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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Posts posted by AndalayBay


  1. There are lots of various patch mods. Our purpose was to combine the two most popular patches, that were done years ago, into one mod and add a few more fixes. I can't comment on the other patch mods as I've never used them. Our mod will have a complete change list so people will be able to decide which one they would like to use. We did invite some of the other patch mod authors to join us, but they wanted to do their own thing. We are all "senior" modders who have been playing and modding TES games for a long time, so we're pretty familiar with the game and engine mechanics.


  2. We are much closer this year though. All but one of the quests have been written and Ibsen is working on the last one now. Once he’s done, I’ll start adding them to the mod. We still need a couple of creatures and a couple of towns/cities to be finished.


  3. It’s been a good one for us so far. Canada won the Spengler Cup and our juniors are doing well. Yes, my life revolves around hockey. Jimi is doing well and we’ve started working on getting the “office” fixed up.

    I’ll have some news regarding TAL soon. Black Marsh has been very active and we hope to release it this year.


  4. I wouldn’t be surprised if you find that a lot of people like it. Enemies actually have very specific strengths and weaknesses, so you have to use the appropriate weapon and protection against them, otherwise they are almost impossible to beat. You’ll need to carry nine different weapons and four different shields. If you have the slots, you might even want to carry more than one set of armour. Unfortunately there’s no way to quickly change your equipment, so it’s really tedious to switch while clearing a dungeon. Dungeons have a mix of enemies, so you’ll need to switch gear as you work through it. I’ve made charts that list the strengths and weaknesses along with the damage dealt by each enemy. It’s much easier now than it was before because now Beth lists the enemy weakness at the top of the screen when you’re engaged in combat with them. In the latest update, they also list what the enemy is using against you which helps with using protection potions, which you might need as well.

    I wonder how much of this is going to be in TES VI. It would be nice to finally get some use out of the different kinds of weapons in the game.


  5. I think he had a really good guide for upgrading video drivers that I found more useful than his game tweaks. I followed his Oblivion tweaks when I first started, but there was a lot of debate about which tweaks were good ones and I think once 64 bit came out, they weren’t as useful.


  6. The main quest for Blades is actually worth it. I’m pretty sure it will be free for PC as well. I’m actually playing again with the improvements they’ve made in the new release. They released another update today to fix some bugs in the PvP Arena. I might try it again once I’ve improved my gear. Now I’m making enough gold on jobs that I might be able to do that.


  7. Beth releases holiday updates for this that will give a couple of quests. There was a Thanksgiving update and now they’ve released the Christmas update. I know that the Original Santa Suit is supposed to be a nice outfit and I’m guessing this update gives players the opportunity to acquire it if you don’t have it already. You also get the option to give your fully upgraded barracks and diners holiday decorations.


  8. These changes have been... interesting. The chest timers are gone permanently. You don’t even have chest slots anymore. Now when you click on a chest it opens immediately. The chest slots have been converted to twice as many inventory slots to make up for carrying gear around as you do jobs.

    I tried the Arena... with the expected results. I gave my opponent the easiest two wins of his life, I’m sure. :P You can practice with a new recruit and I think I might try that. This isn’t related to the Arena - rather it’s an addition after you finish the original main quest. I think it would be better for my character to focus on increasing magicka when I level now. I’ve been keeping magicka and stamina balanced, but I’m running out of magicka before I run out of stamina.

    The jobs seem to be easier now and I’ve collected a lot more gold, so I think the rewards are better. Beth did claim that they would be, but there is an event going on right now, so once again, I’m not sure if it’s temporary. I’m going to keep playing for a bit and see if I can collect enough gold to improve the town and my character.


  9. Here’s the text of Bethesda’s announcement:

    Quote

    With our biggest update to Blades yet, you’ll find significant (and community-requested!) changes and additions to the game. Update 1.5 completely removes Chest timers, majorly overhauls the loot, opens the Arena for PvP combat, and enables you to join guilds alongside your fellow Blades.
    Update 1.5 also fixes bugs and balancing issues, includes new features, and incorporates new improvements—such as limiting all elemental-enhanced attacks, so enemies no longer cause multiple types of elemental damage. The full patch notes are below!

