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  • Submitted: Nov 22 2013 12:12 PM
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Download Elsweyr the Deserts of Anequina

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Anequina Desert Elsweyr Anequina



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ELSWEYR, THE DESERTS OF ANEQUINA
by Iliana
Version November 2010
An across-the-border landscape and cities expansion

===================================================

High beyond the hills of the Niben lies the great desert plateau of central Elsweyr. From sandy desert wastes to rocky, red badlands, from grassy savannah to jungle coast, the lands of Anequina beckon.

This new region, spanning the section of Elsweyr between Skingrad and Leyawiin, includes four new landscapes (desert to jungle), four new towns, several villages, Khajiit sub-races, a couple of dozen small quests, three small player homes and a monster-filled wilderness to explore.

The deserts and badlands of Anequina are hidden behind high hill ranges, so are not readily visible from Cyrodiil, despite their close proximity.

I hope you have lots of fun exploring these new lands! :)

===================================================

1. Description
2. Requirements
3. Installation
4. Acknowledgements

===================================================

================
1. DESCRIPTION
================

IMPORTANT, PLEASE READ THIS!

1. Firstly, you must have your in-game borders disabled or you won't be able to reach the new region! See the installation instructions to learn how.

2. This mod is fully playable but not 100% complete. (E.g. Some buildings in the cities are closed off and certain other locations.)


FEATURES

* Twenty-four new mini-quests and three small joinable guilds.
* Four new landscapes : Savannah, Sand Desert, Rocky Badlands, Coastal Jungle and also a small coral reef.
* The cities of Corinthe, Riverhold, Orcrest and Dune.
* The villages of Alabaster & Duncori Walk.
* The waystops of King's Walk and Darkarn Place.
* The imperial forts of Seaplace and Riverkeep.
* More than 400 new NPCs including custom desert bandits and Khajiit tribesmen.
* Buyable elephant mount from the King's Walk caravanserie (on the road between Riverhold & Orcrest).
* Buyable houses in Riverhold, Orcrest and Dune.
* A few caves and three hostile tribal villages.
* Custom monster-spawns and new creatures in the wilderness.
* A new road from Skingrad to Leyawiin, and from Faregyl Inn south.
* New plants, ingredients, armor, weapons, and other items.
* New Khajiit NPC sub-races (based on lore).

================
2. REQUIREMENTS
================

A. The in-game borders must be disabled. See installation instructions below.

B. The latest official Oblivion patch is needed to run this mod.


================
3. INSTALLATION
================

1. Download and unpack the file to your Data folder. Answer "yes" when it prompts you to overwrite (this places files in subfolders and does not actually overwrite anything).

2. Check the file ElsweyrAnequina.esp in your mod lists.

3. The in-game borders MUST be disabled. This can be done either by--
A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General].
B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil."

4. (Optional) If you wish to see the cities from a distance, run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself.
TES4LODGen is very simple to use! Just double click on the file exe from the download.)
Its best to create a backup of your folder Data/DistantLOD/ before running this utility, so that you can restore them if need be.

5. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races.


================
4. ACKNOWLEDGEMENTS
================

A special thanks to Mr Siika, Arthmoor, Mavrix-Watadarkstar, PacificMorrowind, Uglulyx, Senten, Siegfried, DavidWolf, Daemondarque, Raggidman, Yian, Rentner, and Worm82075 who have helped with this mod.

Mr Siika has provided many of the wonderful custom items in this mod including:-- Town of Dune architecture & layout, Orcrest walls, towers, palace & arena, Desert fortresses, Noria, Kings Walk caravanserai, Minotaur village, Elephants, Running birds, Durzogs, Camels, Minotaur oxen, cows, champions & elders, Animated seagulls, vultures & seahorses.

And a big thanks also to the following modders whose resources have been invaluable in the making of this mod.

ARCHITECTURE
Mr Siika (Dune city architecture, parts of Orcrest incl. palace & walls, caravanserai, desert fortresses), DarknessEternal (Desert architecture incl. Corinthe and some Orcrest houses), TheKarithian (Desert architecture incl. some Orcrest houses and Two Moon Temple), IronicEcho (Tents), SevenRavens (Tribal hut), Siegfried (Obelisks).

