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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Everything posted by AndalayBay

  1. Cold blood and steel

    What does your journal say?
  2. Price of Silence: Where is the evidence EXACTLY?

    Did you check all the containers in Roderic's house? It's not out in the open, it's in a container. Full answer:
  3. Bug for 4.4.5 - Constant Max XP

    It's not a bug in the mod. You haven't installed Ob XP properly.
  4. Unable to save a game

    Don’t try to defragment your disk if it’s an SSD.
  5. Unable to save a game

    How many saved game files do you have in the directory? The game can really get bogged down if there are a lot of saved game files. I would try moving the files to another directory (as a backup) and just keeping a few files in the saved game directory. Also, don't use the Autosave. Disable all the Autosave options in the ini. There are three of them, I believe. Autosaves and Quicksaves get corrupted quite easily.
  6. I got my early access notice today and have grabbed it for my iPad. No tiny screen for me - I’m blessed with an iPad Pro which I got a few years ago when things were better. There’s no NDA with this; in fact Beth wants people to post about it and post screenshots. I’ve just started and it looks really good so far. The music is similar to Skyrim and the graphics are excellent. I’ll post more once I’ve actually started playing. I need to dig up my Beth.net credentials first.
  7. Fallout Shelter

    Fallout Shelter was originally released in 2015. I had played it briefly when it first came out, but got bored with it quickly. A few months ago I decided to give it another try and I now play it quite regularly. If you haven’t played it in a while, you might want to check it out again. It has several quest lines that are fun to play. It’s also quite easy to play for free. Bethesda doesn’t really update the game anymore, but they do release hidden updates that provide holiday events. As they did with Blades, they’ve released a Halloween update. If your living quarters and diners are fully upgraded, then they will have a Halloween theme if you’re using the default. If you’ve changed to another theme, you can pick the Halloween theme from the theme switcher. There is also a Halloween based quest line.
  8. Elder Scrolls: Blades Early Access

    I haven’t been playing this much, except to open it each day to claim the daily reward. It had become really boring and my character was overmatched in most quests and daily jobs, which were too tedious anyway. Well Bethesda has just released a Halloween update. The town is now in night mode 24x7, with Halloween decorations. Beth has also added new quests, which start at level 12 so even my character can do them. They have new dungeons and wilderness areas to go with the quests. As an added bonus, you can reset your character for free for a short time. I may take advantage of that as I made some bad choices when levelling. My guy is level 47, but most jobs were listed as too difficult. One of the changes that will benefit me is that now spells can’t be interrupted! Finally! I notice that one quest that was labelled as 5 stars previously is now listed as 2 stars, so I’m wondering if Beth tweaked a few other things too.
  9. Unofficial Morrowind Patch The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patches and fixes that have been released in the past so that no additional fixes to vanilla Morrowind are needed - one patch to fix them all. We will continue to develop our patch to fix the bugs that are still oustanding after the other fixes have been merged. This will be a bug fix patch. It will not include enhancements, tweaks or subjective changes. Our fixes will be based on evidence we can find in the game files and will also fix game-breaking bugs. All those changes will be documented and the documentation will be easily accessible so that any user can see the rationale for the fix. We're looking at using one of the patch mods as a base and merging the fixes from other patches like the Morrowind Patch Project and ThePal's Unofficial Morrowind Patch. We will set the version of our first release at a higher number than the other major unofficial patches to demonstrate that it is a new update to the old patches. If you'd like to submit a fix without joining the team, you can upload your patch to our File Contributions area. You have to be a member of The Assimilation Lab to do that though. Team: AndalayBay Skrawafunda Amenophis Arthmoor Dragon32 Fritz Greatness7 HedgeHog12 Jac Midgetalien qqqbbb Reizeron Project Forums: You can follow our progress in this forum. We'll post announcements once we're ready for beta testers and bug submissions. Credits Thanks to Leonardo for getting this project organized and getting us all going! More to come!
  10. Missing items