    PATCH HIGHLIGHTS

    No More Chest Timers: That’s right—all Chest timers have been completely removed. You’ll no longer wait to find out what treats await you in every Chest. Plus, you’ll receive a full Gem refund for Gems you spent upgrading your Chest capacity.
    Major Loot Overhaul: You’ll see more loot from more enemies, every job now has a Boss at the end who may drop Legendary equipment when you defeat them, more breakable objects with more loot, and so much more!
    PvP Combat: The Arena is open! After unlocking the Arena automatically at level 5, you can combat other players in best-of-3 matches and fight for glory.
    Guilds: Create or join a guild of up to 20 fellow Blades, where you can engage in private chat and visit your guildmates’ Towns to buy from their merchants.

    NEW FEATURES AND IMPROVEMENTS

    LOOT OVERHAUL

    •  Chests: Open Chests immediately now that Chest timers have been removed!
    •  Chests: Claim back all the Gems you spent upgrading your Chest capacity.
    •  Chests: Find more Gold in Chests and a guaranteed Gem in every Wooden Chest.
    •  Loot: Collect much more loot from enemies.
    •  Loot: Defeat a boss in every job to get even better loot, including Legendary equipment. Boss rewards replace the mystery chests and materials given out previously for completing jobs.
    •  Chests: Look for Silver, Golden, and Elder Chests in jobs’ secret rooms.
    •  Enemies: Beware the tougher, optional bosses guarding some of those secret rooms!
    •  Loot: Smash open new breakable objects and discover more loot inside. The bigger the object, the better the reward.
    •  Materials: Discover which materials are more likely to drop from which breakable objects. There’s more Lumber in forests and more Crystals in caves and Ayleid ruins, for example.
    •  Equipment: Equip yourself with a wider variety of items, now that Chests and enemies can provide lower-tier, higher-rarity gear.
    •  Jewelry: Craft more brass and gold jewelry thanks to more Brass and Gold Ingot rewards.
    •  Loot: Carry all this new loot with 20 more free inventory spaces.

    PVP

    •  Arena: Unlock the Arena automatically at level 5.
    •  Arena: Fight other players in best-of-3 matches.
    •  Arena: Change your equipment, spells and abilities between rounds.
    •  Arena: Equip a potion or poison and use up to one per round.
    •  Rewards: Earn XP and Gold whether you win or lose.
    •  Rewards: Win matches to earn trophies and climb the ranks from arena to arena, culminating with the Imperial Arena!
    •  Rewards: Win rounds over multiple matches to earn Chests.
    •  Rewards: Reach new arenas and arena levels to earn rewards, including the new Blades Sword, Shield, and Armor set.
    •  Leaderboards: Fight for glory on the global leaderboards.
    •  Arena: Enjoy Arena-only combat enhancements: tripled Health and improved blocking. In the Arena, high blocks can be held longer, refresh faster, and stun opponents for 2.5 seconds. All blocks are also more effective against elemental damage and much more effective against physical damage.
    •  Emotes: Show your opponent what you think of them, or just express yourself, before an Arena match and between rounds.
    •  Emotes: Celebrate Arena victories in style. Only the winner can emote after the match!
    •  Emotes: Show off with the free Flourish and Victory emotes. New players start with them, while existing players can claim them in the Store.
    •  Emotes: Keep an eye on the Store, where new emotes for sale will appear regularly!

    PLAY WITH FRIENDS

    •  Guilds: Create or join a guild of up to 20 players.
    •  Guilds: Chat and discuss game strategy.
    •  Guilds: Ask for and give away materials.
    •  Guilds: Visit guildmates' towns and buy from their merchants, who have a separate inventory for each player that visits them.
    •  Leaderboards: View players’ guilds on the global leaderboards.

    NEW LIFE FESTIVAL

    •  Town: Stroll through a snowy wonderland version of your Town.
    •  Decorations: Stay tuned all month long for frosty new decorations and special offers in the Store.
    •  Town: Listen to the new Town music and sounds.

