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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content on 06/19/2018 in all areas

  1. 3 points
    Vincent

    My E3 2018 Experience

    I don't know what forum to post this in. As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself. If I had to describe E3 in one word it would be... exhausting. We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time... Pain, suffering, agony... Three words that describe this tremulous experience. Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right? The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys: Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time. They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.) After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section. They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change. I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van. They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun. Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games. (Yes mom, I still play Pokemon.) I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out. Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video) I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though. After that we wandered around some more before heading back to the hotel to rest up for the final day. Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go. Farewell LA. You're a terrible place, please don't ever change. Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth. Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
  2. 1 point
    Vorians

    Message Logger Messages

    I really dislike programs designed to provide error logs where they fail to explain what the errors are, what they relate to, whether they matter, and how to fix the errors. But thanks for linking to that thread, the person's log has 28 entries relating to BC, 24 of which appear to be an issue with records from Better Imperial City.esp looking for a record in Better Cities Resources.esm. The error is saying that the record listed in brackets has a parent record assigned (the record stated in the first part), but the parent record does not exist. As the parent does not exist, parent data has been removed from the record listed in brackets; the result will be that the record listed in brackets will base its enable-state on its own Record Flags instead of on the enable-state of its parent record. Harmless, but could potentially mean that an object intended to be disabled will be enabled, or an object intended to be enabled will be disabled due to having no parent record to control its state. As the BIC.ESP records are Form ID ##0C#### this means that the issue is in the Green Emperor Way content - and since none of the 24 listed records even has a parent in the not-yet released WIP files, I think this is something I already fixed, so perhaps it was reported to me back in December when that thread was created, perhaps I found it myself and fixed it. The other 4 enties don't mean much to me however. They relate to the ESM, custom worldspace records. The error is "Offset collection for worldspace '#' (#) is not optimal' - no clue what that means. Worldspace records contain a subrecord "OFST - Offset Data" which this might relate to, however none of these four records have any data in OFST, and then in Oblivion.esm every single worldspace record has this blank too. So if that is what the error refers to, why doesn't that log list all the vanilla worldspaces as not being optimal? By the wording "not optimal" that implies that it could be better, meaning that there isn't actually a problem, it just isn't as efficient as it might be, so I'd say it's harmless too.
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