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    • AndalayBay

      Leaving IP.Board   11/13/2017

      See full announcement here.
    • AndalayBay

      New Theme Set Up   11/14/2017

      We have a new theme created by Vincent that's now available to everyone. It has been set as the default theme, so everyone should see it when you refresh the page. If you still aren't seeing it, you can select it from the Theme drop-down at the bottom of the page. It's called Assimilation. Thanks Vincent. Awesome looking theme!


Popular Content

Showing most liked content since 11/23/2016 in all areas

  1. 3 points
    OK, since I re-invented the wheel last time dammit, let's try again. Well, I don't actually regret that, it turned out to be a very productive thread (thanks, Vorians!), and I can think of other uses for that map code too. But wouldn't it be nice if we could actually see a result sometimes? So this time, I've taken an older piece of batch editing, which in turn was inspired by AB's floater-detect code, and used it to make all the Unique Landscapes logs into Qarl's Harvest activators that give you fungal ingredients. The result is here: Qarl's Harvest for Unique Landscapes And here's the code (yes, it does need more comments, but I'm losing the will to live right now . Need a beer, soonest.):
  2. 2 points

    Misc. Creature Resources

    I'm just going to be uploading various odds and ends I've made/end up making here for people to use as resources for their work if they wish. First up is the Abyssfish, a Daedric creature that roams the Waters of Oblivion. Hey, why not? It could exist, certainly. Has anyone ever gone to check and see if it doesn't? ;D Abyssfish
  3. 2 points

    Random Stuffz

    Well, you got me there. Now get off my lawn, you pesky young whippersnapper! [Best I can do. Just haven't graduated to the 'shouting at clouds' level yet. Need a lot more XP for that.]
  4. 2 points

    [RELz] Weather - All Natural

    New version uploaded. Changes: Vorians updated the weather filter for changes made to Unique Landscapes. Copied some changes from the Unofficial Oblivion Patch and the Unofficial Shivering Isles Patch. Thanks to An_dz for bringing these to my attention. NOTE: You must create a Bashed Patch in order to benefit from all the changes that mods like the UOP and the USIP make. This is not new, but some of the "fixes" that some people are proposing tells me that they are not using a Bashed Patch. Added An_dz's fixes to the VaPER Rainboxes, including position adjustments to existing rainboxes and new rainboxes to cells that didn't have them, like the Elder Council Chambers. I have also converted the readme file to a PDF so the table of contents and other links work better. I held off on releasing this in an effort to replicate the stuck weather issue, but my games wouldn't cooperate. I did have fog for several days, but when I reloaded a saved game while in-game the fog immediately cleared. It is normal to have some bad weather during certain seasons, but if you feel you have stuck weather, try reloading a saved game. If that doesn't work, please equip the weather debug ring and report the results here.
  5. 2 points
    Will be making the requested changes to the theme this weekend.
  6. 2 points
    We're both rather tired of all the bitching and whining about the forum software. We are going to select a product that we like and one that has the features we need. Oh, and by the way, nodeBB has a BBcode module.
  7. 2 points

    Looking for New Forum Software

    Posting on Beth.net is easy, it's only when you try to be fancy that things go wrong, or add links which cause the badly set up spam protection thing to block you. Anyone saying "if you do [this] I'll leave" is just trying to blackmail Andalay & VM into doing what they want instead of what Andalay and VM want, which really isn't at all friendly, and will certainly be disheartening to Andalay & VM, and put them off even trying. End result could potentially be that they decide not to bother if too many people are moaning, and just shut the forum down, it saves them money after all.
  8. 2 points
    This is getting silly. We're not going to pick something unusable. Heck, I can't even use 4.x due to the interface. In order to do anything, I've had to look it up in the code. I've worked with phpBB, SMF, this stuff, and more over the years so I think I can speak from experience when I say that not all of them fit our needs, we just need to find one that ticks most of the boxes. For instance, SMF has better defaults but phpBB is more flexible. We just need to carefully evaluate things, this "I won't use such and such because someone else isn't using it right" isn't helping matters. It kind of muddies the waters so to speak, making it harder to figure out if it will fit our needs. NodeBB is free software so there's a good chance that we'll be able to modify it even more than this thing we're on now. It doesn't guarantee it but it does make it easier since we won't need to worry about IPS bitching at us for making too many changes. So let's just relax and enjoy the show. "You're in good hands with Allstate."
  9. 2 points

