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Showing most liked content since 04/21/2018 in Files

  1. 1 point

    Version 1.1.0


    This is a translation of the brilliant Dwemer Art: Desert Alik'r mod by Usher7r and his team, which brings to Oblivion the Alik'r Desert of Hammerfell in all its glory. Due to Usher7r's abrupt disappearance (from which I hope he'll return soon!), there's a few unaddressed glitches (such as scorpion/snake venom causing messages to stop appearing on the top left if you or any Actors in the cell have it), which I attempted to rectify by adding a dialogue to give poisoned actors an antidote if you have it in your inventory. With that indirectly remedied, I can personally say -- as I played through both of its main quests and visited almost every dungeon -- that the mod is quite stable, although expect a bit of lag in Alik'ra due to its sprawling size. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/6786-dvemerskoe-iskusstvo-pustynya-alik-39-r/ Accessing the mod's contents currently requires being Arch-Mage of Cyrodiil to initiate the series of events that will lead you there, but it's possible to access the worldspace via cow on the console, and you'll be able to play everything but the quests that directly reference you as Arch-Mage...probably. There's bound to be some incomplete/crude translations of dialogue left that I missed, so please report such instances to me and I'll try to fix them in my next update. Certain books -- specifically ones from Skyrim -- are intentionally untranslated because I either lack the books, or it's a foreign "fan fiction" that's too in-depth for my to translate. I have an HGEC/RM patch for the mod's clothing and armor available, as well as an OCO2 patch for its races, if people are interested in it. If someone requests either I'll upload them, but it's a bit more complicated than just uploading an .esp. I claim no credit for this mod beyond the 100+ man hours put into translating it to English. Please refer to the link above for full credits.
  2. 1 point

    Version 1.4


    Oblivion Mod Maker Manual Look what I found! I've been going through my old files as I return to playing and modding and found this little gem. The author says it can be freely distributed so I thought I'd post it here. What is it? It's an updated version of the Morrowind Mod Maker Manual, which is the first manual we had that explained how to make mods for The Elder Scrolls. All this information can now be found on the CS Wiki, but when the wiki was moved the last time, all the images were lost, so many of the tutorials are too hard to follow. This has some of the same tutorials, but it's written in a way that doesn't need images, or it has images in the one or two cases that needed them. In addition to modding stuff, it also has a list of console commands and a section on installing and playing mods. Caution: I wouldn't count on any of the web links working. The author even spelled the address for the CS Wiki incorrectly. The manual is a PDF and has a table of contents with working links to the pages in the document. It also has bookmarks with working links, so it's really easy to navigate. Table of Contents Disclaimer Table of Contents Introduction Credits Abbreviations and Definitions Shortkeys Chapter 1 - TESCS – What is it? Chapter 2 - Installing/Playing Mods Chapter 3 - Toolbar Description Chapter 4 - Windows Chapter 5 - Saving and Testing Your Mod Chapter 6 - Utilities Chapter 7 - Tutorials Chapter 8 – Tweaking Oblivion Appendix A - References Appendix B - Tables Appendix C - Websites Appendix D - Meshes and Textures Appendix E - Contacting