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  1. 4 points
    And we're back! Work has resumed on this project.
  2. 3 points
    This is a repost from 17/3/2012 from the Dark Creations forums which have been shut down as discussed in this other topic. -------------------------------------------------------------------- This is a visually enhanced travelogue about starting a character in a deadly environment and hopefully surviving with the application of wit, luck and shenanigans. In essence, it's just me trying something different and snapping pictures of it. I hope you'll find it interesting. First of all, there is a character that I used in Oblivion; a Breton necromancer whom I intended to be my 'evil' character; not the calculated kind of evil, nor cartoon villany. Just generally an asshole. A jerk. His name is Jerkan. Look at those eyeslits, those protruding lips, that arrogant well-kempt hair. In Oblivion, he had a subtle stubble which I can't replicate now, but he also gained those stripes on his forehead. Nice. Obviously, I'm using the Live Another Life mod. I intend to redundantly pick the option which I suggested to Arthmoor myself. While I could've used the old ini tweak + batch script method that I used to try it out to begin with, it's nice to feel validated sometimes. And away I go! This is Sinderion's Field Laboratory, if it weren't obvious. It's the only safe place in Blackreach, which is full of enemies I have no business fighting at my level, especially since I play on Master difficulty. Fortunately, there are some helpful items laying around. First of all though, I choose my starting spells, which is a feature included in Skyrim Improved Magic System. Alteration: Interestingly, you can pick the Feather spell, but I go for Oakflesh instead. Destruction: I figure Frostbite is my best bet for winning chases. Conjuration: Raise Zombie is tempting, but that will never work in this place, so I choose Conjure Skeleton instead. Restoration: Necromancers always seem to love wards, but I pick Healing because I just couldn't live without it. Illusion: I've decided that I'm not gonna profess in Illusion, but it can't hurt to have Clairvoyance around, especially since I play without a compass or floating quest markers. Now let's have a look around... I raid Sinderion's ingredient stash and his (sadly empty) soul gems, and proceed to gobble one of each ingredient in one go. Amazingly, I only lost half of my health. How convenient. You can't be a necromancer and not have a dagger. In addition, I get to have an authentic dwemer artifact and not one of those tourist souvenirs from Markarth. I don't know wether this is something Arthmoor added or if it's always been there, but it may be essential in a place where you're at the bottom of the food chain. Well don't this beat all? I get Raise Zombie, Lesser Ward and Conjure Familiar. Now I can have my sweetroll and eat it too. I also find a pair of boots with a carry capacity enchantment, and an enchanted sword with fire damage in the footlocker. Apparantly, Sinderion expected to harvest many many samples of nirnroot. Finally, I discover a staff of magelight already in my inventory. Sub bro. How's that 'secret location' working out for you? I pocket his journal to formally begin the nirnroot quest. If I'm going to faff about in Blackreach, I might as well pick up noisy plants along the way. And here is Sinderion's attunement sphere. My only way out of Blackreach right now is the great lifts, and those have a tendency to close, so it helps to have one of these in case I want to get back without having to start another quest, even if it means having to clear a dungeon. I use the arcane enchanter to disenchant some of the crap I found, read the alchemy skill book, and make a poison of damage health, almost reaching level 2. Then I take a nap in the stone bed to wash away the negative effects caused by my ingredient binge and save the game.
  3. 3 points
    Logically it's a male!
