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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content since 08/18/2018 in all areas

  1. 4 points
    AndalayBay

    [WIPz] Unofficial Morrowind Patch

    And we're back! Work has resumed on this project.
  2. 2 points
    Leonardo

    Dark Creations is Shutting Down?

    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  3. 2 points
    Vorians

    Oblivion Crash on Load

    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  4. 2 points
    1Mac

    The most Restless Night of Sleep Ever!

    There's definitely GOG support for OBSE. You just have to download its own particular "latest" loader. It works great. Oblivion from GOG has no DRM, no overlays, it's already LAA so you don't have to use the 4gb patcher, it includes all DLC, and you can get it for $10 if it's on sale. It's a no-brainer for people who don't own Oblivion yet, and even for people that do I still suggest it highly.
  5. 2 points
    AndalayBay

    Kitties!!

    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  6. 2 points
    Amadaun

    Kitties!!

    Speaking of the small humans, Zita has decided that having the new human kitten is okay, because she comes with things to sit on. From six years prior, Sokka and my first niece had an argument about their beds:
  7. 2 points
    AndalayBay

    Kitties!!

    Recently I needed to get some pictures of our cats and kittens and I think I finally found somebody who hates having her picture taken even more than I do. Clearly I wasn't getting the message, so she made herself clearer:
  8. 2 points
    AndalayBay

    Happy Birthday Amadaun!

    You beat me by 1 minute.
  9. 2 points
  10. 1 point
    Envy123

    [RELz] Elsweyr Anequina

    To be fair, mod development is still going on. I release it in a piecemeal manner, copying what Iliana has done for her mod. Regardless, I will provide all Elsweyr mod support in the forum while there is still development going on, and once it's done, I'll ask for the support thread to be moved to this forum and I will provide my support as long as I'm still in the modding scene. Like Iliana said, I know everything that is to do with Elsweyr after working with it for so long. I'd be the best person to come to, for all Elsweyr support.
  11. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  12. 1 point
    Iliana

    [RELz] Elsweyr's City of Rimmen

    Elsweyr's City of Rimmen View File ELSWEYR'S CITY OF RIMMEN by Iliana, Mr Siika & Auryga A playable border city in the Tamriel worldspace. Version May 2019 (Originally included in the March 2014 version of the Elsweyr Anequina mod) =================================================== The city of Rimmen is an Elsweyr border town located in the hills north-west of Leyawiin. I sliced this city out of my larger Elsweyr Anequina mod for those who want a small preview of the Elsweyr mod or just a city to visit and use as a base half way between Bravil and Leyawiin. The town is fully functional with NPCs, building interiors, merchants, trainers, city guards, a prison and a buyable player home. The land around the town is landscaped with a couple of farms, waterfalls, and roads down to the Nibenay Valley and the nearby village of Border Watch. =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. Do not install this mod with Elsweyr Anequina. The city of Rimmen is already part of the Elsweyr mod and you can't install two copies of the exact same city! If you later wish to install Elsweyr Anequina, then uninstall Rimmen first. 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. Extract the files to your Oblivion/Data/ folder. There are only two main files - Rimmen.esp and Rimmen.bsa -, so the mod is very simply to install and uninstall! The DistandLOD folder is optional. It won't allow you to see the city at a distant (you need to run TES4LODGen to achieve that), however, it does fix the distant view of the trees in and around the city to match the actual tree placements for aesthetic purposes. The Rimmen - Voices.bsa is also optional. It simply slows down the dialogue screens. The NPCs aren't actually voiced. 2. Check the file Rimmen.esp in your mod lists. 3. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 4. (Optional) If you wish to see the city in the distant view run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 5. (Optional File) If you wish to see the domed palace tower building in the distant view (as seen in my screenshots), you can download the optional Palace FarNif Patch file and run TES4LODGen with that in place. However, it is just a copy of the palace mesh, not a properly optimized _far.nif file, so it is not recommended unless you wish to have tower visible for screenshots and the like. This patch can also be used with the ElsweyrAnequina mod which uses the same file directories and names. 6. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that the Rimmen.bsa file, which contains all of the required meshes and textures, has been placed in your game's Data/ folder. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including city architecture and slarjei bird creature, and to Auryga who created the palace and temple buildings, garden walls, bridges and ideas for the canal system. ARCHITECTURE Mr Siika (Rimmen upper and lower district buildings, city walls, marketplace stalls, Minotaur village) Auryga (Rimmen fortress and palace buildings, temple building, garden walls, bridges, terrace retaining walls) DarknessEternal (Upper class doors) LANDSCAPE & FLORA Koniption (Catnip plant) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures - chain, leather, mithril) Ghogiel (Bonemold armor) Frankpants (Lamellar armor) Corthian (Scale armor) Uglulyx (Retextures of lamellar armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line, animal skulls) Koniption (Ingredients) Senten (Road signs) McMuffin (Skooma pipe) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Chigga (Brazier) Lazarus (Tall baskets) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) AndalayBay (Generic signs) DominickCryomonde (Khajiit skulls) CREATURES Mr Siika (Slarjei bird, minotaur cow, minotaur bull, minotaur chief) Corepc (Fat bellied minotaurs) Francesco (Cats) ================ 6. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload on the Assimilation Lab website. Submitter Iliana Submitted 05/29/2019 Category Cities, Towns, Villages & Inns  
  13. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    After speaking to Iliana, the plan of Elsweyr Pelletine will be as follows: The Anequina quests will be left intact. You can play them now and won't need to worry about updates touching them. My edits to the Corinthe player home will be removed. The next release will have bug fixes and the last 3 locations for the entirety of Elsweyr to be finally completed. I haven't yet spoken to Deeza about permissions to use the 2 questlines documents and use them in this mod but I will do so.
  14. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    Things don't get baked in the save in Oblivion, as much as later games, so you should be fine playing both now. The incompatibilities between the two mods are near the road between Torval and Dune only. I should be able to fix that this week.
  15. 1 point
    Arthmoor

