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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Everything posted by AndalayBay

  1. Bruma4.jpg

    From the album Andalay's Stuff

  2. Bruma3.jpg

    From the album Andalay's Stuff

  3. Bruma2.jpg

    From the album Andalay's Stuff

  4. Bruma1.jpg

    From the album Andalay's Stuff

  5. The most Restless Night of Sleep Ever!

    Yeah I’ll type something up once I get it sorted. We’re using a binary search to determine the disposition, so you might be interested in that part of it.
  6. [RELz] Dark Brotherhood Chronicles: Awakening

    We’re waiting for Cray to return. His computer died and it’s taking him some time to get a new one. I’ve been in contact with him and he’s still around. In the meantime I’m working on fixing and modifying Awakening in preparation for Consequences. I still have a lot of work to do actually, especially in regards to getting the voice acting done.
  7. The most Restless Night of Sleep Ever!

    No no, it’s nothing like that. I might post an article about it although I don’t know how many people would be interested at this point. It’s the stupid way Bethesda stores disposition and the fact that they didn’t give us a function to set it to a specific value.
  8. The most Restless Night of Sleep Ever!

    I am ready to toss Oblivion out the window! I’m working on DBC and a script is NOT cooperating.
  9. The most Restless Night of Sleep Ever!

    It's up to the community to update it. Fritz has fixed a few things. I just host them, I don't maintain the content.
  10. The most Restless Night of Sleep Ever!

    If you guys do look at playing Morrowind, don’t forget about our Morrowind Modding wiki! It has tons of stuff about installing and using mods as well as making them. Also if you’d like to contribute some info on OpenMW, let me know and I’ll set you up with an account. We had to turn off registrations due to spammers.
  11. Kitties!!

    That works! I also get a kick out of the stories where a cat forms a friendship with an odd companion, like a duck.
  12. DBC Fixed

    DBC Fixed View File Please replace the plugin from the main package with this one. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  13. DBC

    DBC View File DBC 1.3.3. Work in progress. See change log in archive for details. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  14. The most Restless Night of Sleep Ever!