    Personally I use the Storage Sacks mod.
  11. Missing items

    It’s a known issue, but I don’t remember the cause or if there’s a solution. I seem to recall there’s no solution but to keep taking items out of the container until the item you’re looking for shows up, then take that and put the rest of the stuff back. Having said that, I’d have a look at EngineBugFixes to see if it addresses this issue.
  12. How to get past games to run

    I actually have an old PC running Windows XP for these old games. I could never get DOSBox working.
  13. Speed Trees

    From what I read of his notes, it sounds like he’s trying to figure it out too. Did you try creating the text file to see what it has? I saw a bunch of comments about figuring out what the numbers mean.
  14. Tools and Utilities

    Here's a list of some useful tools and utilities that I've compiled. Some are useful for mod developers and players alike, others are for mod developers. Wrye Bash - Must have tool for large load orders. Simply put, Wrye Bash helps you maintain your load order. It also helps deal with mod compatibility issues with a special patch plugin called the Bashed Patch. And perhaps its most powerful feature is the mod installation component called BAIN. Wrye Bash Pictorial Guide - If you've found Wrye Bash to be rather intimidating, you're not alone. Alt3rn1ty has compiled this comprehensive guide to get you on your way. TES4Edit - Must have tool for mod developers, it's also useful for players to see what changes a mod makes. It is the tool used to "clean" mods, which is the process for removing unintentional edits from a mod. TES4Gecko - An older tool that's still useful. I don't recommend using it for cleaning mods though. TES4Edit is a newer tool that does that function better. I mainly use it for merging patches into a master plugin. TES4Files - It's a mod packaging tool. It will find all the files that a mod uses and will put them all in the proper directories so you can zip them all up and release your mod. It will also package all the files into a BSA for you. Construction Set Extender - extends the functionality of the CS and fixes several bugs. Once you've tried it, you won't go back to the old CS. Even though it requires OBSE, it does not make your mod dependent on OBSE. Oblivion Mod Manager - I mention this one here for its BSA functions. You can extract and create BSA files with it without any fuss. Various compression levels are available. Very old now and of limited utility. Suggest upgrading to TES Mod Manager, below. TES Mod Manager - The new version of Oblivion Mod Manager. This one works for all TES games. BSA Commander - Tool for working with BSA's. I've never gotten this one to work under Windows 7 (64 bit). PyFFI - Tool for optimizing meshes. Optimizing your meshes with PyFFI improves performance. Requires Python 2.6.6+ It's recommended that you stick with 2.1.11 for now because Wrye Bash doesn't work with Python 3. Milkshape 3D - Low polygon modelling tool. You can use it to make FAR NIF files. TESAnnwyn - 3D landscape heightmap import and export tool. TES Texture Pack Merging Utility - Tool for comparing and merging duplicate textures. Works for Oblivion and Skyrim. Development Resources Measures - Provides two static markers in the shape of rulers that can be used in the CS to help you judge distances and the size of objects. They are static markers so they are invisible in-game. Real Water for the CS - Gets rid of the horrid pink water in the CS. Has several colour options, including pink. TES CS Spellcheck Dictionary - This adds Oblivion specific words to the CS spellchecker. The spellchecker will pop up when you edit dialogue, journal and book text, unless you disabled it in the CS ini file. This will add Oblivion specific words so they are checked properly too. Works really well - I ran it against a couple of our books and it correctly identified the spelling errors. It even detects grammatical errors! We had a word duplicated in some dialogue and it correctly detected it. Very handy. Landscaper's Little Helper - A little program that displays pictures of the different landscape textures. Really handy if you're doing landscape editing. TESsnip - Advanced plugin editor. Do not use if you don't understand the record structure of plugin files. Basically take TES4Edit and remove all the safety features and you've got TESsnip. I list it here for convenience. Runtime Debugger - Yes, you read that right. shadeMe has devised a method to debug scripts during runtime. You can actually walk through your scripts one step at a time. No more excuses. Runtime Script Profiler - Another one from Tree (aka shadeMe). This one generates a bunch of statistics and writes them to a debug log. Helps you track down script inefficiencies. MOM - allows you to have multiple Oblivion installations. TES4 Manager - another multiple installation manager for Oblivion and Fallout . This is the one I use. Translation Tools Egg Translator - translates your plugin into other languages. Languages: German, English, French, Chinese, Japanese, Korean, Russian. Thanks for suggesting this WalkerInShadows. ESP/ESM Translator - translates your plugin into other languages. Will translate and recompile scripts as well. It supports Morrowind, Oblivion, Skyrim and Fallout. Suggested by WalkerInShadows. Other Utilities These aren't limited to developers. They are very handy for anybody playing the game with mods, but Refscope in particular can be quite helpful to developers as well. Form ID Finder - Very simply, Form ID Finder tells you which mod an object comes from. It provides several bits of useful information and I use it frequently during development as well as regular game play. Refscope - Another utility that is very similar to Form ID Finder. It has some more features, but can be a little more awkward to use. The key feature that I use it most for is that it will list the current AI package that an NPC is executing. It will also list all their AI packages. I also use it to list their inventory. Very handy if you're trying to figure out if they got that fancy new amulet you gave them. LAA Patch - Patches the Oblivion executable so that it can access up to 4 GB RAM. Is only effective if you have more than 4 GB of RAM and a 64 bit OS to take advantage of all that RAM. Runtime Editor ID's - Allocates Editor ID's for forms when the game is run. Allows you to type EditorID.disable or player.addItem lockPick 100 instead of having to figure out what the Form ID is. Very handy. Conscribe - This will take all console output and write it to a log. It also gives developers enhanced logging abilities. I will often ask users to install this when they are asking for help with one of my mods. It makes it much easier to report the full results from console commands. Better Oblivion Sorting Software (BOSS) - You can pretty much guarantee that the first thing I will ask someone asking for help is "Have you sorted your load order with BOSS?". Stop arguing with me and use this. It uses a comprehensive database of mods to sort your mods in the proper order. It also gives you report on all your mods, telling you which ones need cleaning or if you're using an outdated version and you should upgrade. Optimizer Textures - optimizes and resizes textures. Since textures are the same across games, can be used on any DDS file. Suggested by WalkerInShadows.
  15. Well he has to extract the files from the BSA’s first, if he hasn’t already.
  16. Apple's iPhones are not safe

