8 is much the same as CB v0.7 but there have been major improvements in handling and reliability. If you previously tried CB v0.7 but eventually gave up in frustration because too many things just did not work quite right, the time has come to try Craftybits again. While this may not sound like a reason we needed almost 2 years to complete the new version, almost every script has been updated or rewritten to improve reliability and Craftybits is a very large mod.

CB includes a reference guide explaining everything you need to know to get things done. It must be downloaded separately due to its size and format.

Please be sure to read the manual, since not everything is intuitive, though we've done our best. Since it is 82 pages, you may find it easiest to download the reference guide onto a second computer or mobile device so you can access it while your main computer is running Oblivion. Much of it consists of tables laying out the components needed to create the various items you can create with CB.

See the new CB Quick Start Tutorial to get a quick feeling for how CB works and how to handle it. See link below.


  • The latest patch for Oblivion (v1.2.0416)
  • OBSE 20 or later (essential, CB won't work without it)
  • get it here: http://obse.silverlock.org


  • Craftybits Complete contains CLS-Craftybits.esm, CLS-Craftybits.esp, CLS-Craftybits.bsa, Craftybits.ini and a some loose files which TES4Files leaves loose
  • Craftybits no BSA contains all the above except the BSA. If you have the BSA from 8120, it is still valid.
  • Crafybits Reference Guide 0.813c from October 31, 2018
  • This bsa contains all the updated meshes and textures.  Please report any missing meshes or textures, it has been known to happen on occasion.

Craftybits Add-ons were released separately


This is intended for player's new to Craftybits. It explains how to cook a flatbread (pizza) in a step-by-step manner using screenshots to illustrate the process. Making flatbreads is of moderate complexity, so once you get the hang of this, you are well on your way to using CB for other tasks.Due to recent changes in how cooking works, this video is no longer accurate. The good news is that cooking is simpler and more reliable, so if the video appeals, the current version will for sure.


These add-ons and several other optional add-ons and glues can be
in the optional
file available on the downloads page. This version has been updated for 0.811.7 with changes to CB-Cobl_Glue and CB-FFRT_glue, the others are unchanged from 0.811.5.
*CB-Cobl-Glue.esp has been updated to include some sandwiches and soups that were missed in the previous version. Use the separate download version instead of the one in the pack.



To install, extract the contents of the mod to your Data folder. Have a look at the ini file. The settings are meant for playtesters. If you wish to quiet the chatter in the console, set Debug to 0 and look the other options to see if you prefer a setting other than the default settings.


Things that come with the Complete version of the mod, recommended for anyone starting new or who wants everything completely up to date:

  • Meshes, textures and an ini file.
  • CLS-Craftybits.esm (required)
  • CLS-Craftybits.esp (required)
  • CLS-Craftybits.bsa (required)

Things that come with the noBSA version of the mod, recommended if download size is an issue and you don't mind having old versions of a few objects:

  • Meshes, textures and an ini file.
  • CLS-Craftybits.esm (required)
  • CLS-Craftybits.esp (required)
  • Use your old BSA from 0.812.0.

To uninstall, just delete any of the files you added above.

Use with Other Mods


CB is designed to cooperate with a few of the more prominent mods. For optimal integration, use the following "glue" mods, which glue CB to one of the other mods.

  • CB-Cobl.esp (glue mod that adds Craftybits foods to the COBL dinnerplate)
  • CB-VVA Glue.esp (glue mod for Vim and Vigor Advanced that gives players more methods of gathering water. Please see the specific readme for that mod for details.)
  • CB-FF Real Thirst Glue (glue mod for use with the Cobl version of FFRT)
  • CB-FF Real Thirst Guild Hall (adds two potable wells to the CB Guild Hall)
  • CB-OOO_BuckGlue.esp (needed to allow CB to overwrite OOO to allow bucks to have billets)

Expanding Smithing for Use with Other Mods


CB contains a completely new, expandable smithing system. Currently you can make any weapons or armor in the basic "vanilla" version of Oblivion. The system has been designed by CLShade to be expandable to include any weapons or armor from any mod with a little customization. It is perhaps too complicated for beginning users but should be usable for even inexperienced modders. You must be able to edit a few scripts but the scheme is clearly laid out and only requires changing the constants in a template script, thus scripting skills are not really necessary. Please see Bug Reports and Help below and contact us at the Wormhole. We will be happy to cooperate with anyone interested in creating the necessary glue mod between CB and any other mod.


Load Order


Use BOSS. If you cannot or choose not to, here is a rough idea of correct positioning:

  • CB-Cobl Glue.esp
  • CB-VVA Glue.esp
  • CB-Cobl-VVA Glue.esp
  • (COBL or VVA Craftybits glue mods)....your other mods....
  • Craftybits.esp
  • ....your other mods & Bash patch....
  • CB-OOO_BuckGlue.esp (probably needs to be after the Bash patch to overwrite it for this one item)
  • CB-Weights_Hard.esp (optional but recommended to ensure proper names, leveled lists and weights)
  • ...your other mods that have to be loaded last or else....

