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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

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Showing most liked content since 06/24/2018 in all areas

  1. 4 points
    AndalayBay

    [WIPz] Unofficial Morrowind Patch

    And we're back! Work has resumed on this project.
  2. 3 points
    AndalayBay

    Cat Show Tails

    As I’m sure many of you know by now, I breed pedigree cats. Our purpose is to maintain and promote the breed. Part of that process is to enter our little darlings in cat shows where they can be judged and hopefully win awards. The big difference between dog and cat shows is that with cat shows, we can’t run around a ring with our cats on leads. I wish we could! There are several cat breeds that will happily walk on a leash. In fact, it’s pretty much a requirement for Bengals and Savannas, which need a lot of exercise and stimulation. However the one thing I think all cat breeds have in common is their independence. They’ll walk on a leash, but where they want to go, not where you want them to go. So while it would be very entertaining, it would be chaos to have a bunch of cats walking around on leads. They would also fight. We’ve had two shows within a month which gave me the opportunity to show all my cats. The first show was in Niagara Falls as part of the Pet Expo. It was two days, running on a weekend. The second show was in Belleville and was only a one day show since it coincided with the awards banquet, which took place on Saturday. Now I’ll use the pictures we took from the shows to explain the structure, what the judges are looking for and show you the expressions on my cats’ faces as they tolerated the judging process. First, let's start with the Pet Expo floor in Niagara Falls: From that view, the cat show area was in the top right. The next picture is the cat show area. This show had four rings, or judging areas. All the participants are in show cages, or kennels on tables. Some shows will provide cages, but they aren't very good, so it's best to buy your own. We prefer the soft-side collapsible kennels, like the burgundy one at the front in the picture below. Show Mechanics To show your cat, they must be registered with the organization running the show. In this case, that's the Canadian Cat Association (CCA). Even household pets can be registered and shown and we regularly get quite a few people doing that. Then you fill out the entry form for the show. Once your entry is confirmed, you are assigned a number for each cat (or kitten). When you arrive at the show, you're given a catalogue that lists all the registrants and the show schedule. You look for the category for your cats so you know where you need to go and listen to the announcements for when your cats are called to the ring. Each cage in the ring will have a number on top and you place your cat in the appropriate cage. Judging Pedigree cats are judged based on their conformity to the breed standard. Each breed has a published standard and one of the really interesting tasks as a breeder is trying to judge how well your six week old kitten adheres to the standard. They change a lot and all breeders will tell you about the stories when they sold a champion. You just hope that when you do, at least you sold him or her with breeding rights and not as a pet! If you think you have a high quality champion, you want to keep that animal in your cattery and have them as part of your breeding program. In addition to the standard, cats are also judging on grooming and personality. Cat shows are beauty pageants and some cats just don't perform well in shows. My queen, Ada, is a perfect example. She hates shows and doesn't perform well. She is also small, so some judges may feel that she doesn't conform to the standard. The breed standard for British Shorthairs doesn't say anything about overall size, just that everything should be in proportion and they should have a cobby body. Cats are judged by multiple judges because each judge has different things that they consider important. Champion Status This only applies to pedigree cats. Once your cat has been judged by four judges and has not been disqualified by any of the four, you cat attains his Champion status. After that, he needs to beat out other Champions to gain points towards his Grand Champion status. Once he's attained that, he needs to beat other Grand Champions to earn his Double Grand Champion. After that, it's Master Grand Champion and then finally Supreme Master Grand Champion. You need to attend a lot of shows for several years to attain the higher ranks. Now let's get back to pictures! Once our numbers were called, Jimi and I took our cats to the ring and put them in their judging cages. Male cats are always separated by female cats or empty cages to prevent fights. Then the judge takes each cat of the cage and brings her to the judging table. Here's Curie being judged: Sharon is checking the proportion of Curie's ears and head. Curie's cage is number 22 in the background. Kyra was number 23, Kyan was 24 and Pascal was 25. It was Kyra and Kyan who did the best at the Niagara Falls show. Here are some pictures of Kyra being judged: The judges liked Kyra's rare colour and the quality of her coat. She also has a nice round face. As you can see, Kyan just wishes this was over. One of the judges checked Kyan's testicles (to make sure they've dropped) and so after that, he tucked his tail between his legs when each judge picked him up. One judge laughed and said "You'll get the hang of this". The judge checked him because technically, he's still a kitten. They don't do that with adults because if there was a problem, they couldn't breed. Anyway Kyan did very well. He has a nice plush coat that's very soft as well. His face needs to fill out more and if it doesn't, we'll get him neutered and keep him as a pet. Finally here are some pictures of Pascal. Pascal is an interesting case because his body is very good for a British Shorthair, but his markings aren't true. He's listed as a Silver Ticked Tabby, but he has some spots. Not enough spots to be called a Silver Spotted Tabby however. So he won't do well with any judge that knows their colours and markings, but not all judges do. He was ranked highest by one judge who felt body structure was the most important factor. Once the judges have seen all the cats for each breed, they start awarding ribbons. Here is Curie, Kyra and Kyan with the ribbons on their cages: They all get the red and green ribbons because they were the only British Shorthair cats in the show this time around and they all had different colours. The judge in this case awarded Kyan with best of breed and Kyra got second best of breed. None of that means points however. The really important part is when each judge picks their favourites among all shorthair cats and among all breeds. All breed means all cats, no matter their breed. Overall Standings Here are the awards my cats won at the Niagara Falls show: Curie - 7th best All Breed Kyra - 10th best Shorthair, 8th best All Breed, 9th best All Breed Kyan - 8th best All Breed, 5th best All Breed, 9th best All Breed, 10th best All Breed, 8th best Shorthair Pascal - 7th best All Breed There were eight judges in total and every single judge chose at least one of my cats in their finals rings. Here are some pictures showing the plaques they won on their kennel ribbons: That's Pascal and Kyan sharing a kennel and the picture below has Curie and Kyra sharing the other kennel. That concludes the Niagara Falls cat show. Thanks for reading! If you got this far, you deserve a medal.
  3. 2 points
    Leonardo