  4. 3 points
    And here's my cat
  5. 3 points
    As I’m sure many of you know by now, I breed pedigree cats. Our purpose is to maintain and promote the breed. Part of that process is to enter our little darlings in cat shows where they can be judged and hopefully win awards. The big difference between dog and cat shows is that with cat shows, we can’t run around a ring with our cats on leads. I wish we could! There are several cat breeds that will happily walk on a leash. In fact, it’s pretty much a requirement for Bengals and Savannas, which need a lot of exercise and stimulation. However the one thing I think all cat breeds have in common is their independence. They’ll walk on a leash, but where they want to go, not where you want them to go. So while it would be very entertaining, it would be chaos to have a bunch of cats walking around on leads. They would also fight. We’ve had two shows within a month which gave me the opportunity to show all my cats. The first show was in Niagara Falls as part of the Pet Expo. It was two days, running on a weekend. The second show was in Belleville and was only a one day show since it coincided with the awards banquet, which took place on Saturday. Now I’ll use the pictures we took from the shows to explain the structure, what the judges are looking for and show you the expressions on my cats’ faces as they tolerated the judging process. First, let's start with the Pet Expo floor in Niagara Falls: From that view, the cat show area was in the top right. The next picture is the cat show area. This show had four rings, or judging areas. All the participants are in show cages, or kennels on tables. Some shows will provide cages, but they aren't very good, so it's best to buy your own. We prefer the soft-side collapsible kennels, like the burgundy one at the front in the picture below. Show Mechanics To show your cat, they must be registered with the organization running the show. In this case, that's the Canadian Cat Association (CCA). Even household pets can be registered and shown and we regularly get quite a few people doing that. Then you fill out the entry form for the show. Once your entry is confirmed, you are assigned a number for each cat (or kitten). When you arrive at the show, you're given a catalogue that lists all the registrants and the show schedule. You look for the category for your cats so you know where you need to go and listen to the announcements for when your cats are called to the ring. Each cage in the ring will have a number on top and you place your cat in the appropriate cage. Judging Pedigree cats are judged based on their conformity to the breed standard. Each breed has a published standard and one of the really interesting tasks as a breeder is trying to judge how well your six week old kitten adheres to the standard. They change a lot and all breeders will tell you about the stories when they sold a champion. You just hope that when you do, at least you sold him or her with breeding rights and not as a pet! If you think you have a high quality champion, you want to keep that animal in your cattery and have them as part of your breeding program. In addition to the standard, cats are also judging on grooming and personality. Cat shows are beauty pageants and some cats just don't perform well in shows. My queen, Ada, is a perfect example. She hates shows and doesn't perform well. She is also small, so some judges may feel that she doesn't conform to the standard. The breed standard for British Shorthairs doesn't say anything about overall size, just that everything should be in proportion and they should have a cobby body. Cats are judged by multiple judges because each judge has different things that they consider important. Champion Status This only applies to pedigree cats. Once your cat has been judged by four judges and has not been disqualified by any of the four, you cat attains his Champion status. After that, he needs to beat out other Champions to gain points towards his Grand Champion status. Once he's attained that, he needs to beat other Grand Champions to earn his Double Grand Champion. After that, it's Master Grand Champion and then finally Supreme Master Grand Champion. You need to attend a lot of shows for several years to attain the higher ranks. Now let's get back to pictures! Once our numbers were called, Jimi and I took our cats to the ring and put them in their judging cages. Male cats are always separated by female cats or empty cages to prevent fights. Then the judge