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  1. 3 points
    This is a repost from 17/3/2012 from the Dark Creations forums which have been shut down as discussed in this other topic. -------------------------------------------------------------------- This is a visually enhanced travelogue about starting a character in a deadly environment and hopefully surviving with the application of wit, luck and shenanigans. In essence, it's just me trying something different and snapping pictures of it. I hope you'll find it interesting. First of all, there is a character that I used in Oblivion; a Breton necromancer whom I intended to be my 'evil' character; not the calculated kind of evil, nor cartoon villany. Just generally an asshole. A jerk. His name is Jerkan. Look at those eyeslits, those protruding lips, that arrogant well-kempt hair. In Oblivion, he had a subtle stubble which I can't replicate now, but he also gained those stripes on his forehead. Nice. Obviously, I'm using the Live Another Life mod. I intend to redundantly pick the option which I suggested to Arthmoor myself. While I could've used the old ini tweak + batch script method that I used to try it out to begin with, it's nice to feel validated sometimes. And away I go! This is Sinderion's Field Laboratory, if it weren't obvious. It's the only safe place in Blackreach, which is full of enemies I have no business fighting at my level, especially since I play on Master difficulty. Fortunately, there are some helpful items laying around. First of all though, I choose my starting spells, which is a feature included in Skyrim Improved Magic System. Alteration: Interestingly, you can pick the Feather spell, but I go for Oakflesh instead. Destruction: I figure Frostbite is my best bet for winning chases. Conjuration: Raise Zombie is tempting, but that will never work in this place, so I choose Conjure Skeleton instead. Restoration: Necromancers always seem to love wards, but I pick Healing because I just couldn't live without it. Illusion: I've decided that I'm not gonna profess in Illusion, but it can't hurt to have Clairvoyance around, especially since I play without a compass or floating quest markers. Now let's have a look around... I raid Sinderion's ingredient stash and his (sadly empty) soul gems, and proceed to gobble one of each ingredient in one go. Amazingly, I only lost half of my health. How convenient. You can't be a necromancer and not have a dagger. In addition, I get to have an authentic dwemer artifact and not one of those tourist souvenirs from Markarth. I don't know wether this is something Arthmoor added or if it's always been there, but it may be essential in a place where you're at the bottom of the food chain. Well don't this beat all? I get Raise Zombie, Lesser Ward and Conjure Familiar. Now I can have my sweetroll and eat it too. I also find a pair of boots with a carry capacity enchantment, and an enchanted sword with fire damage in the footlocker. Apparantly, Sinderion expected to harvest many many samples of nirnroot. Finally, I discover a staff of magelight already in my inventory. Sub bro. How's that 'secret location' working out for you? I pocket his journal to formally begin the nirnroot quest. If I'm going to faff about in Blackreach, I might as well pick up noisy plants along the way. And here is Sinderion's attunement sphere. My only way out of Blackreach right now is the great lifts, and those have a tendency to close, so it helps to have one of these in case I want to get back without having to start another quest, even if it means having to clear a dungeon. I use the arcane enchanter to disenchant some of the crap I found, read the alchemy skill book, and make a poison of damage health, almost reaching level 2. Then I take a nap in the stone bed to wash away the negative effects caused by my ingredient binge and save the game.
  2. 3 points
    Logically it's a male!
  3. 3 points
    And here's my cat
  4. 2 points
    When you’re dealing with recalcitrant electronics, you usually have the options of kicking it, hitting it with something or just pleading with it. I discovered another option: ignore it for a week or two. When I last tried to boot my PC, I got boot, beep, boot, beep, boot, beep... It just keep rebooting itself before the BIOS even finished loading.That’s when I decided the motherboard was toast. I powered it down and just left it as I started to search for the components for a new PC. I had a hunch the other day and decided to power it up... You guessed it, it booted just fine. It’s really flaky so I need to get a new PC, but the CPU I want is on backorder everywhere. All the kittens have been adopted, so that will help with the bills, but I’m still looking for a new hosting service.
