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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content since 07/09/2018 in all areas

  1. 4 points
    And we're back! Work has resumed on this project.
  2. 3 points
    As I’m sure many of you know by now, I breed pedigree cats. Our purpose is to maintain and promote the breed. Part of that process is to enter our little darlings in cat shows where they can be judged and hopefully win awards. The big difference between dog and cat shows is that with cat shows, we can’t run around a ring with our cats on leads. I wish we could! There are several cat breeds that will happily walk on a leash. In fact, it’s pretty much a requirement for Bengals and Savannas, which need a lot of exercise and stimulation. However the one thing I think all cat breeds have in common is their independence. They’ll walk on a leash, but where they want to go, not where you want them to go. So while it would be very entertaining, it would be chaos to have a bunch of cats walking around on leads. They would also fight. We’ve had two shows within a month which gave me the opportunity to show all my cats. The first show was in Niagara Falls as part of the Pet Expo. It was two days, running on a weekend. The second show was in Belleville and was only a one day show since it coincided with the awards banquet, which took place on Saturday. Now I’ll use the pictures we took from the shows to explain the structure, what the judges are looking for and show you the expressions on my cats’ faces as they tolerated the judging process. First, let's start with the Pet Expo floor in Niagara Falls: From that view, the cat show area was in the top right. The next picture is the cat show area. This show had four rings, or judging areas. All the participants are in show cages, or kennels on tables. Some shows will provide cages, but they aren't very good, so it's best to buy your own. We prefer the soft-side collapsible kennels, like the burgundy one at the front in the picture below. Show Mechanics To show your cat, they must be registered with the organization running the show. In this case, that's the Canadian Cat Association (CCA). Even household pets can be registered and shown and we regularly get quite a few people doing that. Then you fill out the entry form for the show. Once your entry is confirmed, you are assigned a number for each cat (or kitten). When you arrive at the show, you're given a catalogue that lists all the registrants and the show schedule. You look for the category for your cats so you know where you need to go and listen to the announcements for when your cats are called to the ring. Each cage in the ring will have a number on top and you place your cat in the appropriate cage. Judging Pedigree cats are judged based on their conformity to the breed standard. Each breed has a published standard and one of the really interesting tasks as a breeder is trying to judge how well your six week old kitten adheres to the standard. They change a lot and all breeders will tell you about the stories when they sold a champion. You just hope that when you do, at least you sold him or her with breeding rights and not as a pet! If you think you have a high quality champion, you want to keep that animal in your cattery and have them as part of your breeding program. In addition to the standard, cats are also judging on grooming and personality. Cat shows are beauty pageants and some cats just don't perform well in shows. My queen, Ada, is a perfect example. She hates shows and doesn't perform well. She is also small, so some judges may feel that she doesn't conform to the standard. The breed standard for British Shorthairs doesn't say anything about overall size, just that everything should be in proportion and they should have a cobby body. Cats are judged by multiple judges because each judge has different things that they consider important. Champion Status This only applies to pedigree cats. Once your cat has been judged by four judges and has not been disqualified by any of the four, you cat attains his Champion status. After that, he needs to beat out other Champions to gain points towards his Grand Champion status. Once he's attained that, he needs to beat other Grand Champions to earn his Double Grand Champion. After that, it's Master Grand Champion and then finally Supreme Master Grand Champion. You need to attend a lot of shows for several years to attain the higher ranks. Now let's get back to pictures! Once our numbers were called, Jimi and I took our cats to the ring and put them in their judging cages. Male cats are always separated by female cats or empty cages to prevent fights. Then the judge takes each cat of the cage and brings her to the judging table. Here's Curie being judged: Sharon is checking the proportion of Curie's ears and head. Curie's cage is number 22 in the background. Kyra was number 23, Kyan was 24 and Pascal was 25. It was Kyra and Kyan who did the best at the Niagara Falls show. Here are some pictures of Kyra being judged: The judges liked Kyra's rare colour and the quality of her coat. She also has a nice round face. As you can see, Kyan just wishes this was over. One of the judges checked Kyan's testicles (to make sure they've dropped) and so after that, he tucked his tail between his legs when each judge picked him up. One judge laughed and said "You'll get the hang of this". The judge checked him because technically, he's still a kitten. They don't do that with adults because if there was a problem, they couldn't breed. Anyway Kyan did very well. He has a nice plush coat that's very soft as well. His face needs to fill out more and if it doesn't, we'll get him neutered and keep him as a pet. Finally here are some pictures of Pascal. Pascal is an interesting case because his body is very good for a British Shorthair, but his markings aren't true. He's listed as a Silver Ticked Tabby, but he has some spots. Not enough