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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content since 04/02/2019 in all areas

  1. 3 points
    Logically it's a male!
  2. 3 points
    And here's my cat
  3. 2 points
    I'm the official Maintainer of Morroblivion under TESR
  4. 2 points
    Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...
  5. 2 points
    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  6. 2 points

    Version 1.42

    538 downloads

    Description =========== Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time. Location ======== The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough. If you already discovered Senchal, you can fast-travel there and use the road towards Torval. Details ======= The current version includes: -The city of Senchal. -The city of Torval, except the Mane's Palace and the Halls of Colossus outside. -The full road between Corinthe and Senchal. -The full road between Corinthe/Senchal and Torval. -The full road between Torval and Dune. -A couple of settlements and several interesting locations on the roads. Install ======= 1. Copy files to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp 2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa Requirements =============== Elsweyr Anequina - https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/ TWMP - http://www.nexusmods.com/oblivion/mods/27235/? TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1 Incompatibility =============== Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr. Known Issues or Bugs ==================== Some of the hostile skooma addicts can become unresponsive for some reason, while running away. History ======= 1.0, 22/12/2016 - Initial release. 1.1, 29/05/2017 - Content and bug update. Bug fixes: -Every Khajiit which is not an Ohmes-related race, has a beast skeleton. -Removed some floating rocks from the Senchal cliffs. -One of the Senchal slaves had the wrong aggression settings. -Fixed a bleeding Senchal city wall and removed a duplicate tower. -Fixed you not being able to buy the Senchal house. -The NPCs in the Upper District should now be able to go home. New content: -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild. -Senchal's upper palace and its two towers are finished. -The village of Chasegrove, which has Torval architecture. Includes a new player house. -A few smaller places for you to explore. -Made one of the Senchal merchants a fence. -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina. 1.2, 25/03/2018 - Content and bug update. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Contact ======= You can find me on the official Elder Scrolls forums as 'Envy123' You can find me on TESNexus as 'EnvyDeveloper' Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to Iliana for creating the Elsweyr Anequina mod. Thanks to Onra for the heightmap and landscape generation. Thanks to thekarithian for the cliffs. Thanks to Barabus for the cooking range. Thanks to Mr Siika for the ships. Thanks to AlAnonim for the lower class Senchal architecture as well as the stable. Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck. Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses. Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval. Thanks to Betty for the butterflies and the Ha Long Bay rocks. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to God for creating us all. Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod.
  7. 1 point
    We had to disable registrations due to the high volume of spam. I can create an account for you. The site will generate a password and email it to you. Shall I use the same name and email that you used for the forums?
  8. 1 point
    Yes, you do that by following threads that you’re interested in. However our emails are often flagged as spam. One of these days, I’ll be switching to other forum software, so the features will change.
  9. 1 point
    I was thinking more along the lines that they couldn’t remember, especially when it comes to an old game like Morrowind. I would like to ask them about the last creature question I had if you think we could get an answer.
  10. 1 point
    Leo, dude, you need to chill out.
  11. 1 point
    If push comes to shove I can look into a merged patch. And, guys, lay off of Andy. She's under enough stress dealing with her broken computer and her husband's illness, which is thankfully in remission. And, Leo, your many comments about how you used to lead this project or be a member are unnecessary and quite irritating. Nobody cares, so stop mentioning it. Thanks.
  12. 1 point
    I wasn’t attacking anyone and if my comment was interpreted that way, my apologies. I was referring to the change reviews. We had to go through all the changes made by Thepal and Quorn and decide if they were valid changes or not. It took a LONG LONG time and Leonardo never participated in that process. Leonardo has repeatedly reported this project as dead or suggested that it be moved to another forum and I am very tired of his comments. We could release it in its current state and that would already be a step ahead. If I could get my machine working and import all of Amenophis’ fixes, that would be a BIG step ahead and probably worthy of an initial release.
  13. 1 point
    Welcome Tomius37! Sorry for the late response. Now that we have the storyline fully written up, I've sat back a little. Hopefully, we'll be in a position to move forward again shortly.