    Help needed to customize Firefox

    They broke their own add-on manager by letting the security cert expire, which disabled all addons because the code signing module can't be accessed. https://bugzilla.mozilla.org/show_bug.cgi?id=1548973
  16. 1 point
    Atrayonis

    [WIPz] Unofficial Morrowind Patch

    Hello. I've just heard that this patch has recently become active again. ThePal made a critical error a long time ago by adding the unfiltered "Who's there?" line to UMP/MPP after Bethesda had fixed the original one. The "Who's there?" epidemic pops up every couple of months at Tamriel Rebuilt and I wrote an analysis here: https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly The line added by UMP/MPP really needs to go (or at least it should be filtered to not ruin games), it adds a bug back that Bethesda removed by limiting the damage its dodgy NPC Detected function causes to one NPC.
  17. 1 point
    I recommend holding off until the new release. Unfortunately I’ve hit a snag due to an engine limitation so I haven’t worked on DBC for a while. I’m trying to find a work-around. If you do play through the current version, you have to redo the last part of the mod. I’ll suggest to people that they play the mod over again due to all the bug fixes, new ways of completing some quests and the voice acting.
  18. 1 point
    AndalayBay

    Kitties!!

    It's really hard to get pictures like that!
  19. 1 point
    Malonn

    [IDEA] Weather Protected Clothing

    I'm currently playing through a Morroblivion session (never finished Morrowind, and OpenMW is taking too long), so don't have a Oblivion save--you'll have to do all testing. I'll get something out to you this weekend.
  20. 1 point
    Schtearn

    Kitties!!

    You know, having them dance would be a thing!
  21. 1 point
    AndalayBay

    [RELz] Oblivion XP

    The section I told you to read explains it. It’s not a problem. The skill cost goes up as your character attains higher levels of mastery. Novice level skills are the base cost, apprentice level cost 1 point more and so on. It also depends on whether you chose the specialization or “jack of all trades” setting.
  22. 1 point
    Malonn

    [IDEA] Weather Protected Clothing

    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  23. 1 point
    1Mac

    Oblivion - Steam version

  24. 1 point
    Watch the video on YouTube:
  25. 1 point
    AndalayBay

    Random Stuffz

    Jimi was re-admitted to hospital last week due to an infection. He was released today and we celebrated by ordering in dinner. He had a chili dog. I can’t think of a better way to recover from hospital food!
  26. 1 point
    AndalayBay