spots to be called a Silver Spotted Tabby however. So he won't do well with any judge that knows their colours and markings, but not all judges do. He was ranked highest by one judge who felt body structure was the most important factor. Once the judges have seen all the cats for each breed, they start awarding ribbons. Here is Curie, Kyra and Kyan with the ribbons on their cages: They all get the red and green ribbons because they were the only British Shorthair cats in the show this time around and they all had different colours. The judge in this case awarded Kyan with best of breed and Kyra got second best of breed. None of that means points however. The really important part is when each judge picks their favourites among all shorthair cats and among all breeds. All breed means all cats, no matter their breed. Overall Standings Here are the awards my cats won at the Niagara Falls show: Curie - 7th best All Breed Kyra - 10th best Shorthair, 8th best All Breed, 9th best All Breed Kyan - 8th best All Breed, 5th best All Breed, 9th best All Breed, 10th best All Breed, 8th best Shorthair Pascal - 7th best All Breed There were eight judges in total and every single judge chose at least one of my cats in their finals rings. Here are some pictures showing the plaques they won on their kennel ribbons: That's Pascal and Kyan sharing a kennel and the picture below has Curie and Kyra sharing the other kennel. That concludes the Niagara Falls cat show. Thanks for reading! If you got this far, you deserve a medal.
  3. 2 points
    I'm the official Maintainer of Morroblivion under TESR
  4. 2 points
    Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...
  5. 2 points
    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  6. 2 points
    You know, having them dance would be a thing!
  7. 2 points
    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  8. 2 points
    There's definitely GOG support for OBSE. You just have to download its own particular "latest" loader. It works great. Oblivion from GOG has no DRM, no overlays, it's already LAA so you don't have to use the 4gb patcher, it includes all DLC, and you can get it for $10 if it's on sale. It's a no-brainer for people who don't own Oblivion yet, and even for people that do I still suggest it highly.
  9. 2 points
    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  10. 2 points
    Speaking of the small humans, Zita has decided that having the new human kitten is okay, because she comes with things to sit on. From six years prior, Sokka and my first niece had an argument about their beds:
  11. 2 points
    Recently I needed to get some pictures of our cats and kittens and I think I finally found somebody who hates having her picture taken even more than I do. Clearly I wasn't getting the message, so she made herself clearer:
  12. 2 points
  13. 2 points
  14. 2 points
    Here's a picture of my two on a late night boxed set binge
  15. 2 points

    Version 1.42

    532 downloads

    Description =========== Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time. Location ======== The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough. If you already discovered Senchal, you can fast-travel there and use the road towards Torval. Details ======= The current version includes: -The city of Senchal. -The city of Torval, except the Mane's Palace and the Halls of Colossus outside. -The full road between Corinthe and Senchal. -The full road between Corinthe/Senchal and Torval. -The full road between Torval and Dune. -A couple of settlements and several interesting locations on the roads. Install ======= 1. Copy files to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp 2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa Requirements =============== Elsweyr Anequina - https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/ TWMP - http://www.nexusmods.com/oblivion/mods/27235/? TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1 Incompatibility =============== Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr. Known Issues or Bugs ==================== Some of the hostile skooma addicts can become unresponsive for some reason, while running away. History ======= 1.0, 22/12/2016 - Initial release. 1.1, 29/05/2017 - Content and bug update. Bug fixes: -Every Khajiit which is not an Ohmes-related race, has a beast skeleton. -Removed some floating rocks from the Senchal cliffs. -One of the Senchal slaves had the wrong aggression settings. -Fixed a bleeding Senchal city wall and removed a duplicate tower. -Fixed you not being able to buy the Senchal house. -The NPCs in the Upper District should now be able to go home. New content: -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild. -Senchal's upper palace and its two towers are finished. -The village of Chasegrove, which has Torval architecture. Includes a new player house. -A few smaller places for you to explore. -Made one of the Senchal merchants a fence. -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina. 1.2, 25/03/2018 - Content and bug update. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Contact ======= You can find me on the official Elder Scrolls forums as 'Envy123' You can find me on TESNexus as 'EnvyDeveloper' Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to Iliana for creating the Elsweyr Anequina mod. Thanks to Onra for the heightmap and landscape generation. Thanks to thekarithian for the cliffs. Thanks to Barabus for the cooking range. Thanks to Mr Siika for the ships. Thanks to AlAnonim for the lower class Senchal architecture as well as the stable. Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck. Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses. Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval. Thanks to Betty for the butterflies and the Ha Long Bay rocks. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to God for creating us all. Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.
