Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Leaderboard


Popular Content

Showing most liked content since 02/18/2019 in Posts

  1. 2 points
    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  2. 2 points
    You know, having them dance would be a thing!
  3. 2 points
    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  4. 1 point
    We had to disable registrations due to the high volume of spam. I can create an account for you. The site will generate a password and email it to you. Shall I use the same name and email that you used for the forums?
  5. 1 point
    Yes, you do that by following threads that you’re interested in. However our emails are often flagged as spam. One of these days, I’ll be switching to other forum software, so the features will change.
  6. 1 point
    I was thinking more along the lines that they couldn’t remember, especially when it comes to an old game like Morrowind. I would like to ask them about the last creature question I had if you think we could get an answer.
  7. 1 point
    If push comes to shove I can look into a merged patch. And, guys, lay off of Andy. She's under enough stress dealing with her broken computer and her husband's illness, which is thankfully in remission. And, Leo, your many comments about how you used to lead this project or be a member are unnecessary and quite irritating. Nobody cares, so stop mentioning it. Thanks.
  8. 1 point
    I wasn’t attacking anyone and if my comment was interpreted that way, my apologies. I was referring to the change reviews. We had to go through all the changes made by Thepal and Quorn and decide if they were valid changes or not. It took a LONG LONG time and Leonardo never participated in that process. Leonardo has repeatedly reported this project as dead or suggested that it be moved to another forum and I am very tired of his comments. We could release it in its current state and that would already be a step ahead. If I could get my machine working and import all of Amenophis’ fixes, that would be a BIG step ahead and probably worthy of an initial release.
  9. 1 point
    Welcome Tomius37! Sorry for the late response. Now that we have the storyline fully written up, I've sat back a little. Hopefully, we'll be in a position to move forward again shortly.
  10. 1 point
  11. 1 point
    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  12. 1 point
    For me, it was very well laid out and explained, and perhaps one or two details not entirely accurate for the nitpickers, at the time of writing those details were either generally not known, or privy to insiders. Any Google hits now redirect to the creator: https://twitter.com/GhaziKoroush The whole caboodle is available as a 1Gb package: https://mega.nz/#!OgU0VaDQ!8p3ud8YIpIng8xGwIpd8ghZ5UKhqmaxhRjczw3wmaUE Must have been the size of the beast that makes individual pages unavailable for archiving at Archive.org. All that could be located there was the same 1Gb file plus various indexes: https://archive.org/details/tweakguides.com_20191028 Farewell, tweakguides.com.
  13. 1 point
    Happy Birthday! Have a super fun day with lots of cake.
  14. 1 point
    Happy Birthday, AB! I hope you had a great day.
  15. 1 point
    Happy birthday, Anda! I hope everything is okay with Jimi.
  16. 1 point
    I don't remember if we fixed this or not, but here's a temporary fix until the patch comes out. Hidar fix.7z
  17. 1 point
    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  18. 1 point
    Your argument boils down to guilty until proven innocent. There are actual real-world examples of why this doesn't work, especially in cases like this. Presumption of innocence is fundamental to all modern English Common Law legal systems, which (the US and Canada are in the broadest sense these are still English Common Law systems) are founded on this principle. A principle largely established in the then-colony of New York. Clearly you don't understand what the ad hominem attack is. It means attacking the person's argument by attacking the person's character. It doesn't matter is Arthmoor is, shall we say, not the most diplomatic of people - all that matters is if he's right or not. If you are an intelligent person then it shouldn't matter how he expresses his argument so long as it's coherent. In this case pretty much his only contribution has been to protest against your damning Jeremy Soule as guilty based on one woman's testimony - because only one woman has actually accused him of an actual crime.
  19. 1 point
    Expecting someone to follow proper due process of law, and to respect the Constitution, is not me pontificating a moral position. It's me being aghast at anyone with any level of education in the 1st world claiming that this man is guilty and needs to prove himself innocent of all charges. That's NOT how this shit works, ever. File charges, investigate the evidence, and take it to trial. That's ALL I'm expecting out of this woman. She clearly is not interested in doing this through the proper channels so she's turned to social media to exploit #metoo in her favor. It's disgusting and Soule should be filing a defamation suit against her instead. All you need to do to understand this position is to put yourself in the shoes of one being falsely accused. Suppose someone decided to go on Twitter and accuse you of stealing their social security check out of the mail. Suppose this person demands you be thrown in jail until you can prove you didn't steal it. How are you even supposed to prove your innocence in a situation like that? I'd genuinely love to know. This isn't 1592. The accused has rights. This woman is flagrantly violating his and there need to be consequences for it.