takes each cat of the cage and brings her to the judging table. Here's Curie being judged: Sharon is checking the proportion of Curie's ears and head. Curie's cage is number 22 in the background. Kyra was number 23, Kyan was 24 and Pascal was 25. It was Kyra and Kyan who did the best at the Niagara Falls show. Here are some pictures of Kyra being judged: The judges liked Kyra's rare colour and the quality of her coat. She also has a nice round face. As you can see, Kyan just wishes this was over. One of the judges checked Kyan's testicles (to make sure they've dropped) and so after that, he tucked his tail between his legs when each judge picked him up. One judge laughed and said "You'll get the hang of this". The judge checked him because technically, he's still a kitten. They don't do that with adults because if there was a problem, they couldn't breed. Anyway Kyan did very well. He has a nice plush coat that's very soft as well. His face needs to fill out more and if it doesn't, we'll get him neutered and keep him as a pet. Finally here are some pictures of Pascal. Pascal is an interesting case because his body is very good for a British Shorthair, but his markings aren't true. He's listed as a Silver Ticked Tabby, but he has some spots. Not enough spots to be called a Silver Spotted Tabby however. So he won't do well with any judge that knows their colours and markings, but not all judges do. He was ranked highest by one judge who felt body structure was the most important factor. Once the judges have seen all the cats for each breed, they start awarding ribbons. Here is Curie, Kyra and Kyan with the ribbons on their cages: They all get the red and green ribbons because they were the only British Shorthair cats in the show this time around and they all had different colours. The judge in this case awarded Kyan with best of breed and Kyra got second best of breed. None of that means points however. The really important part is when each judge picks their favourites among all shorthair cats and among all breeds. All breed means all cats, no matter their breed. Overall Standings Here are the awards my cats won at the Niagara Falls show: Curie - 7th best All Breed Kyra - 10th best Shorthair, 8th best All Breed, 9th best All Breed Kyan - 8th best All Breed, 5th best All Breed, 9th best All Breed, 10th best All Breed, 8th best Shorthair Pascal - 7th best All Breed There were eight judges in total and every single judge chose at least one of my cats in their finals rings. Here are some pictures showing the plaques they won on their kennel ribbons: That's Pascal and Kyan sharing a kennel and the picture below has Curie and Kyra sharing the other kennel. That concludes the Niagara Falls cat show. Thanks for reading! If you got this far, you deserve a medal.
  6. 2 points
    A short story of mine, Gaia's Breath, is due to be published towards the end of May by Midnight Street Press in an anthology called Strange Days. Trevor, the editor, has set up a Facebook page where he's posting videos from those who are in the book.Each video introduces the author, tells of the inspiration behind the story and includes a story excerpt read by the author. Here's mine:To find the Facebook page, type this in the search bar:Strange Days - Midnight Street Anthology 4A number of the writers in this anthology are well known and well published. I feel very fortunate to be included. Trevor also put my name in the middle of them all on the back cover. I can't tell you how chuffed I was when I spotted this Gaia's Breath is the third story of mine Midnight Street Press has published. The others can be found in the following anthologies:The Little Lighter Girl - Night Light (Midnight Street Anthology 3)Taking Flight - Hellfire Crossroads Volume 7 - IntroducingMidnight Street Press can be found here:https://www.midnightstreetpress.comI hope you enjoy the video.
  7. 2 points