LANDSCAPE & FLORA
Addiktive (Desert Textures), Koniption (Trees, Plants, Corals, Ingredients), Texian (Water Rapids & Coastal Waves), Siegfried (Palmetto Trees), DeathlessAphrodite (Cacti & Baobab trees), DarkRider (Sandstorms), Mr Siika (Seagulls & Vultures), Arthmoor (WaterLOD), Sachiel (Rock Formations), Senten (Barrel cactus), Phitt (Anim. fish), Mr Siika (Seahorse)

KHAJIIT & OTHER RACES
AlienSlof (Khajiit retextures), Luchaire (Ohmes-raht Khajiit "Tabaxi"), Veld (Khajiit black), Corthian (Tsaesci), SniperDaria (Tattooed Ohmes)

ARMOR
Trollf (Desert Chain, Leather, Mithril Pit, Chain, Elven & Daedric Armors, Daedric Collar & Skirt), Ghogiel (Bonemold Armor), Koniption (Maomer Armor), Frank (Tribal Shields), Frankpants (Lamellar Armor), Uglulyx (Retexs of Lamellar & Pit Armor, and Hide Cuirasses), Ayhan (Ottoman & Archer Helms), AlienSlof's Orc (Tribal Fur Armor), Exanimis (Elephant Shield), Corthian (Scale armor)

WEAPONS
Trollf (Peasants' Weapons), Exanimis (Tribal Weapons), Waalx (Khajiit blades), Hel Borne (Broad Spear, Trident), Koniption (Meat Cleaver)

CLOTHES
Trolff (Misc Robes & Clothing), KrimsynKane & Kikaimegami (Scarves), Waalx (Fat clothes), Pale Rider (Straw Hat), Nessa (Upper05 retextures)

CLUTTER
Koniption (Ingredients, Canoes,Nets, & Misc Clutter), Hel Borne (Orc Skulls), Senten (Road/Shop Signs & Tree fix), Lazarus (Tall baskets), Meo3000 (Moon globes, Open books), McMuffin (Skooma Pipe), Der Kriger (Mounted Heads), DavidWhitefang (Foods), Phaedra (Vomit, Urine), Khugan (Gold & Silver Bars), LiquidGraph (Magic Lamp, Talon, Giant rib, Geode), Trolff (Portable lamps & candles), MrMuh & RPG-BlackDragon (Havoked crates, barrels, sacks) Mr Siika (Animal skull), Chigga (Brazier), DominickCryomonde (Khajiit Skulls), Prometheus (Lacquered Table & Stool), Xiamara & Lazarus (Cushions), Lutur (Dried corn), Mr Siika (Spinning Wheel), Washington (Morrowind beverages), Darkness Eternal (Urns), Old Phitt (Iron Chest)

CREATURES
InsanitySorrow (Brown Troll), Cryonaut (Red Wolf), Mr Siika, Divine Avenger & Yarharhar (Elephants, Elephant Mount), Mr Siika, Corepc & Jdfan (Durzogs) Francesco (Goats, Cats), Cyronaut, Malo, Elveon & AlienSlof (Spiders), AlienSlof (Tiger), Skingrad24 (Zebra), Corepc (Red & Black Boars, Fat Bellied Minotaurs), Cryonaut, Xmarksthespot & Grimdeath (Pahmer & Crocodilion), Argentsol (Skavens "Desert Goblins"), DeathlessAphrodite (Red Sand Crabs), Sjors Boomschors & Toru Miyazawa (Sharks, Fish), Hel Borne (Orc Zombies), b3w4r3 (White Deer), Prometheus & Xilver (Lizard, Glyptodon, Addax, Ape, Sandcrawler), CGChaos & Infiniti (Sea Lamia, Spore Cat, Marine Abominations), Mr Siika (Camel, Slarjei Bird), Mr Siika (Minotaur Ox, Cow, Bull, Chief & Champion)

BOOKS
Raggidman (Hunting Hunted Hunters)

LOADSCREENS
DavidWolf (Custom loadscreens), Watadarkstar (Custom loadscreens), Xtudo (DarkUI versions of loadscreens)

BODY ADJUSTMENTS
DaemonDarque & Sen-Chan (Roberts Male & Female Body Adjustments), Gaikotsu Akunin (Compiled some FF Body Replacers)

OPTIMISATION
Arthmoor (Optimised meshes)

And Bethesda of course for providing us with this wonderful open ended game in the first place!


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