  20. 1 point
    So following due process of law and the Constitution is just a filthy right wing talking point now? Please do us all a favor and never run for office at any level. I'm not sure what it is they've taught people in school these days but this kind of thinking on your part is dangerous to us all. We fought an entire revolution against Great Britain over issues like this. We might not even exist as an independent nation today if they hadn't perpetrated exactly the kind of trial you're suggesting Soule be subject to. People lie. All the time. These women should not be assumed to be 100% truthful about any of this because they could very easily be lying about the whole thing. It happens far more than most lefties are willing to admit. This exact sort of thing is why I do not believe we should even be allowed to discuss someone being accused, arrested, jailed, or in any way deprived of their rights without it having gone to trial and a conviction handed down by the jury.
  21. 1 point
    PRISM of Hammerfell is my province project for The Elder Scrolls IV - Oblivion. I strive to make it very beautiful, lore-friendly and very optimized. The first part of my mod (alpha) will be released this summer. I need some help with English, because I don't speak it very well, but I want to release mod in English. I hope somebody will help me Video: Nohotogrha, Kelps Yat: http://pic.fullrest.ru/gPxatWIG http://pic.fullrest.ru/gaZkTgTG http://pic.fullrest.ru/gUmLrEOT http://pic.fullrest.ru/gOWG9j4h http://pic.fullrest.ru/gbKbykBJ Antiphyllos: http://pic.fullrest.ru/lHnvf7Hw http://pic.fullrest.ru/lCEgFGk9 http://pic.fullrest.ru/lA9JSPXG http://pic.fullrest.ru/l78PEX0t http://pic.fullrest.ru/l6xljXsl Abibon-Gora: http://pic.fullrest.ru/2ICIwqtV Path to the Hegathe: http://pic.fullrest.ru/2KuB420N http://pic.fullrest.ru/2LlTEvIA http://pic.fullrest.ru/2OgW5wgK Dragongrove: http://pic.fullrest.ru/2JbLQ3sr Irk, Rourken Ramoaweyn: http://pic.fullrest.ru/80iMYZsN http://pic.fullrest.ru/7yAs4yGr Alik'ra, Bergama: http://pic.fullrest.ru/T4FARjDy http://pic.fullrest.ru/T3L7paiU http://pic.fullrest.ru/T2jWdBtX http://pic.fullrest.ru/SyPJ5pCY http://pic.fullrest.ru/Sw4xqFzD http://pic.fullrest.ru/SuZJecZP http://pic.fullrest.ru/SsYv4Slc
  22. 1 point
    Sorry guys, RL sucks right now. Jimi is getting better, although the last chemo treatment has really hammered his ass. He just got out of hospital. Thanks for the poke and please poke me again if I don’t get back to this next week.
  23. 1 point
    I like Dracula movies; Bram Stoker's Dracula from Francis Ford Coppola being my favorite that I've seen. Admittedly, I haven't seen any of the old stuff like Nosferatu. Wait! I have Untold on my backup HDD. Grand! Which means I've seen it, but don't recall seeing it.
  24. 1 point
    *attempts to crawl back to life* I have been very sick, I have been very tired, my home was literally hit by lightning, BUT:
  25. 1 point
    I do not have the time to do soundproofing but I bought a portable vocal booth and the great part is you can bring it almost anywhere. I personally have LyxPro VRI-20 Microphone Shield. https://homestudiomaven.com/acoustic-treatment/best-portable-vocal-booth
  26. 1 point
    I seriously need to catch up with this thread....
  27. 1 point
    Except most of the mods you're talking about aren't listed as requirements. They are listed as "Mods requiring this file." For example, you said upthread that Under the Sign of the Dragon - Tamriel Landscapes requires UL. But it's not listed as a requirement at all. What I think you read was an entry for a patch between Tamriel Landscapes and UL. That patch is listed under "Mods requiring this file," because of course a Tamriel Landscapes patch requires Tamriel Landscapes. The upshot is that Tamriel Landscapes doesn't require UL; the UL patch requires Tamriel Landscapes.
