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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Everything posted by AndalayBay

  1. Happy Birthday Sigurd!

    Naughty Sigurd!
  2. Happy Birthday Sigurd!

    Happy Birthday! Have a great day.
  3. Northern UI Feedback

    Actually TNO is pretty open about permissions. He doesn't say it in his mod files, but I know from working with him. If you send him a note on Nexus, he might reply. I know the last time I talked to him, he's married with kids and is just too busy for games. You'll find a few mods on Nexus where people have modified one of TNO's mods. Yes, I can help test.
  4. Northern UI Feedback

    If you changed your code to use the textures\menus\icons\map path, then I think you'd be compatible with MMO. You'll have to use textures\menus50\icons\map and textures\menus80\icons\map as well, unfortunately. I don't think mipmaps work for the map icons, so you need the extra folders to support different resolutions. Then you can let MMO do its thing. Those paths are the same as the original game, which means that putting files in those directories will properly override the original game icons as well. The other UI's just use the original path and MMO is compatible with them. I'm a pretty good scripter, but I've never been able to sort through TNO's code either. He does find ways to make things very complicated!
  5. Northern UI Feedback

    I was referring to the textures\menus\map part. That's the original texture path. MMO does have its own path for the mod specific stuff, but it uses the vanilla path for the icons. MMO does a ton of stuff, so I suggest making NUI compatible if that's possible. Personally, I use these features: coloured icons. The icons for Oblivion gates automatically change once you've closed the gate. adjust marker discovery distance all the additional icons - Ayleid Wells, Wayshrines, Doom Stones, Rune Stones, houses, docks, castles... add custom markers in-game add notes or tags to existing markers. You can ctrl+click on a marker to bring up a menu with a variety of options. I use it to mark a dungeon as being done which changes the name of the dungeon, like Skyrim, and also adds a superscript C to the icon. purge cell buffers before Fast Travel There's also an option to move the map markers closer to the place they mark which I don't use currently. Plus a bunch of settings for controlling fast travel and immersive map, which I also don't use. MenuQue does have an option to omit the name in the component path, but I'm not sure that would help much. From the documentation:
  6. Northern UI Feedback

    I've gotten a few more crashes, but same stuff as before. I also discovered that some of the missing map markers have shown up now that I uninstalled Map Marker Overhaul. If you used the regular Oblivion convention for map marker icons, I think NUI would be compatible.
  7. [SP] Awakening Hints Thread

    Welcome to our hints thread. I've organized this like the way Universal Hints System does it. Basically the answer is a series of hints that allow you to stop once you've gotten enough of a hint, with the last being the full answer. This is a work in progress, and more hints will be added as we get feedback from players.
  8. Northern UI Feedback

    Finally got a crash when I was changing interior cells. Usual BEX with no details and your crash logger didn't catch it. These are infrequent enough now that I can just chalk them up to typical Oblivion.
  9. Northern UI Feedback

    The crashes seem to have stopped. I don't know if that's because I disabled DEP or the fix you made in an attempt to collect the crash information. Very weird nonetheless. I do have some feedback about NUI though. Not all the map markers are showing up: There are lots of features, like farms and rune stones. Also Ayleid wells, but that might be an extra added by Map Marker Overhaul. I honestly can't remember. Another oddity is the empty container indicator. If I enter a cell with an empty container, it correctly shows as empty, even a corpse. However if I empty a container in a cell, it never shows as empty until I leave the cell and return.
  10. stats.jpg

    From the album Andalay's Stuff

    Character Stats menu with progress bar disabled on HUD.
  11. HUD.jpg

    From the album Andalay's Stuff

    DarkUId DarN HUD with progress bar disabled.
  12. The most Restless Night of Sleep Ever!

    Nah, I'm not going to worry about it.
  13. Misc. Creature Resources

    Honestly I don’t know. I have a ton of games I haven’t played yet! I think I should move this to Random Stuff - we’re derailing puddles’ thread!
  14. Happy Birthday Sigurd!