  5. 2 points
    This is unfortunate. I'll be sad to see it go, but something I like to live by is "Don't be sad that it's over. Be glad that it happened." That kind of mindset tends to make loss a bit easier. TAL helped me out when I was working all alone and provided me hosting space and creative insight. The Brotherhood of Old would not be where it is today if not for your help, and I'll always be grateful for that.
  6. 2 points
    One of my queens, Ada, had four kittens last Saturday. It’s her biggest litter, at four large kittens. Here are a couple of pics of the new brood.
  7. 2 points
    Here's my Pippin.
  8. 2 points
    A short story of mine, Gaia's Breath, is due to be published towards the end of May by Midnight Street Press in an anthology called Strange Days. Trevor, the editor, has set up a Facebook page where he's posting videos from those who are in the book.Each video introduces the author, tells of the inspiration behind the story and includes a story excerpt read by the author. Here's mine:To find the Facebook page, type this in the search bar:Strange Days - Midnight Street Anthology 4A number of the writers in this anthology are well known and well published. I feel very fortunate to be included. Trevor also put my name in the middle of them all on the back cover. I can't tell you how chuffed I was when I spotted this Gaia's Breath is the third story of mine Midnight Street Press has published. The others can be found in the following anthologies:The Little Lighter Girl - Night Light (Midnight Street Anthology 3)Taking Flight - Hellfire Crossroads Volume 7 - IntroducingMidnight Street Press can be found here:https://www.midnightstreetpress.comI hope you enjoy the video.
  9. 2 points
    17/3/2012 ----------------------------- I step out of the door, bask in the eerie azure glow and chug some fresh air. And here comes the first challenge of this particular game start. Yes, the first thing you encounter is a dwemer sphere guardian that can kill you in one hit. There is no way to avoid being detected, and it will always return to this spot when it's not trying to kill you. How did I get into this mess anyway? Did my mum ground me and program this thing to keep me inside? Either way, if I'm going to use Sinderion's lab as my home, it would be wise to dispose of this thing somehow, but that's a concern for later. I take my invisibility potion, which doesn't actually help me, since I was already detected. I sprint away, narrowly avoiding the guardian's first strike, and run up the stairs leading to Alftand while it fires its lethal crossbow at me. In the pitch black darkness, I somehow fall down into a recess between the platform with the entrance to Alftand and a staircase. That's when my potion wears off. The sphere guardian stalks toward me, but I decide that my position is dark and hidden enough that making more noise would be a greater risk. And then it comes peeking over the edge. Shortly after, though, it turns tail and heads back to its post, none the wiser. At this point, I creep back up and activate the crossbow that is aimed at the doorway, but the dwemer sphere is too far back to be hit. Alas. I decide to head left, jump off the platform, and whip out my staff of magelight because I cannot see anything ahead of me. With great confidence, I fire the light...into a nearby falmer. I suppose it was the noise of the staff that drew his attention, but the arcane ball of light sure didn't help. I panick and ran back up the platform, hoping it would give me an advantage if there is a fight. Fortunately, the falmer gets sidetracked. They clash for a little while on the porch of my house, until the falmer is slain. A shame, as I was hoping to have my front door to myself for once. Regardless, I notice that the guardian has been damaged by half of its health, and I get an idea. Tiptoeing into the lit area, I let the machine catch a glimpse of me. Then I sneak down this path, the sphere guardian wheeling steadily behind, and hope that I'm being quiet enough for the nearby falmer to notice my pursuer first. Amazingly, the construct becomes ensnared in a cluster of fungal jellyfish tentacles, which is noticed by a nearby lookout. I take cover behind a rock and watch as a chaurus and another falmer join the fray, the former creeping uncomfortably close past me. I also find myself right next to one of these. Suddenly, I have the urge to be a mischievous little dipshit and solve several tiny problems with one huge problem. Is there any other reason for these things to be here? It's like dropping a matchstick in a chinese fireworks stand. I pull the lever and skulk behind a group of rocks just in time to remain undetected, and start hearing the calamity. The battle does not take very long. After the pained shrieks die down, only the heavy chugging of the centurion is left. (There seems to have been an image here that I can't find anymore???) I can't conceive of a way to actually get rid of this golem, but they are a lot easier to outrun than falmer, and don't have any projectile attacks. Blackreach would be a lot more hospitable with them running amok and killing all of its other denizens. Still, I'd rather not wake one up unless I needed to. Whatever the case, the falmer dispatched the sphere guardian as intended, and I have successfully colonised the immediate area around my house. First them, then all of Blackreach!