  28. 1 point
    One of those times I'm glad Oblivion doesn't have the capability to animate something: Just a quiet night scene:
  29. 1 point
    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  30. 1 point
    Elsweyr's City of Rimmen View File ELSWEYR'S CITY OF RIMMEN by Iliana, Mr Siika & Auryga A playable border city in the Tamriel worldspace. Version May 2019 (Originally included in the March 2014 version of the Elsweyr Anequina mod) =================================================== The city of Rimmen is an Elsweyr border town located in the hills north-west of Leyawiin. I sliced this city out of my larger Elsweyr Anequina mod for those who want a small preview of the Elsweyr mod or just a city to visit and use as a base half way between Bravil and Leyawiin. The town is fully functional with NPCs, building interiors, merchants, trainers, city guards, a prison and a buyable player home. The land around the town is landscaped with a couple of farms, waterfalls, and roads down to the Nibenay Valley and the nearby village of Border Watch. =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. Do not install this mod with Elsweyr Anequina. The city of Rimmen is already part of the Elsweyr mod and you can't install two copies of the exact same city! If you later wish to install Elsweyr Anequina, then uninstall Rimmen first. 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. Extract the files to your Oblivion/Data/ folder. There are only two main files - Rimmen.esp and Rimmen.bsa -, so the mod is very simply to install and uninstall! The DistandLOD folder is optional. It won't allow you to see the city at a distant (you need to run TES4LODGen to achieve that), however, it does fix the distant view of the trees in and around the city to match the actual tree placements for aesthetic purposes. The Rimmen - Voices.bsa is also optional. It simply slows down the dialogue screens. The NPCs aren't actually voiced. 2. Check the file Rimmen.esp in your mod lists. 3. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 4. (Optional) If you wish to see the city in the distant view run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 5. (Optional File) If you wish to see the domed palace tower building in the distant view (as seen in my screenshots), you can download the optional Palace FarNif Patch file and run TES4LODGen with that in place. However, it is just a copy of the palace mesh, not a properly optimized _far.nif file, so it is not recommended unless you wish to have tower visible for screenshots and the like. This patch can also be used with the ElsweyrAnequina mod which uses the same file directories and names. 6. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that the Rimmen.bsa file, which contains all of the required meshes and textures, has been placed in your game's Data/ folder. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including city architecture and slarjei bird creature, and to Auryga who created the palace and temple buildings, garden walls, bridges and ideas for the canal system. ARCHITECTURE Mr Siika (Rimmen upper and lower district buildings, city walls, marketplace stalls, Minotaur village) Auryga (Rimmen fortress and palace buildings, temple building, garden walls, bridges, terrace retaining walls) DarknessEternal (Upper class doors) LANDSCAPE & FLORA Koniption (Catnip plant) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures - chain, leather, mithril) Ghogiel (Bonemold armor) Frankpants (Lamellar armor) Corthian (Scale armor) Uglulyx (Retextures of lamellar armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line, animal skulls) Koniption (Ingredients) Senten (Road signs) McMuffin (Skooma pipe) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Chigga (Brazier) Lazarus (Tall baskets) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) AndalayBay (Generic signs) DominickCryomonde (Khajiit skulls) CREATURES Mr Siika (Slarjei bird, minotaur cow, minotaur bull, minotaur chief) Corepc (Fat bellied minotaurs) Francesco (Cats) ================ 6. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload on the Assimilation Lab website. Submitter Iliana Submitted 05/29/2019 Category Cities, Towns, Villages & Inns  
  31. 1 point
    After speaking to Iliana, the plan of Elsweyr Pelletine will be as follows: The Anequina quests will be left intact. You can play them now and won't need to worry about updates touching them. My edits to the Corinthe player home will be removed. The next release will have bug fixes and the last 3 locations for the entirety of Elsweyr to be finally completed. I haven't yet spoken to Deeza about permissions to use the 2 questlines documents and use them in this mod but I will do so.
  32. 1 point
    Things don't get baked in the save in Oblivion, as much as later games, so you should be fine playing both now. The incompatibilities between the two mods are near the road between Torval and Dune only. I should be able to fix that this week.
