Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Leaderboard


Popular Content

Showing most liked content since 11/17/2018 in Posts

  1. 2 points
    AndalayBay

    Kitties!!

    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  2. 1 point
    AndalayBay

    Kitties!!

    I've seen that before. Any lovin' is good lovin'! Most of mine wouldn't tolerate the indignity.
  3. 1 point
    The FOMO World Map is a map built for use with theNiceOne's Dynamic Map (Obviously it can be used alone as well but why would you not want the features of Dynamic Map?). The project is simply the product of my own desire to see the vast scope of the world within my modded Oblivion whenever I wanted to by scrolling about the map, the feeling of knowing that there is a vast vast world all around you for your characters to explore is simply one that I find all too enchanting. The map depicts the various province mods of Tamriel most of which are in the Tamriel worldspace but also Hammerfell: TEG, Silgrad Tower, and MorroBlivion which are not in the Tamriel worldspace, as well as various other island/continent province mods like Windfall, Dibella's Watch, Nascosto Isles and as you can clearly see Ubanga which are all NOT in the Tamriel worldspace but simply show up on the map to perfect scale and placed where they would be in the headcanon lore of my own modded Oblivion's world (Which is obviously based on the lore provided in those mods themselves and based on the geography and culture of the people in the mods. If someone wants to argue that one of these island provinces should be in another location I would be more than happy to hear your position on it's position ^^). Without further ado, The Current Version (Well almost current) of [WIP] FOMO World Map: Link to full resolution version on DeviantArt: Its HUGE!! If your interested in teasers and getting hype why not check out some of the other nice progress screenshot over on my DeviantArt profile while your over there: Sifonseal As the title of this thread states this is still a WIP, it has been a WIP for many many months now slowly improving and expanding over that time slowly, much of it is subject to change, the prime example being when Envy releases Elsweyr Pellitine I will likely switch from TWMP Valenwood Improved to TWMP Valenwood-Elsweyr to be able to play Elsweyr Pellitine and as such the map will also drastically change. I also very much look forward to adding TAL's own Black Marsh and Titov's Hammerfell to this ever growing map ^^. However I will likely release full resolution copy of the map in dds format with the required ini file for Dynamic Map and installation instructions for all the nice folk here at TAL that are interested in giving the map a try. Obviously you are welcome to (And I encourage it) download the linked map, dds it and workout the specific of the ini if you want to mess around with it right now, if you do decide to do this feel free to ask about the specific of the ini file ^^. Also if someone wants a lighter version of the map, here is the last upload before the Ubanga expansion: Mapy Map Furthermore, for those who don't already know every city and road you see on that map exists in my modded Oblivion (Sadly though some of those cities (e.g. those in Valenwood) are just shells), regardless I like to look at this map and see a testament to the vastness of a heavily modded Oblivion! The reason or this WIP release thread currently is just to get whatever feedback anyone might have on the map, as well as an idea for what else might need to be included on it in the future, many of the minor details like the detailing of the roads and the shadowing of place names have not been added as they would need to be recreated with each iteration, so the actual release versions of the map will look more detailed than these WIP versions, though the current WIP versions are adequately pleasing to the eye from where I stand, though that might be due to a smidge of bias from spending so much time making it ^^".
  4. 1 point
    puddles

    Craftybits 0.812 Bug Reports

    The model's hatch window is translucent in-game, but only enough for movement of the steam and fire effect from the Fire Salts to be vaguely discernable through it. It's dark enough inside that no one could identify whether or not there's food. It's easy to just delete the AlphaProperty node in NifSkope to get rid of that, though. I could make it so it could be opened, I think...probably. I've never worked with making hinge animations. Certainly not during the busy season with my job, unfortunately...and even then, Oblivion's collision is too wonky to put food on the grate inside without weird bouncing.
  5. 1 point
    1Mac