    Looking for New Forum Software

    I'm surprised at the "I'm out" stuff. IMO it's the people that make the forum, not the software. I'm sure that Andalay will get whichever software she chooses configured well, or switch to one that can be. I only wish I knew enough to be of some help, but my experience starts & ends with BBS's circa 1994.
  10. 2 points
    Hey Bong. I have here a VERY ROUGH draft of a relocation patch for you. The lightsabers are in a chest in the Arch-Mages Lobby, on the semi-circle table. Only mods that alter the Arcane U Arch-Mages lobby may conflict, and probably at worst, it would just be floating in mid-air, or superimposed into some other object the author placed in the same location. Doubt it's going to be a problem. The Bow of Thunder is located in the Chorrol Fighter's Guild, tower, lowest level. It's in a barrel on top of two crates, with a candle on top to mark it. I've never heard of a mod that alters this location, even Fighter's Guild specific ones, so I thought this would be a good place. I've altered the note for the Bow of Thunder to make it a more fun & comprehensible read. (Have you read the original?) I've also set both chests to respawn so you can go back and get more lightsabers & unenchanted versions of the bow should you ever want to. If you don't want that, let me know, I can change them all back. Bear in mind, I have not had a chance to test this in-game yet - at all. I have cleaned it in xEdit. The only LO requirement should be to load after Jedi Lightsabers & Bow of Thunder Dark. It shouldn't {doesn't} matter where OCC is located in relation. Sorry I couldn't do more today, It's been pretty hectic. Tomorrows not looking much better, but I'll try to clean some things up. I'd like to do things in a way that this will be mergeable into your Bashed Patch so it won't take up an ESP slot. If you wouldn't mind just testing it out & seeing if you can get at both items I'd appreciate it. Just don't save after doing so and your savegame should be fine with the next revision. I'll be able to work on it in about 18 hours, but I'll still be able to read your responses in the mean time. Regards, RM Lightsabers-BoTD Relocated.esp {Removed, see below.}
  11. 2 points

    Morrowind Script Extender

    Good point. I've added some additional background that captures the gist of the original OP, without all of the now outdated information.
  12. 2 points
    Agreed. I've verified several times with differnet configurations that they are placed in the correct worldspace for OCC. The way I made the patch you would still be able to find them in the closed city worldspaces if nothing else conflicts, which is why you were able to find it in the Arcane U. I don't blame you. If you'd just like to get to playing I can move the location of the rock and chest completely out of the areas touched by Open Cities, then you can just grab them and go. I'll go through your original load order & see if I can find a place untouched by other mods so hopefully there won't be any conflicts. This shouldn't interfere with the little quest line in Bow of Thunder Dark. I'll let you know what I come up with. As far as fixing the land tear in Anvil, without doing some heavy mod deinstallation & testing, I don't think we're going to get that fixed, especially on a save that has lord knows what already baked in. So for your next playthrough, if you plan on using the same or similar mod setup, I'd advise you to add one or two mods, test the problem area on a new end of sewers type save, then add more until you find where the land tear is introduced. When/if you get to that point then we can revisit this. Sound good? Edit: I should ask if you're using any mesh/texture replacers that don't show up in your list of installed mods? If they don't have an ESP &/or you didn't install with Wrye Bash, then they won't show up in your list of installed mods.
  13. 2 points

    IP.Board 4.x Bugs

    Until those bugs are fixed, I will probably go color blind after looking on the white background too much.
  14. 1 point
    Visceral Moonlight