    17/3/2012 ----------------------------- I step out of the door, bask in the eerie azure glow and chug some fresh air. And here comes the first challenge of this particular game start. Yes, the first thing you encounter is a dwemer sphere guardian that can kill you in one hit. There is no way to avoid being detected, and it will always return to this spot when it's not trying to kill you. How did I get into this mess anyway? Did my mum ground me and program this thing to keep me inside? Either way, if I'm going to use Sinderion's lab as my home, it would be wise to dispose of this thing somehow, but that's a concern for later. I take my invisibility potion, which doesn't actually help me, since I was already detected. I sprint away, narrowly avoiding the guardian's first strike, and run up the stairs leading to Alftand while it fires its lethal crossbow at me. In the pitch black darkness, I somehow fall down into a recess between the platform with the entrance to Alftand and a staircase. That's when my potion wears off. The sphere guardian stalks toward me, but I decide that my position is dark and hidden enough that making more noise would be a greater risk. And then it comes peeking over the edge. Shortly after, though, it turns tail and heads back to its post, none the wiser. At this point, I creep back up and activate the crossbow that is aimed at the doorway, but the dwemer sphere is too far back to be hit. Alas. I decide to head left, jump off the platform, and whip out my staff of magelight because I cannot see anything ahead of me. With great confidence, I fire the light...into a nearby falmer. I suppose it was the noise of the staff that drew his attention, but the arcane ball of light sure didn't help. I panick and ran back up the platform, hoping it would give me an advantage if there is a fight. Fortunately, the falmer gets sidetracked. They clash for a little while on the porch of my house, until the falmer is slain. A shame, as I was hoping to have my front door to myself for once. Regardless, I notice that the guardian has been damaged by half of its health, and I get an idea. Tiptoeing into the lit area, I let the machine catch a glimpse of me. Then I sneak down this path, the sphere guardian wheeling steadily behind, and hope that I'm being quiet enough for the nearby falmer to notice my pursuer first. Amazingly, the construct becomes ensnared in a cluster of fungal jellyfish tentacles, which is noticed by a nearby lookout. I take cover behind a rock and watch as a chaurus and another falmer join the fray, the former creeping uncomfortably close past me. I also find myself right next to one of these. Suddenly, I have the urge to be a mischievous little dipshit and solve several tiny problems with one huge problem. Is there any other reason for these things to be here? It's like dropping a matchstick in a chinese fireworks stand. I pull the lever and skulk behind a group of rocks just in time to remain undetected, and start hearing the calamity. The battle does not take very long. After the pained shrieks die down, only the heavy chugging of the centurion is left. (There seems to have been an image here that I can't find anymore???) I can't conceive of a way to actually get rid of this golem, but they are a lot easier to outrun than falmer, and don't have any projectile attacks. Blackreach would be a lot more hospitable with them running amok and killing all of its other denizens. Still, I'd rather not wake one up unless I needed to. Whatever the case, the falmer dispatched the sphere guardian as intended, and I have successfully colonised the immediate area around my house. First them, then all of Blackreach!
  8. 2 points
    Integration: TSL Walkthrough View File Integration: The Stranded Light is a hugely complex - and, at times, frustratingly arcane - mod, so I thought it would be helpful to provide a more detailed spoiler file/walkthrough for the quests. This is an HTML file - all spoiler info is blanked out (highlight to read it), so don't worry about accidentally seeing something you shouldn't. I incorporated the tables from the original spoiler doc, expanded on that, and added actual walkthroughs. Note that most of it is from the CS only - I've only done a handful of the quests, but I'll update periodically as I complete them. Submitter WalkerInShadows Submitted 04/05/2020 Category Quests  
  9. 2 points
    I'm the official Maintainer of Morroblivion under TESR
  10. 2 points
    Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...
  11. 2 points
    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  12. 2 points
    You know, having them dance would be a thing!
  13. 2 points
    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  14. 2 points
    There's definitely GOG support for OBSE. You just have to download its own particular "latest" loader. It works great. Oblivion from GOG has no DRM, no overlays, it's already LAA so you don't have to use the 4gb patcher, it includes all DLC, and you can get it for $10 if it's on sale. It's a no-brainer for people who don't own Oblivion yet, and even for people that do I still suggest it highly.