    Oblivion Crash on Load

    Hi @Terrorix, I moved this to a new post since it's not really Oblivion XP related. Since you uninstalled BTMod, you'll have to also uninstall Oblivion XP and anneal your Dark UI BAIN. Then install Oblivion XP again.
  27. 1 point
    A thread of Uniformity Mods for Morrowind Gameplay vs. Text Over the years of playing Morrowind, I've noticed how many things which you read in books or are said through dialogue are inconsistent with what actually appears in gameplay. There have been many mods made which address a lot of these inconsistencies, either taking the form of bug fixes or lore-friendly additions to the game world. The goal of this thread is to make a list of all of these incongruities and list mods which address those issues. Modders can consider this thread a source for ideas, while players can consider this thread a place to share inconsistencies you have discovered with others and find potential mods to add to their playlist. For example, Savants will tell you this about Ald Redaynia: We know from gameplay that the only thing at Ald Redaynia is the ruined Wizard Tower. However, there are two mods which aim to address this inconsistency between dialogue and gameplay: Ald Redaynia Extended and Redaynia Village (my personal choice of the two) Please note, that I'm not stating that the way the gameplay turned out is automatically wrong if it disagrees with text, but it is oftentimes less interesting. With that introduction out of the way, let me get the thread started with my list of findings. The thread will be divided into several different categories: Inconsistencies: Explicitly variant material; those things which are said to exist in dialogue or books but which do not appear or are not recognized in the game. Ineffectuals: Implicitly variant material; those things which aren't explicitly absent from the game but which are severely underdeveloped. Inferences: Conclusions drawn from underdeveloped or hinted at material. These are much more subjective. Take it or leave it. Information: Items of somewhat obscure information hidden in the game's text. Change log List of Inconsistencies Explicitly variant material List of Ineffectuals Implicitly variant material List of Inferences Conclusions drawn from underdeveloped or hinted at material List of Information Obscure information >>> Please share your own experience with inconsistencies here in this thread! <<< >>> Please follow the format I have used when posting: quotation, issue, solution (if applicable) <<< >>> Feel free to use this thread for discussion of the lists in this post or lists posted by other members. <<< >>> If you know of or make any mods which address these items (or items which are not listed), please share here! <<<
  28. 1 point
    I'm back working on DBC. I've already squashed a bunch of bugs and have added a new option for completing a certain nasty contract that I think people will really like. The last quest in Awakening needs to be rewritten in preparation for Consequences so you'll need to play through the mod again if you've finished it already. Sorry about that, but with the fixes and the voice acting, hopefully you'll be keen to check it out again. The big fixes in this release involve preventing some changes DBC makes to certain characters from kicking in too soon. If you have Awakening in your load order now, I recommend removing it and waiting for the new release, unless you're partway through the quest line already. If you are, stop playing before you have to turn in the dagger. There was a logic loophole that I missed previously. I've also fixed up our locations so they can either be visited before the mod starts or they are inaccessible, using various methods to hide them. I've also balanced the goodies out a bit more. Some chests were grossly overpowered and I've corrected that, while a big dungeon with a certain vampire didn't have enough goodies. I've also added a bit of "backstory" by making a location available to visit and clear before DBC starts. Then when the associated DBC quest does start, the state of the dungeon makes more sense.
  29. 1 point
    You’ll need to install Awakening anew and play through it again when I release the new version. There are some major bug fixes and I have to change the final quest on both sides in preparation for Consequences. I am working on DBC again, when time permits.
  30. 1 point
    Cliffworms