  10. 2 points
    Integration: TSL Walkthrough View File Integration: The Stranded Light is a hugely complex - and, at times, frustratingly arcane - mod, so I thought it would be helpful to provide a more detailed spoiler file/walkthrough for the quests. This is an HTML file - all spoiler info is blanked out (highlight to read it), so don't worry about accidentally seeing something you shouldn't. I incorporated the tables from the original spoiler doc, expanded on that, and added actual walkthroughs. Note that most of it is from the CS only - I've only done a handful of the quests, but I'll update periodically as I complete them. Submitter WalkerInShadows Submitted 04/05/2020 Category Quests  
  11. 2 points
    I'm the official Maintainer of Morroblivion under TESR
  12. 2 points
    Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...
  13. 1 point
    Now that all of Ada’s kittens have been adopted, she has retired from breeding. She’s five years old now and it’s time to retire. We got her spayed the other day, so now she gets to wear her pumpkin suit to stop her from chewing her stitches: It’s called a maternity suit. As you can see, she’s really happy with the new garb.
  14. 1 point
    Black Marsh will continue on new forums. 14 years and still going.
  15. 1 point
    I’ll make a backup of the forums and the files on the server. I still haven’t heard from all our hosted projects, so I may wind up setting up new forums on the new hosting service. I can say that if I do set up a new set of forums, the name will change and it will be just called The Lab. It will be hosted under our new company name, which I can’t announce yet.
  16. 1 point
    I finally got my desk cleaned up and my PC running, but I had to reformat the troubled drive. Yes it’s the one with all my data on it. I’m pretty sure I got all the files when I recovered it previously.
  17. 1 point
    I figure, I'll drop in and see how the long fabled Black Marsh project is going!
  18. 1 point
    @Ibsen's Ghost, I can add him to the team. Denis, I’ve added you to the team. I suggest browsing our forums to get a sense of the project and the outstanding tasks. If you have any questions, please post in one of the private forums. This forum is public and is used for announcements only.
  19. 1 point
    I believe we do need some level design work. I’ll contact Ibsen’s Ghost to see if he remembers. I don’t have access to my PC right now.
  20. 1 point
    Frequently Asked Questions: FAQ Last updated: June 6, 2020 Please read this before asking any questions. If you feel you have a bug to report, please post it in the comments after verifying that it is indeed a bug and not something mentioned here in the FAQ. Please do not PM me about any issues. I will not respond. That being said, here you will find answers to some common questions and concerns: • Version 1.0.4 is the latest version and the most stable. • "Can you put this on PS4?" No. You can thank the suits over at Sony for that one. • "The courier isn't delivering the notes to me." This is a problem with your save game and needs to be sorted out independently. It is not an issue with the mod. There are a number of reasons why this could be happening, such as mod conflicts, load order issues, just to name a few. If you want a definitive solution, install Provincial Courier Service and you'll always know where to find him. • "So and so isn't appearing! What can I do?" First of all, don't panic. It is recommended to play through this mod on a new save, or a save that has relatively few mods active. The Brotherhood of Old is a very script heavy mod, and the Skyrim scripting engine has a hard time keeping up with everything going on when it's under heavy usage from other mods. You can still play this mod on your heavily modded saves, and most of the time you should be fine, but do be prepared to run into issues where certain NPCs aren't appearing, someone's glitching through the ground, you getting stuck because a quest stage is not firing, and so on. You can try running FallrimTools script cleaner on your saves, I've heard that fixes a lot of problems people are having. https://www.nexusmods.com/skyrimspecialedition/mods/5031/ • "Can I install this before I have completed the Dark Brotherhood questline?" Yes, you can. • "Nothing happens when I hit Agnar Hollowleg with the Night's Shade Dagger. Is it possible to recruit him?" The dagger is designed to not work on him. This is a scripted event that is supposed to