Jump to content
  • Announcements

    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

Sys Admin
  • Content count

    15,176
  • Joined

  • Last visited

  • Days Won

    302

Everything posted by AndalayBay

  1. [RELz] Elsweyr's City of Rimmen

    Yes, welcome back!
  2. Feedback thread

    Yeah a lot of stuff doesn’t work well in IPS 4. One thing you can try is to switch to the Invision white theme when you’re trying to do something that isn’t working properly, then switch back once you’re done.
  3. General mod idea thread.

    I actually have a version of that in a spreadsheet that also has the days of the Revenant marked. Black soul gems are very handy. I would also suggest having a wall calendar version that you could mount on the wall in a player house. Obviously I don’t have the time to take on such a project.
  4. [Relz, WIP] Elsweyr Pelletine

    Welcome back! Good to see a new release.
  5. Elder Scrolls: Blades Early Access

    Ok, I reinstalled this. At first it started over, taking me through the tutorial again. Then it came to the part where it gave me the option to sign on to Bethesda.net. This is no longer mandatory, but I opted to do so. At that point, I was given the option of continuing my old game or continuing with the new game. I opted for the new game as my old game is unplayable. This time I’m being more careful with my character development. It is very hard to cast spells in this game because all combat is up close and if the enemy hits you while you are preparing to cast the spell, it will backfire. This is one of the things I really don’t like about this game. I prefer to cast spells from a distance and only close in with the enemy once I’ve already softened them up with my spells.
  6. Elder Scrolls: Blades Early Access

    I’ve had enough and deleted Blades. You can’t actually delete an app on Apple. Some apps start over when you install them again, others pick up from where you left off. From what I’ve read, Blades restarts from where you left off. I spent real money to buy some gems to buy an Imperial shipment, so I actually hope it restores my purchase. If not, I won’t spend any more real money on this. Anyway I have no gold and no healing potions, so I just die on every job or quest I attempt. I’m done.
  7. Elder Scrolls: Blades Early Access

    Modem issues as explained in my status update.
  8. Elder Scrolls: Blades Early Access

    I’ve been offline for the past two days. Before going offline, I think I started to find a strategy that might keep me playing Blades for a while longer. It is getting tedious though so Beth will definitely need to add more content to keep people playing. I think the Absorb spell and Adrenaline Dodge ability are the keys to keeping my guy alive. I still need a ton of healing potions though. Fallout Shelter is good for a tablet but I can’t imagine playing it on a phone. I have a nice big iPad and even with that, I have trouble finding the Mysterious Stranger when he makes an appearance. Soon my vault will be too big for me to find him at all. I’ll start a separate thread about it.
  9. I’m back! Again. The new modem was a challenge to configure so we’ve been offline for the past couple of days.

    1. Malonn

      Malonn

      Oh, okay.  Well, good that it's working.  Internet is damn near essential nowadays.  Almost like a toilet.

    2. AndalayBay

      AndalayBay

      It was torture being offline! :lmao:

    3. Malonn
    4. Show next comments  3 more
  10. Elder Scrolls: Blades Early Access

    I’ve had enough. My character dies with every job now, despite following the various suggestions regarding weapons and enchantments. I find that I just can’t get my character to react fast enough. I’ve always played a Breton in TES games. That meant that it would be a hard grind during parts of the game, but I could muddle through until my character got strong enough. That’s not possible with Blades because you can’t play as a mage. You can’t cast spells from a distance before you close with the enemy. As a result you’re trying to push the enemy away long enough to cast your spells. Ultimately you fail, the spell backfires, which damages your character and you die from the barrage of blows you’re taking from the enemy. I’m continually meeting trolls and wispmothers and they kill me in two hits. Not fun. On top of all that, I can’t even buy or make enough healing potions to muddle through. Tonight I had to attempt jobs with no healing potions at all in the hope that I encountered enemies I could survive. Nope. Wispmothers and trolls. Whack whack dead. Fuck this. Bethesda is making loads from this game right now. Wait until the fervor dies down and the game gets more reasonable. I’d say two years at least. I’ve started playing Fallout Shelter again and it’s much more reasonable than it was originally. I’ll post a separate thread about that.
  11. (De)Motivational... and Funny Stuff (NSFW)