    [RELz] Tales of Cyrodiil

    Tales of Cyrodiil View File Name: Tales of Cyrodiil Version: 1.03 Date: 2019-01-07 Category: Quests Author: Cliffworms ================= Requirements: ================= Oblivion 1.2.416 Oblivion Script Extender Homepage: http://obse.silverlock.org Elys Universal Silent Voice DarNified UI (with the option for smaller fonts) or any similar mod that reduces the fonts' size ================= Description: ================= "Some of the greatest adventures have had their starts in smoky, noisy taverns." - The Daggerfall Manual, p.58 Tales of Cyrodiil adds 14 quests for you to embark on. These adventures are inspired by some of Daggerfall's side quests you can get from innkeepers and shopkeepers. Unlike Daggerfall, the Tales of Cyrodiil are unique and not randomly generated. Also, I've greatly expanded them by adding new outcomes, dialogues and ways to complete them. ================= Details: ================= The quest givers can be found in most of Cyrodiil's cities. One can be found in a roadside tavern. Asking about rumors in town may lead you to adventures. Want to know where to find the quest givers? Check the bottom of the document. Quests vary from the classic "fetch me this" to more complex adventures, though even the most basic have a lot of dialogue to make them interesting and have multiple ways to complete them. Impersonate a coward at a duel, lend a hand to a noble who mistakenly gifted fake gold ingots to his contacts, lift the curse from a wraith's skeletal hand, help a noblewoman in preventing her husband's ransom... or betray her and save him, and more. In addition to the quests, completing vanilla Oblivion's quests will increase or decrease your disposition towards NPCs and factions, depending on how you complete them. For example, taking care of our favorite paranoid Wood Elf in Skingrad will net you a better reputation with the town's citizens, in particular with the three people the Wood Elf targeted. On the opposite, botching a Thieves Guild job will lower your disposition with your guildmates and probably the factions linked to that quest, if any. Note that these changes are done in a separate script, meaning that no changes have been done to Oblivion's vanilla scripts, therefore making this compatible with mods that change Oblivion's quests. ================= Quest mechanics ================= - Time limit Most quests must be completed in a limited time. Some are days, others are weeks. Bandits won't hold someone hostage foverer. You'll always be informed of the time limit. Failing to complete the quest in time will result in failure. - No essential NPCs. No essential items Indeed, most of the related quests' NPCs can die and most quest items can be dropped or sold. For most quests, the death of quest NPCs will result in failure. Don't worry though. The NPCs stay inside cities so the only way they could die is if you had a hand in it. For items, you'll always be able to tell the NPC you lost the quest item, resulting again in a failure...but that could be a lie and it'd allow you to keep the items for yourself. - Skill checks in dialogue In most quests, you can bargain your reward using Mercantile. You may also be able to use Speechcraft. To identify skill checks, you will see [M] or [ S ] before your answer, for Mercantile and Speechcraft, respectively. Having Luck of 60 or more helps with skill checks. - Voiceless, choice-based dialogue Most of the quest dialogue is choice-based, allowing you to ask questions about the task, accept or refuse it and bargain your reward. Some topics are also added when, for example, you ask around for directions to one of the NPCs or a location. Finally, all the new dialogue is not voice acted. - Pre-quest, present-quest and post-quest rumors People will have rumors to say before the quest, during the quest and after the quest. They vary depending on the outcome, if you fail or succeed the quest. - On the importance of faction relations Some of the quests have optional paths if you are a specific faction member or if you have good relations with them. For example, in A Noble's Debts, being a Thieves Guild member or having good relations with them will allow you to receive a letter from the Guild to give you hints on where the lost loan is located. - No new dungeons or locations Quests NPCs are placed inside the game's cities and the quests take place inside vanilla locations only. The dungeons used for those quests are existing Oblivion dungeons that have no quest linked to them. This allows for greater compatibility, preventing conflicts with mods that add new locations or change the landscapes. - Rewards Most quests reward the player with gold, others give not too powerful magical items. All quests give a faction relation bonus/malus with the city in which the quest takes place or the factions that were implicated in the quest. For example, helping a nobleman from Cheydinhal will give you better disposition with the nobility in general and the people of Cheydinhal. On the opposite, botching a quest or betraying your quest giver if the opportunity arises will drop your disposition with the related factions. After all, the quest giver will talk about how good or bad you did his job with his friends and neighbors. - Difficulty Most quests use Oblivion's leveling system for difficulty as I believe it easier for balance. Some NPCs are fixed, though. Overhauls that changes Oblivion's default leveled lists for equipment will work with Tales of Cyrodiil. - Oblivion XP integration Users of Oblivion XP will be rewarded for completing quests, succeeding at skill checks in dialogue and will receive a small amount for failing quests. - Optional quest markers By default, quest markers for Tales of Cyrodiil's quests are disabled. Sufficient descriptions and directions are given to find a location or an NPC. If you still want to use quest markers, you will have the option on the first quest you accept. If you change your mind afterwards, open the console window and input the following command : set TOCConfig.QuestMarkers to 1 ======================== Incompatibility/Compatibility: ======================== Compatible : Open Cities/Open Cities Reborn Better Dungeons Snu's Dungeons Unique Landscapes Productive Mines Oblivion Uncut (minor conflict with the quest To Assist the Fate. You must complete Oblivion Uncut's Broken Promises quest before doing Tales of Cyrodiil's To Assist the Fate or you won't get access to Broken Promises Cave) Wolfdol Castle Alessia (A trap door will appear north of the castle in the fort ruins to access Oblivion's Fort Alessia dungeon. This will allow you to complete To Assist the Fate) Minor incompatibilities : Legion-Occupied Forts (An enemy NPC and creature are added to Fort Alessia and Fort Chalman. The worst that'll happen is that these two enemies will attack the legionnaires and those two quests' storyline won't make much sense, but you'll be able to complete them. May be incompatible with other mods that changes the layout of the following dungeons : - Belda, Broken Promises Cave, Doomed Mine, Fort Alessia, Fort Chalman, Fort Homestead, Fort Wariel, Lipsand Tarn, Nornalhorst, Shattered Scales Cave, Talwinque. ================= Known Issues: ================= None... at the moment!;) ================= History: ================= ================= History: ================= 2019-01-07 - 1.03 Fixes - The Ransom : Fixed crash when ransoming Ula with the gem - Daedric Lodestone : The stone will now properly