    Dark Creations is Shutting Down?

    I found the thread via the Wayback Machine. http://web.archive.org/web/20161101110946/http://www.darkcreations.org/forums/topic/1424-occupy-blackreach/ If I were you I would definitely repost the thread here or on AFK Mods or on both sites since it has to do with your LAL mod. Perhaps add that to Nexus Wiki as well, just what LHammonds did with Wrye's "BUG in Oblivion.exe" thread.
  4. 2 points
    Vorians

    Oblivion Crash on Load

    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  5. 2 points
    1Mac

    The most Restless Night of Sleep Ever!

    There's definitely GOG support for OBSE. You just have to download its own particular "latest" loader. It works great. Oblivion from GOG has no DRM, no overlays, it's already LAA so you don't have to use the 4gb patcher, it includes all DLC, and you can get it for $10 if it's on sale. It's a no-brainer for people who don't own Oblivion yet, and even for people that do I still suggest it highly.
  6. 2 points
    AndalayBay

    Kitties!!

    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  7. 2 points
    Amadaun

    Kitties!!

    Speaking of the small humans, Zita has decided that having the new human kitten is okay, because she comes with things to sit on. From six years prior, Sokka and my first niece had an argument about their beds:
  8. 2 points
    AndalayBay

    Kitties!!

    Recently I needed to get some pictures of our cats and kittens and I think I finally found somebody who hates having her picture taken even more than I do. Clearly I wasn't getting the message, so she made herself clearer:
  9. 2 points
    AndalayBay

    Happy Birthday Amadaun!

    You beat me by 1 minute.
  10. 2 points
  11. 2 points
    Sue

    Kitties!!

    Here's a picture of my two on a late night boxed set binge
  12. 2 points
    AndalayBay

    Kitties!!

