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      SSL Installed   05/29/2018

      Second IP obtained. The issues with IPv6 have also been fixed, but we can't switch to HTTPS until we switch forum software. We can't switch to HTTPS without a current license with IPS.

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Showing most liked content since 05/23/2018 in all areas

  1. 3 points
    Vincent

    My E3 2018 Experience

    I don't know what forum to post this in. As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself. If I had to describe E3 in one word it would be... exhausting. We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time... Pain, suffering, agony... Three words that describe this tremulous experience. Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right? The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys: Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time. They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.) After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section. They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change. I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van. They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun. Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games. (Yes mom, I still play Pokemon.) I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out. Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video) I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though. After that we wandered around some more before heading back to the hotel to rest up for the final day. Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go. Farewell LA. You're a terrible place, please don't ever change. Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth. Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
  2. 2 points
    Cataholic. Yes, the spelling is intentional.
  3. 2 points
    Hey guys! I'm working on the next chapter and it's taking longer than I thought because the bullshit train keeps on going. Hopefully I'll get it up soon enough before I have to start packing my stuff up. On the plus side, once I get moved in, I can finally finish up some voice acting I have to do.
  4. 2 points
    Amadaun

    Kitties!!

  5. 1 point
    Nah. She only has nine rescue cats.
  6. 1 point
    A lover of cats, eh?
  7. 1 point
    Vorians

    Message Logger Messages

    I really dislike programs designed to provide error logs where they fail to explain what the errors are, what they relate to, whether they matter, and how to fix the errors. But thanks for linking to that thread, the person's log has 28 entries relating to BC, 24 of which appear to be an issue with records from Better Imperial City.esp looking for a record in Better Cities Resources.esm. The error is saying that the record listed in brackets has a parent record assigned (the record stated in the first part), but the parent record does not exist. As the parent does not exist, parent data has been removed from the record listed in brackets; the result will be that the record listed in brackets will base its enable-state on its own Record Flags instead of on the enable-state of its parent record. Harmless, but could potentially mean that an object intended to be disabled will be enabled, or an object intended to be enabled will be disabled due to having no parent record to control its state. As the BIC.ESP records are Form ID ##0C#### this means that the issue is in the Green Emperor Way content - and since none of the 24 listed records even has a parent in the not-yet released WIP files, I think this is something I already fixed, so perhaps it was reported to me back in December when that thread was created, perhaps I found it myself and fixed it. The other 4 enties don't mean much to me however. They relate to the ESM, custom worldspace records. The error is "Offset collection for worldspace '#' (#) is not optimal' - no clue what that means. Worldspace records contain a subrecord "OFST - Offset Data" which this might relate to, however none of these four records have any data in OFST, and then in Oblivion.esm every single worldspace record has this blank too. So if that is what the error refers to, why doesn't that log list all the vanilla worldspaces as not being optimal? By the wording "not optimal" that implies that it could be better, meaning that there isn't actually a problem, it just isn't as efficient as it might be, so I'd say it's harmless too.
  8. 1 point
    I was removed via planned c-section because I apparently refused to be a normal baby. Or even a normal breech baby. The OB/GYN actually had to untangle all my limbs. And according to my mom, I glared at her once I was out.
  9. 1 point
    AndalayBay

    NAFTA - The Battle Begins

    I spelt it wrong - it's Tilley. Oh, and they do (have a pocket for your maple syrup). The part I really like is that the pants have really deep pockets with a secret pocket for your wallet.
  10. 1 point
    Vorians

    3ds Max 2017 Buggy as Oblivion ;P

    Try this plugin if you're using 3DS Max 2015, 2016, 2017 or 2018. I recently got 3DS Max 2018 and went looking for a new NifTools, and that's the one I found - it works for Oblivion, and without any of that messing around I used to have to do. I can just export as a NIF file and put it straight into Oblivion, something I've never been able to do before. This plugin doesn't use the same Helper objects to create collision as the ones I've used in the past, instead of bhkRigidBody and bhkCollProxy it uses bhkCollisionObject - it's a little clunky to use but does the job perfectly. For each mesh added to bhkCollisionObject, if you want that mesh to still be visible in-game (which is how bhkCollProxy worked) then you have to select that mesh entry on bhkCollisionObject's list, click Edit Shape and then tick Export Source Mesh - so the two old Helper objects have been combined into one, with a tick-box to enable the proxy functionality. Also, this NifTools plugin has an installer. If you have 3DS Max installed in a location other than the default, the plugin will install to the default location and you will need to move the installed files to the correct location for your install.
  11. 1 point
    Schtearn

    NAFTA - The Battle Begins

    About as serious as any Bond movie:
  12. 1 point
    AndalayBay

    NAFTA - The Battle Begins

    You know what the really scary thing is? I bet most Trump supporters think that's serious.
  13. 1 point
    puddles

    Arkshtrumz EV

    Version 1.0.0

    3 downloads

    This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns.
  14. 1 point
    AndalayBay

    We're back and we have champions!