  14. 1 point
  15. 1 point
    For me, it was very well laid out and explained, and perhaps one or two details not entirely accurate for the nitpickers, at the time of writing those details were either generally not known, or privy to insiders. Any Google hits now redirect to the creator: https://twitter.com/GhaziKoroush The whole caboodle is available as a 1Gb package: https://mega.nz/#!OgU0VaDQ!8p3ud8YIpIng8xGwIpd8ghZ5UKhqmaxhRjczw3wmaUE Must have been the size of the beast that makes individual pages unavailable for archiving at Archive.org. All that could be located there was the same 1Gb file plus various indexes: https://archive.org/details/tweakguides.com_20191028 Farewell, tweakguides.com.
  16. 1 point
  17. 1 point
    Happy Birthday! Have a super fun day with lots of cake.
  18. 1 point
    Happy Birthday, AB! I hope you had a great day.
  19. 1 point
    Happy birthday, Anda! I hope everything is okay with Jimi.
  20. 1 point
    I don't remember if we fixed this or not, but here's a temporary fix until the patch comes out. Hidar fix.7z
  21. 1 point
    My Team has made alot of Progress the past few months! Here's a overview of the New Map! The colored version is the more updated one! Also a fellow Developer provided some WIP Previews of Stonemoor
  22. 1 point
    Your argument boils down to guilty until proven innocent. There are actual real-world examples of why this doesn't work, especially in cases like this. Presumption of innocence is fundamental to all modern English Common Law legal systems, which (the US and Canada are in the broadest sense these are still English Common Law systems) are founded on this principle. A principle largely established in the then-colony of New York. Clearly you don't understand what the ad hominem attack is. It means attacking the person's argument by attacking the person's character. It doesn't matter is Arthmoor is, shall we say, not the most diplomatic of people - all that matters is if he's right or not. If you are an intelligent person then it shouldn't matter how he expresses his argument so long as it's coherent. In this case pretty much his only contribution has been to protest against your damning Jeremy Soule as guilty based on one woman's testimony - because only one woman has actually accused him of an actual crime.
  23. 1 point
    Expecting someone to follow proper due process of law, and to respect the Constitution, is not me pontificating a moral position. It's me being aghast at anyone with any level of education in the 1st world claiming that this man is guilty and needs to prove himself innocent of all charges. That's NOT how this shit works, ever. File charges, investigate the evidence, and take it to trial. That's ALL I'm expecting out of this woman. She clearly is not interested in doing this through the proper channels so she's turned to social media to exploit #metoo in her favor. It's disgusting and Soule should be filing a defamation suit against her instead. All you need to do to understand this position is to put yourself in the shoes of one being falsely accused. Suppose someone decided to go on Twitter and accuse you of stealing their social security check out of the mail. Suppose this person demands you be thrown in jail until you can prove you didn't steal it. How are you even supposed to prove your innocence in a situation like that? I'd genuinely love to know. This isn't 1592. The accused has rights. This woman is flagrantly violating his and there need to be consequences for it.
  24. 1 point
    So following due process of law and the Constitution is just a filthy right wing talking point now? Please do us all a favor and never run for office at any level. I'm not sure what it is they've taught people in school these days but this kind of thinking on your part is dangerous to us all. We fought an entire revolution against Great Britain over issues like this. We might not even exist as an independent nation today if they hadn't perpetrated exactly the kind of trial you're suggesting Soule be subject to. People lie. All the time. These women should not be assumed to be 100% truthful about any of this because they could very easily be lying about the whole thing. It happens far more than most lefties are willing to admit. This exact sort of thing is why I do not believe we should even be allowed to discuss someone being accused, arrested, jailed, or in any way deprived of their rights without it having gone to trial and a conviction handed down by the jury.
  25. 1 point
    The court of public opinion is at best a fickle thing. If the author of this post were ever bestowed such a role of libelant (so help me Talos) I would have abnegated all claims on dear Jeremy if he had ever made stuff like this. As it is, all such claims are hurtful and cruel, and it should be in the statutes that such claims should never be publicised until they have been dealt with in court.
