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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

17 Screenshots

About This File

Description
===========
Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time.

Location
========
The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough.

If you already discovered Senchal, you can fast-travel there and use the road towards Torval.

Details
=======
The current version includes:
-The city of Senchal.
-The city of Torval, except the Mane's Palace and the Halls of Colossus outside.
-The full road between Corinthe and Senchal.
-The full road between Corinthe/Senchal and Torval.
-A couple of settlements and several interesting locations on the roads.

Install
=======
1. Copy files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp

Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp
2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa

Requirements
===============
Elsweyr Anequina - http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
Elsweyr Anequina Meshes & Textures - http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/
TWMP - http://www.nexusmods.com/oblivion/mods/27235/?
TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1

Incompatibility
===============
Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr.

Known Issues or Bugs
====================
Some of the hostile skooma addicts can become unresponsive for some reason, while running away.

History
=======

1.0, 22/12/2016 - Initial release.

1.1, 29/05/2017 - Content and bug update.

Bug fixes:
 
-Every Khajiit which is not an Ohmes-related race, has a beast skeleton.
-Removed some floating rocks from the Senchal cliffs.
-One of the Senchal slaves had the wrong aggression settings.
-Fixed a bleeding Senchal city wall and removed a duplicate tower.
-Fixed you not being able to buy the Senchal house.
-The NPCs in the Upper District should now be able to go home.
 
New content:
 
-Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild.
-Senchal's upper palace and its two towers are finished.
-The village of Chasegrove, which has Torval architecture. Includes a new player house.
-A few smaller places for you to explore.
-Made one of the Senchal merchants a fence.
-A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina.

1.2, 25/03/2018 - Content and bug update.

Bug fixes:
 
-Fixed you not being able to open the Senchal upper district gates after purchasing the property there.
-Fixed a slightly floating building in the Senchal slums.
 
New content:

-The city of Torval, excluding the Mane's Palace.
-The village of Darvulk Haven.
-The full road between Corinthe/Senchal and Torval.
-Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home).
-The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet.
-The merchants in Senchal should lock up now.
-The Senchal Palace has a harem now, but at the moment, it's mainly for show.
-A newly expanded coral reef west of Senchal which transitions into Torval's sea.
-Tropical water for a good chunk of the peninsula.


Contact
=======

You can find me on the official Elder Scrolls forums as 'Envy123'
You can find me on TESNexus as 'EnvyDeveloper'

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to Iliana for creating the Elsweyr Anequina mod.
Thanks to Onra for the heightmap and landscape generation.
Thanks to thekarithian for the cliffs.
Thanks to Barabus for the cooking range.
Thanks to Mr Siika for the ships.
Thanks to AlAnonim for the lower class Senchal architecture as well as the stable.
Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck.
Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses.
Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval.
Thanks to Betty for the butterflies and the Ha Long Bay rocks.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.

Licensing/Legal
===============
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.
 

What's New in Version 1.3

Released

Bug fixes:
 
-Fixed Torval's minarets having a missing texture.
-Fixed the tropical water being incredibly dark and murky.
-Not a bug per se, but the roads to and from Torval have been smoothed slightly.
-Added the topic to buy a house in Torval and fixed the new name being a Tenmar house instead of a Torval one.
 
New content:

-An upper class restaurant and a bath house in Markgran Brook.
-A new underground system for Torval which allows you and NPCs to move between districts, with ease.
-Expanded the Senchal player home's garden, added a patch of growing plants and a building with lots of new storage.




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