-The full road between Torval and Dune.
-A couple of settlements and several interesting locations on the roads.
1. Copy files to (install folder)\Oblivion\Data\
2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp
1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp
2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa
Elsweyr Anequina - https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/
TWMP - http://www.nexusmods.com/oblivion/mods/27235/?
TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1
Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr.
Known Issues or Bugs
Some of the hostile skooma addicts can become unresponsive for some reason, while running away.
1.0, 22/12/2016 - Initial release.
1.1, 29/05/2017 - Content and bug update.Bug fixes:
-Every Khajiit which is not an Ohmes-related race, has a beast skeleton.
-Removed some floating rocks from the Senchal cliffs.
-One of the Senchal slaves had the wrong aggression settings.
-Fixed a bleeding Senchal city wall and removed a duplicate tower.
-Fixed you not being able to buy the Senchal house.
-The NPCs in the Upper District should now be able to go home.
-Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild.
-Senchal's upper palace and its two towers are finished.
-The village of Chasegrove, which has Torval architecture. Includes a new player house.
-A few smaller places for you to explore.
-Made one of the Senchal merchants a fence.
-A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina.
1.2, 25/03/2018 - Content and bug update.Bug fixes:
-Fixed you not being able to open the Senchal upper district gates after purchasing the property there.
-Fixed a slightly floating building in the Senchal slums.
-The city of Torval, excluding the Mane's Palace.
-The village of Darvulk Haven.
-The full road between Corinthe/Senchal and Torval.
-Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home).
-The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet.
-The merchants in Senchal should lock up now.
-The Senchal Palace has a harem now, but at the moment, it's mainly for show.
-A newly expanded coral reef west of Senchal which transitions into Torval's sea.
-Tropical water for a good chunk of the peninsula.
You can find me on the official Elder Scrolls forums as 'Envy123'
You can find me on TESNexus as 'EnvyDeveloper'
Thanks to Bethesda for creating Oblivion.
Thanks to Iliana for creating the Elsweyr Anequina mod.
Thanks to Onra for the heightmap and landscape generation.
Thanks to thekarithian for the cliffs.
Thanks to Barabus for the cooking range.
Thanks to Mr Siika for the ships.
Thanks to AlAnonim for the lower class Senchal architecture as well as the stable.
Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck.
Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses.
Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval.
Thanks to Betty for the butterflies and the Ha Long Bay rocks.
Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to God for creating us all.
You must contact me and obtain my permission before re-packaging any part of
this mod. If I do not respond within 2 weeks, feel free to do whatever you
like with this mod.