    *groans* My mother loved that show, but I don’t remember it, thankfully.
  12. The Sabaton Thread

    That’s it? I was hoping he would slip and nail his nuts on one of the speakers.
  13. Help needed to customize Firefox

    The addon bug has been fixed with the new versions just released.
  14. Help needed to customize Firefox

    I'm on the ESR* version an that has been updated too. The ESR version is less annoying than regular Firefox. *ESR = Extended Support Release. It doesn't get updated as often.
  15. Unofficial Morrowind Patch The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patches and fixes that have been released in the past so that no additional fixes to vanilla Morrowind are needed - one patch to fix them all. We will continue to develop our patch to fix the bugs that are still oustanding after the other fixes have been merged. This will be a bug fix patch. It will not include enhancements, tweaks or subjective changes. Our fixes will be based on evidence we can find in the game files and will also fix game-breaking bugs. All those changes will be documented and the documentation will be easily accessible so that any user can see the rationale for the fix. We're looking at using one of the patch mods as a base and merging the fixes from other patches like the Morrowind Patch Project and ThePal's Unofficial Morrowind Patch. We will set the version of our first release at a higher number than the other major unofficial patches to demonstrate that it is a new update to the old patches. If you'd like to submit a fix without joining the team, you can upload your patch to our File Contributions area. You have to be a member of The Assimilation Lab to do that though. Team: AndalayBay Skrawafunda Amenophis Arthmoor Dragon32 Fritz Greatness7 HedgeHog12 Jac Midgetalien qqqbbb Reizeron Project Forums: You can follow our progress in this forum. We'll post announcements once we're ready for beta testers and bug submissions. Credits Thanks to Leonardo for getting this project organized and getting us all going! More to come!
  16. [RELz] Oblivion XP