fail. Agnar will never join the Dark Brotherhood under any circumstances. Believe me, I've tried to convince him and he wasn't having any of it. • "Can I use this if I've done the "Destroy the Dark Brotherhood!" quest?" No, sorry. It's not possible at this time. • "Can I use console commands to skip [insert part here]? Can you tell me what the stage ID is?" No. You're breaking things. Stop breaking things. If you feel you've run into an issue, make a bug report for the issue you're experiencing. Make sure to include as much detail as possible, including what stage you're currently on in the quest you're doing. I cannot help you if you can't provide me with the necessary information. Please look through the bug reports to see if someone has already reported your issue first, however. • "This mod adds something in the way of something your mod adds. What can I do?" I unfortunately don't have time to make a patch for every little incompatibility there may be. If you run into something, please inform me about it and I will add it to the incompatibilities list. There may already be a patch for your issue. If not, you are free to make and post one yourself. Please let me know if you've done so. Currently there is only a patch for Skyrim Sewers, which you can find here on the Nexus. • "Why haven't you answered by question? Did you get my PM. PLS RESPOND THX" I'm a one man team. I'm handling everything myself. I work a full time job in addition to numerous other projects and obligations. I physically do not have the time or manpower to get back to each and every one of you. There are a lot of you and only one me. Please follow the appropriate steps if you run into an issue before heading to the comments and my private messages. I don't mean to sound rude... that's just how things are. Thank you for the support. I appreciate you checking out my work.
  21. 1 point
    If Civ 5 is installed in a location different to Steam's default, then you need to tell the new install of Steam the Steam install directory location (not Civ 5 specifically). It should then find the game (plus any others in there) and update to show Civ 5 is installed. If Civ 5 is in the default location, then you should simply need to tell Steam to install Civ 5 - Steam will find the existing files, verify them, and only download any which are missing or edited to be different from the installation files. Civ 5 will then detect the mods already installed too. If Panda Dome creates some kind of virtual environment to run programs in, then it may be interfering with Steam's ability to find the game files. In that case, turn that feature off in Panda Dome, or see if there is a way to exclude Steam so that it runs normally. For Morrowind Launcher, it may be that Panda Dome is blocking the launcher's access to the registry, preventing the launcher from detecting the game installation. That's just a guess.
  22. 1 point
    Watching Guardians of the Galaxy 2 and this came on:
  23. 1 point
    Strange Days is now available on Amazon. Here are the links: UK https://www.amazon.co.uk/dp/B0892792XP/ref=tmm_pap_title_0?_encoding=UTF8&qid=1590152584&sr=1-1 Everywhere else! https://www.amazon.com/dp/B0892792XP/ref=sr_1_1?keywords=strange+days+midnight+street+anthology+4&qid=1590158731&sr=8-1 If you fancy a taster of some of the stories included in this epic anthology, here's a link to the videos of authors reading excerpts: https://www.midnightstreetpress.com/strange-days-videos#home There's a mixture of genres, so hopefully something to suit everyone. I'm thrilled to be amongst so many accomplished writers. Trevor Denyer is an excellent editor and Midnight Street Press deserves support. MIDNIGHTSTREETPRESS.COM STRANGE DAYS VIDEOS STRANGE DAYS VIDEOS
  24. 1 point
    Ada is pregnant. She has kitten handles instead of love handles! We’re hoping Curie is pregnant too, but aren’t sure. She should have delivered by now so we think she resorbed the kittens. It’s also possible she mated with Darwin at a later time. She had silent heats so it can be hard to tell.
  25. 1 point
    Hello! I made game music compilation with rubber band but actually it's not just about oblivion but one of the part is oblivion's theme music so I'd like to share it with you too https://youtu.be/Jf7IC60Dl7I
  26. 1 point
  27. 1 point
    No, I wouldn’t really know. I just read your instructions in the OP and thought you were saying that there two parts to install. Anyway you answered his question - just ignore me.