    [WIP] FOMO World Map - Tamriel And Beyond

    With Sifonseal's permission, I'm sharing a GIMP file of his FOMO map that can be exported and used in Dynamic Map. I put some of the new lands on his map into new layers; that way you can hide the layers for the lands you don't use before exporting as a DDS and putting it in your game. It's not as slick as Dynamic Map's functionality, but Sifonseal's is perhaps the best-looking, most complete map of Tamriel there is, and this way you can put it in your game! (There's probably a fairly easy way to do this in Dynamic Maps itself, but I haven't taken the time to figure it out and don't know that I will.) Here's what you need: GIMP, which is an open-source image editor like Photoshop Dynamic Map. Install the Core and Tamriel Heightmaps folders using Wrye Bash. Here's what to do: Download the file and open it in GIMP. Open the "Layer - Brushes" window. Click the open-eye icon to hide the elements of the map you don't want to use. You can click the same spot to show them again. Under the "Image" menu, click "Merge Visible Layers." Under the "File" menu, click "Export." Change the file's name to "FOMO Tamriel.dds" and click "Export". Dismiss the warning about not being able to write a volume map. Under the "Compression" menu, choose "BC2 / DXT3." Move the "FOMO Tamriel.dds" file to the /textures/menus/DynamicMap/ folder in your Oblivion Data folder. Open the Dynamic Map.ini file, found in /Data/Ini. Select all, then paste the following into the document, then save. 8. Run Archive Invalidation, just to be safe. It seemed like it was necessary for the new map to take. I may make a new version to put a few other areas, like Sutch or Coldstone, into layers, so this map has even more options. Do mention if you have any other ideas! Here's that link again: FOMO Tamriel.xcf
  6. 1 point
    Usher7r

    [WIP] PRISM of Hammerfell

    "The Culture of Hotaji Oasis" There is a village of the Hotaji tribe stretched around the picturesque eponymous oasis. The ancient traditions of the tribe was fully preserved thanks to deep isolation from the outside world. Hence the architecture of the village and many other elements of ancient culture survived to this day in this Divines-forsaken place. The gods of Hotaji are very similar to their traditional images, which further strengthens the assumption of their ancient origin. The use the word "Tomo" for their gods, which means "nature", "law". All gods together are called "Ratomo" ("strong laws"), and the chief deity of their pantheon, the ancestor of all other gods, is also named Ratomo, which can be translated as "Great god". The current head of the pantheon is Ramangai, sun god who grants life. His right hand is young Tomei, who's helping the souls of the dead to find their way into another world. Utatori is the secret keeper who separates the permitted knowledge from the forbidden. The great warrior Ransei protects from the enemies and guides hunters to strike a sure hit. Mo-G'yetang, Ransei's brother, is the patron of all skilled men. Ratomo's wife is Tavadotomo, our familiar goddess of fertility and sky, not quite different from her modern version. She is assisted by beautiful JitÅndo, the goddess of art and harmony, and the wise goddess Tuenara, the Hearthkeeper. Kept aloof are Noroigura, trickster god who is treated as the cause of all troubles, and evil Syatokashi, the master of storms, hurricanes, and droughts, the one who wishes to sow only destruction. The elder of the tribe, the only one who knows our language, has told me this legend. "At the beginning of time we all, the gods, the people, lived on a large flat boat in the midst of the waves. It was because there was only one small island in the sea, which had not enough space to even one family. However, everyone lived happily. Chief Ratomo and his wife Tavadotomo gave life to other gods and men, and sharp-sighted Ramangai saw to it that the sun was not too bright and not tortured anyone with thirst. But then the greedy Noroigura decided that the life was not good enough, and the pitching was too severe. He persuaded the skilful Mo-G'yetang to dismantle the ship and build from it the large multi-tiered Pagoda on the island. This place was named Hotaji, and everyone began to live there. "But the evil god Syatokashi sighted the Pagoda from afar and decided to devour anyone who lived there. The seer Utatori revealed the plan and warned the wise mistress Tuenara. Tuenara judged that it was necessary to break the Pagoda, before Hotaji was found by Syatokashi. She persuaded the beautiful JitÅndo to share a night with the great warrior Ransei so he would agree to destroy the Pagoda, because it was possible only to his strength. Tavadotomo caused rain to slow down Syatokashi, as Ransei came to the Pagoda and was going to strike it with his sword. But he was impeded by Noroigura who felt sorry for the Pagoda, and the sword pierced Noroigura's heart. Noroigura didn't die, because at the time no one knew the concept of death, but his spilled blood softened the island soil, and the Pagoda collapsed. Without the old boat, everyone was going to sink down and would have lived on the sea floor, but the greedy Noroigura grabbed one of splinters, and the other gods and men followed his example when they saw that he is a-floating. "For long years, men-of-hotaji drifted slowly on the waves. During this time the god Tomei was born to JitÅndo and Ransei. Tomei didn't know a happy life yet, and therefore he decided to lead the oldest and worthiest people to the sky, believing that the better life awaits there. Many years later, the waves drove men-of-hotaji upon the far shores. The Hotaji, with no Ratomo left among them by this time (even Tomei was spending more and more time at the sky), went deep into the desert, deciding that they will be able to hide there from the devastating Syatokashi. Besides, everyone was heartily sick of pitching. Since then, they live near the oasis, which gives everything necessary for a happy life. And no one is building pagodas more than two palm trees in height."
×