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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by AndalayBay

  1. Movie Quote Game

    Good idea Malonn.
  2. Feedback thread

    Found the culprit. An extension that I installed for our wikis has some bugs that caused our error logs to blow up. I've disabled the extension.
  3. [WIP] PRISM of Hammerfell

    Perhaps he forgot about his thread here.
  4. Feedback thread

    We’re out of disk space. I’m working on it.
  5. Got all my Christmas shopping done, including stocking stuffers! Hoorah!

  6. Infinite Monkey Playground and Software Thread

    I hope that's not the only option for an ISP in Utah!
  7. Daggerfall - The Western Kingdom (WIP)

    Here's the tutorial I mentioned.
  8. Daggerfall - The Western Kingdom (WIP)

    I really can’t help you. I am way overcommitted as it is. I think there might be a tutorial somewhere - I’ll see if I can dig it up.
  9. Kitties!!

    I was having a problem getting one of the wikis to load. I had just started to set up debugging when I took a look at the logs and there were a bunch of errors. I finally discovered the source: KOK!!!!
  10. Daggerfall - The Western Kingdom (WIP)

    Yeah those are all AI packages. You can't do it with scripting. I've done it for Black Marsh. They are a pain to set up!
  11. Kitties!!

    We clip our cats' claws regularly, so they probably wouldn't mind the wrapping paper from that point of view. Curie? I'm not sure if she'd tolerate it or not. I think she'd bolt on me before I got very far. I'd also need a LOT of wrapping paper!
  12. Northern UI Feedback

    I finally got the empty indicator for the containers. It appears it will only show if the container is empty when the cell is first loaded. Vacuity checks the status on a regular script cycle, so a container will show as empty as soon as you've emptied it. This is handy when you're raiding a bunch of containers. I still don't get it for all containers, even if the cell is loaded for the first time. I also got the stack handling to work. It would be nice if that carried over to bartering. If you press Shift when bartering with a merchant with TQP, the entire stack will be sold without a prompt. Similarly if you hold Ctrl, a single item will be sold without a prompt. That part is working. I'd prefer to avoid the prompt when selling a stack as well. Enhanced Economy seems to be working just fine, for the features I have enabled. I went through the local prices dialogue and that worked fine. You can ask vendors what will give the best and worst prices in each city - that's called local prices. Dynamic Map is also working. I see the Open Cities Reborn map along with the zoom features.
  13. Daggerfall - The Western Kingdom (WIP)

    Regarding the issue with having to load Daggerfall.esm right after Oblivion - you need to move your worldspace. Your requirement is going to break peoples’ games and is not necessary. Use TES4Gecko to move your worldspace. It’s a set function in TES4Gecko. If you can’t find it, I’ll see if I can dig up the detailed instructions.
  14. Northern UI Feedback

    Yes, I use Elven. I looked at the maps for Roads of Cyrodiil, but they aren't the same size and I have no idea how to line them up, so I just edited the DM ini. Since ROC is a replacement for Roads & Bridges and West Roads, you just need to copy those settings and copy the map textures, renaming them as needed.
  15. Kitties!!

    Older Brits are like that. They just love the attention and will purr away. One time when I took one of my old Brits, Britannia, to the vet, she was purring while the vet was trying to listen to her heart. The vet had to put a dab of alcohol on her nose to make her stop purring. Just a minute ago, I heard the fans in my computer really ramp up and I was wondering what was making them run so hard. One of the kittens was sleeping on the radiator!!!
  16. Kitties!!

    I've seen that before. Any lovin' is good lovin'! Most of mine wouldn't tolerate the indignity.
  17. Northern UI Feedback

    Actually Pluggy might have been the culprit, or at least a contributing factor. I still crash on occasion, but it seems to be less often. I finally had to remove NUI and revert to Darnified UI because I needed the raised spellmaking and enchanting limits from Supreme Magicka. David hasn’t gotten Dynamic Map working 100% yet either. There are some mods that don’t have a plugin, so the map changes are in the Dynamic Map ini as textures which DM then applies to the world map. That part doesn’t work yet. I use Arthmoor’s Roads of Cyrodiil and that’s a combination of a couple of old mods, so there isn’t a single texture for the world map, so I had to define the textures in the DM ini.
  18. Another option is to compare the plugins with TES4Edit, as I explain in my guide here. Note that there is a new version of TES4Edit that was just released and it has tons of changes, so you'll see some differences. I haven't validated my guides against the new version yet.
  19. Pascal and Ada Sleeping

    Pascal and Ada Sleeping View File Not for inclusion in the collage. This is a cute pic of Pascal and Ada sleeping together. Could you fix up the background? Then I'll trim it up and put it up in the site gallery. Submitter AndalayBay Submitted 12/05/2018 Category Staff  
  20. Pascal Sleeping

    Pascal Sleeping View File This is Pascal when he was a kitten sleeping in a really weird position. Submitter AndalayBay Submitted 12/05/2018 Category Staff  
  21. Kitten Pictures

    Kitten Pictures View File Variety of kitten pictures. Submitter AndalayBay Submitted 12/05/2018 Category Staff  
  22. TES4LODGEN-Noob needs help

    Are you sure it's just the LOD? What about the castle itself? I recommend sorting your load order with BOSS and then build a Bashed Patch. Then you can regenerate the LOD with TES4LODGen. I also recommend regenerating the landscape LOD with TES4LL. For TES4LL, just pick one of the batch files that you think will match the power of your computer. Perhaps start with midres, or highres if you've got a pretty good rig.
  23. Northern UI Feedback

    From what I can tell, it's vanilla. When I switched back to the vanilla UI, I could see my horse's health and it was very low. I think you can see enemy health with vanilla too. I have a mod that makes the health bar coloured and it works for enemies and companions, even though it's called Coloured Enemy Health. I suspect that it just changes the colour of the vanilla health reticle, whether it's an enemy or not. It's not just my horse, I will see the health of any companions I have as well, like when I'm working with various NPC's on quests. I don't use companion mods; these are the various temporary companions you'll get as you play through the various faction and main quests in the game.
  24. Northern UI Feedback

    It turns out the previous crash was just a random crash for some reason. However I just confirmed that your crosshair doesn't display anything when my horse died from a very minor attack. Obviously he was seriously wounded and I had no way of knowing. Personally, I think your UI should be compatible with all these mods that offer these features by virtue of sticking to the vanilla structure. The playthrough I've been using for NUI has become my main game and I need these features, so I'm going to remove NUI and revert to another UI. I hope I've given you enough feedback to fix up NUI as you see fit. If you need a quick test of something, I might be able to clone another game instance and install NUI in that.
  25. Northern UI Feedback

    Finally! A crash with some information. I don't think it's anything to do with NUI. I suspect it's due to some fancy icons for some alchemy equipment. Anyway if you could have a look and give me some pointers, I'd appreciate it. First the Windows error: Description: Stopped working Problem signature: Problem Event Name: APPCRASH Application Name: Oblivion.exe Application Version: Application Timestamp: 462392c7 Fault Module Name: Oblivion.exe Fault Module Version: Fault Module Timestamp: 462392c7 Exception Code: c0000409 Exception Offset: 005b7372 OS Version: 6.1.7601. Locale ID: 4105 Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt Now the contents from your crash logger: CobbCrashLogger.log