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About This File


As many are aware, Bethesda once had plans to include the city of Sutch in the game. The E3 demos contained passing hints to its existence, the map loop in the game's intro had it marked NW of Kvatch, in the CS you can make out the land depression they prepared for it along with several cells tagged as being part of it, and it even has its own Oblivion gate.

For reasons unknown, it was cut from the game at the last minute and a ruined Fort Sutch plus the Oblivion gate is all that remains. As a result of this, several people have attempted reconstructions of the city. Plenty of projects have been abandoned, while others left their work for someone else to pick up.

This village mod is our take on restoring Sutch to the game. Based on extremely sketchy lore found in scattered places on the web, we arrived at the conclusion that the city itself has been destroyed and only a ruin is left behind. Rather than attempt to rebuild a large city over the top of a ruin, this mod takes the position that settlers have only recently come back to the area in an attempt to start over. There is a village northwest of Fort Sutch, containing a manor house along with some housing, an inn, some supporting farms, a vineyard, and an ebony mine. Yes, the only one known to still be functioning in Cyrodiil. The stuff can't only be available in Morrowind :)


Sutch Village features a lengthy quest to aid the mayor in an effort to reconstruct the old fort. Help out, and watch the crew you hired demolish the old fort, chop wood, and then reap the rewards of your gesture. Or ignore the mayor's request and laugh as it takes him much longer to get the job done.

Acquire a luxurious manor, along with ownership rights to the local vineyard and the option to sell your product for a weekly profit.

Visit the outdoor shrine of Kynareth, goddess of nature.

Feel like visiting the seedier side of life? Drop in for a visit to Oyster Bay. Chat with the pirates. Play a game of dice. Fence your hard won stolen loot without the Thieves Guild looking over your shoulder. Plus a special surprise resident.

My Patreon Page: https://www.patreon.com/arthmoor

Installation Requirements

Official Oblivion patch version 1.2.406.
OBSE 0020 or greater.


Manually: Unpack everything into your Oblivion\Data directory.

BAIN use is recommended for automatic install.

If you use RAEVWD and want the new buildings to show up VWD, run TES4LODGen.


Manually: Remove all files this archive contains from your Data folder.

Or uninstall via BAIN. Seriously, this will be the best way to go since manual removal may end up removing files other mods use too.


Major landmarks in the area, including Fort Sutch and Malacath's Shrine, should be entirely compatible. Any vanilla quests associated with them are intact.

A patch will be required for Unique Landscapes: Lost Coast.

A patch will be required for Hammerfell's border crossings plugin.

This mod is NOT compatible with other mods that restore the missing city of Sutch to the area as they all use the same space.
Patches for these mods will not be provided. Sometimes you simply need to choose one over another.

Known Issues

None so far!


Kevin King - The King Things Petrock font used for the road signs. (https://www.kingthingsfonts.co.uk/fonts/fonts.htm)
Mr. Siika - Farm animals, cog vessel, siege weapons, bloomery. (https://www.nexusmods.com/oblivion/mods/14265) (https://www.nexusmods.com/oblivion/mods/15648) (https://www.nexusmods.com/oblivion/mods/19686) (https://www.nexusmods.com/oblivion/mods/25660)
Hellbourne - Store counters and weapon rack in the blacksmith shop.
DaMage - Mine Rails resource used for the ebony mine. (https://www.nexusmods.com/oblivion/mods/22069)
Dwip - Garden path meshes at the manor. (https://www.afkmods.com/index.php?/files/file/536-afk-garden-paths-resource/)
Spoons aka Trizt - Gallows model. (https://www.nexusmods.com/oblivion/mods/14563)
MEO - Static meal plates, fort renovation mesh, wine cellars, series book sets, open books, fireplaces, wall maps. (https://tesalliance.org/forums/index.php?/files/file/853-meos-static-dishes/) (https://tesalliance.org/forums/index.php?/files/file/982-meos-fortruins-renovated/) (https://tesalliance.org/forums/index.php?/files/file/993-meos-winecellar/) (https://tesalliance.org/forums/index.php?/files/file/990-meos-series-booksets/) (https://tesalliance.org/forums/index.php?/files/file/986-meos-open-books/) (https://tesalliance.org/forums/index.php?/files/file/985-meos-modular-fireplaces/) (https://tesalliance.org/forums/index.php?/files/file/981-meos-city-maps/)
Momo - Fishery resources. (https://tesalliance.org/forums/index.php?/files/file/924-momos-fishery-resource/)
AlbitheReal and the "Sieben Sünden Mods Team" - Tree Stump Resource. (https://www.nexusmods.com/oblivion/mods/38155)
InsanitySorrow - Coloured Candles Resource. (https://tesalliance.org/forums/index.php?/files/file/1028-coloured-candles-resource/)
Xiamara - Sofa and chair set. (https://www.nexusmods.com/oblivion/mods/8621)
Vacuity - VaPER Falling Leaves. (https://www.nexusmods.com/oblivion/mods/35590)


This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.

What's New in Version 1.0.4


  • Added road sign support for Roads of Cyrodiil.
  • Fixed a bug in the Winery quest where the shipments would never come due. ( We of course wonder how this has gone so long without being noticed )
  • Fixed a bug where late shipments would not be cleared properly if the wine bottles had been placed in the store chest.

User Feedback

Recommended Comments



All looks good run around no Problems is a Well Done Addon Thanks.


Problem it is not Compatible with waalx Animals & Creatures ( WAC ) do you know of any Patches that were put out for Sutch Water Front and WAC Goblin Camps. Camp is Straight  across from Water Front Part of Village, Hammerfell Side or do I remove WAC.


Oyster Bay  North to  Red Dog Camp


Wayne Thanks.

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