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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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AndalayBay last won the day on October 19

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About AndalayBay

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    Magma Golem
  • Birthday 12/01/1964

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  • Gender
    Female
  • Location
    Ontario, Canada
  • Interests
    Hockey, Canadian football, lacrosse, travel, woodworking, music (favourite bands: Tool, NIN, Disturbed, Linkin Park, Perfect Circle, Nickelback, Papa Roach...)

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  1. [WIP] Dark Brotherhood Chronicles: Consequences

    The project has been on hold for the past couple of years as we had major house renovations done. I'm finally back to playing and modding. I actually just fixed a major bug in DBC (Awakening). When I get back to DBC full-time, I need to review all the work done with regards to voice acting. I know we still have a couple of roles that need filling, so you might be able to help us. Do you have any samples of your work?
  2. [RELz] DarkUI'd DarN BAIN

    I just attached a screenshot of the package list to the file entry.
  3. [RELz] DarkUI'd DarN BAIN

    Yes. You can pick which loading screens you'd like to use.
  4. Northern UI Compatibility

    Super! I'll do a bit more testing too. I'll probably release another WIP so we can get more folks testing.
  5. [WIPz] Unofficial Morrowind Patch

    We're already back at it.
  6. Northern UI Compatibility

    Kyoma is on Github, but the MenuQue repository is empty. So at this point, the mouseover stuff isn't working, correct? Users won't get the skill and attribute descriptions? What about the skill perk pop-up? I think you missed my question about that above. I posted a link to a screenshot to show you what I mean.
  7. [RELz] DarkUI'd DarN BAIN

    Actually Wrye created one many many many decades ago. Here’s the link. Schtearn is working on re-releasing his BAIN packages as well. The difference between his and mine is that you pretty much have to run the wizard with his. You can use mine without running the wizard if you wish. My package is simpler so I decided to make it available for those that prefer that structure.
  8. [RELz] DarkUI'd DarN BAIN

    DarkUI'd DarN BAIN View File This is my BAIN package with a wizard script for DarkUI'd DarN. You can install manually or use the wizard. See the readme file in the package for details. Submitter AndalayBay Submitted 10/16/2018 Category Miscellaneous  
  9. DarkUI'd DarN BAIN

    Version 1.0.0

    1 download

    This is my BAIN package with a wizard script for DarkUI'd DarN. You can install manually or use the wizard. See the readme file in the package for details.
  10. Northern UI Compatibility

    I remember we had a lot of trouble with the translation of "Hand to Hand". Right, Sita compromised on the translation. It's supposed to be "Combat à mains nues" but that wouldn't fit. Schleichfähigkeit is longer than Überredungskunst. I can load all the strings files, which is good since I have to edit them all with each new release. I just look for the version number and change it. Yuck! Hopefully Kyoma will drop in and provide some guidance. Yeah I meant long term. When you put the xml in a Northern UI directory, I suspected you wanted to package it with NUI.
  11. Northern UI Compatibility

    I grabbed the latest package and I see you've packaged your plus-minus arrow buttons with Oblivion XP. Do I need to include them with the Oblivion XP files or are you going to package them up with Northern UI?
  12. Northern UI Compatibility

    I just sent a note to Kyoma on Nexus. It looks like he has been around recently. I've asked him to drop in and I gave him a link to this thread. I'm sure his ears are burning... You can actually see how things look in other languages by downloading the appropriate strings file. Just unzip the archive into your Data directory. It's a custom strings file, so it won't override anything else. I can do it if you want, but it might be faster for you to see it first-hand. I think French was the one that took the most space. When we did the last round of overhauling the menus and the code, Kyoma set things up for X-skills, which are custom skills that you can create with MenuQue. Only one modder has taken advantage of that feature, so I decided not to implement the support for X-skills. It's good to know that if things change, our new level-up menu will work. I'd have to take a peek at what you did and see about implementing it for the other UI's. The new menu is looking great. If you look at the levelup menu for the other UI's, screenshots here, you'll see that we put the skills on the left so that there's enough space for the description and icon on the right. Both the attribute and skill descriptions and icons are displayed in the same spot. We also left-justified the instructions (Choose which...). When the player increases a skill to a new level of mastery, the skill perk description pops up. Will that work with your menu?
  13. Northern UI Compatibility

    My idea for improving the keyboard/gamepad navigation of the levelup menu was to move the skill pane selector to the bottom: I think we'd also have to make the selector look more like a button or change the styling so that it stands out more.
  14. Northern UI Compatibility

    The progress bar in the Stats menu seemed to synchronize after playing for a bit, but the colour was still red. It should be yellow under normal circumstances. It should change to orange with rested XP. That's done with script, so I'm not sure what's going on there. Also when it's time to level up, the levelling meter should just say "Click to Level Up" and not have the current level. The other UI's show the meter and the level separately, so it's obvious it's time to level up: Is the spacing between the elements the same as it is for Darnified or DarkUId Darn? The attribute and skill names need to have enough space for the increased length with other languages. Also we really need to get rid of the vertical scrollbar, as I said previously. I love the arrows for switching between the skill panes. Much better! I also like the arrows for changing the skills and attributes. They really fit with the design.
  15. We literally have kittens under our feet. Eight of them to be exact, ranging in age from 6 to 12 weeks. They are little terrors.

    1. Malonn

      Malonn

      Cute little terrors...

    2. AndalayBay

      AndalayBay

      Actually they're very disruptive. I'll be much happier once I get them sold!

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