  26. 1 point
    PRISM of Hammerfell is my province project for The Elder Scrolls IV - Oblivion. I strive to make it very beautiful, lore-friendly and very optimized. The first part of my mod (alpha) will be released this summer. I need some help with English, because I don't speak it very well, but I want to release mod in English. I hope somebody will help me Video: Nohotogrha, Kelps Yat: http://pic.fullrest.ru/gPxatWIG http://pic.fullrest.ru/gaZkTgTG http://pic.fullrest.ru/gUmLrEOT http://pic.fullrest.ru/gOWG9j4h http://pic.fullrest.ru/gbKbykBJ Antiphyllos: http://pic.fullrest.ru/lHnvf7Hw http://pic.fullrest.ru/lCEgFGk9 http://pic.fullrest.ru/lA9JSPXG http://pic.fullrest.ru/l78PEX0t http://pic.fullrest.ru/l6xljXsl Abibon-Gora: http://pic.fullrest.ru/2ICIwqtV Path to the Hegathe: http://pic.fullrest.ru/2KuB420N http://pic.fullrest.ru/2LlTEvIA http://pic.fullrest.ru/2OgW5wgK Dragongrove: http://pic.fullrest.ru/2JbLQ3sr Irk, Rourken Ramoaweyn: http://pic.fullrest.ru/80iMYZsN http://pic.fullrest.ru/7yAs4yGr Alik'ra, Bergama: http://pic.fullrest.ru/T4FARjDy http://pic.fullrest.ru/T3L7paiU http://pic.fullrest.ru/T2jWdBtX http://pic.fullrest.ru/SyPJ5pCY http://pic.fullrest.ru/Sw4xqFzD http://pic.fullrest.ru/SuZJecZP http://pic.fullrest.ru/SsYv4Slc
  27. 1 point
    Sorry guys, RL sucks right now. Jimi is getting better, although the last chemo treatment has really hammered his ass. He just got out of hospital. Thanks for the poke and please poke me again if I don’t get back to this next week.
  28. 1 point
    I like Dracula movies; Bram Stoker's Dracula from Francis Ford Coppola being my favorite that I've seen. Admittedly, I haven't seen any of the old stuff like Nosferatu. Wait! I have Untold on my backup HDD. Grand! Which means I've seen it, but don't recall seeing it.
  29. 1 point
    *attempts to crawl back to life* I have been very sick, I have been very tired, my home was literally hit by lightning, BUT:
  30. 1 point
    I do not have the time to do soundproofing but I bought a portable vocal booth and the great part is you can bring it almost anywhere. I personally have LyxPro VRI-20 Microphone Shield. https://homestudiomaven.com/acoustic-treatment/best-portable-vocal-booth
  31. 1 point
    I seriously need to catch up with this thread....
  32. 1 point
    Except most of the mods you're talking about aren't listed as requirements. They are listed as "Mods requiring this file." For example, you said upthread that Under the Sign of the Dragon - Tamriel Landscapes requires UL. But it's not listed as a requirement at all. What I think you read was an entry for a patch between Tamriel Landscapes and UL. That patch is listed under "Mods requiring this file," because of course a Tamriel Landscapes patch requires Tamriel Landscapes. The upshot is that Tamriel Landscapes doesn't require UL; the UL patch requires Tamriel Landscapes.
  33. 1 point
    One of those times I'm glad Oblivion doesn't have the capability to animate something: Just a quiet night scene:
  34. 1 point
    To be fair, mod development is still going on. I release it in a piecemeal manner, copying what Iliana has done for her mod. Regardless, I will provide all Elsweyr mod support in the forum while there is still development going on, and once it's done, I'll ask for the support thread to be moved to this forum and I will provide my support as long as I'm still in the modding scene. Like Iliana said, I know everything that is to do with Elsweyr after working with it for so long. I'd be the best person to come to, for all Elsweyr support.