    I hope it was from partying!
  15. Northern UI Feedback

    I played for a while tonight and no crashes.Perhaps disabling DEP fixed my problem. I won't be able to play for the rest of the weekend, perhaps Sunday evening, but I might be too tired. At any rate, I'll post an update when I get back to playing.
  16. Northern UI Feedback

    Even with DEP disabled completely, I still get zeroes in the BEX crash: Problem signature: Problem Event Name: BEX Application Name: Oblivion.exe Application Version: 1.2.0.416 Application Timestamp: 462392c7 Fault Module Name: StackHash_e98d Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 00000000 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 4105 Additional Information 1: e98d Additional Information 2: e98dfca8bcf81bc1740adb135579ad53 Additional Information 3: 6eab Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635 Your crash logger didn't kick in either. Btw, my HUD Status Bars configuration works with Northern UI. I'm only using HSB to display the date and time at the bottom of the screen. HSB is infinitely configurable so I imagine people could get it working if they wanted something displayed, even if the style doesn't match NUI.
  17. Misc. Creature Resources

    Yeah we don't have any new games.
  18. BEX Crashes

    Thread moved and I fixed the link in David’s post.
  19. BEX Crashes

    I'm getting BEX crashes with Oblivion when I leave an interior. I found this work-around and it has reduced them a bit: -In Control Panel click on System then - Click on advanced system settings >Performance / Settings Click the Data Execution Prevention tab, and then click Turn on DEP for all programs and services except those I select. Click Add, and browse to the executable file for the program and add it. I have to quick save every time I'm going to leave an interior. Very annoying.
  20. Northern UI Feedback

    Just running around. I check the local map for an unexplored area, then I close it and run towards that area. As I approached the unexplored area, it crashed. That was an unusual circumstance. The crashes usually happen when I’m going into a new load zone, like entering or leaving an interior. The really odd bit is that the crashes stopped when I uninstalled NUI and installed Darnified. I was able to finish exploring the city. When I reinstalled NUI later, it was fine. I was able to run around the now fully explored city without issue. In order to reproduce the crashes I had previously, I went back to a saved game that I had made just before exploring the city. I’ve never had the game crash when I open the map, local or world. I’ve disabled DEP and so far, the game hasn’t crashed. I think I’ll go back to that save that’s guaranteed to crash and see if we can get some useful info now that I’ve disabled DEP.
  21. BEX Crashes

    That thread is in a private forum. I’ll move the thread to the public forum.
  22. Sifonseal is back. He said he hopes to get back to modding soon.
  23. Northern UI Feedback

    I did that already. As soon as I started getting these crashes, I did some searching and found the so-called work-around. I even documented it here so that I didn't have to go hunting for the instructions again. I even mention in that thread that I need to mention them to you when I started to suspect Northern UI. I haven't tried disabling DEP completely. I'm keeping my display drivers old to coincide with my graphics card. I've found in the past that if I upgrade them, they don't work as well with an old card. I wouldn't even suspect NUI if it wasn't for the frequency of the crashes. My other game instances aren't like this. I'll disable DEP completely and see if that helps.
  24. [RELz] Tales of Cyrodiil

    I'm also having a problem with the Switcheroo quest. Emfrid only has ingredients for sale! I can't buy booze from her for some reason. After loading the plugin in the CS, I found the sack with the letter and was able to complete the quest. I think this quest needs work because what may seem obvious to you is not obvious to me!
  25. Northern UI Feedback

    Another BEX crash. This time after leaving an interior and attempting to mount my horse. That's unusual as Oblivion goes. This is getting frustrating. I'm playing this game instance because it's the first time I've used a couple of quest mods that I'm curious about. Anyway here are the details, such as they are. I didn't grab all the extra stuff from Windows event viewer as I'm sure they are the same as before. Problem signature: Problem Event Name: BEX Application Name: Oblivion.exe Application Version: 1.2.0.416 Application Timestamp: 462392c7 Fault Module Name: StackHash_e98d Fault Module Version: 0.0.0.0 Fault Module Timestamp: 00000000 Exception Offset: 00000000 Exception Code: c0000005 Exception Data: 00000008 OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 4105 Additional Information 1: e98d Additional Information 2: e98dfca8bcf81bc1740adb135579ad53 Additional Information 3: 6eab Additional Information 4: 6eabdd9e0dc94904be3b39a1c0583635
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