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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content since 12/10/2018 in all areas

  1. 2 points
    Vorians

    Oblivion Crash on Load

    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  2. 2 points
    1Mac

    The most Restless Night of Sleep Ever!

    There's definitely GOG support for OBSE. You just have to download its own particular "latest" loader. It works great. Oblivion from GOG has no DRM, no overlays, it's already LAA so you don't have to use the 4gb patcher, it includes all DLC, and you can get it for $10 if it's on sale. It's a no-brainer for people who don't own Oblivion yet, and even for people that do I still suggest it highly.
  3. 2 points
    AndalayBay

    Kitties!!

    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  4. 1 point
    I recommend holding off until the new release. Unfortunately I’ve hit a snag due to an engine limitation so I haven’t worked on DBC for a while. I’m trying to find a work-around. If you do play through the current version, you have to redo the last part of the mod. I’ll suggest to people that they play the mod over again due to all the bug fixes, new ways of completing some quests and the voice acting.
  5. 1 point
    AndalayBay

    Kitties!!

    It's really hard to get pictures like that!
  6. 1 point
    Malonn

    [IDEA] Weather Protected Clothing

    I'm currently playing through a Morroblivion session (never finished Morrowind, and OpenMW is taking too long), so don't have a Oblivion save--you'll have to do all testing. I'll get something out to you this weekend.
  7. 1 point
    Schtearn

    Kitties!!

    You know, having them dance would be a thing!
  8. 1 point
    AndalayBay

    [RELz] Oblivion XP

    The section I told you to read explains it. It’s not a problem. The skill cost goes up as your character attains higher levels of mastery. Novice level skills are the base cost, apprentice level cost 1 point more and so on. It also depends on whether you chose the specialization or “jack of all trades” setting.
  9. 1 point
    I have already posted this on AFK Mods, so I thought why not have the same thread here. Although, I didn't added a unsorted loadorder on AFK Mods. Not sorted BOSS LOOT Note, I gave up trying to mod the Steam version of Oblivion due for various reason e.g stupid application error, some errors with WB as well etc just to mention a few reasons why I gave up trying. Feel free to post your result of sorting a loadorder, with a lot of mods, in both BOSS and LOOT then post it in this thread just to use it as a reference when updating the masterlist for both BOSS and LOOT.
  10. 1 point
    Malonn

    [IDEA] Weather Protected Clothing

    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  11. 1 point
    1Mac

    Oblivion - Steam version

  12. 1 point
    Arthmoor

    Oblivion - Steam version

    I take it I gave Oblivion players too much credit in this case I would hope by now that everyone knows the gold standard for any Bashed Patch build is to use CBash since it does more. But I guess I can change the readme to explicitly say so.
  13. 1 point
    AndalayBay

    Oblivion - Steam version

    You have to use CBash to build your bashed patch when you use Arthmoor's DLC Delayers. It's a filter mod, so it has to be merged into the bashed patch and only CBash can do that. The python version (of the bashed patch) can't. I'm only using a couple of the DLC's and it works fine.
  14. 1 point
    AndalayBay

    Random Stuffz

    Jimi was re-admitted to hospital last week due to an infection. He was released today and we celebrated by ordering in dinner. He had a chili dog. I can’t think of a better way to recover from hospital food!
  15. 1 point
    Yes,this is what I will do,again. Although the load order was sorted by BOSS and I sorted the install order according to this guide: http://wiki.theassimilationlab.com/tescosi/A_General_Order_for_Installing_Mods_(Oblivion) But I will read it again,just in case Anyway,wish me good luck,I need it!
  16. 1 point
    Leonardo

    Oblivion Crash on Load

    I know one can use the clean save method, but I haven't touched a modded Oblivion for a long time so I am bit rusty. I think Anda knows what I'm referring to and she can point you in the right direction.
  17. 1 point
    AndalayBay