  35. 1 point

    Version 1.0.0

    25 downloads

    Game getting stale? Need a change to challenge and intrigue you? Maybe it's time for something new... Well check this out. How about 20 new creatures and 4 new NPC's. All worked into leveled lists where I thought appropriate. Not to mention... a new race! Caution this pack has some mean stuff. Designed for a heavily modded game, vanilla warriors beware! All of this is pulled from resources provided by Puddles I found on "The Assimilation Labs" website. Found here; http://www.theassimilationlab.com/forums/files/file/1389-more-creatures-dragon-break-edition/ If you have seen this resource before, expect that many things have changed. There are 2 versions of this mod. One with a CM Partner added for those who use CM Partners, and one without it added. I took heavy creative license, and a lot of time, to get everything as perfect and pretty as I could. I made 2 new ingredients and a customized vanilla mace. I also re-did the testing version for everything. If you want a peak, type coc testinghall in the console and find the door "TestRevComp" to see everything added by this mod. All of the inhabitants through the door are passive, unless attacked. Also, a table with the new items is in there too. A lot of other adjustment blah blah. I have done extensive testing and everything checks out. This mod isn't exactly lore friendly... Let us run down the list; Axolotl; Passive. 3 different colors. There are just cute. They are in the water. Nixad; Aggressive. 2 colors. Nice To look at. Find them amongst imps. Narwhal; Passive. Find this cool guy in the water. Aetheric Kite; Aggressive. Found in the water. Orca; Aggressive. Sorry about the texturing, couldn't solve it. Still is a good addition. "Whale Meat" ingredient added be me. Found in the water. Corrupted Shade; Very aggressive. Defender style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians. Mistman; Very aggressive. Archer style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians. Wrathman; Very aggressive. Defender style fighter plus cold spells. "Defiled Bonemeal" ingredient added by me. Found with Skeleton Guardians. Death Hound; Deadly. Servants of Sheogorath sent out to hunt and kill unwary adventurers. Primarily found with Skinned Hounds in Dementia. Every pack needs an alpha... Burnt Spriggan; Aggressive. Think of it as a sub-daedra, or a "turned" spriggan, that now fights for oblivion. Found amongst Flame Atronachs. Burnt Spriggan Matron; Very Aggressive. A much stronger version of Burnt Spriggans. Found amongst Flame Atronachs. Abyssal Fish; Deadly. A beautiful killer. Found amongst Slaughter Fish. Daedric Leviathan; Deadly. Sleek and furious. Found amongst Slaughter Fish. Sandrose Mauler; Deadly. If you fear anything, fear this. Massive, fast, and mean as oblivion. They have been known to be seen levitating, and are mostly passive in this state. Beware the water... Gremlin; Aggressive. Small, green, and quick. Kinda like a treasure goblin... that attacks you. Found amongst Goblins. Hammerfell Gremlin; Passive. Just for show, unless using the CM Partner version. In that case, "Pinky" is present as well. Found in the Harborside Warehouse, Anvil Bay. ATTENTION; The new race has not been set up for player use, though it is playable. The following are new NPC's and they require body mods to work properly (included nude versions). The females use HGEC M lower and D Cup Upper, very nice. The males use Robert's male v5.2 musclar athletic upper and lower, also very nice. A one piece male mesh is provided in case of that need. If you already use body replacers or don't want all of your npc bodies changed to nude, don't install these meshes. But I highly recommend it, and again they require HGEC female and Robert's male bodies to look proper. Otherwise the skin textures will be all wonky. Be aware, the head and upper body neck seams are not seamless, so that is normal. Fire Daedra; Male; Aggressive. Strong combat and fire magic users. Special faction, weapon, and looks. Found with Dremora Kynreeve. Female; Passive. Strong Combat and fire magic users. They are a special NPC that has betrayed the will of Mehrunes Dagon. Be warned, these are allies. To attack and kill one constitutes an assalt and murder on your record! Special faction, weapon, and looks. They will re-cast after 5 minutes. Found with Dremora Kynreeve. Frost Daedra; Male; Aggressive. Strong combat and frost magic users. Special faction, weapon, and looks. Found with Dremora Kynreeve. Female; Passive. Strong Combat and frost magic users. They are a special NPC that has betrayed the will of Mehrunes Dagon. Be warned, these are allies. To attack and kill one constitutes an assalt and murder on your record! Special faction, weapon, and looks. They will re-cast after 5 minutes. Found with Dremora Kynreeve. Cleaned with Tes4edit All needed resources included. Requirements; HGEC female body (any or included) and Roberts male (any or included) CM Partners mod and anything it requires if you want to use "Pinky". Shivering Isles for Death Hounds to spawn only. Not an absolute requirement. Permissions; The original mod Read Me (included) states the resources are free to use. Raiar's HGEC female body and Robert's male V5.2 are well known free resources. Credits; Puddles, Nuska, and others mentioned in the original Read Me's (included available Read Me's). Raiar for HGEC female body and Robert for male V5.2 DrakeTheDragon for making the script for the female daedra dancers. Thanks a bunch! If I missed anyone for anything(hopefully not), let me know and you will be gladly added. Your gonna love this!
