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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

6 Screenshots

About This File

I discovered that many of the little shops in Black Marsh, one of the other projects I'm working on, didn't have a sign, so I created a set of generic signs. These signs do not have any text, instead they use the standard symbols Bethesda uses for the different kinds of vendors.


Set includes: Alchemy, armour, books, general goods, inn, magic, smith, stables and tavern. It also includes a rough blank sign. There are three versions of the inn sign: one for hanging, a large one that sits on the floor or ground and a dark one on a long pole that you'd put in the ground. See the screenshots for the complete collection.


Meshes have been optimized with pyFFI.


This is a modders resource. It doesn't replace any of the original game signs, it's for people to use in their mods.



Shivering Isles. The dark inn sign is from the Shivering Isles so you need that to supply the textures. If you don't have SI, you can ignore that sign. I don't think I use any other textures from SI, but I can't say for sure.


Installation Instructions

Unzip the archive to your Oblivion Data directory.



If you define the hanging signs as activators in the CS, they will swing when NPC's walk into them. This is the same as the base game.



No known incompatibilities.



Do what you like with it. This is a modders resource for people to use in their projects. I'd appreciate mention in your credits.

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