  16. 1 point
    I wasn’t attacking anyone and if my comment was interpreted that way, my apologies. I was referring to the change reviews. We had to go through all the changes made by Thepal and Quorn and decide if they were valid changes or not. It took a LONG LONG time and Leonardo never participated in that process. Leonardo has repeatedly reported this project as dead or suggested that it be moved to another forum and I am very tired of his comments. We could release it in its current state and that would already be a step ahead. If I could get my machine working and import all of Amenophis’ fixes, that would be a BIG step ahead and probably worthy of an initial release.
  17. 1 point
  18. 1 point
    Happy Birthday! Have a super fun day with lots of cake.
  19. 1 point
    Happy birthday, Anda! I hope everything is okay with Jimi.
  20. 1 point
    So following due process of law and the Constitution is just a filthy right wing talking point now? Please do us all a favor and never run for office at any level. I'm not sure what it is they've taught people in school these days but this kind of thinking on your part is dangerous to us all. We fought an entire revolution against Great Britain over issues like this. We might not even exist as an independent nation today if they hadn't perpetrated exactly the kind of trial you're suggesting Soule be subject to. People lie. All the time. These women should not be assumed to be 100% truthful about any of this because they could very easily be lying about the whole thing. It happens far more than most lefties are willing to admit. This exact sort of thing is why I do not believe we should even be allowed to discuss someone being accused, arrested, jailed, or in any way deprived of their rights without it having gone to trial and a conviction handed down by the jury.
  21. 1 point
    PRISM of Hammerfell is my province project for The Elder Scrolls IV - Oblivion. I strive to make it very beautiful, lore-friendly and very optimized. The first part of my mod (alpha) will be released this summer. I need some help with English, because I don't speak it very well, but I want to release mod in English. I hope somebody will help me Video: Nohotogrha, Kelps Yat: http://pic.fullrest.ru/gPxatWIG http://pic.fullrest.ru/gaZkTgTG http://pic.fullrest.ru/gUmLrEOT http://pic.fullrest.ru/gOWG9j4h http://pic.fullrest.ru/gbKbykBJ Antiphyllos: http://pic.fullrest.ru/lHnvf7Hw http://pic.fullrest.ru/lCEgFGk9 http://pic.fullrest.ru/lA9JSPXG http://pic.fullrest.ru/l78PEX0t http://pic.fullrest.ru/l6xljXsl Abibon-Gora: http://pic.fullrest.ru/2ICIwqtV Path to the Hegathe: http://pic.fullrest.ru/2KuB420N http://pic.fullrest.ru/2LlTEvIA http://pic.fullrest.ru/2OgW5wgK Dragongrove: http://pic.fullrest.ru/2JbLQ3sr Irk, Rourken Ramoaweyn: http://pic.fullrest.ru/80iMYZsN http://pic.fullrest.ru/7yAs4yGr Alik'ra, Bergama: http://pic.fullrest.ru/T4FARjDy http://pic.fullrest.ru/T3L7paiU http://pic.fullrest.ru/T2jWdBtX http://pic.fullrest.ru/SyPJ5pCY http://pic.fullrest.ru/Sw4xqFzD http://pic.fullrest.ru/SuZJecZP http://pic.fullrest.ru/SsYv4Slc
  22. 1 point
    Sorry guys, RL sucks right now. Jimi is getting better, although the last chemo treatment has really hammered his ass. He just got out of hospital. Thanks for the poke and please poke me again if I don’t get back to this next week.
  23. 1 point
    I like Dracula movies; Bram Stoker's Dracula from Francis Ford Coppola being my favorite that I've seen. Admittedly, I haven't seen any of the old stuff like Nosferatu. Wait! I have Untold on my backup HDD. Grand! Which means I've seen it, but don't recall seeing it.
