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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by AndalayBay

  1. Oblivion Crash on Load

    Hi @Terrorix, I moved this to a new post since it's not really Oblivion XP related. Since you uninstalled BTMod, you'll have to also uninstall Oblivion XP and anneal your Dark UI BAIN. Then install Oblivion XP again.
  2. Jimi is back home. Thanks for the hugs everyone. :hugs:

    1. Malonn


      Good.  I'll look for your response in the other status post.

  3. I need some hugs. My husband, Jimi, is in hospital with cancer. The doctors were optimistic, but his first chemo treatment didn’t go as well as we hoped. We really need to get a proper update from his doctors.

    1. Malonn


      Understood.  He would lose a large section of his liver, wouldn't he?  If they removed the tumor?

    2. AndalayBay


      It would kill him. He wouldn’t have enough liver left so they have to reduce the size of the tumour and get the good part of his liver to grow so it can handle the load once the tumour is removed.

    3. Malonn


      Oh, oh.  I'm sorry for you guys.  My grandmother died from cancer (colon) and watching her waste away was hard.  I hope you don't have to go through the same.

    4. Show next comments  18 more
  4. Installation Questions

    You’re welcome! Wrye Bash also has the benefit of reinstalling files automatically (with the Anneal function) if you uninstall a mod that overrode the files of another mod. For example, if you uninstall Oblivion XP, Wrye Bash will restore the original files for your UI. Just note that installation order is just as important as load order. TESCOSI explains all that. You’ll also want to use BOSS to sort your load order for Oblivion. LOOT is good for Skyrim, but it doesn’t work so well for Oblivion.
  5. The most Restless Night of Sleep Ever!

    I set the sleep time to six hours in Bruma's Mages Guild to wait for an NPC as it was 2:00 am and the sod was in bed. Two hours went by when I saw the back-end of an NPC walking out the door. I chased after him to discover it was the Countess' steward giving me the Lifting the Vale quest at 4 am. I think this is a bug for the UOP. Not for the fact that he gave me the quest, but that he woke me and took off without saying anything. I had to chase him and initiate dialogue to get the quest. He should have woken me and talked to me right away. Then I went back to sleep, only to be woken two hours later by a Thieves Guild member delivering a note with an option to join. Lovely. Back to bed for my last two hours of sleep! Kind of reminds me of real life actually...
  6. Installation Questions

    TMM isn't supported because it doesn't work. I tried, but it does nothing. Wrye Bash is the preferred mod manager and is the best one available. You can also install Darnified with Wrye Bash. I have a Darnified BAIN here that comes with a wizard. You'll probably need a Bashed Patch to get all your mods working together, so you'll need to install Wrye Bash anyway. Darnified BAIN Installing Wrye Bash If you're new to modding, I also recommend checking out TESCOSI.
  7. [RELz] DarNified UI BAIN

    DarNified UI BAIN View File This is my BAIN package with a wizard script for DarNified UI. You can install manually or use the wizard. See the DarNified BAIN readme file in the package (Core/Docs) for details. The readme has the links for Trollf's loading screens. The loading screens themselves are not included in the package. Submitter AndalayBay Submitted 11/22/2018 Category Miscellaneous  
  8. Bruma4.jpg

    From the album Andalay's Stuff

  9. Bruma3.jpg

    From the album Andalay's Stuff

  10. Bruma2.jpg

    From the album Andalay's Stuff

  11. Bruma1.jpg

    From the album Andalay's Stuff

  12. The most Restless Night of Sleep Ever!

    Yeah I’ll type something up once I get it sorted. We’re using a binary search to determine the disposition, so you might be interested in that part of it.
  13. [RELz] Dark Brotherhood Chronicles: Awakening

    We’re waiting for Cray to return. His computer died and it’s taking him some time to get a new one. I’ve been in contact with him and he’s still around. In the meantime I’m working on fixing and modifying Awakening in preparation for Consequences. I still have a lot of work to do actually, especially in regards to getting the voice acting done.
  14. The most Restless Night of Sleep Ever!

    No no, it’s nothing like that. I might post an article about it although I don’t know how many people would be interested at this point. It’s the stupid way Bethesda stores disposition and the fact that they didn’t give us a function to set it to a specific value.
  15. The most Restless Night of Sleep Ever!

    I am ready to toss Oblivion out the window! I’m working on DBC and a script is NOT cooperating.
  16. The most Restless Night of Sleep Ever!

    It's up to the community to update it. Fritz has fixed a few things. I just host them, I don't maintain the content.
  17. The most Restless Night of Sleep Ever!

    If you guys do look at playing Morrowind, don’t forget about our Morrowind Modding wiki! It has tons of stuff about installing and using mods as well as making them. Also if you’d like to contribute some info on OpenMW, let me know and I’ll set you up with an account. We had to turn off registrations due to spammers.
  18. Kitties!!

    That works! I also get a kick out of the stories where a cat forms a friendship with an odd companion, like a duck.
  19. DBC Fixed

    DBC Fixed View File Please replace the plugin from the main package with this one. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  20. DBC

    DBC View File DBC 1.3.3. Work in progress. See change log in archive for details. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  21. The most Restless Night of Sleep Ever!