  36. 1 point
    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  37. 1 point
    Elsweyr's City of Rimmen View File ELSWEYR'S CITY OF RIMMEN by Iliana, Mr Siika & Auryga A playable border city in the Tamriel worldspace. Version May 2019 (Originally included in the March 2014 version of the Elsweyr Anequina mod) =================================================== The city of Rimmen is an Elsweyr border town located in the hills north-west of Leyawiin. I sliced this city out of my larger Elsweyr Anequina mod for those who want a small preview of the Elsweyr mod or just a city to visit and use as a base half way between Bravil and Leyawiin. The town is fully functional with NPCs, building interiors, merchants, trainers, city guards, a prison and a buyable player home. The land around the town is landscaped with a couple of farms, waterfalls, and roads down to the Nibenay Valley and the nearby village of Border Watch. =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. Do not install this mod with Elsweyr Anequina. The city of Rimmen is already part of the Elsweyr mod and you can't install two copies of the exact same city! If you later wish to install Elsweyr Anequina, then uninstall Rimmen first. 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. Extract the files to your Oblivion/Data/ folder. There are only two main files - Rimmen.esp and Rimmen.bsa -, so the mod is very simply to install and uninstall! The DistandLOD folder is optional. It won't allow you to see the city at a distant (you need to run TES4LODGen to achieve that), however, it does fix the distant view of the trees in and around the city to match the actual tree placements for aesthetic purposes. The Rimmen - Voices.bsa is also optional. It simply slows down the dialogue screens. The NPCs aren't actually voiced. 2. Check the file Rimmen.esp in your mod lists. 3. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 4. (Optional) If you wish to see the city in the distant view run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 5. (Optional File) If you wish to see the domed palace tower building in the distant view (as seen in my screenshots), you can download the optional Palace FarNif Patch file and run TES4LODGen with that in place. However, it is just a copy of the palace mesh, not a properly optimized _far.nif file, so it is not recommended unless you wish to have tower visible for screenshots and the like. This patch can also be used with the ElsweyrAnequina mod which uses the same file directories and names. 6. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that the Rimmen.bsa file, which contains all of the required meshes and textures, has been placed in your game's Data/ folder. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including city architecture and slarjei bird creature, and to Auryga who created the palace and temple buildings, garden walls, bridges and ideas for the canal system. ARCHITECTURE Mr Siika (Rimmen upper and lower district buildings, city walls, marketplace stalls, Minotaur village) Auryga (Rimmen fortress and palace buildings, temple building, garden walls, bridges, terrace retaining walls) DarknessEternal (Upper class doors) LANDSCAPE & FLORA Koniption (Catnip plant) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures - chain, leather, mithril) Ghogiel (Bonemold armor) Frankpants (Lamellar armor) Corthian (Scale armor) Uglulyx (Retextures of lamellar armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line, animal skulls) Koniption (Ingredients) Senten (Road signs) McMuffin (Skooma pipe) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Chigga (Brazier) Lazarus (Tall baskets) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) AndalayBay (Generic signs) DominickCryomonde (Khajiit skulls) CREATURES Mr Siika (Slarjei bird, minotaur cow, minotaur bull, minotaur chief) Corepc (Fat bellied minotaurs) Francesco (Cats) ================ 6. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload on the Assimilation Lab website. Submitter Iliana Submitted 05/29/2019 Category Cities, Towns, Villages & Inns  
  38. 1 point
    Another update. I haven't spoken to Deeza yet, but I have spoken further with Iliana. The new update will at the very least, also restore 2 planned Merchant Guild quests. These guild quests will this time, take you to the places in Pelletine and is the first step in having pan-Elsweyr quests.