vanish once the quest is complete - A Mix-Up : Fixed some rumors that would be shared before the quest would be active - Defamation : Iminda will no longer roam the streets, depending on the outcome - To Assist the Fate : Morgorya will no longer try to greet you in an endless loop if you initiated dialogue and later failed the quest Additions - The Ransom : Added a new way to complete the quest if you are the Gray Fox - Defamation : A possible reward for the quest, the Pants of Venom Spitting, now have a unique mesh and texture (Thanks, Puddles!) - The Ransom and Defamation : Ula and Talib, two NPCs you need to escort, will go in sneak mode if you do. - The Switcheroo : Added drinks for sale to Emfrid at the Grey Mare - The Switcheroo : You can now persuade Emfrid to unluck the courier's room - Quest markers added for Open Cities/Open Cities Reborn - Added a longer silent file (15 seconds) for the dialogue (replaces Ulys' Silent Voice's 8 seconds file) - Once you turn in/fail a quest, a message at the top left will inform you of any reputation changes towards people or factions. Changes - A Mix-Up : Re-wrote some journal entries for less confusion - Daedric Lodestone : The Dremora will no longer be summoned if conjurers are nearby. This is to prevent her from attacking them. 2018-09-15 - 1.02 - Fixed compatibility with Unique Landscapes - Silverfish Valley River 2018-09-14 - 1.01 - Removed unused references and topics that caused errors in TES4 Edit. 2018-09-08 - 1.0 - First release ================= Contact Details: ================= You may contact me on the Nexus with my username, Cliffworms. Note that I tend to leave for some time, so I may not reply immediately. ================= Credits: ================= Thanks to InsanitySorrow for his ReadMe Generator this file is based on. Thanks to Bethesda for creating Oblivion. - Trollf for his Divine Shields resource - Bad Andy for his DIvine Armor ressource - Khugan for his Gold Bars resource - Puddles for the Pants of Venom Spitting mesh and texture - AndalayBay for the his help on making Oblivion XP work with Tales of Cyrodiil - Vortex DrAgOn and Daneel53 for the DFQRCEdt utility - The Daggerfall Dev Team - Dave Humphrey and the contributors for The Unofficial Elder Scrolls Pages. http://www.uesp.net/wiki/Main_Page - The OBSE team for passing through every barriers they see. - Elys for Elys Universal Silent Voice OBSE plugin. Because of you, we can now freely mod dialogue without worrying about creating hundreds of silent lip-synched voice files! - ShadeMe andThe Construction Set Extender Team for bringing the CS updates we desperately needed. - Bethesda for the Oblivion CS. ================= Tools Used: ================= Insanity's ReadMe Generator Construction Set Extender TES4Edit Nifskope DFQRCEdt utility - Nifty tool to open and extrapolate dialogue data of Daggerfall's quests, which I used for inspiration. ================= Licensing/Legal: ================= You can do whatever you want with this, all I ask is that you give full credit for any work used. I would also appreciate you letting me know where the work was used. ======================== Quest list and locations ======================== =Anvil= -Two Cowards- Marcurio Orius and Gualtierus Turrianus are in conflict to gain the love of Elorya Hawkham. Gualtierus challenged Marcurio to a duel. The problem is, Marcurio is no fighter and he's seeking a sword for hire to impersonate him and win the heart of Elorya. -Defamation- Rumors are spreading about a Redguard named Iminda. Apparently, he has taken a goblin for a lover, he keeps slaves, is a pariah or even beats his spouse! Needless to say, Iminda wants to put a stop to those rumors and is looking for an investigator to find the source of those false spreadings. =Bravil= -A Mix Up- (Fame/Infamy >= 10 or Hero of Kvatch/Master of Fighters Guild/Arena Grand Champion/Mages Guild Arch-Mage required) A Khajiit has had his emerald stolen by someone... who looks like you! Could it be really you? =Cheydinhal= -Counterfeit Gold- A nobleman's friend had the brilliant idea of giving him false gold bricks as a gift. That nobleman had the even more brilliant idea of giving them away to his allies. The problem is, he has now realized they were fake and they've already been given away. Retrieve at least one of them and you will be rewarded. Retrieve them all and you'll be handsomely rewarded. -The Daedric Stone- An Altmer sorceress is searching for a daedric lodestone for her research. Her assistant, another Altmer, arrived in Cheydinhal to hire someone brave enough to recover it from Ayleid ruins filled with conjurers and daedra. The dremora guarding it may have another plan in mind...who will you trust? =Chorrol= -To Assist the Fate- Noblewoman Morgorya Coppercroft received word that her good-for-nothing, cheating husband named Theodyn Coppercroft has been captured by bandits and held for ransom. Of course, Morgorya doesn't want to ransom Theodyn but his cousin wants to. You may complete this quest in multiple ways... =Imperial City= -The Telvanni Duel- At the Foaming Flask in the Imperial City, a furious Dark Elf from Sadrith Mora is causing a bit of a ruckus. He keeps drinking and challenging the unfortunate patrons to a duel. Will you be the one to accept his challenge? -A Noble's Debts- A merchant loaned gold to a nobleman under the condition that the merchant keeps a deed to a valuable piece of property. Now, the nobleman vanished without a trace and the deed was stolen. This has hit the merchant's finances pretty hard and he seeks someone to find the deed, retrieve the loaned gold or, if all fails, find the nobleman. -The Wraith's Hand- A very anxious man is looking for a courier to deliver a skeletal relic to a priest. Rumors say this hand used to belong to a vengeful spirit who still wanders Tamriel looking for it... =Leyawiin= -The Ransom- Argonian Kal-Ma of Leyawiin is beyond herself with grief. Her husband has been captured by the Thieves Guild and those good-for-nothing outlaws are asking a ransom or they will kill their hostage. Will you use fighting, diplomacy or wits to solve the case? =Skingrad= -A Rare Book- An Argonian savant in Skingrad would like to hire an adventurer to recover the ancient tome "Vampires of the Illiac Bay" from Ayleid ruins nearby. -The Switcheroo- Browen, a down-on-her-luck traveling merchant staying at the Two Sisters Lodge in Skingrad, has been betrayed by her former business partner. Indeed, Browen was going to warn the authorities when she discovered that her partner was involved in smuggling. In fact, her partner hired a courier to deliver false accusations about Browen to Wayrest's Guild of Merchants. Browen is looking for someone to intercept the courier before he reaches Wayrest and sneak in a letter in his backpack denouncing her partner and remove the false accusations about her. Will you be quick enough? =Wilderness= -The Barbarian Duel- At the Imperial Bridge Inn, an Orc Barbarian is seeking an opponent for a duel to the death. Needless to say, nobody, even the drunk Imperial Guard who visits the inn, has accepted. -An Unexpected Journey- A Wood Elf staying at Bleaker's Way's inn is seeking an adventurer for an unknown but certainly dangerous task given by his master. The master promises 500 gold to the adventurer who will complete this mysterious task. Will you be the one? Submitter Cliffworms Submitted 09/13/2018 Category Quests  
  31. 1 point
    Must be old age and forgetfulness.
  32. 1 point
    puddles