    We're back and we have champions!
  15. 1 point
    puddles

    [RELz] Arkshtrumz EV

    Arkshtrumz EV View File This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns. Submitter puddles Submitted 06/10/2018 Category Quests  
  16. 1 point
    AndalayBay

    BTMod Customization

    Ok, this is pretty easy due to the way Beider set things up. All you need to do is to search for _s4fnrt in stats_menu.xml. That will take you to the section where he adds Next Rank to the menu. Items in Oblivion menus simply follow one after the other. The position of the items is defined by the x and y values, so you need to play with those values until Next Rank is where you want it. The "Imp_UI_Settings" is basically the stats_config.xml. It's just a rectangle so Beider can reference the elements inside. For example, here's a breakdown of how the x value for the next rank is calculated: <x> <copy src="stat_faction_item_next_label" trait="x"/> <add src="stat_faction_item_next_label" trait="width"/> <add src="Imp_UI_Settings" trait="_s4fnrs" /> </x> Take the x position of the "stat_faction_item_next_label" element, which is right above (in the xml), add the width of the next_label element and then add the value of _s4fnrs from the stats_config.xml file, which is 10. So, this means that all you need to do is to figure out where the "stat_faction_item_next_label" element needs to go and the rank itself will be tacked on after it. You could start with just playing with the values of _s4fnrx and _s4fnry in the stats_config.xml. The text that says "Next Rank" is set here: <_s4fnrt> <copy src="strings()" trait="_nextrank"/> </_s4fnrt> strings() refers to the strings.xml file which is in the Oblivion BSA. The value is set in the _nextrank trait. The strings file will be customized according to the language of the game, so if you're playing the French version of Oblivion, the traits will be in French. MenuQue allows you to create your own strings file for use with your mod, then when people want to translate your mod, all you have to do is give them the strings file. That's what I did with Oblivion XP.
  17. 1 point
    AndalayBay

    Kitties!!

    The pet sitter came by tonight, so all my little ones got lots of hugs, even if they would really rather not.
  18. 1 point
    My niece used to be the Dread Pirate Baby. And 8 months later, she's clearly a 1920s mob boss sending an orca to sleep with the fishies.
  19. 1 point
    Sigurd Stormhand

    Random Stuffz

    Classic English Shortbread (Not to be confused with Scottish Shortbread): 1 part caster sugar, 2 parts unsalted butter, 3 parts white flour. Sieve the flour into a mixing bowl, add the sugar, chop the butter cold from the fridge and add it too. Mix everything together with your hands vigorously until it becomes a smooth golden dough. Roll it out to 1/4-1/3 inch thickness and use a cookie cutter or shape by hand. You can also bake it in an 8-inch pie tin, be sure to score it into eights before it goes into the oven in that case. Preheat the oven to 150 degrees C or 130 degrees C fan assisted for 35-45 minutes, pierce from the top with a fork just before it goes in. Leave the shortbread to cook on a wire rack, if baked in a tin leave it in the but cut through your score lines as soon as it comes out of the oven! I assume you know how to melt cooking chocolate and smear it on top. In this heat I had to stick the chocolate ones in the fridge to set. Have fun.
  20. 1 point
    Amadaun

    Random Stuffz

    Borderlands 2 was 78% off on Steam and my 5 year old nephew's new favorite word is ROBOPACALYPSE. I am the best aunt.
  21. 1 point
    Amadaun

    Updates and Announcements - May 2017

    ... Nope. Stabby time!
  22. 1 point
    AndalayBay

    Updates and Announcements - May 2017

    You and 190 others! Fortunately I was able to get a list and write a script to unban them all.
  23. 1 point
    Schtearn

    Random Stuffz

    As opposed to streaming, throw some pebbles in the pond and make a ripple? Got it set up for Ob but forget it was for specifically. It was a 360 sweepshot in different locations- Might have been something to do with LODs or Z-fighting in different weather conditions/lighting or FPS or ShadeMe- don't you hate it when you forget stuff because you don't log it? Damn, what was it?
  24. 1 point
    Get to that time of life when...
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