    Oblivion XP View File Oblivion XP Update Version 4.4.5 Oblivion XP Update is a full update to SirFrederik's Oblivion XP mod. It has several bug fixes and script optimizations that utilize the new features and functions available in the newer versions of Oblivion Script Extender. This version offers significant performance improvements over the previous versions. This is a complete self-contained package. It does not require the original Oblivion XP - everything is included in this update. This is being released as an upgrade to the original Oblivion XP mod because the changes are quite extensive and with most of the scripts being completely rewritten. Existing users will be able to install this update and continue with your current games. You should not lose the progress you have made. You will need to follow the upgrade instructions in the readme file because the location and contents of the ini file have been changed. Description For those unfamiliar with Oblivion XP, it is a levelling system replacement. The Oblivion levelling system is based on skill use to improve the skills themselves and their associated attributes. However, for many players this has turned out to be a tedious exercise that forced them to use skills that did not fit their roleplaying experience in order to improve certain attributes. It also required a certain degree of "micromanagement" if you wished to get the maximum attribute bonuses when you increased in level. Oblivion XP aims to change all that. It brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up. SirFrederik is the original author of this mod. He devised the mathematical formulae that control the number of points you need to level and the number of experience points you receive for various actions. The system he designed is complete and operates as a balanced and comprehensive unit. I will not be altering any of this underlying logic. He also made Oblivion XP extremely customizable through settings in the ini file so that this system would work with a variety of playing styles. Important Notes Oblivion XP 4.2.0+ requires OBSE 21 Beta 3 or above. shadeMe has added a custom event handler that allows major performance improvements over the previous versions. It also requires MenuQue version 15 or newer. See the readme file (Oblivion XP Readme.pdf) in the download for the installation instructions, a full description of all the changes and other important notes. Requirements: Oblivion Script Extender (OBSE) v21 or higher - http://obse.silverlock.org/ MenuQue version 15 or higher - http://www.nexusmods.com/oblivion/mods/32200/? Friends of Oblivion XP Friends of Obivion XP is a prestigious group of mods in which the mod authors have taken the time to build Oblivion XP support into their mod! When you complete quests in these mods, you will be awarded experience points. Oblivion XP only has a small amount of work to do to process these points, so performance is greatly improved. Also, this code is only run for mods that you actually have loaded and if the mod author changes the mod, you will get those changes as soon as you download the new version of the mod! Current Friends Kragenir's Death Quest Enhanced Economy The Ayleid Steps AFK Weye (external patch written by dwip) Faregyl Village Frostcrag Village Cliffs of Anvil (part of Unique Landscapes) The Eastern Peaks (part of Unique Landscapes) Better Cities Dark Brotherhood Chronicles: Awakening The Black Marshes Kvatch Rebuilt 3.x Sneaking Detection Recalibrated Tales of Cyrodiil Third Party Mod Support As of version 4.2.3, all quests will be rewarded a base number of points. When SirFrederik released Oblivion XP, he included support for 21 mods. These mods are still explicitly supported and will continue to generate a customized number of points upon completion of the quests. Here is the list of mods that have support built into Oblivion XP: Arrows of the Ayleid King v1.8 Bartholm v7.0 Blood & Mud C&C - The Blackwood Company v1.0.2 Daggerfall Memories - The Liberation of Cybiades v2.1 Gates to Aesgaard Ep. 1 v1.1 Glenvar Castle v2.10 Heart of the Dead v5.3 Integration – TSL JQ Assassin Quest v1.0 Malevolent v1.0.2 Midas Magic v0.990 Oscuro's Oblivion Overhaul v1.34 Ruined Tail's Tale v3.0.1 Servant of the Dawn SI v2.25 Tamriel Rebuilt – Stirk v1.2 Tears of the Fiend v1.2.2 The Dungeons of Ivellon v1.8 The Lost Spires v14 Verona House – Bloodlines SI v1.2 Windfall v1.0 Patches I will list the patches currently available in this section. As of version 4.2.3, these are now optional, but if you have room in your load order, I recommend you use them. The point rewards are customized for each quest, whereas the base point reward will be much smaller. A Brotherhood Renewed AFK Weye (patch written by dwip) Kvatch Rebuilt 1.1 (works with 2.x, no longer needed in 3.x) Download patches here. Other Languages As of version 4.1.9, translating Oblivion XP is as simple as translating the ObXP_strings.xml file. See the readme for full details. Just download the translation package and copy the ObXP_strings.xml file to your Data\Menus\Strings directory. Translations Available Italian by FatalIllusion Japanese by nkyhiro French by Sita. Updated by Gameruper. Sita also translated the new initialization line. Simplified Chinese by dantebelmondo German by Klaus. Vikke translated the new initialization line. Russian by Chai Pei Hungarian by Morghean Polish by clockworkcity. Updated by sabbath91, who also translated the new initialization line. Download translations here. Configuring Oblivion XP and Other Tips See the Oblivion XP Configuration Samples thread for tips on customizing your levelling rate. Several common questions are answered in the FAQ thread. Contact/Support Please contact me in the release thread on The Assimilation Lab or in the comments thread on Nexus. Change Log Please see the Oblivion XP Readme.pdf file for the complete change log. Credits I wouldn't be able to do this alone! Thanks to: Bethesda for creating Oblivion. SirFrederik for creating Oblivion XP. Tejon for some hints and a sample script to fix the summoned creature bug. Javert93 for his help in analyzing, testing and fixing the miscellaneous stats bug. Kyoma for his help in fixing the miscellaneous stats bug. Also for his help with the menus. Kyoma completely overhauled the menus for version 4.2.3. I really can’t thank you enough, dude. TheNiceOne for his help in demystifying Oblivion XML and the Darnified UI. Phitt for his suggestions on the new skill cost progression. Also for his help in testing. Amadaun, Klaus, samuro_, Tatts4Life, FatalIllusion, Trademark, Ysne58, Blandings and numerous others for their help in testing. shadeMe for adding the quest completion event handler to OBSE. Also for the Construction Set Extender which makes creating mods so much easier. saebel for awarding assassination XP in SDR and for his help in sorting out the poison script. forli for the progress bar update fix. Milotek for helping to sort out the poison kill script. forli, Leonardo, Milotek, PuzzleFord, lefenger and Wolfheart for their help in testing 4.3.x. Haikem for the Nexus Mod Manager installation script. DavidJCobb for his help in making Oblivion XP compatible with Northern UI. LHammonds for the Readme Generator that the readme file was based on. Licensing/Legal Contact me and obtain my permission before re-packaging any part of this mod. This file may not be uploaded to other sites without my permission. If I do not respond within 4 weeks, feel free to do whatever you like with this mod. I can be contacted here on The Assimilation Lab, Bethesda Softworks Forums or on the Nexus Forums. SirFrederik's original license terms: Please do not use any part of this mod without asking for permission first – contact me on BGsForums or send an e-mail to *email address removed* . If I haven't responded within 4 weeks, you may assume I agree to your request. Submitter AndalayBay Submitted 10/03/2013 Category Gameplay Changes  
  17. Help needed to customize Firefox