    Craftybits 0.812 Bug Reports

    The model's hatch window is translucent in-game, but only enough for movement of the steam and fire effect from the Fire Salts to be vaguely discernable through it. It's dark enough inside that no one could identify whether or not there's food. It's easy to just delete the AlphaProperty node in NifSkope to get rid of that, though. I could make it so it could be opened, I think...probably. I've never worked with making hinge animations. Certainly not during the busy season with my job, unfortunately...and even then, Oblivion's collision is too wonky to put food on the grate inside without weird bouncing.
  33. 1 point
    That’s why I don’t use Chrome. It’s ironic, given that Google tracks you and sends your personal information to advertisers. Anyway in this case, it’s complaining because it can’t verify the SSL certificate. If you search for that error message, you’ll find a bunch of solutions, including some that simply tell you to clear your cache. For the record, I get a similar error with Firefox, although Firefox admits that it might be just a misconfigured certificate.
  34. 1 point
    AndalayBay

    Craftybits 0.812 Bug Reports

    I took the liberty of adding you, @puddles, to the CraftyBits team so you can upload to their project area.
  35. 1 point
    Sue

    Kitties!!

    Just seen this - I'm so sorry Ama. He looks like a lovely cat.
  36. 1 point
    Amadaun

    Kitties!!

    Holy HELL that's the death glares to end all death glares. Lock your doors!
  37. 1 point
    puddles

    [RELz] TWMP Valenwood Regrown BETA

    ...And a couple weeks later I still haven’t gotten it uploaded. Still working on this gradually, but between the busy season at work, getting the More Races Alpha off the ground, and doing seekrat Black Marsh stuff I keep getting distracted. I need more hours in the day that aren’t sleeping or work...or to win the lottery so I can become a full time NEET. >.> I’ve added Kallopi, the famous rodents of Falinesti to the game. Faeries have been added. Hydras can spawn as an rare enemy at higher levels. Also added the stage framework for a quest in Emperors Run, just need to add the stuff to the map and link it to the quest results.
  38. 1 point
    AndalayBay

    Kitties!!

    Big cat! It looks like he had tons of personality.
  39. 1 point
    Well that was way more exciting than it should have been... We had a cat show in Nepean (near Ottawa) this weekend. The area got hit by at least one tornado! We arrived 10:30 pm Friday late and the entire city was pitch black! The winds were still super strong and pushed the car all over the road. The power is still out in most of the city, so the show had to be cancelled. We had no power in the hotel last night but it came back on this afternoon. We’ve decided to stay tonight and drive home tomorrow morning.
  40. 1 point
    puddles

    Happy Birthday Amadaun!

    Happy birthday!
  41. 1 point
    We've had a huge influx of new members in the past few days - like, a shocking amount. It's awesome. Welcome all new members! You are also awesome and we're glad to see you here! If you haven't been approved yet, I promise I'll get to you. I know that introductions are awkward, but if you're comfortable, we'd love to learn why you joined and what games you play. Because we want to say hi and learn what our members expect from us. Oh, and bonus points if you attach cute pet pictures because I have no shame and even less professionalism when it comes to cute pet pictures.
  42. 1 point
    Ibsen's Ghost

    Progress Thread

    Small update: I am alive. Things may be forming some semblance of normality soon. Hopefully, I can get back to writing. Irritatingly, it's happened just as I've gone back to work.
  43. 1 point
    AndalayBay

    Random Stuffz

    You’re such a shit disturber.
  44. 1 point
    Great! Putting 0.5 works. Maybe I'll add 30 XP for botching quests though. The player's character did learn something about failing.
  45. 1 point
    It would be very interesting to make it compatible with Oblivion XP. Could I award XP points for skill checks? What do I need to do? I could add the lines to make it compatible before sending it to you. This way, you'd be able to doublecheck if the XPs are given correctly as well. Thanks for the suggestion!
  46. 1 point
    AndalayBay

    Happy Birthday Schtearn!