    Good to know about Panda. I’ve never heard of them before. The way they presented the article was odd to me and then they had the ad for their anti-virus software at the bottom. I just think they should be more unbiased if they are reporting news like that. As Sigurd said, this was first reported at least a week ago and we got the updates a few days ago, perhaps even a week. I don’t install updates right away because they often include features and changes that I don’t like.
  17. Apple's iPhones are not safe

    Apple released an update that addresses the issue a couple of days ago.
  18. Apple's iPhones are not safe

    I don’t believe that article. It’s basically an ad for their anti-virus software, which I’ve never heard of. Be careful when sites don’t state facts or list references. Those are the first signs of fake news.
  19. Jeremy Soule Rape Accusations

    Yep. In reality, the police wouldn’t bother. We had our first car stolen and the police didn’t even bother investigating. It was a shit box and I was actually glad it was gone. The cops are usually after high-end theft rings. Depending on the size and sophistication of the ring, it can take several years to track them down and gather evidence, but quite a few have been caught. Being able to take the time to investigate and make a case ensures prosecution.
  20. Jeremy Soule Rape Accusations

    I mentioned the Statute of Limitations in one of my previous posts. I also said that Jeremy could counter with a libel suit. There is no Statute of Limitations in Canada on indictable crimes like murder, rape, kidnapping and major theft (over $5000).
  21. Jeremy Soule Rape Accusations