  28. 1 point
    20/03/2012 ------------------- I come across a falmer encampment. Usually this is a death sentence, but there doesn't seem to be anyone here. Maybe they all went off to attack some centurion or other? It seems they left their fish out to dry, though. I have a bit of trouble imagining that falmer can be fishermen, or that healthy fish can even live down here. Nevertheless, I poach some salmon meat. There is a cooking pot in sinderion's lab after all, might as well use it. Now that my pockets are lined with stink fish, I head through this way, toward silent city. My plan is to swing around it and make my way back home. I've also been picking up crimson nirnroot along the way, adding up to about ten by now. Come to think of it, I think I hear one right behind me- Oh sweet jesus mother fuck. I'm so sorry about the fish. This is about the fish, isn't it? Please don't hurt me. I panick and sprint away, beelining straight past a centurion because I couldn't see the handle in time. I also startle a giant. Fortunately, giants have poor reflexes, and by the time he's good and well angry, the falmer have caught up. I didn't stick around to see if falmer corpses were darting through the air. Maybe I should've. Eventually, I find myself in front of Silent City. Again, danger lies ahead. Don't want to be messing with those falmer archers, and I don't know how strong their servants are yet. I continue further to the right, crossing a bridge, and passing another dormant centurion. I see no reason to wake him up, until... If you can't see the chaurus, then you'll believe me when I say I mistook them for a bunch of vines on the ground. Of course, I'm not afraid of them. I skeet back over to the centurion, pull the handle, and escape with a vague smirk on my face. The centurion proceeds to give the chaurus a senseless drubbing. I hide under the bridge, and then I try to sneak by along the rocks. I get spotted quickly, though. Fortunately, the centurion has no choice but to meander about uneasily as I continue down the stream, like a law enforcer without a warrant. After a little while, I spot the reeking tower. I've been out on the field long enough, so I decide to head back the way I initially came. There are some wisps, but I manage to get away before something dangerous materialises. Ugh, again with the mycosnot. And no fish to speak of either. I bet the falmer take beauty baths in this stuff, which is why they look the way they do. Anyway, I do make it back home and go straight to bed. Incidentally, it's 10PM. Not that time matters much down here. ------------------- Fun fact: When I was in that falmer camp, I really didn't see anyone until I began fishing for screenshots with the free camera. That's when I saw the falmer behind the rock, however, I figured he was stuck in a pathing error so I just kept moving forward without suspecting a thing. I play with a no combat music mod, by the way. I actually did turn around to investigate a nirnroot noise and narrowly avoided having my nipples rearranged by the two falmer that were following me. Despite everything, they still managed to sneak up on me.
  29. 1 point
    20/03/2012 ------------------- Status report. I've risen a level from my last expedition. I give myself a +10 magicka bonus and drop the perk in novice conjuration. Baby steps. Unfortunately, my Conjure Skeleton spell is too costly for me to cast. It seems I won't be having something undead next to me at all times like proper necromancers do. I'll just have to gain another level and grab Apprentice Conjuration. I decide to go the other way from last time, mostly because that centurion is still at large. Oh for the love of... This is soooo disgusting. Sinderion's journal mentioned something about the local fungus soaking up nearby groundwater like a sponge and releasing it into these streams, which means I'm currently swimming in mushroom piss. And it's all up in my robes too. Barf. I come across an ominous collection of cobwebs and decide it is time to practice my alteration. I also conjure a familiar, but there don't seem to be any enemies nearby after all. Ah, this must be the bowels of nirn. I'm glad I wasn't tempted into picking the ridiculously oversized nose during chargen. Honestly though, I've never encountered this place for all the time I've played this game and been in blackreach. Odd. Inside is a series of corridors sloped upwards, with some spider eggs and cobwebs along the way. It takes a little while before I encounter an enemy. I spot a single spider up ahead. They can't be much stronger down in this dump than they are above ground, so I sic my familiar on it. Atta boy! Unfortunately, two more spiders come in and decimate my doggy, and I try to repel them with my destruction magic. Somehow it feels ineffective attacking Frostbite Spiders with Frostbite, especially without any perks in destruction. I begin to chug Restore Magicka potions quickly, retreating downhill and fanning ice into my opponents. Eventually, I deplete one