    Good to know - thanks 1Mac.
  22. Tools and Utilities

    Here's a list of some useful tools and utilities that I've compiled. Some are useful for mod developers and players alike, others are for mod developers. Wrye Bash - Must have tool for large load orders. Simply put, Wrye Bash helps you maintain your load order. It also helps deal with mod compatibility issues with a special patch plugin called the Bashed Patch. And perhaps its most powerful feature is the mod installation component called BAIN. Wrye Bash Pictorial Guide - If you've found Wrye Bash to be rather intimidating, you're not alone. Alt3rn1ty has compiled this comprehensive guide to get you on your way. TES4Edit - Must have tool for mod developers, it's also useful for players to see what changes a mod makes. It is the tool used to "clean" mods, which is the process for removing unintentional edits from a mod. TES4Gecko - An older tool that's still useful. I don't recommend using it for cleaning mods though. TES4Edit is a newer tool that does that function better. I mainly use it for merging patches into a master plugin. TES4Files - It's a mod packaging tool. It will find all the files that a mod uses and will put them all in the proper directories so you can zip them all up and release your mod. It will also package all the files into a BSA for you. Construction Set Extender - extends the functionality of the CS and fixes several bugs. Once you've tried it, you won't go back to the old CS. Even though it requires OBSE, it does not make your mod dependent on OBSE. Oblivion Mod Manager - I mention this one here for its BSA functions. You can extract and create BSA files with it without any fuss. Various compression levels are available. Very old now and of limited utility. Suggest upgrading to TES Mod Manager, below. TES Mod Manager - The new version of Oblivion Mod Manager. This one works for all TES games. BSA Commander - Tool for working with BSA's. I've never gotten this one to work under Windows 7 (64 bit). PyFFI - Tool for optimizing meshes. Optimizing your meshes with PyFFI improves performance. Requires Python 2.6.6+ It's recommended that you stick with 2.1.11 for now because Wrye Bash doesn't work with Python 3. Milkshape 3D - Low polygon modelling tool. You can use it to make FAR NIF files. TESAnnwyn - 3D landscape heightmap import and export tool. TES Texture Pack Merging Utility - Tool for comparing and merging duplicate textures. Works for Oblivion and Skyrim. Development Resources Measures - Provides two static markers in the shape of rulers that can be used in the CS to help you judge distances and the size of objects. They are static markers so they are invisible in-game. Real Water for the CS - Gets rid of the horrid pink water in the CS. Has several colour options, including pink. TES CS Spellcheck Dictionary - This adds Oblivion specific words to the CS spellchecker. The spellchecker will pop up when you edit dialogue, journal and book text, unless you disabled it in the CS ini file. This will add Oblivion specific words so they are checked properly too. Works really well - I ran it against a couple of our books and it correctly identified the spelling errors. It even detects grammatical errors! We had a word duplicated in some dialogue and it correctly detected it. Very handy. Landscaper's Little Helper - A little program that displays pictures of the different landscape textures. Really handy if you're doing landscape editing. TESsnip - Advanced plugin editor. Do not use if you don't understand the record structure of plugin files. Basically take TES4Edit and remove all the safety features and you've got TESsnip. I list it here for convenience. Runtime Debugger - Yes, you read that right. shadeMe has devised a method to debug scripts during runtime. You can actually walk through your scripts one step at a time. No more excuses. Runtime Script Profiler - Another one from Tree (aka shadeMe). This one generates a bunch of statistics and writes them to a debug log. Helps you track down script inefficiencies. MOM - allows you to have multiple Oblivion installations. TES4 Manager - another multiple installation manager for Oblivion and Fallout . This is the one I use. Translation Tools Egg Translator - translates your plugin into other languages. Languages: German, English, French, Chinese, Japanese, Korean, Russian. Thanks for suggesting this WalkerInShadows. ESP/ESM Translator - translates your plugin into other languages. Will translate and recompile scripts as well. It supports Morrowind, Oblivion, Skyrim and Fallout. Suggested by WalkerInShadows. Other Utilities These aren't limited to developers. They are very handy for anybody playing the game with mods, but Refscope in particular can be quite helpful to developers as well. Form ID Finder - Very simply, Form ID Finder tells you which mod an object comes from. It provides several bits of useful information and I use it frequently during development as well as regular game play. Refscope - Another utility that is very similar to Form ID Finder. It has some more features, but can be a little more awkward to use. The key feature that I use it most for is that it will list the current AI package that an NPC is executing. It will also list all their AI packages. I also use it to list their inventory. Very handy if you're trying to figure out if they got that fancy new amulet you gave them. LAA Patch - Patches the Oblivion executable so that it can access up to 4 GB RAM. Is only effective if you have more than 4 GB of RAM and a 64 bit OS to take advantage of all that RAM. Runtime Editor ID's - Allocates Editor ID's for forms when the game is run. Allows you to type EditorID.disable or player.addItem lockPick 100 instead of having to figure out what the Form ID is. Very handy. Conscribe - This will take all console output and write it to a log. It also gives developers enhanced logging abilities. I will often ask users to install this when they are asking for help with one of my mods. It makes it much easier to report the full results from console commands. Better Oblivion Sorting Software (BOSS) - You can pretty much guarantee that the first thing I will ask someone asking for help is "Have you sorted your load order with BOSS?". Stop arguing with me and use this. It uses a comprehensive database of mods to sort your mods in the proper order. It also gives you report on all your mods, telling you which ones need cleaning or if you're using an outdated version and you should upgrade. Optimizer Textures - optimizes and resizes textures. Since textures are the same across games, can be used on any DDS file. Suggested by WalkerInShadows.
  23. Tools and Utilities

    Yeah, I did a search and it looks like Stray Genius is gone. He listed an email address in the TES4Files readme so I tried sending him a note. In terms of Landscaper's Little Helper, I suggest sending a PM to Beana on TES Alliance to see if they will upload it or send you a copy.
  24. [RELz] Weather - All Natural

    No, I didn't touch the resources.