    Good to know - thanks 1Mac.
  15. Tools and Utilities

    Here's a list of some useful tools and utilities that I've compiled. Some are useful for mod developers and players alike, others are for mod developers. Wrye Bash - Must have tool for large load orders. Simply put, Wrye Bash helps you maintain your load order. It also helps deal with mod compatibility issues with a special patch plugin called the Bashed Patch. And perhaps its most powerful feature is the mod installation component called BAIN. Wrye Bash Pictorial Guide - If you've found Wrye Bash to be rather intimidating, you're not alone. Alt3rn1ty has compiled this comprehensive guide to get you on your way. TES4Edit - Must have tool for mod developers, it's also useful for players to see what changes a mod makes. It is the tool used to "clean" mods, which is the process for removing unintentional edits from a mod. TES4Gecko - An older tool that's still useful. I don't recommend using it for cleaning mods though. TES4Edit is a newer tool that does that function better. I mainly use it for merging patches into a master plugin. TES4Files - It's a mod packaging tool. It will find all the files that a mod uses and will put them all in the proper directories so you can zip them all up and release your mod. It will also package all the files into a BSA for you. Construction Set Extender - extends the functionality of the CS and fixes several bugs. Once you've tried it, you won't go back to the old CS. Even though it requires OBSE, it does not make your mod dependent on OBSE. Oblivion Mod Manager - I mention this one here for its BSA functions. You can extract and create BSA files with it without any fuss. Various compression levels are available. Very old now and of limited utility. Suggest upgrading to TES Mod Manager, below. TES Mod Manager - The new version of Oblivion Mod Manager. This one works for all TES games. BSA Commander - Tool for working with BSA's. I've never gotten this one to work under Windows 7 (64 bit). PyFFI - Tool for optimizing meshes. Optimizing your meshes with PyFFI improves performance. Requires Python 2.6.6+ It's recommended that you stick with 2.1.11 for now because Wrye Bash doesn't work with Python 3. Milkshape 3D - Low polygon modelling tool. You can use it to make FAR NIF files. TESAnnwyn - 3D landscape heightmap import and export tool. TES Texture Pack Merging Utility - Tool for comparing and merging duplicate textures. Works for Oblivion and Skyrim. Development Resources Measures - Provides two static markers in the shape of rulers that can be used in the CS to help you judge distances and the size of objects. They are static markers so they are invisible in-game. Real Water for the CS - Gets rid of the horrid pink water in the CS. Has several colour options, including pink. TES CS Spellcheck Dictionary - This adds Oblivion specific words to the CS spellchecker. The spellchecker will pop up when you edit dialogue, journal and book text, unless you disabled it in the CS ini file. This will add Oblivion specific words so they are checked properly too. Works really well - I ran it against a couple of our books and it correctly identified the spelling errors. It even detects grammatical errors! We had a word duplicated in some dialogue and it correctly detected it. Very handy. Landscaper's Little Helper - A little program that displays pictures of the different landscape textures. Really handy if you're doing landscape editing. TESsnip - Advanced plugin editor. Do not use if you don't understand the record structure of plugin files. Basically take TES4Edit and remove all the safety features and you've got TESsnip. I list it here for convenience. Runtime Debugger - Yes, you read that right. shadeMe has devised a method to debug scripts during runtime. You can actually walk through your scripts one step at a time. No more excuses. Runtime Script Profiler - Another one from Tree (aka shadeMe). This one generates a bunch of statistics and writes them to a debug log. Helps you track down script inefficiencies. MOM - allows you to have multiple Oblivion installations. TES4 Manager - another multiple installation manager for Oblivion and Fallout . This is the one I use. Translation Tools Egg Translator - translates your plugin into other languages. Languages: German, English, French, Chinese, Japanese, Korean, Russian. Thanks for suggesting this WalkerInShadows. ESP/ESM Translator - translates your plugin into other languages. Will translate and recompile scripts as well. It supports Morrowind, Oblivion, Skyrim and Fallout. Suggested by WalkerInShadows. Other Utilities These aren't limited to developers. They are very handy for anybody playing the game with mods, but Refscope in particular can be quite helpful to developers as well. Form ID Finder - Very simply, Form ID Finder tells you which mod an object comes from. It provides several bits of useful information and I use it frequently during development as well as regular game play. Refscope - Another utility that is very similar to Form ID Finder. It has some more features, but can be a little more awkward to use. The key feature that I use it most for is that it will list the current AI package that an NPC is executing. It will also list all their AI packages. I also use it to list their inventory. Very handy if you're trying to figure out if they got that fancy new amulet you gave them. LAA Patch - Patches the Oblivion executable so that it can access up to 4 GB RAM. Is only effective if you have more than 4 GB of RAM and a 64 bit OS to take advantage of all that RAM. Runtime Editor ID's - Allocates Editor ID's for forms when the game is run. Allows you to type EditorID.disable or player.addItem lockPick 100 instead of having to figure out what the Form ID is. Very handy. Conscribe - This will take all console output and write it to a log. It also gives developers enhanced logging abilities. I will often ask users to install this when they are asking for help with one of my mods. It makes it much easier to report the full results from console commands. Better Oblivion Sorting Software (BOSS) - You can pretty much guarantee that the first thing I will ask someone asking for help is "Have you sorted your load order with BOSS?". Stop arguing with me and use this. It uses a comprehensive database of mods to sort your mods in the proper order. It also gives you report on all your mods, telling you which ones need cleaning or if you're using an outdated version and you should upgrade. Optimizer Textures - optimizes and resizes textures. Since textures are the same across games, can be used on any DDS file. Suggested by WalkerInShadows.
  16. Tools and Utilities

    Yeah, I did a search and it looks like Stray Genius is gone. He listed an email address in the TES4Files readme so I tried sending him a note. In terms of Landscaper's Little Helper, I suggest sending a PM to Beana on TES Alliance to see if they will upload it or send you a copy.
  17. [RELz] Weather - All Natural

    No, I didn't touch the resources.
  18. Tools and Utilities

    It looks like Stray Genius got hacked. I'll reupload TES4Files here and I'll see if I can get a hold of him. I would search TES Alliance for Landscaper's Little Helper. It looks like they've reorganized stuff and perhaps that broke the link. It was made by Beana and Insanity Sorrow, so I'd try looking at the files they uploaded.
  19. The most Restless Night of Sleep Ever!

    We made some coasters out of CD's and DVD's many years ago. Eventually the plastic breaks down and they become quite brittle. I just did a search and CD's and DVD's are supposed to last 100 years or so, but you have to store them under "ideal" conditions, whatever that means. Rewritable CD's and DVD's are supposed to last 25 years, but once again, that's under those mysterious "ideal" storage conditions.
  20. The most Restless Night of Sleep Ever!

    Heh, yeah as I resurrect our old PC's and disks that go with them, I've been wondering the same thing.
  21. The most Restless Night of Sleep Ever!

    Sorry, I thought you bought the GOG version. Nevermind, the Steam version is fine.
  22. @Quorwyf, you might try sending Sif a PM. He did drop in to say he would be back, but we haven’t heard from him in a while.
  23. The most Restless Night of Sleep Ever!

    I haven’t heard of any issues. @Leonardo, does OBSE load ok with the GOG version?
  24. The most Restless Night of Sleep Ever!

    I've been playing just to test the changes and fixes I've made to DBC. Finally got a stupid script running the way it should.
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