    Here are a couple of shots of Darwin in his harness:
  13. 1 point
    AndalayBay

    Oblivion Screenshot Thread

    One of those times I'm glad Oblivion doesn't have the capability to animate something: Just a quiet night scene:
  14. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  15. 1 point
    Iliana

    [RELz] Elsweyr's City of Rimmen

    Elsweyr's City of Rimmen View File ELSWEYR'S CITY OF RIMMEN by Iliana, Mr Siika & Auryga A playable border city in the Tamriel worldspace. Version May 2019 (Originally included in the March 2014 version of the Elsweyr Anequina mod) =================================================== The city of Rimmen is an Elsweyr border town located in the hills north-west of Leyawiin. I sliced this city out of my larger Elsweyr Anequina mod for those who want a small preview of the Elsweyr mod or just a city to visit and use as a base half way between Bravil and Leyawiin. The town is fully functional with NPCs, building interiors, merchants, trainers, city guards, a prison and a buyable player home. The land around the town is landscaped with a couple of farms, waterfalls, and roads down to the Nibenay Valley and the nearby village of Border Watch. =================================================== 1. Description 2. Requirements 3. Installation 4. Troubleshooting 5. Acknowledgements 6. Permissions =================================================== ================ 1. DESCRIPTION ================ IMPORTANT, PLEASE READ THIS! 1. Do not install this mod with Elsweyr Anequina. The city of Rimmen is already part of the Elsweyr mod and you can't install two copies of the exact same city! If you later wish to install Elsweyr Anequina, then uninstall Rimmen first. 2. You must have your in-game borders disabled or you won't be able to reach the new region. See the installation instructions to learn how. ================ 2. REQUIREMENTS ================ A. The in-game borders must be disabled. See installation instructions below. B. The latest official Oblivion patch is needed to run this mod. ================ 3. INSTALLATION ================ 1. Extract the files to your Oblivion/Data/ folder. There are only two main files - Rimmen.esp and Rimmen.bsa -, so the mod is very simply to install and uninstall! The DistandLOD folder is optional. It won't allow you to see the city at a distant (you need to run TES4LODGen to achieve that), however, it does fix the distant view of the trees in and around the city to match the actual tree placements for aesthetic purposes. The Rimmen - Voices.bsa is also optional. It simply slows down the dialogue screens. The NPCs aren't actually voiced. 2. Check the file Rimmen.esp in your mod lists. 3. The in-game borders MUST be disabled. This can be done either by-- A. By switching the "bBorderRegionsEnabled=1" to "0" in your Oblivion game ini file. You can find this ini in your folder My Documents/My Games/Oblivion. The setting can be found near the top of the ini file under the heading [General]. B. Or by installing a border removal mod, e.g. "Borderless Cyrodiil." 4. (Optional) If you wish to see the city in the distant view run TES4LODGen after installing this mod. Distant view for new types of architecture is dependent on load order, so you need to generate these yourself. If you ever change your load order run it again as the records are load order dependent. TES4LODGen is very simple to use! Just double click on the file exe from the download. 5. (Optional File) If you wish to see the domed palace tower building in the distant view (as seen in my screenshots), you can download the optional Palace FarNif Patch file and run TES4LODGen with that in place. However, it is just a copy of the palace mesh, not a properly optimized _far.nif file, so it is not recommended unless you wish to have tower visible for screenshots and the like. This patch can also be used with the ElsweyrAnequina mod which uses the same file directories and names. 6. (Optional) If you wish to create a character using any of the new races download the Custom Race Fix mod, which tweaks some of the vanilla quests to allow for new races. ================ 4. TROUBLESHOOTING ================ 1. "You can't go this way, please turn back" message means the borders haven't been disabled yet. See the installation instructions. Its just a matter of changing a single digit in a text file. 2. Game Crashes Make sure you have Bethesda's latest Official Patch installed. Also make sure that the Rimmen.bsa file, which contains all of the required meshes and textures, has been placed in your game's Data/ folder. ================ 5. ACKNOWLEDGEMENTS ================ A special thanks to Mr Siika who created a large number of custom models for this mod including city architecture and slarjei bird creature, and to Auryga who created the palace and temple buildings, garden walls, bridges and ideas for the canal system. ARCHITECTURE Mr Siika (Rimmen upper and lower district buildings, city walls, marketplace stalls, Minotaur village) Auryga (Rimmen fortress and palace buildings, temple building, garden walls, bridges, terrace retaining walls) DarknessEternal (Upper class doors) LANDSCAPE & FLORA Koniption (Catnip plant) KHAJIIT & OTHER RACES AlienSlof (Khajiit retextures) Luchaire (Ohmes-raht Khajiit "Tabaxi") Veld (Khajiit black) SniperDaria (Tattooed Ohmes) ARMOR Trollf (Desert armor retextures - chain, leather, mithril) Ghogiel (Bonemold armor) Frankpants (Lamellar armor) Corthian (Scale armor) Uglulyx (Retextures of lamellar armor) WEAPONS Trollf (Peasant weapons) Exanimis (Tribal weapons) Waalx (Khajiit blades) Koniption (Meat cleaver) CLOTHES Trolff (Misc robes & clothing) KrimsynKane & Kikaimegami (Scarves) Nessa (Upper05 clothing retextures) CLUTTER Mr Siika (Market produce and meats and fish, spinning wheel, tapestry frame, clothes line, animal skulls) Koniption (Ingredients) Senten (Road signs) McMuffin (Skooma pipe) DavidWhitefang (Foods) Phaedra (Vomit & urine puddles) Chigga (Brazier) Lazarus (Tall baskets) Xiamara & Lazarus (Cushions) Lutur (Dried corn) Washington (Morrowind beverages) AndalayBay (Generic signs) DominickCryomonde (Khajiit skulls) CREATURES Mr Siika (Slarjei bird, minotaur cow, minotaur bull, minotaur chief) Corepc (Fat bellied minotaurs) Francesco (Cats) ================ 6. PERMISSIONS ================ Please do not upload this mod to other sites. The only valid one is my upload on the Assimilation Lab website. Submitter Iliana Submitted 05/29/2019 Category Cities, Towns, Villages & Inns  
  16. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    Another update. I haven't spoken to Deeza yet, but I have spoken further with Iliana. The new update will at the very least, also restore 2 planned Merchant Guild quests. These guild quests will this time, take you to the places in Pelletine and is the first step in having pan-Elsweyr quests.
  17. 1 point
    Envy123

