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    • AndalayBay

      Leaving IP.Board   11/13/2017

      See full announcement here.
    • AndalayBay

      New Theme Set Up   11/14/2017

      We have a new theme created by Vincent that's now available to everyone. It has been set as the default theme, so everyone should see it when you refresh the page. If you still aren't seeing it, you can select it from the Theme drop-down at the bottom of the page. It's called Assimilation. Thanks Vincent. Awesome looking theme!

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Showing most liked content since 08/08/2013 in all areas

  1. 3 points
    OK, since I re-invented the wheel last time dammit, let's try again. Well, I don't actually regret that, it turned out to be a very productive thread (thanks, Vorians!), and I can think of other uses for that map code too. But wouldn't it be nice if we could actually see a result sometimes? So this time, I've taken an older piece of batch editing, which in turn was inspired by AB's floater-detect code, and used it to make all the Unique Landscapes logs into Qarl's Harvest activators that give you fungal ingredients. The result is here: Qarl's Harvest for Unique Landscapes And here's the code (yes, it does need more comments, but I'm losing the will to live right now . Need a beer, soonest.):
  2. 2 points
    puddles

    Misc. Creature Resources

    I'm just going to be uploading various odds and ends I've made/end up making here for people to use as resources for their work if they wish. First up is the Abyssfish, a Daedric creature that roams the Waters of Oblivion. Hey, why not? It could exist, certainly. Has anyone ever gone to check and see if it doesn't? ;D Abyssfish
  3. 2 points
    tegeusCromis

    Random Stuffz

    Well, you got me there. Now get off my lawn, you pesky young whippersnapper! [Best I can do. Just haven't graduated to the 'shouting at clouds' level yet. Need a lot more XP for that.]
  4. 2 points
    AndalayBay

    [RELz] Weather - All Natural

    New version uploaded. Changes: Vorians updated the weather filter for changes made to Unique Landscapes. Copied some changes from the Unofficial Oblivion Patch and the Unofficial Shivering Isles Patch. Thanks to An_dz for bringing these to my attention. NOTE: You must create a Bashed Patch in order to benefit from all the changes that mods like the UOP and the USIP make. This is not new, but some of the "fixes" that some people are proposing tells me that they are not using a Bashed Patch. Added An_dz's fixes to the VaPER Rainboxes, including position adjustments to existing rainboxes and new rainboxes to cells that didn't have them, like the Elder Council Chambers. I have also converted the readme file to a PDF so the table of contents and other links work better. I held off on releasing this in an effort to replicate the stuck weather issue, but my games wouldn't cooperate. I did have fog for several days, but when I reloaded a saved game while in-game the fog immediately cleared. It is normal to have some bad weather during certain seasons, but if you feel you have stuck weather, try reloading a saved game. If that doesn't work, please equip the weather debug ring and report the results here.
  5. 2 points
    Will be making the requested changes to the theme this weekend.
  6. 2 points
    We're both rather tired of all the bitching and whining about the forum software. We are going to select a product that we like and one that has the features we need. Oh, and by the way, nodeBB has a BBcode module.
  7. 2 points
    Vorians

    Looking for New Forum Software

    Posting on Beth.net is easy, it's only when you try to be fancy that things go wrong, or add links which cause the badly set up spam protection thing to block you. Anyone saying "if you do [this] I'll leave" is just trying to blackmail Andalay & VM into doing what they want instead of what Andalay and VM want, which really isn't at all friendly, and will certainly be disheartening to Andalay & VM, and put them off even trying. End result could potentially be that they decide not to bother if too many people are moaning, and just shut the forum down, it saves them money after all.
  8. 2 points
    This is getting silly. We're not going to pick something unusable. Heck, I can't even use 4.x due to the interface. In order to do anything, I've had to look it up in the code. I've worked with phpBB, SMF, this stuff, and more over the years so I think I can speak from experience when I say that not all of them fit our needs, we just need to find one that ticks most of the boxes. For instance, SMF has better defaults but phpBB is more flexible. We just need to carefully evaluate things, this "I won't use such and such because someone else isn't using it right" isn't helping matters. It kind of muddies the waters so to speak, making it harder to figure out if it will fit our needs. NodeBB is free software so there's a good chance that we'll be able to modify it even more than this thing we're on now. It doesn't guarantee it but it does make it easier since we won't need to worry about IPS bitching at us for making too many changes. So let's just relax and enjoy the show. "You're in good hands with Allstate."
  9. 2 points
    RavenMind