  15. 2 points
    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  16. 2 points
    Speaking of the small humans, Zita has decided that having the new human kitten is okay, because she comes with things to sit on. From six years prior, Sokka and my first niece had an argument about their beds:
  17. 2 points
    Recently I needed to get some pictures of our cats and kittens and I think I finally found somebody who hates having her picture taken even more than I do. Clearly I wasn't getting the message, so she made herself clearer:
  18. 2 points
  19. 2 points
  20. 2 points
    Here's a picture of my two on a late night boxed set binge
  21. 2 points

    Version 1.42

    552 downloads

    Description =========== Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time. Location ======== The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough. If you already discovered Senchal, you can fast-travel there and use the road towards Torval. Details ======= The current version includes: -The city of Senchal. -The city of Torval, except the Mane's Palace and the Halls of Colossus outside. -The full road between Corinthe and Senchal. -The full road between Corinthe/Senchal and Torval. -The full road between Torval and Dune. -A couple of settlements and several interesting locations on the roads. Install ======= 1. Copy files to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp 2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa Requirements =============== Elsweyr Anequina - https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/ TWMP - http://www.nexusmods.com/oblivion/mods/27235/? TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1 Incompatibility =============== Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr. Known Issues or Bugs ==================== Some of the hostile skooma addicts can become unresponsive for some reason, while running away. History ======= 1.0, 22/12/2016 - Initial release. 1.1, 29/05/2017 - Content and bug update. Bug fixes: -Every Khajiit which is not an Ohmes-related race, has a beast skeleton. -Removed some floating rocks from the Senchal cliffs. -One of the Senchal slaves had the wrong aggression settings. -Fixed a bleeding Senchal city wall and removed a duplicate tower. -Fixed you not being able to buy the Senchal house. -The NPCs in the Upper District should now be able to go home. New content: -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild. -Senchal's upper palace and its two towers are finished. -The village of Chasegrove, which has Torval architecture. Includes a new player house. -A few smaller places for you to explore. -Made one of the Senchal merchants a fence. -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina. 1.2, 25/03/2018 - Content and bug update. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Contact ======= You can find me on the official Elder Scrolls forums as 'Envy123' You can find me on TESNexus as 'EnvyDeveloper' Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to Iliana for creating the Elsweyr Anequina mod. Thanks to Onra for the heightmap and landscape generation. Thanks to thekarithian for the cliffs. Thanks to Barabus for the cooking range. Thanks to Mr Siika for the ships. Thanks to AlAnonim for the lower class Senchal architecture as well as the stable. Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck. Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses. Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval. Thanks to Betty for the butterflies and the Ha Long Bay rocks. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to God for creating us all. Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.
  22. 1 point
    20/03/2012 ------------------- I come across a falmer encampment. Usually this is a death sentence, but there doesn't seem to be anyone here. Maybe they all went off to attack some centurion or other? It seems they left their fish out to dry, though. I have a bit of trouble imagining that falmer can be fishermen, or that healthy fish can even live down here. Nevertheless, I poach some salmon meat. There is a cooking pot in sinderion's lab after all, might as well use it. Now that my pockets are lined with stink fish, I head through this way, toward silent city. My plan is to swing around it and make my way back home. I've also been picking up crimson nirnroot along the way, adding up to about ten by now. Come to think of it, I think I hear one right behind me- Oh sweet jesus mother fuck. I'm so sorry about the fish. This is about the fish, isn't it? Please don't hurt me. I panick and sprint away, beelining straight past a centurion because I couldn't see the handle in time. I also startle a giant. Fortunately, giants have poor reflexes, and by the time he's good and well angry, the falmer have caught up. I didn't stick around to see if falmer corpses were darting through the air. Maybe I should've. Eventually, I find myself in front of Silent City. Again, danger lies ahead. Don't want to be messing with those falmer archers, and I don't know how strong their servants are yet. I continue further to the right, crossing a bridge, and passing another dormant centurion. I see no reason to wake him up, until... If you can't see the chaurus, then you'll believe me when I say I mistook them for a bunch of vines on the ground. Of course, I'm not afraid of them. I skeet back over to the centurion, pull the handle, and escape with a vague smirk on my face. The centurion proceeds to give the chaurus a senseless drubbing. I hide under the bridge, and then I try to sneak by along the rocks. I get spotted quickly, though. Fortunately, the centurion has no choice but to meander about uneasily as I continue down the stream, like a law enforcer without a warrant. After a little while, I spot the reeking tower. I've been out on the field long enough, so I decide to head back the way I initially came. There are some wisps, but I manage to get away before something dangerous materialises. Ugh, again with the mycosnot. And no fish to speak of either. I bet the falmer take beauty baths in this stuff, which is why they look the way they do. Anyway, I do make it back home and go straight to bed. Incidentally, it's 10PM. Not that time matters much down here. ------------------- Fun fact: When I was in that falmer camp, I really didn't see anyone until I began fishing for screenshots with the free camera. That's when I saw the falmer behind the rock, however, I figured he was stuck in a pathing error so I just kept moving forward without suspecting a thing. I play with a no combat music mod, by the way. I actually did turn around to investigate a nirnroot noise and narrowly avoided having my nipples rearranged by the two falmer that were following me. Despite everything, they still managed to sneak up on me.