    Yep, I’ve got Lynx installed on the server.
  18. Help needed to customize Firefox

    I tried Pale Moon but removed it. I don’t think it was able to support some of the add-ons that I use.
  19. [RELz] Oblivion XP

    I don’t know anything about MOO. I’ve never used it. With regards to enemies, have a look at the UESP. I linked it earlier in this thread when you were asking about levelling.
  20. Help needed to customize Firefox

    Personal experience here! Firefox can also blow up if your PC has a hissy fit and forgets the current date. I’ve had some problems with my PC forgetting the bios settings, including the current date, so all my plugins failed. It really pissed me off because FF actually removed some of them and I can’t get them back. Anyway Arthmooor has nailed the issue in this case, but just as a head’s up, if your bios fails for some reason, make sure you set the date correctly or FF will have a major hissy fit and might delete some shit you don’t want removed. I really hate current browsers.
  21. [WIPz] Unofficial Morrowind Patch

    I asked Jac about this and he said that it looks like this has been fixed already. He posted the fix so I’ll verify that it’s in the plugin.
  22. [RELz] Oblivion XP

    Also, it turns out there's a bug in the wizard that won't set the level cap properly. I'll fix the wizard, but I recommend setting the values in that section manually if you haven't done so already.
  23. [WIPz] Unofficial Morrowind Patch

    That sounds vaguely familiar. I don't have it specifically listed in our change log though, so I'll ask Jac if it got fixed. Thanks for the head's up and welcome to TAL!
  24. [RELz] Oblivion XP

    Not that wide a range. That would be Stunted Scamps and Clannfear Runts running around with Daedroth. I think he's running MOO or one of those other mods that delevel Oblivion so you have a chance of encountering anything.
  25. Elder Scrolls: Blades Early Access

    Bethesda released another big update to the game and they might actually be listening to complaints! First, you don’t need an account on Bethesda.net to play anymore. The game is now available on the iTunes store and I’m guessing it would also be available on the Android equivalent. Second, and this is a big one for me, you can now get more crafting materials from daily and weekly jobs. I’m finding the jobs very difficult because I’m encountering enemies that I just can’t beat, so I need to craft potions and enchant my weapons, but I can’t because I don’t have the materials. Another nice feature is that you now get a pop-up taking you to your daily reward from the store. I know about the daily reward, but I often forget to check. Today I got a gold chest. When you get chests in the daily reward, they open immediately. I did spend a bit of money on the game to buy enough gems to get the Imperial Shipment special. That gave me a bunch of building materials for the town so I was able to add several improvements to my town.
×