    Looking for New Forum Software

    I'm surprised at the "I'm out" stuff. IMO it's the people that make the forum, not the software. I'm sure that Andalay will get whichever software she chooses configured well, or switch to one that can be. I only wish I knew enough to be of some help, but my experience starts & ends with BBS's circa 1994.
  10. 2 points
    Hey Bong. I have here a VERY ROUGH draft of a relocation patch for you. The lightsabers are in a chest in the Arch-Mages Lobby, on the semi-circle table. Only mods that alter the Arcane U Arch-Mages lobby may conflict, and probably at worst, it would just be floating in mid-air, or superimposed into some other object the author placed in the same location. Doubt it's going to be a problem. The Bow of Thunder is located in the Chorrol Fighter's Guild, tower, lowest level. It's in a barrel on top of two crates, with a candle on top to mark it. I've never heard of a mod that alters this location, even Fighter's Guild specific ones, so I thought this would be a good place. I've altered the note for the Bow of Thunder to make it a more fun & comprehensible read. (Have you read the original?) I've also set both chests to respawn so you can go back and get more lightsabers & unenchanted versions of the bow should you ever want to. If you don't want that, let me know, I can change them all back. Bear in mind, I have not had a chance to test this in-game yet - at all. I have cleaned it in xEdit. The only LO requirement should be to load after Jedi Lightsabers & Bow of Thunder Dark. It shouldn't {doesn't} matter where OCC is located in relation. Sorry I couldn't do more today, It's been pretty hectic. Tomorrows not looking much better, but I'll try to clean some things up. I'd like to do things in a way that this will be mergeable into your Bashed Patch so it won't take up an ESP slot. If you wouldn't mind just testing it out & seeing if you can get at both items I'd appreciate it. Just don't save after doing so and your savegame should be fine with the next revision. I'll be able to work on it in about 18 hours, but I'll still be able to read your responses in the mean time. Regards, RM Lightsabers-BoTD Relocated.esp {Removed, see below.}
  11. 2 points
    Merzasphor

    Morrowind Script Extender

    Good point. I've added some additional background that captures the gist of the original OP, without all of the now outdated information.
  12. 2 points
    Agreed. I've verified several times with differnet configurations that they are placed in the correct worldspace for OCC. The way I made the patch you would still be able to find them in the closed city worldspaces if nothing else conflicts, which is why you were able to find it in the Arcane U. I don't blame you. If you'd just like to get to playing I can move the location of the rock and chest completely out of the areas touched by Open Cities, then you can just grab them and go. I'll go through your original load order & see if I can find a place untouched by other mods so hopefully there won't be any conflicts. This shouldn't interfere with the little quest line in Bow of Thunder Dark. I'll let you know what I come up with. As far as fixing the land tear in Anvil, without doing some heavy mod deinstallation & testing, I don't think we're going to get that fixed, especially on a save that has lord knows what already baked in. So for your next playthrough, if you plan on using the same or similar mod setup, I'd advise you to add one or two mods, test the problem area on a new end of sewers type save, then add more until you find where the land tear is introduced. When/if you get to that point then we can revisit this. Sound good? Edit: I should ask if you're using any mesh/texture replacers that don't show up in your list of installed mods? If they don't have an ESP &/or you didn't install with Wrye Bash, then they won't show up in your list of installed mods.
  13. 2 points
    Leonardo

    IP.Board 4.x Bugs

    Until those bugs are fixed, I will probably go color blind after looking on the white background too much.
  14. 2 points
    AndalayBay

    Consequences WIP

    Look very closely. There are some teasers in there.
  15. 1 point
    New Screenshots!! The landscape progress around Goldmoor
  16. 1 point
    With regards to Program Files - it's a protected directory, under all versions of Windows since Win 7. Basically if you have a "normal" program that doesn't write to the installation directory, then install it under Program Files. That covers most programs except Elder Scrolls games. TES games need to write to the installation directory, especially when you have mods that use OBSE, like Oblivion XP, so installing your game in Program Files guarantees trouble if you are using mods like Oblivion XP. WINDOWS 10 IS NO DIFFERENT.
  17. 1 point
    RavenMind

    Quotes

    From one of my favorites:
  18. 1 point
    Kad_Venku

    Fort Urasek Exterior

    From the album The Red Line WIP

    ... now bristles with life again.

    © Kad_Venku, 2015

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