    So here's an easy: Broiled carrots and bok choy: Season as desired and then broil on high for ten minutes to get them nice and crispy followed by broiling on low for ten minutes to let the juice come on out. Turns out brilliantly!
  15. 1 point
    Daggerfall Dev

    (SSE) Hammerfell Remastered

    Official Facebook Page -- Discord Server -- Oblivion Version -- Original Release Hammerfell R: The Eastern Grasslands is set in the Eastern part of Hammerfell called Goldmoor, Explore the grassy hills and find Loot Similar to Cyrodiils, Fight the Goblins in Coastal Coast Cave or take a rest in the nearby Cyrodiil Inn, Whichever interest you. The land of Hammerfell is diverse and very different to that of Skyrim. The Grasslands may look innocent and friendly but behind every Cave there's some treasure but atlas there's always a Creature looking over head watching your every move. By: Lady Nerevar Q: Will it require a new game? A: Nope! You will be able to use your existing characters from Skyrim. Just hop over the border, and continue your adventures. Q: Is this the same thing as Skyblivion / Skywind? Why aren't you working with them? A: No, Skyblivion and Skywind are remakes of older Bethesda games in the Skyrim engine. This is a remaster of a Province from TES4 Oblivon Q: Why not you just port content from Oblivion / Morrowind / other games? A: Because this is a violation of Bethesda's EULA, and would be grounds for them to close down the project. Q: Will this be released for Consoles? A: Hammerfell R: The Eastern Grasslands will be available on Xbox One in the future. New 3D Models & Textures New Cyrodiil Inspired Weapons Updated Worldspace Experimental LOD Unique Locations New Cyrodiil Inspired Creatures Dawnguard Hearthfire Dragonborn SSE Models & Textures Adanorcil - Aewen - Aiwyn the Breton - Aro101 Balthazar - Ciin - Doxas - Eraser - Eyeball88 - Fairwater Fishcake - FLESH - Jelle - Joopson - Lady Nerevar Morden - Mr.Siika - NexUmMonastica - Noirgrim - PoHa! - Syscrusher Exteriors Adanorcil - Ayedail - Billay - CleverClothe - FLESH Lady Nerevar - JonarusDrakus - Nemon PoHa - ShadowBeast - Tyrion - Rockwell - Vegor - Nex Heightmap & Region Generation Noirgrim - Lady Nerevar Specials Michael Kirkbride (MK) - Defining Hammerfell and continual support of the lore community Display Name is Already in Use (Vorians) - Assistance and comments Sload - Contributions to lore and firm guidance of the project Lutemoth - Establishing Hammerfell's visual style Noirgrim - Giving TRs start Sifonseal - Giving Daggerfall Dev the Guidance 50%
  16. 1 point

    Games on Sale

    Humble Bundle have a massive Fall Sale on right now and are giving away Brutal Legend for a limited period of time. https://www.humblebundle.com/store
  17. 1 point

    Random Stuffz

    Yeah! Now you're talking. And all the suns are moons of the Galaxy. And big galaxies have smaller galaxies as their moons. And all the galaxies are moons of... (oh, wait a minute). Stuff going round other stuff. And you've got to look at the context to make sense of the words... [Technically, of course, things are actually orbiting their common centre of gravity, spesh when it comes to the Galaxy. Yeah, picky, picky.]
  18. 1 point

    What are you listening to right now?

    Yeah. Symphonic Black Metal nicely describes it. Allmusic has a precis. On that page is a list of other genres- a few of them quite new!
  19. 1 point
    Vincent made the requested changes to the Assimilation theme and I have uploaded it. You may need to do a hard refresh (CTRL+F5 in Windows) to see the updates. Now that we're settled for now, my focus will be on getting the server OS upgraded. Once the OS is upgraded, I'll get SSL set up. We will continue to evaluate new forum software, but our license doesn't expire until January, so we have lots of time. I'm going to be quite busy in RL for the next couple of weeks.
  20. 1 point
    Yeah, those bands are fun. I also listen to stuff like this:
  21. 1 point

