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  • Submitted: Nov 22 2016 07:34 AM
  • Last Updated: Dec 10 2016 03:19 AM
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Download Elsweyr Anequina Integration Patch TCv1.0 1.0.1

- - - - -

Elsweyr Anequina - Integration The Stranded Light Patch TCv1.0

author: tegeus-Cromis
tweaked by avalon2260


Elsweyr Anequina
Integration: The Stranded Light

Integration requires:

Race Balancing Project 10.52
Less Annoying Magic Experience 1.7


This is a modification of tegeus-Cromis's Elsweyr Anequina Integration patch,
adjusted for the non-Integrated version of Integration.

If you're using IntegrationIntegrated, you'll need tegeus's original patch,
which can be found on TheAssimilationLab and NexusMods.

There is also an existing patch for the non-Integrated version by Haldar.

tegeus-Cromis made this patch for Integration Integrated. Since there are,
naturally, some landscaping differences between this and Haldar's patch, I
decided to frob it to work with the non-Integrated version as an alternative
to Haldar's version. You may want to look at both to see which you prefer.
I've made a few screenshots for comparison.

As far as changes go, I merely changed the filename in the master list to the
non-Integrated version; since all the affected FormIDs are the same in both
versions of Integration, that's all that needed to be done.


This should install with Wrye Bash (I do not use it to install mods so I
cannot test that) or you can install manually.

Load somewhere after Integration. Thus:


See tegeus's README below for further install notes.

Existing game? Saved Refs? Fix.

This patch moves Smiling Camp a small distance to the West. When adding this
to an existing game (with Integration already loaded) there are several
references which may not be moved with the rest of the camp. For some reason,
these are being saved in the save game (at least for me), thus a mod cannot
change their position. In particular, this applies to Karrizy's bed-roll (the
only physical object affected), which remains in its original position and
thus outside her tent (you can see this in screenshots 5 and 6). A couple of
markers, including the camp marker, are also affected. This is presumably
caused by these objects being referenced in Karrizy's and Shivaya's AI
packages, which is causing their state to be saved, although it could just be
some weirdness with my install.

This is not an issue if you are starting a new game or loading Integration for
the first time. (Nor is it an issue with Haldar's patch as that doesn't move
the camp.)

If you find that this applies to your game, I wrote a quick script to fix it,
the esp is in the package (eaipfix.esp). Load this anywhere (since it's only
temporary, just load it last), and wait for the message stating that the
positions have been fixed. You can then save the game and remove the fix esp.

Alternatively, you can simply move the references in question manually via the
console (see the fix script for the FormIDs and coordinates, or use TES4Edit).

There are a couple of quirks to note if the Smiling Camp cell is loaded when
the fix quest runs. Therefore, it is best to be elsewhere when loading this
fix esp.
  • If Karrizy is in bed, then she won't be moved, so she'll continue sleeping on
    the ground. Wake her up, and she'll find her bed.
  • The bed-roll may no longer highlight when the crosshairs are over it. In this
    case, just disable and enable it with the console or leave the area (enter one
    of the farmhouses or Rimmen) and come back. You can't sleep in it anyway so it
    shouldn't matter. I didn't bother dealing with this as scripts need to wait a
    frame between the disable and enable and that is not worth the hassle for this
    single-use triviality.

tegeus-Cromis did all the work here, I merely modified the master list with
TES4Edit and verified that it works in-game.

This obviously wouldn't exist without the amazing work of Iliana and bg2408.

See tegeus's README below for additional information.

tegeus-Cromis's README


Elsweyr Anequina - Integration The Stranded Light Patch v1.0
Author: tegeus-Cromis
18 Nov 2016


This patch repairs conflicts between Elsweyr Anequina and Integration The
Stranded Light Integrated. It's mostly to do with a camp that Integration
places just outside the south wall of Rimmen, though if anyone reports any
other clashes I will strive to fix them.


Oblivion v1.2.0.416
Elsweyr Anequina (2014 version)
Integration, The Stranded Light (Integrated)

IMPORTANT NOTE. This will likely not be at all useful for versions of EA prior
to early 2014, when Rimmen was introduced. I also strongly doubt that it will
work with the non-Integrated version of Integration, though if anyone wants to
make it work so, they are welcome. I don't intend to install that version to

The two applicable mods are not available on Tes Nexus, but here:

Elsweyr Anequina - http://www.theassimi...sweyr-anequina/
Integration Integrated - http://theelderscrol...&fileid=441


I recommend using BAIN, for which this archive is suitable. The patch is
mergeable with your Bashed Patch, using CBash, since it has only one
dependency, on Integration. So if you enable Auto-ghost, it will add nothing
to your plug-in or file count.

If you choose to do it manually, though, simply unpack the .esp to your game
data folder and activate it.


Obvious with BAIN. But again, if you are doing this manually, simply delete
from \Data the files:

ElsweyrAnequina - Integration Patch v1.0.esp
\docs\ElsweyrAnequina - Integration Patch - Readme.txt

Load Order

This should come shortly after Integration, which follows EA in BOSS sequence, viz:



bgIntegrationIntegratedEV.esp (Note, should work OK with non-EV too)

ElsweyrAnequina - Integration Patch v1.0.esp


None known. I don't know of any other mods that affect these cells. But it has
been checked against David Brasher's Tales from Elsweyr Anequina, just in

Tools used:

TESCS (with CSE)


Bethesda, for the game and CS (though big thanks to ShadeMe too, for extending the latter).
Iliana for Elsweyr Anequina.
bg2408 for Integration - The Stranded Light.

What's New in Version 1.0.1 (See full changelog)

  • Updated README, fixed a few typos.

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