of the spiders' health. While the others are still biting my ankles, I ready my Raise Zombie spell and perform some... Necromancy. I get a skill increase and reach level 3. My spider puppet draws my attackers' attention. I run the hell out of there, further into the dungeon. After they've lost track of me, I take another +10 in magicka and invest in the apprentice conjuration perk. I barely meet the skill requirement for this perk, and it's all thanks to my race. Jerkan definitely chose this carreer path based on his race, and not the other way around. The good news is that I can now conjure a skeleton at will. It's an apprentice level spell, so I damn well hope it's going to be stronger than those skeletons you see in the wild that go down when a bear farts on them. Another spider approaches up ahead, so I give the spell a try. The skeleton swiftly dispatches the spider, and exhibits style doing it. He does look a bit ridiculous though, if you look at him a certain way. I ask my skeleton to tear down this web, but he doesn't respond. Shortly after, we reach an elevator. On the other side, there are more spiders waiting for us. I nest myself inside the elevator and took some potshots with my dwemer dagger. I even poison it with frostbite venom, but it isn't very effective... The skeleton fights bravely, but succumbs before he can vanquish the last spider. I even considered knighting him and giving him a name. Oh well. I easily finish the job and conjure another skeleton just for kicks. We find ourselves on a ledge overlooking a large section of Blackreach. There is another spider cowering further away, but we quickly eradicate it. I take a moment to admire the view. Silent City... It'll be a while before I can tackle that beast.
  30. 1 point
    I got my machine back! I have no idea how the drive went from RAW to NTFS, but once it showed up as NTFS again, Windows was able to run chkdsk and it has recovered. It’s much quieter than it was before, so maybe the old cooler was failing. I could do an AMD build again. My video cards are Radeon. They’re old now, but still kick a good punch for the stuff I play. I won’t be able to build a new machine for a while yet, but I’ll definitely check out Ryzen.
  31. 1 point
    Definitely give AMD Ryzen a serious look. They've got some damn good chips out right now that beat the socks off of Intel for a lot less money than you'd normally spend on an Intel system. Most of the tech reviewers are going gaga over them now.
  32. 1 point
  33. 1 point
    Here's Lily: Got this from somewhere:
  34. 1 point
    We had to disable registrations due to the high volume of spam. I can create an account for you. The site will generate a password and email it to you. Shall I use the same name and email that you used for the forums?
  35. 1 point
    Yes, you do that by following threads that you’re interested in. However our emails are often flagged as spam. One of these days, I’ll be switching to other forum software, so the features will change.
  36. 1 point
    I was thinking more along the lines that they couldn’t remember, especially when it comes to an old game like Morrowind. I would like to ask them about the last creature question I had if you think we could get an answer.
  37. 1 point
    Leo, dude, you need to chill out.
  38. 1 point
    I wasn’t attacking anyone and if my comment was interpreted that way, my apologies. I was referring to the change reviews. We had to go through all the changes made by Thepal and Quorn and decide if they were valid changes or not. It took a LONG LONG time and Leonardo never participated in that process. Leonardo has repeatedly reported this project as dead or suggested that it be moved to another forum and I am very tired of his comments. We could release it in its current state and that would already be a step ahead. If I could get my machine working and import all of Amenophis’ fixes, that would be a BIG step ahead and probably worthy of an initial release.
  39. 1 point
    Welcome Tomius37! Sorry for the late response. Now that we have the storyline fully written up, I've sat back a little. Hopefully, we'll be in a position to move forward again shortly.
  40. 1 point
    I wish the modern versions of SpeedTree kept compatibility with the older format, would make a world of difference if they did
  41. 1 point
    For me, it was very well laid out and explained, and perhaps one or two details not entirely accurate for the nitpickers, at the time of writing those details were either generally not known, or privy to insiders. Any Google hits now redirect to the creator: https://twitter.com/GhaziKoroush The whole caboodle is available as a 1Gb package: https://mega.nz/#!OgU0VaDQ!8p3ud8YIpIng8xGwIpd8ghZ5UKhqmaxhRjczw3wmaUE Must have been the size of the beast that makes individual pages unavailable for archiving at Archive.org. All that could be located there was the same 1Gb file plus various indexes: https://archive.org/details/tweakguides.com_20191028 Farewell, tweakguides.com.