    [Relz, WIP] Elsweyr Pelletine

    Things don't get baked in the save in Oblivion, as much as later games, so you should be fine playing both now. The incompatibilities between the two mods are near the road between Torval and Dune only. I should be able to fix that this week.
  18. 1 point
    I recommend holding off until the new release. Unfortunately I’ve hit a snag due to an engine limitation so I haven’t worked on DBC for a while. I’m trying to find a work-around. If you do play through the current version, you have to redo the last part of the mod. I’ll suggest to people that they play the mod over again due to all the bug fixes, new ways of completing some quests and the voice acting.
  19. 1 point
    Schtearn

    Kitties!!

    You know, having them dance would be a thing!
  20. 1 point
    I have already posted this on AFK Mods, so I thought why not have the same thread here. Although, I didn't added a unsorted loadorder on AFK Mods. Not sorted BOSS LOOT Note, I gave up trying to mod the Steam version of Oblivion due for various reason e.g stupid application error, some errors with WB as well etc just to mention a few reasons why I gave up trying. Feel free to post your result of sorting a loadorder, with a lot of mods, in both BOSS and LOOT then post it in this thread just to use it as a reference when updating the masterlist for both BOSS and LOOT.
  21. 1 point
    Malonn

    [IDEA] Weather Protected Clothing

    There was a Wet and Cold for SLE that I'm aware of. SSE's version came out later. If you need help with the scripting, Leo just give me a shout here. I'll be able to help out.
  22. 1 point
    1Mac

    Oblivion - Steam version

  23. 1 point
    Have you ever seen a companion follow the player on a dragon? Maybe not, but now it's possible. In the second part of my mod "EARTH-THE PLANET OF THE GODS" under development, this was realized. The first part of the mod, with a play time of a any hundred hours, can be found here: https://www.nexusmods.com/oblivion/mods/45869/?tab=description
  24. 1 point
    AndalayBay

    Oblivion - Steam version

    You have to use CBash to build your bashed patch when you use Arthmoor's DLC Delayers. It's a filter mod, so it has to be merged into the bashed patch and only CBash can do that. The python version (of the bashed patch) can't. I'm only using a couple of the DLC's and it works fine.
  25. 1 point
    AndalayBay

    Random Stuffz

    Jimi was re-admitted to hospital last week due to an infection. He was released today and we celebrated by ordering in dinner. He had a chili dog. I can’t think of a better way to recover from hospital food!
  26. 1 point
    Yes,this is what I will do,again. Although the load order was sorted by BOSS and I sorted the install order according to this guide: http://wiki.theassimilationlab.com/tescosi/A_General_Order_for_Installing_Mods_(Oblivion) But I will read it again,just in case Anyway,wish me good luck,I need it!
  27. 1 point
    Schtearn

    Kitties!!