    The woman’s posts are so long, I can’t read the whole thing. Perhaps that’s part of her intent. I find it disturbing that she’s able to post all these accusations but nobody is demanding that she take her claims to the police. She says that she complained to various authorities, but none of them were the police. She does just enough to make it seem like her complaints are valid, but doesn’t actually take them to the authorities that could actually investigate and press charges if any are warranted.
  22. [RELz] Oblivion XP

    Oblivion XP View File Oblivion XP Update Version 4.4.5 Oblivion XP Update is a full update to SirFrederik's Oblivion XP mod. It has several bug fixes and script optimizations that utilize the new features and functions available in the newer versions of Oblivion Script Extender. This version offers significant performance improvements over the previous versions. This is a complete self-contained package. It does not require the original Oblivion XP - everything is included in this update. This is being released as an upgrade to the original Oblivion XP mod because the changes are quite extensive and with most of the scripts being completely rewritten. Existing users will be able to install this update and continue with your current games. You should not lose the progress you have made. You will need to follow the upgrade instructions in the readme file because the location and contents of the ini file have been changed. Description For those unfamiliar with Oblivion XP, it is a levelling system replacement. The Oblivion levelling system is based on skill use to improve the skills themselves and their associated attributes. However, for many players this has turned out to be a tedious exercise that forced them to use skills that did not fit their roleplaying experience in order to improve certain attributes. It also required a certain degree of "micromanagement" if you wished to get the maximum attribute bonuses when you increased in level. Oblivion XP aims to change all that. It brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up. SirFrederik is the original author of this mod. He devised the mathematical formulae that control the number of points you need to level and the number of experience points you receive for various actions. The system he designed is complete and operates as a balanced and comprehensive unit. I will not be altering any of this underlying logic. He also made Oblivion XP extremely customizable through settings in the ini file so that this system would work with a variety of playing styles. Important Notes Oblivion XP 4.2.0+ requires OBSE 21 Beta 3 or above. shadeMe has added a custom event handler that allows major performance improvements over the previous versions. It also requires MenuQue version 15 or newer. See the readme file (Oblivion XP Readme.pdf) in the download for the installation instructions, a full description of all the changes and other important notes. Requirements: Oblivion Script Extender (OBSE) v21 or higher - http://obse.silverlock.org/ MenuQue version 15 or higher - http://www.nexusmods.com/oblivion/mods/32200/? Friends of Oblivion XP Friends of Obivion XP is a prestigious group of mods in which the mod authors have taken the time to build Oblivion XP support into their mod! When you complete quests in these mods, you will be awarded experience points. Oblivion XP only has a small amount of work to do to process these points, so performance is greatly improved. Also, this code is only run for mods that you actually have loaded and if the mod author changes the mod, you will get those changes as soon as you download the new version of the mod! Current Friends Kragenir's Death Quest Enhanced Economy The Ayleid Steps AFK Weye (external patch written by dwip) Faregyl Village Frostcrag Village Cliffs of Anvil (part of Unique Landscapes) The Eastern Peaks (part of Unique Landscapes) Better Cities Dark Brotherhood Chronicles: Awakening The Black Marshes Kvatch Rebuilt 3.x Sneaking Detection Recalibrated Tales of Cyrodiil Third Party Mod Support As of version 4.2.3, all quests will be rewarded a base number of points. When SirFrederik released Oblivion XP, he included support for 21 mods. These mods are still explicitly supported and will continue to generate a customized number of points upon completion of the quests. Here is the list of mods that have support built into Oblivion XP: Arrows of the Ayleid King v1.8 Bartholm v7.0 Blood & Mud C&C - The Blackwood Company v1.0.2 Daggerfall Memories - The Liberation of Cybiades v2.1 Gates to Aesgaard Ep. 1 v1.1 Glenvar Castle v2.10 Heart of the Dead v5.3 Integration – TSL JQ Assassin Quest v1.0 Malevolent v1.0.2 Midas Magic v0.990 Oscuro's Oblivion Overhaul v1.34 Ruined Tail's Tale v3.0.1 Servant of the Dawn SI v2.25 Tamriel Rebuilt – Stirk v1.2 Tears of the Fiend v1.2.2 The Dungeons of Ivellon v1.8 The Lost Spires v14 Verona House – Bloodlines SI v1.2 Windfall v1.0 Patches I will list the patches currently available in this section. As of version 4.2.3, these are now optional, but if you have room in your load order, I recommend you use them. The point rewards are customized for each quest, whereas the base point reward will be much smaller. A Brotherhood Renewed AFK Weye (patch written by dwip) Kvatch Rebuilt 1.1 (works with 2.x, no longer needed in 3.x) Download patches here. Other Languages As of version 4.1.9, translating Oblivion XP is as simple as translating the ObXP_strings.xml file. See the readme for full details. Just download the translation package and copy the ObXP_strings.xml file to your Data\Menus\Strings directory. Translations Available Italian by FatalIllusion Japanese by nkyhiro French by Sita. Updated by Gameruper. Sita also translated the new initialization line. Simplified Chinese by dantebelmondo German by Klaus. Vikke translated the new initialization line. Russian by Chai Pei Hungarian by Morghean Polish by clockworkcity. Updated by sabbath91, who also translated the new initialization line. Download translations here. Configuring Oblivion XP and Other Tips See the Oblivion XP Configuration Samples thread for tips on customizing your levelling rate. Several common questions are answered in the FAQ thread. Contact/Support Please contact me in the release thread on The Assimilation Lab or in the comments thread on Nexus. Change Log Please see the Oblivion XP Readme.pdf file for the complete change log. Credits I wouldn't be able to do this alone! Thanks to: Bethesda for creating Oblivion. SirFrederik for creating Oblivion XP. Tejon for some hints and a sample script to fix the summoned creature bug. Javert93 for his help in analyzing, testing and fixing the miscellaneous stats bug. Kyoma for his help in fixing the miscellaneous stats bug. Also for his help with the menus. Kyoma completely overhauled the menus for version 4.2.3. I really can’t thank you enough, dude. TheNiceOne for his help in demystifying Oblivion XML and the Darnified UI. Phitt for his suggestions on the new skill cost progression. Also for his help in testing. Amadaun, Klaus, samuro_, Tatts4Life, FatalIllusion, Trademark, Ysne58, Blandings and numerous others for their help in testing. shadeMe for adding the quest completion event handler to OBSE. Also for the Construction Set Extender which makes creating mods so much easier. saebel for awarding assassination XP in SDR and for his help in sorting out the poison script. forli for the progress bar update fix. Milotek for helping to sort out the poison kill script. forli, Leonardo, Milotek, PuzzleFord, lefenger and Wolfheart for their help in testing 4.3.x. Haikem for the Nexus Mod Manager installation script. DavidJCobb for his help in making Oblivion XP compatible with Northern UI. LHammonds for the Readme Generator that the readme file was based on. Licensing/Legal Contact me and obtain my permission before re-packaging any part of this mod. This file may not be uploaded to other sites without my permission. If I do not respond within 4 weeks, feel free to do whatever you like with this mod. I can be contacted here on The Assimilation Lab, Bethesda Softworks Forums or on the Nexus Forums. SirFrederik's original license terms: Please do not use any part of this mod without asking for permission first – contact me on BGsForums or send an e-mail to *email address removed* . If I haven't responded within 4 weeks, you may assume I agree to your request. Submitter AndalayBay Submitted 10/03/2013 Category Gameplay Changes  
  23. [RELz] Oblivion XP

    It could be an error with the wizard. There seem to be some issues with the recent versions of Wrye Bash. I recommend backing up your Ob XP ini file and copying the changes over to the new one. Run the wizard to install, but don’t customize the ini.
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