  23. 1 point
    Here's Lily: Got this from somewhere:
  24. 1 point
    Leo, dude, you need to chill out.
  25. 1 point
  26. 1 point
    Happy birthday, Anda! I hope everything is okay with Jimi.
  27. 1 point
    *attempts to crawl back to life* I have been very sick, I have been very tired, my home was literally hit by lightning, BUT:
  28. 1 point
    I do not have the time to do soundproofing but I bought a portable vocal booth and the great part is you can bring it almost anywhere. I personally have LyxPro VRI-20 Microphone Shield. https://homestudiomaven.com/acoustic-treatment/best-portable-vocal-booth
  29. 1 point
    After speaking to Iliana, the plan of Elsweyr Pelletine will be as follows: The Anequina quests will be left intact. You can play them now and won't need to worry about updates touching them. My edits to the Corinthe player home will be removed. The next release will have bug fixes and the last 3 locations for the entirety of Elsweyr to be finally completed. I haven't yet spoken to Deeza about permissions to use the 2 questlines documents and use them in this mod but I will do so.
  30. 1 point
    They broke their own add-on manager by letting the security cert expire, which disabled all addons because the code signing module can't be accessed. https://bugzilla.mozilla.org/show_bug.cgi?id=1548973
  31. 1 point
    Hello. I've just heard that this patch has recently become active again. ThePal made a critical error a long time ago by adding the unfiltered "Who's there?" line to UMP/MPP after Bethesda had fixed the original one. The "Who's there?" epidemic pops up every couple of months at Tamriel Rebuilt and I wrote an analysis here: https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly The line added by UMP/MPP really needs to go (or at least it should be filtered to not ruin games), it adds a bug back that Bethesda removed by limiting the damage its dodgy NPC Detected function causes to one NPC.
  32. 1 point
    I'm currently playing through a Morroblivion session (never finished Morrowind, and OpenMW is taking too long), so don't have a Oblivion save--you'll have to do all testing. I'll get something out to you this weekend.
  33. 1 point
    The section I told you to read explains it. It’s not a problem. The skill cost goes up as your character attains higher levels of mastery. Novice level skills are the base cost, apprentice level cost 1 point more and so on. It also depends on whether you chose the specialization or “jack of all trades” setting.
  34. 1 point
    I have already posted this on AFK Mods, so I thought why not have the same thread here. Although, I didn't added a unsorted loadorder on AFK Mods. Not sorted BOSS LOOT Note, I gave up trying to mod the Steam version of Oblivion due for various reason e.g stupid application error, some errors with WB as well etc just to mention a few reasons why I gave up trying. Feel free to post your result of sorting a loadorder, with a lot of mods, in both BOSS and LOOT then post it in this thread just to use it as a reference when updating the masterlist for both BOSS and LOOT.
  35. 1 point
    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  36. 1 point
    Have you ever seen a companion follow the player on a dragon? Maybe not, but now it's possible. In the second part of my mod "EARTH-THE PLANET OF THE GODS" under development, this was realized. The first part of the mod, with a play time of a any hundred hours, can be found here: https://www.nexusmods.com/oblivion/mods/45869/?tab=description
  37. 1 point
    Yes,this is what I will do,again. Although the load order was sorted by BOSS and I sorted the install order according to this guide: http://wiki.theassimilationlab.com/tescosi/A_General_Order_for_Installing_Mods_(Oblivion) But I will read it again,just in case Anyway,wish me good luck,I need it!
  38. 1 point
    I know one can use the clean save method, but I haven't touched a modded Oblivion for a long time so I am bit rusty. I think Anda knows what I'm referring to and she can point you in the right direction.