    An excellent collection of cat stories from "All Creatures Great and Small". A perennial favourite is the story of Moses, raised by a sow!
  28. 1 point
    The FOMO World Map is a map built for use with theNiceOne's Dynamic Map (Obviously it can be used alone as well but why would you not want the features of Dynamic Map?). The project is simply the product of my own desire to see the vast scope of the world within my modded Oblivion whenever I wanted to by scrolling about the map, the feeling of knowing that there is a vast vast world all around you for your characters to explore is simply one that I find all too enchanting. The map depicts the various province mods of Tamriel most of which are in the Tamriel worldspace but also Hammerfell: TEG, Silgrad Tower, and MorroBlivion which are not in the Tamriel worldspace, as well as various other island/continent province mods like Windfall, Dibella's Watch, Nascosto Isles and as you can clearly see Ubanga which are all NOT in the Tamriel worldspace but simply show up on the map to perfect scale and placed where they would be in the headcanon lore of my own modded Oblivion's world (Which is obviously based on the lore provided in those mods themselves and based on the geography and culture of the people in the mods. If someone wants to argue that one of these island provinces should be in another location I would be more than happy to hear your position on it's position ^^). Without further ado, The Current Version (Well almost current) of [WIP] FOMO World Map: Link to full resolution version on DeviantArt: Its HUGE!! If your interested in teasers and getting hype why not check out some of the other nice progress screenshot over on my DeviantArt profile while your over there: Sifonseal As the title of this thread states this is still a WIP, it has been a WIP for many many months now slowly improving and expanding over that time slowly, much of it is subject to change, the prime example being when Envy releases Elsweyr Pellitine I will likely switch from TWMP Valenwood Improved to TWMP Valenwood-Elsweyr to be able to play Elsweyr Pellitine and as such the map will also drastically change. I also very much look forward to adding TAL's own Black Marsh and Titov's Hammerfell to this ever growing map ^^. However I will likely release full resolution copy of the map in dds format with the required ini file for Dynamic Map and installation instructions for all the nice folk here at TAL that are interested in giving the map a try. Obviously you are welcome to (And I encourage it) download the linked map, dds it and workout the specific of the ini if you want to mess around with it right now, if you do decide to do this feel free to ask about the specific of the ini file ^^. Also if someone wants a lighter version of the map, here is the last upload before the Ubanga expansion: Mapy Map Furthermore, for those who don't already know every city and road you see on that map exists in my modded Oblivion (Sadly though some of those cities (e.g. those in Valenwood) are just shells), regardless I like to look at this map and see a testament to the vastness of a heavily modded Oblivion! The reason or this WIP release thread currently is just to get whatever feedback anyone might have on the map, as well as an idea for what else might need to be included on it in the future, many of the minor details like the detailing of the roads and the shadowing of place names have not been added as they would need to be recreated with each iteration, so the actual release versions of the map will look more detailed than these WIP versions, though the current WIP versions are adequately pleasing to the eye from where I stand, though that might be due to a smidge of bias from spending so much time making it ^^".
  29. 1 point
    puddles

    Arkshtrumz EV

    Version 1.0.0

    42 downloads

    This is a translation of the brilliant Dwemer Ruins of Arkshtrumz mod created by a Russian modding team. Ramza at TESALL provided quite a bit of support getting the scripts translated right, in addition to granting me permission to release my translation. This .esp obviously won't work without downloading the original mod from: http://tesall.ru/files/file/3880-dvemerskie-ruiny-arkshtrumc/ The mod is difficult to describe, so if you're interested you might checkout the video trailers in that link's Screenshot section to decide if you'll like it. The "Ruins" are absolutely immense, perhaps one of the few mods where I literally felt as if I was getting lost during my explorations. My translation has been in-progress for...well over a year, now: such is the vastness of the mod. It probably took me a good 16-20 hours of play to complete the "questliine" of the mod, and even then I may have missed some secret areas. However...this mod is confusing, so if you have questions, please post them. I'll try to compile a FAQ to address questions or concerns.
  30. 1 point
    Must be old age and forgetfulness.
  31. 1 point
    AndalayBay

    Kitties!!