  39. 1 point
    After speaking to Iliana, the plan of Elsweyr Pelletine will be as follows: The Anequina quests will be left intact. You can play them now and won't need to worry about updates touching them. My edits to the Corinthe player home will be removed. The next release will have bug fixes and the last 3 locations for the entirety of Elsweyr to be finally completed. I haven't yet spoken to Deeza about permissions to use the 2 questlines documents and use them in this mod but I will do so.
  40. 1 point
    Things don't get baked in the save in Oblivion, as much as later games, so you should be fine playing both now. The incompatibilities between the two mods are near the road between Torval and Dune only. I should be able to fix that this week.
  41. 1 point
    Dura gra-Bol's House Reclaimed - And the Grab-All Gang View File  This mod started as a simple house mod and expanded into an entire smuggling faction questline - while still allowing you to choose the high road and be rewarded for killing Dura as instructed. Get to work with Larrius Varro again as he sticks his nose into more of Vvardenfell's dirty business. Or choose the profitable path of a smuggler and climb the ranks from a meager Amateur to the Boss. Earn dirty money. Or kill those dirty money-makers. Rent a house from the biggest druglord on Vvardenfell. Or legally purchase your new home and wipe the slate clean. Adds a non-faction method of starting the Dura gra-Bol bounty quest: talk to Larrius Varro after completing his Bloodbath quest. He’ll give a larger bounty (Fighters Guild takes a percentage) but no faction reputation Adds option to spare Dura gra-Bol if you accept her deal If you decide to kill Dura gra-Bol, you can purchase her house. It’ll be renamed so you can wipe that criminal’s name from your memory and your items won’t be marked as stolen from the containers any longer. You’ll also get a few extras in the house if you go this route like a “Realistic Repair”-ready anvil in your armory along with some housewarming gifts (mostly booze because, let’s be honest, what else would you really want?). Dura offers the player a business proposition to cover up her smuggling operations. Become the formal Head of Operations for a local smuggling gang and collect your weekly cut (assuming some corrupt official doesn’t need to be paid off). Rise in the ranks of a new smuggling faction. From an amatuer to a smuggling boss. Complete illicit quests for Dura to earn bonuses. Earn a larger weekly cut of the profits by completing quests and climbing the criminal ladder. Have the lease to Dura’s house transferred into your name and assume residency. The layout and features of Dura’s house has been overhauled. Still not extravagant, but matches the exterior better and adds a basement for additional storage. Clear the smugglers out of the sinkhole below your new home and maybe find some hidden secrets in your new cave. See if you can find the rat hole! Customers in Balmora want more than just skooma and moon sugar; find some unique cursed items among the contraband. Including one which will take you somewhere unexpected... Adds the sleepy fishing village of Bo-muul to a new island in the Bitter Coast which is more than it appears. Depending on which side you take, either work with the smugglers living in Bo-muul or cleanse it entirely with another Bloodbath sponsored by Larrius Varro. Get involved with political intrigue as the corruption of Hlaalu officials come into the light. Acquire a magical belt which was unobtainable in the original game if you choose the right path. Discover that Larrius Varro is a member of the religious Talos Cult. If you side with Dura, use that information against him! Explore a new area of Arkngthand teeming with new types of Centurions standing between you and those profitable dwemer artifacts! Fixes the dialogue entries which refer to Dura gra-Bol as a “he” (perhaps those commoners can be excused, it’s a common mistake with orcs) Lightweight, 100% vanilla mod.  To start the new questline, either get to the Fighters Guild stage with Eydis Fire-Eye where you're sent to kill Dura gra-Bol, or complete Larrius Varro's Bloodbath quest to get the bounty quest from him and then talk to Dura before you gut her. If you decide to side with Dura, just keep following that questline. If you decide to kill Dura after all, talk to Larrius Varro to get some more work.  Aleister - Name Generator Greatness 7 - Scripting help Submitter Melchior Dahrk Submitted 05/18/2019 Category Dungeons & Houses  
  42. 1 point
    They broke their own add-on manager by letting the security cert expire, which disabled all addons because the code signing module can't be accessed. https://bugzilla.mozilla.org/show_bug.cgi?id=1548973
  43. 1 point
    Hello. I've just heard that this patch has recently become active again. ThePal made a critical error a long time ago by adding the unfiltered "Who's there?" line to UMP/MPP after Bethesda had fixed the original one. The "Who's there?" epidemic pops up every couple of months at Tamriel Rebuilt and I wrote an analysis here: https://www.tamriel-rebuilt.org/content/whos-there-not-knock-knock-joke-sadly The line added by UMP/MPP really needs to go (or at least it should be filtered to not ruin games), it adds a bug back that Bethesda removed by limiting the damage its dodgy NPC Detected function causes to one NPC.