  39. 1 point

    Version 1.0.0

    61 downloads

    This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns.
  40. 1 point
    Big cat! It looks like he had tons of personality.
  41. 1 point
    Amadaun, check this out. A woman after your own heart! Also, I own that knitting machine, except I don’t have the motor. My mother-in-law did. She created the patterns on computer, fed them into the machine, set it up with the motor and then would go do other stuff while it knitted a sweater. Oh, and she was in her eighties!
  42. 1 point
    Happy birthday. I hope your day brings fun with family and friends.
  43. 1 point
  44. 1 point
  45. 1 point
    Chrome is a pain in the ass. It does that for all sites without SSL. I have a certificate for my cattery site, on the same server, but I can't get one for TAL until we switch the forum software. You need an active license to change the URL that the forums use.
  46. 1 point
    All of the major cities are fully accessible, now that I...found the other half of Southpoint that I somehow missed the first time around. I had to completely change the layout I already had to fit everything in... x.x There’s a few caves and settlements I need to level out tonight. Envy gave me permission to use the living wood houses from Valenwood Islands, but I’m not going to worry about those for this initial release. Otherwise I’ll never be able to release the darn thing. Now I see why Haldar abandoned the TWMP_ValenwoodImproved mod I used as the template for this! Q_Q
  47. 1 point
    One of the three WIP Bosmer City house styles, this is a "Dummy" cell to use as a template for the rest of Elden Root, etc...eventually. You an get an idea of the size, my character is sitting on the mushroom chair I made on the top level. It's...really hard to find furnishing for this architecture. Oblivion's artictecture uses a lot of 90* angles or cylinder shapes, so the furniture and wall stuff doesn't really fit the curves here. On the bright side, it's almost safe from the Hounds of Tindalos!
  48. 1 point
    Belleville Show I took my last two cats, Ada and Darwin, to the Belleville show. It was only a one day show because there was an awards banquet Saturday night. Darwin doesn't get along with most of the other cats, so it is difficult for us to travel with him. We'd need two hotel rooms! Ada tolerated him for one night, so it wasn't too bad. Just a bit of hissing and growling. Ada was the one doing the hissing and growling. Darwin is scared of her even though he's literally twice as big as her. The show venue was the Quinte Curling Club. Yes, how typically Canadian. It was a lot quieter, but a lot of people dropped by to see the cats. There were six judging rings. Here's a picture of Ada being judged: This was her first show in two years and she wasn't any happier this time than she was last time. She has a good structure, with a nice round head and face, but she's small. She doesn't quite have the cobby body judges are looking for. However she produces excellent kittens. Darwin stole the show, as we hoped. He's the perfect British Shorthair. The judges loved him and he earned lots of awards. He needs to relax and show more personality. That's a work in progress because he was mistreated in the past. We're still teaching him how to play. Here are a couple of pics of him being judged: The judge in the above picture really liked him and awarded him Best Shorthair Champion and 2nd Best All Breed Champion. This judge put him up to the scratching post and he obligingly grabbed it. You can see how big his paws are in that picture. Lastly here's a picture of Darwin in the judging cage showing his 7th Best Shorthair Cat award from the above judge: He's a real contrast to the Exotic Shorthair cat on the right side and the Devon Rex on the left. Exotic Shorthair are basically Siamese cats in different colours. Both cats are very skinny with long bodies and long legs - the exact opposite of a Brit. Darwin's Awards: 7th Best Shorthair Cat Best Shorthair Champion 2nd Best Shorthair Cat 2nd Best All Breed Champion 3rd Best All Breed Cat 9th Best Shorthair Cat 2nd Best Shorthair Champion 4th Best All Breed Cat 2nd Best All Breed Champion There are no duplicates: he got the same award from several judges. Our next show will be the Canadian National Exhibition show at the end of August. This will be my "home" show as we live just north of the CNE so I'd like to take all my cats if I can.