    SPELL BALANCE

    •  Blind: Reduced damage, increased cooldowns.
    •  Blizzard Armor: No longer deals damage. Increased armor Health, reduced cooldowns.
    •  Consuming Inferno: Reduced damage, reduced Stamina drain, increased cooldowns.
    •  Delayed Lightning Bolt: Increased damage, increased casting time, reduced delay, increased cooldowns.
    •  Fireball: Reduced damage, reduced cost, reduced cooldowns.
    •  Frostbite: Reduced damage, increased resistance bonus, increased cooldowns.
    •  Ice Spike: Stun time now increases with rank. Reduced damage, reduced cost, decreased initial cooldown, increased post-use cooldown.
    •  Lightning Bolt: Reduced damage, reduced cost, reduced casting time, reduced cooldowns.
    •  Magicka Surge: Increased bonus to cooldown speeds.
    •  Paralyze: Paralysis time now increases with rank. Reduced damage, increased cooldowns.
    •  Poison Cloud: Reduced damage, increased cooldowns.
    •  Resist Elements: Reduced resistance bonus, reduced initial cooldown, increased post-use cooldown.
    •  Thunderstorm: Reduced initial cooldown.
    •  Wall of Fire: Reduced initial cooldown.
    •  Ward: Reduced initial cooldown.

    PERK BALANCE

    •  Armsman: Increase damage bonus at rank 1. Reduced damage bonus at other ranks.
    •  Combat Focus: Reduced resistance bonus.
    •  Enchantment Synergy: Increased bonus.
    •  Maximum Power: Increased bonus.
    •  Mettle: Increased bonus.
    •  Scout: Reduced damage bonus.

    ABILITY BALANCE

    •  Cooldowns: Standardized all cooldowns within the same ability tree branch. For example, all Power Attacks now have the same initial and post-used cooldowns.
    •  Adrenaline Dodge: Increased damage dodged, reduced maximum Health restored.
    •  Dodging Strike: Increased damage dodged.
    •  Focusing Dodge: Increased damage dodged, reduced maximum cooldown reduction at ranks 1 and 2.
    •  Guardbreaker: Stun time now increases with rank. Increased damage bonus.
    •  Harrying Bash: Increased damage bonus, reduced maximum cooldown penalty at ranks 1 and 2, but increased it at ranks 4 and up.
    •  Indomitable Smash: Increased resistance bonus.
    •  Piercing Strikes: Reduced damage bonus up to rank 3 but increased it above that. Increased block and resistance piercing, reduced cost.
    •  Power Attack: Increased damage bonus.
    •  Quick Strikes: Reduced damage bonus, reduced cost.
    •  Reckless Fury: Reduced damage bonus.
    •  Recovery Strikes: Reduced damage bonus, reduced cost.
    •  Reflecting Bash: Increased maximum reflected damage.
    •  Renewing Dodge: Increased damage dodged, increased maximum Magicka restored at ranks above 1.
    •  Shield Bash: Increased damage bonus.
    •  Skullcrusher: Increased damage bonus, increased armor piercing, reduced block piercing at ranks 1 and 2 but increased it at ranks 4 and up.
    •  Staggering Bash: Stun time now increases with rank. Increased damage bonus.
    •  Venom Strikes: Reduced damage bonus up to rank 7 but increased it at ranks 10 and up. Reduced poison enhancement at rank 1 but increased it above that. Reduced cost.

    ENCHANTMENT BALANCE

    •  Haste (combat enchantment on versatile weapons): Increased attack speed bonus.
    •  Fortify Combo Damage (combat enchantment on light weapons): Reduced damage bonus.
    •  Fortify Fire/Frost/Shock/Poison Damage (elemental enchantments on gauntlets and rings): Increased damage bonus.
    •  Fortify Health (Health enchantment on armor, helmets, and boots): Reduced Health bonus.
    •  Fortify Health Regeneration (Health enchantment on necklaces): Reduced regeneration bonus.
    •  Shorten Stunned Time (secondary enchantment on necklaces): Reduced stun time bonus.
    •  Fire/Frost/Shock/Poison Revenge (elemental enchantments on necklaces): These are no longer triggered by damage over time effects like Poison Cloud and Consuming Inferno.