  24. 1 point
    To be fair, mod development is still going on. I release it in a piecemeal manner, copying what Iliana has done for her mod. Regardless, I will provide all Elsweyr mod support in the forum while there is still development going on, and once it's done, I'll ask for the support thread to be moved to this forum and I will provide my support as long as I'm still in the modding scene. Like Iliana said, I know everything that is to do with Elsweyr after working with it for so long. I'd be the best person to come to, for all Elsweyr support.
  25. 1 point
    Another update. I haven't spoken to Deeza yet, but I have spoken further with Iliana. The new update will at the very least, also restore 2 planned Merchant Guild quests. These guild quests will this time, take you to the places in Pelletine and is the first step in having pan-Elsweyr quests.
  26. 1 point
    Dura gra-Bol's House Reclaimed - And the Grab-All Gang View File  This mod started as a simple house mod and expanded into an entire smuggling faction questline - while still allowing you to choose the high road and be rewarded for killing Dura as instructed. Get to work with Larrius Varro again as he sticks his nose into more of Vvardenfell's dirty business. Or choose the profitable path of a smuggler and climb the ranks from a meager Amateur to the Boss. Earn dirty money. Or kill those dirty money-makers. Rent a house from the biggest druglord on Vvardenfell. Or legally purchase your new home and wipe the slate clean. Adds a non-faction method of starting the Dura gra-Bol bounty quest: talk to Larrius Varro after completing his Bloodbath quest. He’ll give a larger bounty (Fighters Guild takes a percentage) but no faction reputation Adds option to spare Dura gra-Bol if you accept her deal If you decide to kill Dura gra-Bol, you can purchase her house. It’ll be renamed so you can wipe that criminal’s name from your memory and your items won’t be marked as stolen from the containers any longer. You’ll also get a few extras in the house if you go this route like a “Realistic Repair”-ready anvil in your armory along with some housewarming gifts (mostly booze because, let’s be honest, what else would you really want?). Dura offers the player a business proposition to cover up her smuggling operations. Become the formal Head of Operations for a local smuggling gang and collect your weekly cut (assuming some corrupt official doesn’t need to be paid off). Rise in the ranks of a new smuggling faction. From an amatuer to a smuggling boss. Complete illicit quests for Dura to earn bonuses. Earn a larger weekly cut of the profits by completing quests and climbing the criminal ladder. Have the lease to Dura’s house transferred into your name and assume residency. The layout and features of Dura’s house has been overhauled. Still not extravagant, but matches the exterior better and adds a basement for additional storage. Clear the smugglers out of the sinkhole below your new home and maybe find some hidden secrets in your new cave. See if you can find the rat hole! Customers in Balmora want more than just skooma and moon sugar; find some unique cursed items among the contraband. Including one which will take you somewhere unexpected... Adds the sleepy fishing village of Bo-muul to a new island in the Bitter Coast which is more than it appears. Depending on which side you take, either work with the smugglers living in Bo-muul or cleanse it entirely with another Bloodbath sponsored by Larrius Varro. Get involved with political intrigue as the corruption of Hlaalu officials come into the light. Acquire a magical belt which was unobtainable in the original game if you choose the right path. Discover that Larrius Varro is a member of the religious Talos Cult. If you side with Dura, use that information against him! Explore a new area of Arkngthand teeming with new types of Centurions standing between you and those profitable dwemer artifacts! Fixes the dialogue entries which refer to Dura gra-Bol as a “he” (perhaps those commoners can be excused, it’s a common mistake with orcs) Lightweight, 100% vanilla mod.  To start the new questline, either get to the Fighters Guild stage with Eydis Fire-Eye where you're sent to kill Dura gra-Bol, or complete Larrius Varro's Bloodbath quest to get the bounty quest from him and then talk to Dura before you gut her. If you decide to side with Dura, just keep following that questline. If you decide to kill Dura after all, talk to Larrius Varro to get some more work.  Aleister - Name Generator Greatness 7 - Scripting help Submitter Melchior Dahrk Submitted 05/18/2019 Category Dungeons & Houses  
  27. 1 point
    They broke their own add-on manager by letting the security cert expire, which disabled all addons because the code signing module can't be accessed. https://bugzilla.mozilla.org/show_bug.cgi?id=1548973
  28. 1 point
    Hello. I've just heard that this patch has recently become active again. ThePal made a critical error a long time ago by adding the unfiltered "Who's there?" line to UMP/MPP after Bethesda had fixed the original one. The "Who's there?" epidemic pops up every couple of months at Tamriel Rebuilt and I wrote an analysis here: https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly The line added by UMP/MPP really needs to go (or at least it should be filtered to not ruin games), it adds a bug back that Bethesda removed by limiting the damage its dodgy NPC Detected function causes to one NPC.