    Oblivion Crash on Load

    Hi @Terrorix, I moved this to a new post since it's not really Oblivion XP related. Since you uninstalled BTMod, you'll have to also uninstall Oblivion XP and anneal your Dark UI BAIN. Then install Oblivion XP again.
  18. 1 point
    A thread of Uniformity Mods for Morrowind Gameplay vs. Text Over the years of playing Morrowind, I've noticed how many things which you read in books or are said through dialogue are inconsistent with what actually appears in gameplay. There have been many mods made which address a lot of these inconsistencies, either taking the form of bug fixes or lore-friendly additions to the game world. The goal of this thread is to make a list of all of these incongruities and list mods which address those issues. Modders can consider this thread a source for ideas, while players can consider this thread a place to share inconsistencies you have discovered with others and find potential mods to add to their playlist. For example, Savants will tell you this about Ald Redaynia: We know from gameplay that the only thing at Ald Redaynia is the ruined Wizard Tower. However, there are two mods which aim to address this inconsistency between dialogue and gameplay: Ald Redaynia Extended and Redaynia Village (my personal choice of the two) Please note, that I'm not stating that the way the gameplay turned out is automatically wrong if it disagrees with text, but it is oftentimes less interesting. With that introduction out of the way, let me get the thread started with my list of findings. The thread will be divided into several different categories: Inconsistencies: Explicitly variant material; those things which are said to exist in dialogue or books but which do not appear or are not recognized in the game. Ineffectuals: Implicitly variant material; those things which aren't explicitly absent from the game but which are severely underdeveloped. Inferences: Conclusions drawn from underdeveloped or hinted at material. These are much more subjective. Take it or leave it. Information: Items of somewhat obscure information hidden in the game's text. Change log List of Inconsistencies Explicitly variant material List of Ineffectuals Implicitly variant material List of Inferences Conclusions drawn from underdeveloped or hinted at material List of Information Obscure information >>> Please share your own experience with inconsistencies here in this thread! <<< >>> Please follow the format I have used when posting: quotation, issue, solution (if applicable) <<< >>> Feel free to use this thread for discussion of the lists in this post or lists posted by other members. <<< >>> If you know of or make any mods which address these items (or items which are not listed), please share here! <<<
  19. 1 point
    Schtearn

    Kitties!!

    An excellent collection of cat stories from "All Creatures Great and Small". A perennial favourite is the story of Moses, raised by a sow!
  20. 1 point
    I'm back working on DBC. I've already squashed a bunch of bugs and have added a new option for completing a certain nasty contract that I think people will really like. The last quest in Awakening needs to be rewritten in preparation for Consequences so you'll need to play through the mod again if you've finished it already. Sorry about that, but with the fixes and the voice acting, hopefully you'll be keen to check it out again. The big fixes in this release involve preventing some changes DBC makes to certain characters from kicking in too soon. If you have Awakening in your load order now, I recommend removing it and waiting for the new release, unless you're partway through the quest line already. If you are, stop playing before you have to turn in the dagger. There was a logic loophole that I missed previously. I've also fixed up our locations so they can either be visited before the mod starts or they are inaccessible, using various methods to hide them. I've also balanced the goodies out a bit more. Some chests were grossly overpowered and I've corrected that, while a big dungeon with a certain vampire didn't have enough goodies. I've also added a bit of "backstory" by making a location available to visit and clear before DBC starts. Then when the associated DBC quest does start, the state of the dungeon makes more sense.
  21. 1 point
    You’ll need to install Awakening anew and play through it again when I release the new version. There are some major bug fixes and I have to change the final quest on both sides in preparation for Consequences. I am working on DBC again, when time permits.
  22. 1 point
    Must be old age and forgetfulness.
  23. 1 point
    AndalayBay

    Kitties!!

    I've seen that before. Any lovin' is good lovin'! Most of mine wouldn't tolerate the indignity.
  24. 1 point
    Hammerfell R Oblivion Version is 3.5GB
  25. 1 point

    Version 1.38

    670 downloads

    Weather - All Natural All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below: 1. Custom Weather System The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather. 2. Natural Interiors Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment. 3. Real Lights Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air. Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide. Patches Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided in the main package to bring their interiors under the control of All Natural's system. An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this. Change Log See below (on the file download page) for current change log information. Change log information for previous releases is in the readme. Credits Chong Li was the original creator of the mod and coded the original weather system, Real Lights integration, and Natural Interiors integration, including creating custom meshes. Without him, there would be no mod. WrinklyNinja was a past developer of the weather system and more. Arthmoor was a past developer of the Real Lights plugin and more. Brumbek was a past developer of the Natural Interiors meshes and textures. AndalayBay is the current developer for All Natural. Special Thanks Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots. Josef K. for the original Real Lights. Wormheart for the original Natural Interiors. Max Tael for the original Natural Environments. HTF, WrinklyNinja, and Halo for Enhanced Weather. LprMan for his weather textures. The OBSE Team for creating OBSE. Superice for synchronizing all of the wind speeds to match the weather types. Wrye and the Wrye Bash Team for creating and developing Wrye Bash. trira (elecgs) for the cloud seam fix Resource Credits This mod contains the textures, sounds and meshes from the following mods: Atmospheric Weather System by HTF Enhanced Weather by HTF Natural Environments by Max Tael Natural Interiors by Wormheart Real Lights by Josef K. VaPER - Vacuity's Particle Effects Resources - Weather boxes Permission was sought for all of the above, and was given where contact with the original author was possible.
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