So basically, it's advised to put your COBL and VVA related glue mods as early as possible, but the Craftybits.esp as late as possible.


Bug Reports and Help


While we have made a major effort to improve the reliability of CB, the mod is so large not all aspects could be tested sufficiently. In addition it is impossible to predict which other mods may cause conflicts, though the number of known conflicts is small. Deadly Reflex 5 and mods which add a large number of quick keys are incompatible with CB. CB needs at least one key for itself, ideally two.


Development of CB is takes place here.


Conditions of Use


We ask that novel parts of Craftybits are not used in other mods without permission. Use of CB as a whole as a building block for further changes, along the lines of Cobl, are welcome, since they will necessarily mention and credit CB. Thanks to an invitation from Sifonseal, the next major version of Craftybits will be integrated into FOMO, at which point Sifonseal will assume responsibility for granting permission to anyone who wishes to use part or all of CB in their own mod.


Version Note
Sifonseal has not been heard from in months, which makes it highly unlikely that FOMO-Craftybits will come about. The main CB version is no longer under development but I will try to fix any bugs which are reported.

What's New in Version 0.813.0


CB 0.813.0

  • Conversion of plates in player home in Bruma was working but duplicating the plate due to the plate having a parent controlling its disabled status. Parented items can now no longer be converted to prevent this problem. Thanks to roblesstevena for reporting and bug discovery.
  • Jade necklace requires a stack of 2 raw jade, using 1 leads to a jade ring.
  • Firewood box now renamed “Wooden Crate”.
  • Ladder and Shelves recipes fixed.
  • Harrada and other stave hammering recipes fixed.
  • Making jerky and salted meat requires an Aging barrel and a few days of game time.
  • Recipe for Bolete powder fixed, requires a stack of 3 cairn bolete mushrooms on the cutting board.
  • Recipe for marinated wisp stalk mushrooms fixed.
  • Recipe for cornbread added, Cobl only.
  •  Flatbread pie removed from the Ref Guide, just called Flatbread now.
  • Flatbreads can now use any sliced meat, not just ham.
  • Recipes for Shepards, Breton and Cottage pies, mutton stew and slaughterfish chowder fixed and checked. Some other recipes may be fixed if they were failing before, due to a reordering of the ingredients.
  • Two new tips added to the Ref Guide explaining how to use the mixing bowl best when the ingredients are large.
  • Added recipes for boiling an egg and rice to the Ref Guide (recipes were already present in the scripts).
  • Fixed bow repair when using just sinew or harrada fiber.
  • HoungAkragth proposed a fix to the Bone Pile to allow it to work whether the player opens it or not. In the past it worked, but only if the player opens it at least once. He also fixed picking up the Fish Trap.
  • Fixed bug in CBMstEquippedToolsQ which prevented CBWoodHammer from shutting off if another quest of the set was active.
  • Extended fire detection range to 90 and prevented automatically ending cooking when the fire is too far(more than one cell) from the player

CB 0.812.2

  • *charcoal chest updated
  • *recipe fix in smithing, broom, sway scripts recompiled
  • *eliminated the possibility of the CB key hanging

CB 0.812.1

  • *cooking plate conversion fix
  • *black leather armor fix
  • *bedroll creation fix

CB 0.812.0

  • *confirm cooking option
  • *uncooked fruit pies need 1 apple or blackberry instead of 2
  • *reordered cooking recipe array for better results

CB 0.811.8

  • *sandwiches, uncooked pies, puddings fixed
  • *sharks convert when CB-keyed
  • *bait making fixed

CB 0.811.7

  • Bug fixes relative to 0.811.6
  • *new bsa which includes the bee skeleton.nif
  • *cheese in aging barrel fixed
  • *beehive script reformatted
  • *cloth mesh assignments and textures updated using Annachibi's textures
  • *charcoal, salt won't burn when made
  • *cb-cobl_glue, added roasted clouded funnel
  • *cb-ffrt_glue, added wells near the GH

CB 0.811.6

  • Bug fixes relative to 0.811.5
  • *fire, pot, plate updates
  • *weapon repair fixed
  • *script formatting

CB 0.811.5

  • Bug fixes relative to 0.811.4
  • *plate, pot, campfire optimized for burn, cooling, substitution
  • *brewing fixed
  • *bait mixing fixed
  • *farming fixed
  • *vat shares some recipes with the pot

CB 0.811.4b

  • Bug fixes relative to 0.811.4
  • *fix to muffins (bowl and plate)
  • *fix to soap (bowl)
  • *fixes to bone laminates (pot and vat)
  • *fixes to soups/slaughterfish chowder (pot)
  • *fixes to flatbreads (cutting board)
  • *auto-update
  • Bug fixes relative to 0.811.0
  • *fix to dropping things into the campfire
  • *fix to cheese reduction in the cook pot
  • *fixes to cooking, versioning
  • *auto-update fixed
  • *smithing fix
  • *canoe fix