    I've seen that before. Any lovin' is good lovin'! Most of mine wouldn't tolerate the indignity.
  32. 1 point
    That’s why I don’t use Chrome. It’s ironic, given that Google tracks you and sends your personal information to advertisers. Anyway in this case, it’s complaining because it can’t verify the SSL certificate. If you search for that error message, you’ll find a bunch of solutions, including some that simply tell you to clear your cache. For the record, I get a similar error with Firefox, although Firefox admits that it might be just a misconfigured certificate.
  33. 1 point
    puddles

    [RELz] TWMP Valenwood Regrown BETA

    This is my busy season at work, so I sadly haven’t made much progress on this project. I’ve removed/fixed some floating objects, and I have the dialogue / diary entries for about 5 quests prepared...but implementing the quests’ scripts and making them actually work in-game isn’t my strong suit, especially when my time is limited. I end up going down rabbit holes trying to make everything perfect and it just doesn’t get done. Ideally I could get some help, but I think most people interested in that sort of thing are already busy with a project. Next update will have more floating stuff fixes, and hopefully all least a couple small quests.
  34. 1 point
    AndalayBay

    [RELz] DarkUI'd DarN BAIN

    DarkUI'd DarN BAIN View File This is my BAIN package with a wizard script for DarkUI'd DarN. You can install manually or use the wizard. See the readme file in the package for details. Submitter AndalayBay Submitted 10/16/2018 Category Miscellaneous  
  35. 1 point
    Schtearn

    Happy Birthday Amadaun!

    Have a great day!
  36. 1 point
    AndalayBay

    Random Stuffz

    Canadian woman wins Nobel Prize for Physics. Women rock! As a graduate student, Donna figured out how to make lasers more powerful. Previously, a powerful laser would destroy the equipment used to generate it. Donna lengthened the laser beam, which made it dimmer and then increased the strength of the lengthened beam. She then compressed the beam back again, making for a more powerful laser that’s now used in laser eye surgery and tumour treatments. Talk about thinking outside the box!
  37. 1 point
    AndalayBay

    Kitties!!

    Big cat! It looks like he had tons of personality.
  38. 1 point
    AndalayBay

    Random Stuffz

    Amadaun, check this out. A woman after your own heart! Also, I own that knitting machine, except I don’t have the motor. My mother-in-law did. She created the patterns on computer, fed them into the machine, set it up with the motor and then would go do other stuff while it knitted a sweater. Oh, and she was in her eighties!
  39. 1 point
    Great! Putting 0.5 works. Maybe I'll add 30 XP for botching quests though. The player's character did learn something about failing.
  40. 1 point
    Malonn

    DDS compression, alphas, normal maps

    No, that's not it. Here it is.
  41. 1 point
    AndalayBay

    Happy Birthday Schtearn!

    Happy birthday! Have a great day. At your age, I figured you needed that. Or perhaps this:
  42. 1 point
    EquiNox

    [RELz] Auto Ammo Equip for OpenMW

    Auto Ammo Equip for OpenMW View File xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx When a crossbow or bow is equipped, any available arrows or bolts in the inventory will be automatically equipped. Furthermore, anytime the equipped ammo depletes, the next available ammo will be equipped. The current type of ammo will also be updated whenever the player changes the weapon type(crossbow<->bow). The order of ammo equipping is -> unenchanted,lowest value, lowest average damage.. Also gives the player the option to disable and enable this feature anytime. As of August/2018, all weapons and ammos in the base game are affected by this feature, except custom made weapons and ammos. xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx Download from Nexus This mod is intended for those using OpenMW but for those who dont, there is a MWSE/LUA mod by Merlord that you can use instead. If you need your custom weapon or ammo to work with this mod, but do not know how to use the CS, feel free to request in the comment section. Submitter EquiNox Submitted 08/20/2018 Category Gameplay Changes  
  43. 1 point
    Sigurd Stormhand