  49. 1 point
    Beckett redeems all stories and reminds me I haven't done a Gangrel playthrough yet. Also: Yay stable internet and successful moving!
  50. 1 point
    "The Culture of Hotaji Oasis" There is a village of the Hotaji tribe stretched around the picturesque eponymous oasis. The ancient traditions of the tribe was fully preserved thanks to deep isolation from the outside world. Hence the architecture of the village and many other elements of ancient culture survived to this day in this Divines-forsaken place. The gods of Hotaji are very similar to their traditional images, which further strengthens the assumption of their ancient origin. The use the word "Tomo" for their gods, which means "nature", "law". All gods together are called "Ratomo" ("strong laws"), and the chief deity of their pantheon, the ancestor of all other gods, is also named Ratomo, which can be translated as "Great god". The current head of the pantheon is Ramangai, sun god who grants life. His right hand is young Tomei, who's helping the souls of the dead to find their way into another world. Utatori is the secret keeper who separates the permitted knowledge from the forbidden. The great warrior Ransei protects from the enemies and guides hunters to strike a sure hit. Mo-G'yetang, Ransei's brother, is the patron of all skilled men. Ratomo's wife is Tavadotomo, our familiar goddess of fertility and sky, not quite different from her modern version. She is assisted by beautiful JitÅndo, the goddess of art and harmony, and the wise goddess Tuenara, the Hearthkeeper. Kept aloof are Noroigura, trickster god who is treated as the cause of all troubles, and evil Syatokashi, the master of storms, hurricanes, and droughts, the one who wishes to sow only destruction. The elder of the tribe, the only one who knows our language, has told me this legend. "At the beginning of time we all, the gods, the people, lived on a large flat boat in the midst of the waves. It was because there was only one small island in the sea, which had not enough space to even one family. However, everyone lived happily. Chief Ratomo and his wife Tavadotomo gave life to other gods and men, and sharp-sighted Ramangai saw to it that the sun was not too bright and not tortured anyone with thirst. But then the greedy Noroigura decided that the life was not good enough, and the pitching was too severe. He persuaded the skilful Mo-G'yetang to dismantle the ship and build from it the large multi-tiered Pagoda on the island. This place was named Hotaji, and everyone began to live there. "But the evil god Syatokashi sighted the Pagoda from afar and decided to devour anyone who lived there. The seer Utatori revealed the plan and warned the wise mistress Tuenara. Tuenara judged that it was necessary to break the Pagoda, before Hotaji was found by Syatokashi. She persuaded the beautiful JitÅndo to share a night with the great warrior Ransei so he would agree to destroy the Pagoda, because it was possible only to his strength. Tavadotomo caused rain to slow down Syatokashi, as Ransei came to the Pagoda and was going to strike it with his sword. But he was impeded by Noroigura who felt sorry for the Pagoda, and the sword pierced Noroigura's heart. Noroigura didn't die, because at the time no one knew the concept of death, but his spilled blood softened the island soil, and the Pagoda collapsed. Without the old boat, everyone was going to sink down and would have lived on the sea floor, but the greedy Noroigura grabbed one of splinters, and the other gods and men followed his example when they saw that he is a-floating. "For long years, men-of-hotaji drifted slowly on the waves. During this time the god Tomei was born to JitÅndo and Ransei. Tomei didn't know a happy life yet, and therefore he decided to lead the oldest and worthiest people to the sky, believing that the better life awaits there. Many years later, the waves drove men-of-hotaji upon the far shores. The Hotaji, with no Ratomo left among them by this time (even Tomei was spending more and more time at the sky), went deep into the desert, deciding that they will be able to hide there from the devastating Syatokashi. Besides, everyone was heartily sick of pitching. Since then, they live near the oasis, which gives everything necessary for a happy life. And no one is building pagodas more than two palm trees in height."
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