    Happy birthday! Have a great day. At your age, I figured you needed that. Or perhaps this:
  47. 1 point
    EquiNox

    [RELz] Auto Ammo Equip for OpenMW

    Auto Ammo Equip for OpenMW View File xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx When a crossbow or bow is equipped, any available arrows or bolts in the inventory will be automatically equipped. Furthermore, anytime the equipped ammo depletes, the next available ammo will be equipped. The current type of ammo will also be updated whenever the player changes the weapon type(crossbow<->bow). The order of ammo equipping is -> unenchanted,lowest value, lowest average damage.. Also gives the player the option to disable and enable this feature anytime. As of August/2018, all weapons and ammos in the base game are affected by this feature, except custom made weapons and ammos. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Download from Nexus This mod is intended for those using OpenMW but for those who dont, there is a MWSE/LUA mod by Merlord that you can use instead. If you need your custom weapon or ammo to work with this mod, but do not know how to use the CS, feel free to request in the comment section. Submitter EquiNox Submitted 08/20/2018 Category Gameplay Changes  
  48. 1 point
    Over a month ago I assembled a new PC. Intel i7-7700k, Nvidia GTX1070, 16gb DDR4-3000 ram and so on. Since then I've been slowly amassing what I call my "experimental Oblivion install," in which I intent to push graphics to the breaking point with hi-res textures, Oblivion Reloaded, an ENB, extra UL modules and so on. (My long established over 2k hour Oblivion seconded play-through remains intact on what is now my secondary computer.) It remains very much a work-in-progress, with a number of visual issues to be resolved or at least minimized. Plus, I've had to back out of a few very desirable new additions due to conflicts with old favorites for which no patch seems to exist. Be that as it may, will showcase a few (?) images representing the best of my progress thus far: A scenic early daylight view of the Imperial Isle near the Prison Sewer Exit. The face seen here and following shots doesn't not necessarily reflect what the OCOv2 version of my decrepit avatar will end up looking like, assuming this build morphs into an honest play-through, which might not happen. Note too that I'm not yet totally satisfied with free-standing grasses. Exploring Vilverin. I use a combo of Cava Obscura, Real Lights, OR and an ENB, which makes interior very dark indeed. So dark a torch (or spell) is mandatory for "dungeon" crawls. I like realistic darkness, while admitting that in one aspect it makes the game unrealistic...carrying a torch in the dark SHOULD announce my avatar's presence to every enemy anywhere reasonably close by. I've used these particular HD interior textures so many years I no longer recall who made them. Imperial City Market District. Imperial City Arena District. A mundane issue...being used to HD textures throughout IC, the blurry stone to the left of the guardsman's immediate left bugs me to no end. A nighttime view of Elven Gardens District. As with interiors, I prefer a dark night sky. The Imperial Sewers. Betty's Sewer Textures, wet variant, possibly my favorite interior textures. At present OR sewer water is all but invisible in-game. I just recently got wind of a way to possibly correct this. Near Fort Uresek. My OCOv2 avatar has recently crossed Lake Rumare via Imperial Isle East Bridge (Roads of Cyrodiil) and, just prior to this capture, killed a wolf. From here he will enter and clear the ruin, gathering decent loot in the process. I intended to observed him continue on to Cheydinhal afterward. Alas, it was not to be. He handled the bandit at the first ambush point alone the Blue with relative ease. The same can not be said for the black bear encountered a bit further east. It wasn't even close! As this build doesn't not yet make saves beyond one just prior to the Imperial Prison Sewer Exit, it was game over with no point in reloading. Exploring Ancient Yews forest. Further forest exploration. I never used this UL module prior to the experimental build, and obviously missed out on some very nice scenery. I'm going to re-evaluate several other UL modules bypassed in the past, plus maybe audition a few Hesu Collection modules provided they conflict with nothing already installed or come with appropriate patches.
  49. 1 point
    Usher7r