    Random Stuffz

    Jimi says that he was impressed that Larry Hagman got a decent job after "I Dream of Jeannie"...
  22. 1 point

    Misc. Creature Resources

    Whale Shark...there's some minor issues with the animations being a bit twitchy if actually try to FIGHT the Whale Shark due to its size, but...it's non-hostile, so... Whale Shark
  23. 1 point

    Morrowind Script Extender

    It's not guaranteed to free any memory (due to the underlying implementation), though it could be changed to do that. My intention was mainly convenience: reuse an array id instead of generating a new one. I will probably revisit the xGetRace array in the near future. On further reflection, I think a small set of related functions is probably a better way to handle that.
  24. 1 point

    Random Stuffz

    Oh, you're always moaning about those. Why don't you just check Amazon, I hear you can get a discount on them if you buy a return ticket to Jeff Bezos's secret orbital death ray station.
  25. 1 point
    Visceral Moonlight

    Games on Sale

    Next week, Nvidia is giving away PUBG to users of their Geforce Experience program.
  26. 1 point
    Yes it is only for Skyrim SE.
  27. 1 point
    Visceral Moonlight

    Trump - Seriously?

    https://www.vice.com/amp/en_us/article/59yaw3/cards-against-humanity-bought-border-land-to-screw-with-trumps-wall-plans-vgtrn Heh
  28. 1 point

    Help needed to customize Firefox

    Sigh. So it goes. Funny about the extension migration. My two just worked (fully) again - I mean they retained their original entries - after 57 upgrade, downgrade to ESR, then extension reinstall. Sloppy of me, though, to do it that way. Seems Firefox doesn't clean up its space, but I should not have assumed that. Backing stuff up properly now, just some .sqlite files...
  29. 1 point

    Random Stuffz

    I was also tired of my plugins being disabled one by one. I wasn't going to have any left. The ESR is version 52.x and if I'm not mistaken, it will remain version 52.x, with only minor releases until the end of life in 2018.
  30. 1 point

    Help needed to customize Firefox

    I hate having too much at the top of the screen (well, I remember a friend of mine who must have installed half the idiot toolbars on the web, funny watching him try to browse on his netbook). But I manage to clog things up with a side-panes instead of the bookmarks bar. But yeah, without the title bar, that would work OK for me. Right behind you, Commander! Drinks in the officers' mess later, eh, what? Well, the squared-off tabs are definitely new to FF57. Don't like them.
  31. 1 point

    Looking for New Forum Software

    What is really funny, I think is that they are totally neglecting the simple things that would make life easier, and are trying to be very fancy themselves. As an example, I had the forum repeatedly tell me I was posting in French and attempting to redirect me to their French forums (My display name, peut etre? Bah! Je ne sais pas... Mais, comme on identify Franglais?) Now, according to Pseron Wyrd, they are genuinely trying to implement a language identification system. I mean, what could possibly go wrong with that? Yeah, Vorians, I entirely agree with the rest of your comments. There's an asymmetry here. Beth are the ones with deep pockets, they have no excuses. Small forums are running on a shoestring and a load of unpaid work and it should be up to the administrators to strike the balance between resources and user preferences.
  32. 1 point