  42. 1 point
  43. 1 point
    Happy Birthday! Have a super fun day with lots of cake.
  44. 1 point
    Happy Birthday, AB! I hope you had a great day.
  45. 1 point
    Happy birthday, Anda! I hope everything is okay with Jimi.
  46. 1 point
    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  47. 1 point
    PRISM of Hammerfell is my province project for The Elder Scrolls IV - Oblivion. I strive to make it very beautiful, lore-friendly and very optimized. The first part of my mod (alpha) will be released this summer. I need some help with English, because I don't speak it very well, but I want to release mod in English. I hope somebody will help me Video: Nohotogrha, Kelps Yat: http://pic.fullrest.ru/gPxatWIG http://pic.fullrest.ru/gaZkTgTG http://pic.fullrest.ru/gUmLrEOT http://pic.fullrest.ru/gOWG9j4h http://pic.fullrest.ru/gbKbykBJ Antiphyllos: http://pic.fullrest.ru/lHnvf7Hw http://pic.fullrest.ru/lCEgFGk9 http://pic.fullrest.ru/lA9JSPXG http://pic.fullrest.ru/l78PEX0t http://pic.fullrest.ru/l6xljXsl Abibon-Gora: http://pic.fullrest.ru/2ICIwqtV Path to the Hegathe: http://pic.fullrest.ru/2KuB420N http://pic.fullrest.ru/2LlTEvIA http://pic.fullrest.ru/2OgW5wgK Dragongrove: http://pic.fullrest.ru/2JbLQ3sr Irk, Rourken Ramoaweyn: http://pic.fullrest.ru/80iMYZsN http://pic.fullrest.ru/7yAs4yGr Alik'ra, Bergama: http://pic.fullrest.ru/T4FARjDy http://pic.fullrest.ru/T3L7paiU http://pic.fullrest.ru/T2jWdBtX http://pic.fullrest.ru/SyPJ5pCY http://pic.fullrest.ru/Sw4xqFzD http://pic.fullrest.ru/SuZJecZP http://pic.fullrest.ru/SsYv4Slc
  48. 1 point
    You know, having them dance would be a thing!
  49. 1 point
    TESxEdit Cleaning Guide There have been many cleaning guides written over the years, with the main one being on the Construction Set Wiki, but recent updates to TESxEdit have made most of those guides obsolete. I also thought I would collect the different aspects of cleaning mods into a single guide. What is a "Dirty" Mod? While some would consider it's a mod that uses foul language or has scenes of a sexual nature, that's not what we mean by a "dirty" mod. Dirty mods are mods that modify records in a master file, like Oblivion.esm, that are not necessary for the mod to function. They can encompass records that have been flagged as modified, but not actually changed, and records that have actually been modified with what are called "wild" edits. The Construction Set (CS) itself is part of the problem in that records can be flagged as modified even if the mod author was just looking at a cell or viewing a dialogue record. "Wild" edits can occur when you accidentally hit a key when looking at a landscape cell, for example. Mod authors often don't even realize these changes have occurred, so as a mod author, it is important that you clean your mod before releasing it. There are also changes that inexperienced mod authors make, like deleting content from a cell that they don't want. They don't realize that these deleted records will crash peoples' games. Why? Because you don't know if another mod is going to reference that record you deleted. If it does, boom! There is no authority that checks every mod that has ever been produced to ensure that they are all going to be compatible with each other, so it's incumbent on each mod author to restrict their changes to only the content they need to change and they never ever delete records from the game master plugins, like Oblivion.esm. I'll explain the proper way to handle stuff you don't want later in this guide. Why are Dirty Edits a Problem? Basically as I just described above. Obviously deleted content is a serious problem, but even unintentional edits are a problem because they can prevent another mod from functioning properly. The last mod in a load order always wins, so if that mod has a dirty edit, that dirty edit will override the intentional edit of another mod and the other mod won't work. Ok, so what happens when two mods make intentional changes to the same record? That's what the Bashed Patch is for. The Bashed Patch collects all the changes that mods make and combines those changes into a single patch that's loaded last in your load order. Cool, eh? You use Wrye Bash to create a Bashed Patch. See the Wrye Bash documentation for instructions, at least until I get my guide posted for