  44. 1 point
    I'm just starting to prepare my installation, I'm still missing a lot of things to make the game really enjoyable. I guess Better Cities and Uniques Landscapes will need an update for their compatibility plugin?
  45. 1 point
    You know, having them dance would be a thing!
  46. 1 point
  47. 1 point
    Have you ever seen a companion follow the player on a dragon? Maybe not, but now it's possible. In the second part of my mod "EARTH-THE PLANET OF THE GODS" under development, this was realized. The first part of the mod, with a play time of a any hundred hours, can be found here: https://www.nexusmods.com/oblivion/mods/45869/?tab=description
  48. 1 point

    Version 1.0.0

    55 downloads

    This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns.
  49. 1 point
    Beckett redeems all stories and reminds me I haven't done a Gangrel playthrough yet. Also: Yay stable internet and successful moving!
  50. 1 point
    Over a month ago I assembled a new PC. Intel i7-7700k, Nvidia GTX1070, 16gb DDR4-3000 ram and so on. Since then I've been slowly amassing what I call my "experimental Oblivion install," in which I intent to push graphics to the breaking point with hi-res textures, Oblivion Reloaded, an ENB, extra UL modules and so on. (My long established over 2k hour Oblivion seconded play-through remains intact on what is now my secondary computer.) It remains very much a work-in-progress, with a number of visual issues to be resolved or at least minimized. Plus, I've had to back out of a few very desirable new additions due to conflicts with old favorites for which no patch seems to exist. Be that as it may, will showcase a few (?) images representing the best of my progress thus far: A scenic early daylight view of the Imperial Isle near the Prison Sewer Exit. The face seen here and following shots doesn't not necessarily reflect what the OCOv2 version of my decrepit avatar will end up looking like, assuming this build morphs into an honest play-through, which might not happen. Note too that I'm not yet totally satisfied with free-standing grasses. Exploring Vilverin. I use a combo of Cava Obscura, Real Lights, OR and an ENB, which makes interior very dark indeed. So dark a torch (or spell) is mandatory for "dungeon" crawls. I like realistic darkness, while admitting that in one aspect it makes the game unrealistic...carrying a torch in the dark SHOULD announce my avatar's presence to every enemy anywhere reasonably close by. I've used these particular HD interior textures so many years I no longer recall who made them. Imperial City Market District. Imperial City Arena District. A mundane issue...being used to HD textures throughout IC, the blurry stone to the left of the guardsman's immediate left bugs me to no end. A nighttime view of Elven Gardens District. As with interiors, I prefer a dark night sky. The Imperial Sewers. Betty's Sewer Textures, wet variant, possibly my favorite interior textures. At present OR sewer water is all but invisible in-game. I just recently got wind of a way to possibly correct this. Near Fort Uresek. My OCOv2 avatar has recently crossed Lake Rumare via Imperial Isle East Bridge (Roads of Cyrodiil) and, just prior to this capture, killed a wolf. From here he will enter and clear the ruin, gathering decent loot in the process. I intended to observed him continue on to Cheydinhal afterward. Alas, it was not to be. He handled the bandit at the first ambush point alone the Blue with relative ease. The same can not be said for the black bear encountered a bit further east. It wasn't even close! As this build doesn't not yet make saves beyond one just prior to the Imperial Prison Sewer Exit, it was game over with no point in reloading. Exploring Ancient Yews forest. Further forest exploration. I never used this UL module prior to the experimental build, and obviously missed out on some very nice scenery. I'm going to re-evaluate several other UL modules bypassed in the past, plus maybe audition a few Hesu Collection modules provided they conflict with nothing already installed or come with appropriate patches.
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