    Looking for New Forum Software

    I do prefer BBCode myself. It's intuitive (for me), been using it for ages, and lots of plugins support its easy use. WYSIWYG I've run into problems getting it to do what I want, but that's probably just me. I don't know the Markdown syntax, but I use the BBCodeXtra plugin for Firefox which enables easy use of bbcode, HTML, XHTML, & Markdown via context menu (though it never worked right on bethesda.net). So, whatever. Times, they are a changin', and I've got to change with them or be left behind. I think Arthmoor has a point about the software being integral to the community, but there are differences. I think of it as the difference between say a Federal government and an local support group. You can be loyal to the government but not know anybody in it personally, and prefer to spend your time away from all its trappings, while still reaping the benefits of citizenship. Whereas a support group can meet in a dingy church basement, drink cheap coffee, sit on metal folding chairs & still have a great time. The difference is size, function, and people. If I want to post a mod, Nexus has an arguably better set up. That doesn't mean I want to spend my time there. If I'm looking for a mod, TAL isn't the first place I'd look. Yet I keep finding myself coming back here. I think there's a reason for that. I suppose it comes down to what TAL wants to be, and what the people who find their way here are looking for. This is a very imperfect example, and I hope I'm getting my point across. It's been a long day & I'm very tired, so I'm sorry if I'm not making sense.
  33. 1 point
    I had a little unexpected free time. Give this latest version a try. Fully mergeable into Bashed Patch. Tested against LO posted in spoiler. Got to run. -RM Lightsabers-BoTD Relocated.7z Screenshots with Locations
  34. 1 point

    Walking simulator?

    Yeah, just the same in London, AB. Suffered many years of that, worst on the canal towpaths. Cyclists have an irritating whstle when they expect you to get out of the way. Which I refuse to do, since I have the right of way as a pedestrian. There's some recent research I read lately that shows that when some people (not everyone!) feel they have gained some minor virtue, like eating organic food or urban cycling, they then feel empowered to behave like complete arses to others in every other respect. (Think the story might have been in The Independent (UK).) Games-wise, yeah I can imagine playing a game just for story, but it had better be both well-constructed and written; and it should use at least some game elements (even just ironically, like the choices that aren't real choices - mind you, you get plenty of those in Bethesda games). Because otherwise, I'm just going to be asking myself why I'm not reading a novel or watching a film instead.
  35. 1 point

    [RELz] Oblivion XP WIP

    Transparent? No one has ever reported that before. I suspect you had an installation issue. 4K = 4x1024 = 4096 and above. 4096x2304 is a 4K display, for example. People have found that even 1440p doesn't work. My monitors are 1920x1200, so I know that works fine. I need someone with a higher resolution than that to let me know if my fix works. Thanks for confirming the other fixes, guys.
  36. 1 point
    You guys should be using the CSE, if you're not already. It takes care of the drudgery of flipping master flags among tons of other stuff, and no, it doesn't make your mod dependent on OBSE.
  37. 1 point
    Sounds good! We should probably do inside the AU lobby so we don't run into the same problem with OCC. I'll have to work on it after my kids get to bed since my wife is out of town. So I'll post back the status about 20 hours from now. Have a good day!
  38. 1 point
    Thank you to AndalayBay, Visceral Moonlight, and others who have put in so much time and work on TAL!
  39. 1 point
    Visceral Moonlight

    Games on Sale

    They give Torchlight away periodically so keep an eye out for it. They give it away about once a year or every two years.
  40. 1 point
    Good stuff, tegeus. You are showing a good thing about coda. Inspiring...
  41. 1 point

    Unrecognized Plugins

    No problem and you're welcome Bong.
  42. 1 point

    Random Stuffz

    Well really, have you seen a human? That's enough to put off any intelligent species.
  43. 1 point
    Visceral Moonlight

    Mystery Quote

    Don't worry! You still have plenty left!
  44. 1 point
    I'll be making a simple light and dark theme. VM wants to make an alternative, so I'd say that you can make an alternative as well if you like. All themes should work for mobile as well as desktops, although VM has pointed out that IPS' default skin isn't accomplishing that so well. I'll send you a PM to see about getting you set up.
  45. 1 point


    Here's a picture of Pip I took almost 2 weeks ago. He was helping me with my Avon
  46. 1 point

    Cleaning Mods with TESxEdit

    I probably shouldn't post this as it may confuse people, but in fact you CAN clean multiple ESPs in a single session (still one after the other, but without closing and reopening xEdit for each one). You hide all the ESPs loaded which aren't relevant to the current clean, clean the first ESP, then hide it (and any masters not needed for the next one) and unhide the next ESP and its masters, clean it and repeat. When you have a large number of ESPs sharing a single master, this makes life a little easier (such as if you have 10 compatibility patches for a single Unique Landscape, load them all up along with the 10+ conflicting mods, and clean each patch one after the other - no you don't need to do this, I did it for you).
  47. 1 point