  33. 1 point
    Dura gra-Bol's House Reclaimed - And the Grab-All Gang View File  This mod started as a simple house mod and expanded into an entire smuggling faction questline - while still allowing you to choose the high road and be rewarded for killing Dura as instructed. Get to work with Larrius Varro again as he sticks his nose into more of Vvardenfell's dirty business. Or choose the profitable path of a smuggler and climb the ranks from a meager Amateur to the Boss. Earn dirty money. Or kill those dirty money-makers. Rent a house from the biggest druglord on Vvardenfell. Or legally purchase your new home and wipe the slate clean. Adds a non-faction method of starting the Dura gra-Bol bounty quest: talk to Larrius Varro after completing his Bloodbath quest. He’ll give a larger bounty (Fighters Guild takes a percentage) but no faction reputation Adds option to spare Dura gra-Bol if you accept her deal If you decide to kill Dura gra-Bol, you can purchase her house. It’ll be renamed so you can wipe that criminal’s name from your memory and your items won’t be marked as stolen from the containers any longer. You’ll also get a few extras in the house if you go this route like a “Realistic Repair”-ready anvil in your armory along with some housewarming gifts (mostly booze because, let’s be honest, what else would you really want?). Dura offers the player a business proposition to cover up her smuggling operations. Become the formal Head of Operations for a local smuggling gang and collect your weekly cut (assuming some corrupt official doesn’t need to be paid off). Rise in the ranks of a new smuggling faction. From an amatuer to a smuggling boss. Complete illicit quests for Dura to earn bonuses. Earn a larger weekly cut of the profits by completing quests and climbing the criminal ladder. Have the lease to Dura’s house transferred into your name and assume residency. The layout and features of Dura’s house has been overhauled. Still not extravagant, but matches the exterior better and adds a basement for additional storage. Clear the smugglers out of the sinkhole below your new home and maybe find some hidden secrets in your new cave. See if you can find the rat hole! Customers in Balmora want more than just skooma and moon sugar; find some unique cursed items among the contraband. Including one which will take you somewhere unexpected... Adds the sleepy fishing village of Bo-muul to a new island in the Bitter Coast which is more than it appears. Depending on which side you take, either work with the smugglers living in Bo-muul or cleanse it entirely with another Bloodbath sponsored by Larrius Varro. Get involved with political intrigue as the corruption of Hlaalu officials come into the light. Acquire a magical belt which was unobtainable in the original game if you choose the right path. Discover that Larrius Varro is a member of the religious Talos Cult. If you side with Dura, use that information against him! Explore a new area of Arkngthand teeming with new types of Centurions standing between you and those profitable dwemer artifacts! Fixes the dialogue entries which refer to Dura gra-Bol as a “he” (perhaps those commoners can be excused, it’s a common mistake with orcs) Lightweight, 100% vanilla mod.  To start the new questline, either get to the Fighters Guild stage with Eydis Fire-Eye where you're sent to kill Dura gra-Bol, or complete Larrius Varro's Bloodbath quest to get the bounty quest from him and then talk to Dura before you gut her. If you decide to side with Dura, just keep following that questline. If you decide to kill Dura after all, talk to Larrius Varro to get some more work.  Aleister - Name Generator Greatness 7 - Scripting help Submitter Melchior Dahrk Submitted 05/18/2019 Category Dungeons & Houses  
  34. 1 point
    They broke their own add-on manager by letting the security cert expire, which disabled all addons because the code signing module can't be accessed. https://bugzilla.mozilla.org/show_bug.cgi?id=1548973
  35. 1 point
    Hello. I've just heard that this patch has recently become active again. ThePal made a critical error a long time ago by adding the unfiltered "Who's there?" line to UMP/MPP after Bethesda had fixed the original one. The "Who's there?" epidemic pops up every couple of months at Tamriel Rebuilt and I wrote an analysis here: https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly The line added by UMP/MPP really needs to go (or at least it should be filtered to not ruin games), it adds a bug back that Bethesda removed by limiting the damage its dodgy NPC Detected function causes to one NPC.
  36. 1 point
    I'm just starting to prepare my installation, I'm still missing a lot of things to make the game really enjoyable. I guess Better Cities and Uniques Landscapes will need an update for their compatibility plugin?
  37. 1 point
    I recommend holding off until the new release. Unfortunately I’ve hit a snag due to an engine limitation so I haven’t worked on DBC for a while. I’m trying to find a work-around. If you do play through the current version, you have to redo the last part of the mod. I’ll suggest to people that they play the mod over again due to all the bug fixes, new ways of completing some quests and the voice acting.
  38. 1 point
    It's really hard to get pictures like that!
  39. 1 point
    I'm currently playing through a Morroblivion session (never finished Morrowind, and OpenMW is taking too long), so don't have a Oblivion save--you'll have to do all testing. I'll get something out to you this weekend.
  40. 1 point
    I have already posted this on AFK Mods, so I thought why not have the same thread here. Although, I didn't added a unsorted loadorder on AFK Mods. Not sorted BOSS LOOT Note, I gave up trying to mod the Steam version of Oblivion due for various reason e.g stupid application error, some errors with WB as well etc just to mention a few reasons why I gave up trying. Feel free to post your result of sorting a loadorder, with a lot of mods, in both BOSS and LOOT then post it in this thread just to use it as a reference when updating the masterlist for both BOSS and LOOT.