  29. 1 point
    It's really hard to get pictures like that!
  30. 1 point
    I have already posted this on AFK Mods, so I thought why not have the same thread here. Although, I didn't added a unsorted loadorder on AFK Mods. Not sorted BOSS LOOT Note, I gave up trying to mod the Steam version of Oblivion due for various reason e.g stupid application error, some errors with WB as well etc just to mention a few reasons why I gave up trying. Feel free to post your result of sorting a loadorder, with a lot of mods, in both BOSS and LOOT then post it in this thread just to use it as a reference when updating the masterlist for both BOSS and LOOT.
  31. 1 point
    Have you ever seen a companion follow the player on a dragon? Maybe not, but now it's possible. In the second part of my mod "EARTH-THE PLANET OF THE GODS" under development, this was realized. The first part of the mod, with a play time of a any hundred hours, can be found here: https://www.nexusmods.com/oblivion/mods/45869/?tab=description
  32. 1 point
    You have to use CBash to build your bashed patch when you use Arthmoor's DLC Delayers. It's a filter mod, so it has to be merged into the bashed patch and only CBash can do that. The python version (of the bashed patch) can't. I'm only using a couple of the DLC's and it works fine.
  33. 1 point
    Jimi was re-admitted to hospital last week due to an infection. He was released today and we celebrated by ordering in dinner. He had a chili dog. I can’t think of a better way to recover from hospital food!
  34. 1 point
    Yes,this is what I will do,again. Although the load order was sorted by BOSS and I sorted the install order according to this guide: http://wiki.theassimilationlab.com/tescosi/A_General_Order_for_Installing_Mods_(Oblivion) But I will read it again,just in case Anyway,wish me good luck,I need it!
  35. 1 point
    An excellent collection of cat stories from "All Creatures Great and Small". A perennial favourite is the story of Moses, raised by a sow!
  36. 1 point
    I've seen that before. Any lovin' is good lovin'! Most of mine wouldn't tolerate the indignity.
  37. 1 point
    Hammerfell R Oblivion Version is 3.5GB
  38. 1 point
    The model's hatch window is translucent in-game, but only enough for movement of the steam and fire effect from the Fire Salts to be vaguely discernable through it. It's dark enough inside that no one could identify whether or not there's food. It's easy to just delete the AlphaProperty node in NifSkope to get rid of that, though. I could make it so it could be opened, I think...probably. I've never worked with making hinge animations. Certainly not during the busy season with my job, unfortunately...and even then, Oblivion's collision is too wonky to put food on the grate inside without weird bouncing.
  39. 1 point
    New version uploaded. Lots of major bug fixes in this release, including support for 4K monitors and Northern UI. Uninstall the previous version, anneal the BAIN package for your UI and then install the new version. Do NOT use your Oblivion XP ini file from the previous version. Back up your current ini file before uninstalling and then transfer your changes to the new ini file after installing the new version. If you don't use BAIN then you may need to reinstall your UI after uninstalling Oblivion XP to restore the original files. Change Log 4.4.5 fixed prompt to initialize Oblivion XP after first level-up bug fixed bug in point award for reading scrolls deleted generic_background75.xml. No longer used. cleaned up menus. Parameterized more elements, removed duplicate definitions. Fixed text wrap length so the menu works with other languages. changed colour of skill cost text to make it easier to see. fixed level-up menu for high resolution monitors (1440p and above). enhanced Shivering Isles location discovery. Previously it only gave a static number of points. Now you'll get a varying number of points based on distance to nearest city. added option to hide HUD message log completely. See messageLogVisible variable in ini file. If you hide the message log, you should turn off the XP gained chime too (messageSoundXP). Replace your Oblivion XP ini file with the one from this package. Back up your ini before installing the new package so you can copy your changes over. DO NOT use the old ini file. made Oblivion XP compatible with Northern UI thanks to DavidJCobb. added NMM installation script created by Haikem. Thanks Haikem! updated installation scripts for new package structure.