    From one of my favorites:
  48. 1 point

    [RELz] Oblivion XP WIP

    I've added a note about uninstalling previous versions first. Sorry, I didn't think to mention this because I use BAIN. Even if you use BAIN, it would be a good idea to uninstall first, although you'll have to run BOSS to sort your load order again.
  49. 1 point
    Well, it's been a while, so I hope it's OK to start a whole new CODA thread. So, [1] I was having a conversation about finding out-of-area mod edits, especially the ghastly wild landscape edits that some bug in the CS foists upon us (these have favoured spots, but they're still easy to overlook). And I wondered if maybe we could do something with CODA to help. So, thanks to the IsModified function that Shademe very kindly provided for us last time around, we can now print out simple text maps to the console, showing which cells have been modified by the active mod. And, amazingly, it can turn up landscape edits, contrary to what I suggested on the other thread. Without further ado, here is the first draft... Some sample output later, but first, notes: 1. Of course, TES4Edit is the bestest way to solve most conflicts, but it's easy to get lost in it. This is aimed at being a simple at-a-glance visual solution to show the most obvious issues first. 2. As it is set, this displays only landscape (LAND) edits [see footnote [2]]. Of course, these are the most dangerous, especially given what the CS does, but it can be set to spot any other form type - it's easy enough to leave stuff lying around somewhere and just forget about it. 3. It would be awfully nice to be able to display two or more mods and show their overlap zones. Sadly, I don't think there is any way to do this for CELL records, though. However, as with some stuff I was doing in the previous thread, I believe that it could work with a number of other form types. Haven't tried it yet, though. 4. The output's a tad ugly. I could have added tick marks every 10 cells, for example. But I'm happy to leave that as an exercise for the reader. 5. The usual standing ovation for Shademe for implementing CODA in the first place, and adding commands and functions on request at the drop of a hat. Don't know where he/she may mostly be found now though, given the state of the Beth forums. Examples: I've copied these from the CSE console, but especially if you're checking big province mods, Conscribe is your friend. First, Unique Landscapes Jerall Glacier. Middle-sized landscape mod, keeps itself to itself. However, UL Eastern Peaks, the last and one of the biggest ULs, has been a bit naughty with that one outlier up there in Morrowind. (sorry, Vorians! ). It's not of any real consequence, but it shows what we can catch. Finally, here's Elsweyr Anequina in all its pomp and majesty... OK, I'll now leave this open to the public. I'm sure that there are many other possibilities I haven't thought of. [1] So, I keep reading UK broadsheet rants about the awfulness of modern people starting sentences with "So". So [not the same usage exactly] I'm resolved to do it at least once in every post. So there. [2] Minor WARNING, no great danger though. This current script displays *all* edited cells, not just those with landscape edits. I changed my mind (because being selective is more complex) then forgot all about it.
  50. 1 point

    [RELz] AB's Menu Tester

    AB's Menu Tester ver. 1.0 Download: The Assimilation Lab TES Nexus Required Files: OBSE MenuQue A modder's utility to display custom fonts and the use of menu functions. A tool for learning how to work with Oblivion's menus. I created this little utility when I needed to create some new fonts for Oblivion XP. I wanted to compare my generated fonts and see how they would look in the game. I also used this mod to play around with MenuQue's menu event handlers. I thought people might find this handy, so I packaged it up and have decided to release it. This little mod has a menu that can be customized to display various fonts. It also has a couple of menu event handlers defined that can be customized to respond to various menus and the actions performed with those menus. Currently the handlers will respond when the vanilla message menu is opened and clicked on. I'm using GetMessageBoxType to determine which message box is open. The enclosed readme has some instructions and you'll find further notes in the scripts.