    [WIP] PRISM of Hammerfell

    "The Culture of Hotaji Oasis" There is a village of the Hotaji tribe stretched around the picturesque eponymous oasis. The ancient traditions of the tribe was fully preserved thanks to deep isolation from the outside world. Hence the architecture of the village and many other elements of ancient culture survived to this day in this Divines-forsaken place. The gods of Hotaji are very similar to their traditional images, which further strengthens the assumption of their ancient origin. The use the word "Tomo" for their gods, which means "nature", "law". All gods together are called "Ratomo" ("strong laws"), and the chief deity of their pantheon, the ancestor of all other gods, is also named Ratomo, which can be translated as "Great god". The current head of the pantheon is Ramangai, sun god who grants life. His right hand is young Tomei, who's helping the souls of the dead to find their way into another world. Utatori is the secret keeper who separates the permitted knowledge from the forbidden. The great warrior Ransei protects from the enemies and guides hunters to strike a sure hit. Mo-G'yetang, Ransei's brother, is the patron of all skilled men. Ratomo's wife is Tavadotomo, our familiar goddess of fertility and sky, not quite different from her modern version. She is assisted by beautiful JitÅndo, the goddess of art and harmony, and the wise goddess Tuenara, the Hearthkeeper. Kept aloof are Noroigura, trickster god who is treated as the cause of all troubles, and evil Syatokashi, the master of storms, hurricanes, and droughts, the one who wishes to sow only destruction. The elder of the tribe, the only one who knows our language, has told me this legend. "At the beginning of time we all, the gods, the people, lived on a large flat boat in the midst of the waves. It was because there was only one small island in the sea, which had not enough space to even one family. However, everyone lived happily. Chief Ratomo and his wife Tavadotomo gave life to other gods and men, and sharp-sighted Ramangai saw to it that the sun was not too bright and not tortured anyone with thirst. But then the greedy Noroigura decided that the life was not good enough, and the pitching was too severe. He persuaded the skilful Mo-G'yetang to dismantle the ship and build from it the large multi-tiered Pagoda on the island. This place was named Hotaji, and everyone began to live there. "But the evil god Syatokashi sighted the Pagoda from afar and decided to devour anyone who lived there. The seer Utatori revealed the plan and warned the wise mistress Tuenara. Tuenara judged that it was necessary to break the Pagoda, before Hotaji was found by Syatokashi. She persuaded the beautiful JitÅndo to share a night with the great warrior Ransei so he would agree to destroy the Pagoda, because it was possible only to his strength. Tavadotomo caused rain to slow down Syatokashi, as Ransei came to the Pagoda and was going to strike it with his sword. But he was impeded by Noroigura who felt sorry for the Pagoda, and the sword pierced Noroigura's heart. Noroigura didn't die, because at the time no one knew the concept of death, but his spilled blood softened the island soil, and the Pagoda collapsed. Without the old boat, everyone was going to sink down and would have lived on the sea floor, but the greedy Noroigura grabbed one of splinters, and the other gods and men followed his example when they saw that he is a-floating. "For long years, men-of-hotaji drifted slowly on the waves. During this time the god Tomei was born to JitÅndo and Ransei. Tomei didn't know a happy life yet, and therefore he decided to lead the oldest and worthiest people to the sky, believing that the better life awaits there. Many years later, the waves drove men-of-hotaji upon the far shores. The Hotaji, with no Ratomo left among them by this time (even Tomei was spending more and more time at the sky), went deep into the desert, deciding that they will be able to hide there from the devastating Syatokashi. Besides, everyone was heartily sick of pitching. Since then, they live near the oasis, which gives everything necessary for a happy life. And no one is building pagodas more than two palm trees in height."
  50. 1 point

    Version 1.38

    678 downloads

    Weather - All Natural All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below: 1. Custom Weather System The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather. 2. Natural Interiors Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment. 3. Real Lights Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air. Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide. Patches Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided in the main package to bring their interiors under the control of All Natural's system. An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this. Change Log See below (on the file download page) for current change log information. Change log information for previous releases is in the readme. Credits Chong Li was the original creator of the mod and coded the original weather system, Real Lights integration, and Natural Interiors integration, including creating custom meshes. Without him, there would be no mod. WrinklyNinja was a past developer of the weather system and more. Arthmoor was a past developer of the Real Lights plugin and more. Brumbek was a past developer of the Natural Interiors meshes and textures. AndalayBay is the current developer for All Natural. Special Thanks Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots. Josef K. for the original Real Lights. Wormheart for the original Natural Interiors. Max Tael for the original Natural Environments. HTF, WrinklyNinja, and Halo for Enhanced Weather. LprMan for his weather textures. The OBSE Team for creating OBSE. Superice for synchronizing all of the wind speeds to match the weather types. Wrye and the Wrye Bash Team for creating and developing Wrye Bash. trira (elecgs) for the cloud seam fix Resource Credits This mod contains the textures, sounds and meshes from the following mods: Atmospheric Weather System by HTF Enhanced Weather by HTF Natural Environments by Max Tael Natural Interiors by Wormheart Real Lights by Josef K. VaPER - Vacuity's Particle Effects Resources - Weather boxes Permission was sought for all of the above, and was given where contact with the original author was possible.
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