    ENEMY BALANCE

    •  Block: Increase how long Bandits and Necromancers can maintain a high block.
    •  Stamina: Reduced the maximum Stamina of most enemies.
    •  Spells/Abilities: Revised the ranks at which enemies use spells and abilities. In general, almost all modified enemy ranks were reduced, though some very high-level enemies gained ranks.
    •  Elemental Damage: Limited all elemental-enhanced attacks to a single elemental damage type. For example, Goblin casters now only include fire damage with their attacks instead of both fire and shock damage.
    •  Elemental Damage: Reduced the number of spells known by most casters to give each one a primary elemental damage type and, at most, a single secondary elemental damage type. For example, Outcasts now focus on shock spells, with a single frost spell in their repertoire.
    •  Spells: Revised caster AI to diversify their spell selection.
    o  Dev Note: Siphon Life is an enemy-only necromancy spell. It isn’t new, but its use rate was so low that you may be seeing it for the first time thanks to this change.

    ADDITIONAL CHANGES

    •  Messaging: Added additional combat messaging: names of used skills, notifications for blocks, stuns and late blocks, and a stun time countdown.
    • Messaging: Added a visual indication when a portion of an attribute bar is inaccessible because its maximum has been reduced.
    •  Levels: Revised how player power is calculated above level 50. Affected players will be given easier jobs and have a lower recommended starting Abyss floor.
    •  Jobs: Removed all jobs asking players to defeat an enemy to collect a single specific item.
    •  Jobs: Removed the option to spend Gems to instantly complete a job.
    • Jobs: Ensured a more even distribution of jobs per environment, resulting in more forest jobs.
    •  Quest: Reduced the difficulty of the quest sequence from Picking up the Pieces to Cutting Off the Snake's Head.
    •  Quest: Added Atronachs to The Fives Stones quest.
    •  Music: Added new combat music for boss battles.
    •  Sound FX: Added new sound effects to the Delayed Lightning Bolt spell.
    •  Sound FX: Added new sound effects for Epic and Legendary loot drops.
    •  Artifact: When blocking with Spellbreaker, added a slight delay before it casts Ward.
    • Character: Named and alphabetized all hairstyles during character creation.

    BUG FIXES

    •  Crash: Fixed a crash that could occur when going to Town or the Main Menu while the Ring of Namira Artifact was equipped.
    •  Abyss: Fixed rooms in the Abyss that contained an obstacle fully blocking your path.
    •  Elemental Damage: Fixed a bug that in most cases prevented elemental resistance piercing from making a difference. Pierced resistance now results in a guaranteed amount of elemental damage.
    •  Weapon: Fixed a bug that let Echo Weapon’s echo, when blocked, trigger damaging shield enchantments.
    •  UI: Fixed a bug that made the Stats Menu display an incorrect value for spell resistance.
    •  Animation: Fixed a bug that made enemies play the wrong reaction animation when hit by Quick Strikes or Dodging Strike abilities.
    •  Audio: Fixed a variety of overlapping audio bugs.

    I think I’ll be referring to this list for all the spell changes. Blizzard was a life saver for me.


  10. Big update released in the last day or so. The Arena is open so now you can play against other players. You can also create or join a Guild, which allows you to visit other players’ towns and buy stuff from their vendors. Bethesda also says that timers have been removed from all chests, but I don’t know if that’s just during this event or permanent. Unfortunately there are no new quests. Oddly enough, all my jobs are now listed as one star. They weren’t like that before. In fact many were five stars. The change log did mention something about boosted Abilities so maybe that’s why.

    I don’t think I’ll play the Arena since I’m horrible at combat. :P It might be fun to create an Assimilation Lab Guild if there’s anybody else here who’s playing.


  11. How many saved game files do you have in the directory? The game can really get bogged down if there are a lot of saved game files. I would try moving the files to another directory (as a backup) and just keeping a few files in the saved game directory. Also, don't use the Autosave. Disable all the Autosave options in the ini. There are three of them, I believe. Autosaves and Quicksaves get corrupted quite easily.

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