    Random Stuffz

    The weirdest part is all the extras.
  44. 1 point
    puddles

    [RELz] TWMP Valenwood Regrown BETA

    Ummm...the tree replacer should be OK. I'm not sure about the OCO patch. And, you don't want to have ValenwoodImproved in your LO at all. Otherwise everything willl double up. Unless you mean the Meshes/Textures for the 1030 version, which should be fine Man, Oblivion will forever .baffle me. So...I was testing the game PERFECTLY FINE the other night...but last night I rebuilt my Bashed Patch, and now if I look up anywhere that DistantLOD starts to view...CTD. I disabled the Bashed Patch, that didn't help. I disabled Valenwood Regrown, that didn't help...I reset my Oblivion.ini, that didn't help. I seriously have no idea what's going on. -.-
  45. 1 point
    Leonardo

    [WIPz] Unofficial Morrowind Patch

    Here you go. https://www.nexusmods.com/skyrim/mods/77868/
  46. 1 point
    FINALLY!!! It is RAINING and after a minute or two I heard thunder, which lasted for 30-45 minutes and still it's raining. This famous video clip comes to mind, just to describe how awesome it feels right now.
  47. 1 point
    puddles

    TWMP Elsweyr Valenwood Improved WIP

    One of the three WIP Bosmer City house styles, this is a "Dummy" cell to use as a template for the rest of Elden Root, etc...eventually. You an get an idea of the size, my character is sitting on the mushroom chair I made on the top level. It's...really hard to find furnishing for this architecture. Oblivion's artictecture uses a lot of 90* angles or cylinder shapes, so the furniture and wall stuff doesn't really fit the curves here. On the bright side, it's almost safe from the Hounds of Tindalos!
  48. 1 point
    puddles

    TWMP Elsweyr Valenwood Improved WIP

    Yes, I have been trying to realign the cities to the best of my ability. The issue is that VI’s mod team design the province using Arena’s Valenwood map as its basis. So while VI’s placement is technically “lore friendly”, it isn’t compatible with the the Cyrodiil Provinces map that was released later that corrected all the positions. It’s pretty difficult to fit some of the bigger coastal cities into TWMP’s confines. A couple of them aren’t blocked together and actually run along the coast some distance. Regenerating the path grid will be a nightmare once I finish, ugh. Elden Wood is done (and I added a big Graht tree at its center to fit the lore), for the most part. I believe Envy said Arenthia and one other city is more-or-less in the right spot, so with those it’s just a matter of landscape adjustment. I’m still trying to figure out how to make the sharp cliffs I’ve seen in the mod. I will take a look at the Camp mod too.
  49. 1 point
    Amadaun

    Kitties!!

    We do actually have an asshole cat. Not the way you'd think, though. He loves all humans forever, especially if they call him pretty. (He flops on the floor and rolls around and trills) He's a little asshole because he trolls all the other cats and then acts innocent when he gets called out. Literally even as a kitten, shame was something that happened to other cats.
  50. 1 point

    Version 1.38

    678 downloads

    Weather - All Natural All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below: 1. Custom Weather System The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather. 2. Natural Interiors Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment. 3. Real Lights Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air. Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide. Patches Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided in the main package to bring their interiors under the control of All Natural's system. An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this. Change Log See below (on the file download page) for current change log information. Change log information for previous releases is in the readme. Credits Chong Li was the original creator of the mod and coded the original weather system, Real Lights integration, and Natural Interiors integration, including creating custom meshes. Without him, there would be no mod. WrinklyNinja was a past developer of the weather system and more. Arthmoor was a past developer of the Real Lights plugin and more. Brumbek was a past developer of the Natural Interiors meshes and textures. AndalayBay is the current developer for All Natural. Special Thanks Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots. Josef K. for the original Real Lights. Wormheart for the original Natural Interiors. Max Tael for the original Natural Environments. HTF, WrinklyNinja, and Halo for Enhanced Weather. LprMan for his weather textures. The OBSE Team for creating OBSE. Superice for synchronizing all of the wind speeds to match the weather types. Wrye and the Wrye Bash Team for creating and developing Wrye Bash. trira (elecgs) for the cloud seam fix Resource Credits This mod contains the textures, sounds and meshes from the following mods: Atmospheric Weather System by HTF Enhanced Weather by HTF Natural Environments by Max Tael Natural Interiors by Wormheart Real Lights by Josef K. VaPER - Vacuity's Particle Effects Resources - Weather boxes Permission was sought for all of the above, and was given where contact with the original author was possible.
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