  41. 1 point
    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  42. 1 point
  43. 1 point
  44. 1 point
    Have you ever seen a companion follow the player on a dragon? Maybe not, but now it's possible. In the second part of my mod "EARTH-THE PLANET OF THE GODS" under development, this was realized. The first part of the mod, with a play time of a any hundred hours, can be found here: https://www.nexusmods.com/oblivion/mods/45869/?tab=description
  45. 1 point
    I take it I gave Oblivion players too much credit in this case I would hope by now that everyone knows the gold standard for any Bashed Patch build is to use CBash since it does more. But I guess I can change the readme to explicitly say so.
  46. 1 point
    You have to use CBash to build your bashed patch when you use Arthmoor's DLC Delayers. It's a filter mod, so it has to be merged into the bashed patch and only CBash can do that. The python version (of the bashed patch) can't. I'm only using a couple of the DLC's and it works fine.
  47. 1 point
    Jimi was re-admitted to hospital last week due to an infection. He was released today and we celebrated by ordering in dinner. He had a chili dog. I can’t think of a better way to recover from hospital food!
  48. 1 point
    I know one can use the clean save method, but I haven't touched a modded Oblivion for a long time so I am bit rusty. I think Anda knows what I'm referring to and she can point you in the right direction.
  49. 1 point
    Beckett redeems all stories and reminds me I haven't done a Gangrel playthrough yet. Also: Yay stable internet and successful moving!
  50. 1 point
    Over a month ago I assembled a new PC. Intel i7-7700k, Nvidia GTX1070, 16gb DDR4-3000 ram and so on. Since then I've been slowly amassing what I call my "experimental Oblivion install," in which I intent to push graphics to the breaking point with hi-res textures, Oblivion Reloaded, an ENB, extra UL modules and so on. (My long established over 2k hour Oblivion seconded play-through remains intact on what is now my secondary computer.) It remains very much a work-in-progress, with a number of visual issues to be resolved or at least minimized. Plus, I've had to back out of a few very desirable new additions due to conflicts with old favorites for which no patch seems to exist. Be that as it may, will showcase a few (?) images representing the best of my progress thus far: A scenic early daylight view of the Imperial Isle near the Prison Sewer Exit. The face seen here and following shots doesn't not necessarily reflect what the OCOv2 version of my decrepit avatar will end up looking like, assuming this build morphs into an honest play-through, which might not happen. Note too that I'm not yet totally satisfied with free-standing grasses. Exploring Vilverin. I use a combo of Cava Obscura, Real Lights, OR and an ENB, which makes interior very dark indeed. So dark a torch (or spell) is mandatory for "dungeon" crawls. I like realistic darkness, while admitting that in one aspect it makes the game unrealistic...carrying a torch in the dark SHOULD announce my avatar's presence to every enemy anywhere reasonably close by. I've used these particular HD interior textures so many years I no longer recall who made them. Imperial City Market District. Imperial City Arena District. A mundane issue...being used to HD textures throughout IC, the blurry stone to the left of the guardsman's immediate left bugs me to no end. A nighttime view of Elven Gardens District. As with interiors, I prefer a dark night sky. The Imperial Sewers. Betty's Sewer Textures, wet variant, possibly my favorite interior textures. At present OR sewer water is all but invisible in-game. I just recently got wind of a way to possibly correct this. Near Fort Uresek. My OCOv2 avatar has recently crossed Lake Rumare via Imperial Isle East Bridge (Roads of Cyrodiil) and, just prior to this capture, killed a wolf. From here he will enter and clear the ruin, gathering decent loot in the process. I intended to observed him continue on to Cheydinhal afterward. Alas, it was not to be. He handled the bandit at the first ambush point alone the Blue with relative ease. The same can not be said for the black bear encountered a bit further east. It wasn't even close! As this build doesn't not yet make saves beyond one just prior to the Imperial Prison Sewer Exit, it was game over with no point in reloading. Exploring Ancient Yews forest. Further forest exploration. I never used this UL module prior to the experimental build, and obviously missed out on some very nice scenery. I'm going to re-evaluate several other UL modules bypassed in the past, plus maybe audition a few Hesu Collection modules provided they conflict with nothing already installed or come with appropriate patches.
×