  40. 1 point
  41. 1 point
    Happy birthday. I hope your day brings fun with family and friends.
  42. 1 point
    Happy Birthday! Have a great day. I hope you're feeling better! I won't be around later today, so I'm glad I caught this tonight.
  43. 1 point
    We've had a huge influx of new members in the past few days - like, a shocking amount. It's awesome. Welcome all new members! You are also awesome and we're glad to see you here! If you haven't been approved yet, I promise I'll get to you. I know that introductions are awkward, but if you're comfortable, we'd love to learn why you joined and what games you play. Because we want to say hi and learn what our members expect from us. Oh, and bonus points if you attach cute pet pictures because I have no shame and even less professionalism when it comes to cute pet pictures.
  44. 1 point
    Small update: I am alive. Things may be forming some semblance of normality soon. Hopefully, I can get back to writing. Irritatingly, it's happened just as I've gone back to work.
  45. 1 point
    You’re such a shit disturber.
  46. 1 point
    It would be very interesting to make it compatible with Oblivion XP. Could I award XP points for skill checks? What do I need to do? I could add the lines to make it compatible before sending it to you. This way, you'd be able to doublecheck if the XPs are given correctly as well. Thanks for the suggestion!
  47. 1 point
  48. 1 point
    Here you go. https://www.nexusmods.com/skyrim/mods/77868/
  49. 1 point
    Here are a couple of shots of Darwin in his harness:
  50. 1 point
    Over a month ago I assembled a new PC. Intel i7-7700k, Nvidia GTX1070, 16gb DDR4-3000 ram and so on. Since then I've been slowly amassing what I call my "experimental Oblivion install," in which I intent to push graphics to the breaking point with hi-res textures, Oblivion Reloaded, an ENB, extra UL modules and so on. (My long established over 2k hour Oblivion seconded play-through remains intact on what is now my secondary computer.) It remains very much a work-in-progress, with a number of visual issues to be resolved or at least minimized. Plus, I've had to back out of a few very desirable new additions due to conflicts with old favorites for which no patch seems to exist. Be that as it may, will showcase a few (?) images representing the best of my progress thus far: A scenic early daylight view of the Imperial Isle near the Prison Sewer Exit. The face seen here and following shots doesn't not necessarily reflect what the OCOv2 version of my decrepit avatar will end up looking like, assuming this build morphs into an honest play-through, which might not happen. Note too that I'm not yet totally satisfied with free-standing grasses. Exploring Vilverin. I use a combo of Cava Obscura, Real Lights, OR and an ENB, which makes interior very dark indeed. So dark a torch (or spell) is mandatory for "dungeon" crawls. I like realistic darkness, while admitting that in one aspect it makes the game unrealistic...carrying a torch in the dark SHOULD announce my avatar's presence to every enemy anywhere reasonably close by. I've used these particular HD interior textures so many years I no longer recall who made them. Imperial City Market District. Imperial City Arena District. A mundane issue...being used to HD textures throughout IC, the blurry stone to the left of the guardsman's immediate left bugs me to no end. A nighttime view of Elven Gardens District. As with interiors, I prefer a dark night sky. The Imperial Sewers. Betty's Sewer Textures, wet variant, possibly my favorite interior textures. At present OR sewer water is all but invisible in-game. I just recently got wind of a way to possibly correct this. Near Fort Uresek. My OCOv2 avatar has recently crossed Lake Rumare via Imperial Isle East Bridge (Roads of Cyrodiil) and, just prior to this capture, killed a wolf. From here he will enter and clear the ruin, gathering decent loot in the process. I intended to observed him continue on to Cheydinhal afterward. Alas, it was not to be. He handled the bandit at the first ambush point alone the Blue with relative ease. The same can not be said for the black bear encountered a bit further east. It wasn't even close! As this build doesn't not yet make saves beyond one just prior to the Imperial Prison Sewer Exit, it was game over with no point in reloading. Exploring Ancient Yews forest. Further forest exploration. I never used this UL module prior to the experimental build, and obviously missed out on some very nice scenery. I'm going to re-evaluate several other UL modules bypassed in the past, plus maybe audition a few Hesu Collection modules provided they conflict with nothing already installed or come with appropriate patches.
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