doing that. If the Bashed Patch can't handle the compatibility issues, then one of the mod authors involved usually creates a custom compatibility patch to resolve the issue. Cleaning Mods In this guide, I will explain simple cleaning, cleaning mods with explicit dependencies, cleaning mods with implicit dependencies and manual cleaning. Simple Cleaning Level: Beginner This is always the first step in cleaning a mod. It will remove what TESxEdit calls "Identical to master" records. These are records that have been flagged as modified, but haven't actually changed. Run TESxEdit. When it opens, you will be presented with a dialog box to select the plugins you wish to work with. When cleaning a mod, it is vital that you only load the plugin that needs cleaning. In this simple case, the plugin has no other dependencies than the game master file(s). Right-click on the dialog and click Select None from the menu. Then scroll through the list and select the plugin you wish to clean. Click in the box to the left of the plugin to select it for loading. Click OK. Now TESxEdit will proceed to load the plugin. You will see a bunch of messages scroll by in the right pane. Once it's done loading the plugin, the last message will say "Background Loader: finished". Right-click on the plugin name in the left pane and select Apply Filter for Cleaning from the menu. TESxEdit will pause for a few moments while it applies the filter. When it's done, the message at the bottom of the right pane will say "[Filtering done] Processed Records: xxxxxxx Elapsed Time: xx:xx" where the x's represent the number of records and the time it took. Now right-click on the plugin name in the left pane again and select Remove "Identical to Master" records from the menu. Why doesn't it just say "Clean Plugin"? Because "cleaning" involves several steps. Removing the records with the false changed flag, or identical to master records, is just the first step. Once TESxEdit is done, it will display the results in the right pane, like this: The first step is complete. You can press CTRL+S to save the plugin at this point if you wish. Click OK in the dialog that pops up if you do. Simple Cleaning Step 2: Undelete and Disable This is the second step in the simple cleaning process. If you've been reading from the beginning, you'll recall that I said that you should never delete anything from the game master files and that I would tell you how to handle content that you don't want in your mod. You have two options: disable the content yourself, or delete the content and then use TESxEdit to handle the deleted content properly. This is my recommendation. Yes, go ahead and delete the content in your mod, but clean it with TESxEdit and then perform the Undelete and Disable process as I will explain now. Even if you're just running mods, it's a good idea to clean them and that includes this step. You never know if the mod author deleted something. It may not have even been intentional. If you closed TESxEdit after the first step, open it again, deselect all mods and then select the mod that needs cleaning. Click OK to load the mod. Right-click on the plugin name in the left pane and select Undelete and Disable References from the menu. After a few seconds, you'll see the results at the bottom of the right pane: All done! Now you can close TESxEdit. If it prompts you to save, click OK in the dialog that pops up. If you're cleaning plugins for mods that you use, I suggest creating a folder somewhere called Cleaned Mods and keep a copy of the plugin in that folder. Then you know which mods need cleaning if you return to playing after being away for a while. BOSS and LOOT will also tell you if a mod needs cleaning, providing someone has told them about it. If you find a mod needs cleaning and BOSS or LOOT don't have a message about that, then please let them know. Last note: Bethesda isn't innocent when it comes to dirty mods. The official DLC's for Oblivion and Skyrim need cleaning! Cleaning the official DLC's for Skyrim is a bit more work that I'll discuss later.
  50. 1 point
    Oh sorry, that's not what I meant by big batches. I just meant I clean one, save & close xEdit, then repeat with the next mod. Not that I'm cleaning more than one esp in the same xEdit session. Yeah, definitely only clean one esp at a time!