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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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AndalayBay last won the day on November 13

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About AndalayBay

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    Magma Golem
  • Birthday 12/01/1964

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  • Gender
    Female
  • Location
    Ontario, Canada
  • Interests
    Hockey, Canadian football, lacrosse, travel, woodworking, music (favourite bands: Tool, NIN, Disturbed, Linkin Park, Perfect Circle, Nickelback, Papa Roach...)

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  1. Sid Meier's Civilization Discussion

    Civ 5 is another game I own but haven’t played yet!
  2. Northern UI Feedback

    I've got another potion I can't create, but should be able to. Damage Health + Damage Magicka + Fire Damage = Steel-Blue Entoloma Cap + Fire Salts + Harrada + Spiddal Stick If you check these ingredients on the UESP (link above), you'll see that once again two ingredients are supplying the fire damage and the last two are supplying the damage health and damage magicka. You can't limit your algorithm to one effect. I really need this potion, so I'll uninstall NUI temporarily.
  3. Northern UI Feedback

    Perhaps you just need to divide by 10? My Destruction is 53, so the message wouldn't appear if you divided by 10.
  4. Northern UI Feedback

    Another incompatibility for you: Custom Spell Icons. From the spell menu, you can normally hit "i" to bring up the icon menu, but that's not working. There's an update to CSI here, but I'll still be using the DLL from CSI. I'll see if the new version works better though. I'll certainly test any fixes or new releases for you. Edit: The update doesn't work either.
  5. Survey About Modding

    Yeah I took it. The questions were pretty strange for me. I guess she's trying to figure out how important modding is to people.
  6. Survey About Modding

    A woman doing a Ph.D research study is asking people to participate in a survey about modding. Here's her post on Nexus.
  7. Northern UI Feedback

    That should be an issue with the vanilla code. Oblivion writes the string "Requires SKILLNAME skill of VALUE" to the root user3, and writes whether that should be visible to the root user6. I'm quite sure I didn't patch that. A Restoration skill of 250 doesn't make much sense, though... I could send you an edited menu file that shows the raw values, perhaps? For testing purposes? There's definitely something going on because the spell I made is a low level spell. Mind you, I'm using Supreme Magicka which lowers the spell cost of most of the spells in the game and I'd normally being using a menu that allows for SM's raised spell making and enchanting limits. Could you take a look at making your menu compatible? This would have to be an optional menu that people would only use when they're using SM's raised values. Even if you're using SM you may choose to stick with the regular values, but I prefer the higher limits. If you grab my DarkUId Darn BAIN package, you'll see how we normally package these mods. I think the raised limits is just a matter of making a slider wider though, so I don't know what's going on with the level message. Although if you grab that package, you could take a look at the spell making and enchanting menu and see if they are messing with the values. Dynamic Map's definitions file doesn't contain any checks for Roads of Cyrodiil.esp -- at least, not in Dynamic Map v2.1, the version that I have installed. Yeah it used to be called Roads & Bridges or something like that and Arthmoor renamed it when he took over the mod. Or he created his own version. I don't quite remember. Let me take a look and see how Arthmoor got Dynamic Map updated. He might be doing it in his mod because my other game instance shows the extra roads and bridges with Roads of Cyrodiil and Dynamic Map. I have a "view all" button; it's the "All Ingredients" category. The problem you're describing is different. It seems like you're trying to make a potion using undiscovered effects. That's possible in Skyrim (where making potions blindly is how you learn effects in the first place), but it was my understanding that Oblivion's Alchemy system straight-up doesn't let you make potions using undiscovered effects. Is that incorrect? Are you supposed to be able to cook potions blindly in Oblivion? If that's a requirement, then I can add a checkbox or similar feature to the menu (e.g. "Limit potions to discovered effects"), to let you toggle the item restriction. I wouldn't be reporting this as an issue if my character's alchemy wasn't sufficient to be able to create that potion! I do check to make sure it's not something on my side before reporting an issue to you. That's why I linked the Alchemy Calculator for you. You put in your character's statistics and the effects you want and it tells you the ingredients you need to create that potion. In this case, the ingredients I'm using are completely unrelated. There is no ingredient that has the two effects, rather the Fly Amanita and Morning Glory Root Pulp supply the Burden effect and the Peony Seeds and Sacred Lotus Seeds supply the Damage Health effect. Here's the UESP page on ingredients. I said you need a "view all" button on the basic alchemy menu, then I would have been able to create my potion.
  8. Northern UI Feedback

    I found another issue with the Alchemy menu. You need a View All button. I'm trying to make a Burden + Damage Health potion and neither one of your Alchemy menus (regular or advanced) will let me do it. Burden + Damage Health = Fly Amanita Cap + Morning Glory Root Pulp + Any TWO of the following: Peony Seeds, Sacred Lotus Seeds OR St. Jahn's Wort Nectar. Here's the alchemy menu from DarkUId Darn showing the View All button. Without the View All button, I wouldn't be able to select the last two ingredients: Completed potion: Your advanced menu won't let me pick the last two ingredients: Your basic alchemy menu needs a view all button. Here's the Alchemy Calculator from the UESP. Deselect the SI ingredients to see that recipe.
  9. California Fires

    It's ok. I found a map and it looks like the fires are farther inland than where they are. Those California fires are bad.
  10. Northern UI Feedback

    One of the features of Dynamic Map is that it shows the roads and bridges added by Roads of Cyrodiil. Unfortunately that's not working with NUI. Here's the bridge on the world map with DarkUId Darn: That's missing with NUI: Arthmoor adds several new bridges and that's just one example.
  11. Northern UI Feedback

    I got a couple of other little bobbles for you. First the attribute description doesn't show up when you mouse over the plus and minus buttons: Your spell creation menu has some issues: That message is incorrect. I was creating an apprentice level spell (level 2). The Magicka cost is correct. I would like to use the raised enchanting and spell making limits from Supreme Magicka. SM supplies its own menus for that, but I doubt they would work with NUI. The other UI mods supply alternate menus for Supreme Magicka. Would you consider doing the same?
  12. California Fires

    That's a little close for comfort! Can you post a link showing the areas that were hit by the fire? We have friends in NSW. I actually just finished digging out the Christmas cards to send one to them.
  13. Northern UI Feedback

    Additional icons are showing up, so I'd say stage one is working.
  14. Northern UI Feedback

    Oh, I think I get it now. You’re making sure your icon swap works before changing your code to use the default path? Btw, most of the icons MMO uses aren’t TNO’s. They were created by other people, whom TNO credits. And he’s a he. He lists his real name in his mod readme’s. I think it would be really nice if people could use NUI icons with MMO though. If we get this working, I suggest creating a patch for MMO which would supply NUI icons. I suggest doing it as a patch because the installation order would be your mod first, then MMO, so it needs to be a separate package that people would install after installing both mods. You might want to check out TESCOSI if you’d like to ramp up on installing and using Oblivion mods.
  15. Northern UI Feedback

    Ok, I don't understand what you're trying to do. What do you mean by overwrite map.dds with map_icons_all.dds? I took that to mean delete map.dds and use map_icons_all.dds instead. Well map_icons_all.dds is in the wrong folder if you want to overwrite TNO's stuff. Anyway I reinstalled MMO and now I have no icons. There's also something wrong with your zoom out icon. I circled it. Edit: Also you can't override TNO's stuff because people will install it after your mod, as is the convention with these types of mods. So yeah, not sure what you're up to.
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