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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Everything posted by AndalayBay

  1. [RELz] Dark Brotherhood Chronicles: Awakening

    I recommend holding off until the new release. Unfortunately I’ve hit a snag due to an engine limitation so I haven’t worked on DBC for a while. I’m trying to find a work-around. If you do play through the current version, you have to redo the last part of the mod. I’ll suggest to people that they play the mod over again due to all the bug fixes, new ways of completing some quests and the voice acting.
  2. Dark Brotherhood Chronicles: Awakening Version 1.2.6 Download Links: The Assimilation Lab TES Nexus Introduction Once upon a time, our name was whispered in the dark corners of the deepest caves and feared in the highest towers. Once upon a time, we bore the blood of emperors on our hands. Once upon a time, we were mystery, and secret, and the greatest in the Empire would gather our rituals to be allowed to grovel at our feet. Once upon a time, we scorned Mephala Herself, stole Her treasures, and found a master far beyond what She ever was. But now... Now, we are scattered, the Sanctuaries sealed. Now, the blood you have on your hands is that of your own family. Now, our secrets are broken, for we never saw the traitor in our midst. Now, the body of your master and mentor hangs in Applewatch, and the Night Mother herself scorns us for our failure. Where is the power of Sithis now? In the aftermath of the traitor's destruction, the Listener of the Dark Brotherhood now faces new challenges. Shadowy threats from without and little trust from within. The Sanctuaries have been locked, the Dark Family hidden. But still, someone has found them. Someone seeks to wipe the weakened assassins from the face of Tamriel. The greatest secrets of the Black Hand must be unearthed if the Listener is to save the Dark Brotherhood from extinction. Or perhaps he will aid the Brotherhood's greatest enemy. The Dark Brotherhood Chronicles is a large-scale quest mod. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood. Features: Choice. You have the power to decide not only how to perform within quests, but whether or not to accept them in the first place. If you turn down some quests, they are no longer available. Save your game before talking to an NPC. Interaction. In some quests, the clothes you wear can affect an NPC's reaction. You can also taunt your target before the kill... Decision. Some of our quests are disturbing. These aren't your morally ambiguous, or even justified, assassination missions. In tDBC, you are a heartless assassin, and will be called upon to perform reprehensible and grotesque acts. However, there are alternatives to these reprehensible acts: you can choose the path your character takes rather than being shoehorned into a purely villainous role. Several new exterior locations and dungeons, including several new sanctuaries. A wide variety of NPCs, with their own distinct character traits. Custom rumours and greetings. Lots of books and notes that enhance the lore and expand on the recent events in the Brotherhood. Quest Notes: The quests that comprise the main quest are neutral until the end. Then you will be forced to make a choice that will earn you fame or infamy. Some of the side quests will earn infamy points. However, they are optional, so you can turn them down if you don't wish to do them. If you wish to complete all the side quests, do so before starting the final quest. You will be asked to retrieve a dagger. Finish all the side quests before handing the dagger over. Awakening will end once the final quest is finished and the side quests will no longer be available. tDBC is aimed at characters level 15 and over. Companions and enemies are scaled, but quests are meant to be hard so higher level characters are recommended. Requirements OBSE version 20 or newer MenuQue version 9a or newer Patches Open Cities Better Cities Unique Landscapes Roads of Cyrodiil Patch ImpeREAL City Unique Districts If you are using the Skingrad Outskirts module for Unique Landscapes, grab the 1.02 or newer update as that resolves some conflicts with the area outside Skingrad. Translations French translation by Sita Compatibility Awakening is incompatible with: Anvil Bay Expansion (unconfirmed - assumed due to pre-patch conflicts with BC) Duke Patricks - Fresh Kills Now Alert The NPCs (this one breaks the final quest in Awakening) A Brotherhood Renewed (AI package conflicts - both mods are too similar to be run at the same time) The Return of the Dark Brotherhood. Same reason as A Brotherhood Renewed. Minor cosmetic issues with: Reclaiming Sancre Tor (road passes under one of our locations - can go around) Gallery Screenshots and concept drawings for the project: tDBC Gallery Special thanks to: Arthmoor for being at our beck and call to answer at least 10,000 questions for the last year and for stepping up and giving us a new home when we needed it most. Our beta testers for playing through the entire mod at least 47 times. They are never going to want to see Awakening ever again. And a special call-out to omeletted for her thoroughness, being a royal nitpicker, breaking it in ways we never thought it could be broken, and methodically killing every single one of our NPCs at least twice. Team Members Amadaun - Team Lead, Modelling, Texturing, Level Design AndalayBay - Team Lead, Scripting, Quest Building, Level Design, Site Administration Cray - Team Lead, Writing 'Drea - Writing, Beta Testing, Voice Acting Morrigain - Writing Sunseahl - Writing Vincent - Level Design, Modelling Sue - Voice Acting Ibsen's Ghost (Ibsen3) - Voice Acting Arthmoor - Technical Consultant Vorians - Landscape editing and patches Also a big thank you to the two previous teams who paved the way for us. Voice Acting Ibsen's Ghost - The Hermit Mick Mize - The Scholar (Antony Percival), Male necromancer chant 'Drea - Female necromancer chant Remaining roles still in progress. Credits Bethesda for creating Oblivion shadeMe for the CSE and Conscribe scruggsywuggsy the ferret for OBSE mr_siika for the Sanctum meshes Helborne for the Chitin armour and weapons Xiamara for the chair and sofa meshes Gildur and Demonmaster for the Anima Cyrodiili tileset Meo for the ceremonial dagger mesh Ren for the blindfold mesh Phoenix Amon for some of the book covers Emillia for various meshes and textures InsanitySorrow for various meshes and textures Qarl for his spider web meshes and textures TheTalkieToaster for the Spider Draedra NPC elveon, Malo, mikal33 and AlienSlof for the spider resources LHammonds, Sita and Jerros for the Paladin armour Klaus for his UI topic fixes fg109 (RandomNoob) for his help with scripting and quest building Unofficial TESA Clutterer's Guild for various meshes PrettyMurky - XML, Scripting Rahvin - Writing theinfamouskat (thechickwhopwn3dyou) - Writing Thomas Kaira - Interiors Ysne58 - beta testing Elec0 - Modelling, Beta Testing Koniption - Modelling, Texturing Lareneg - Writing, Beta Testing omeletted - Texturing, Beta Testing Silver - Modelling Siulil - Beta Testing
  3. Elder Scrolls: Blades Early Access

    It’s certainly the norm for mobile games. I play a few others and they are all geared towards you continually spending money on them. I’m at the point now where I won’t spend any real money at all on them. I might spend a bit of money on Blades, but I would cap it and only do it once. At this point though, Blades just doesn’t have enough content to make it worth it. The only part of the game I like is rebuilding the town. That’s a real grind though because it’s hard to find enough materials. You need tons of limestone and you only get a few pieces at a time when you do a dungeon dive.
  4. I got my early access notice today and have grabbed it for my iPad. No tiny screen for me - I’m blessed with an iPad Pro which I got a few years ago when things were better. There’s no NDA with this; in fact Beth wants people to post about it and post screenshots. I’ve just started and it looks really good so far. The music is similar to Skyrim and the graphics are excellent. I’ll post more once I’ve actually started playing. I need to dig up my Beth.net credentials first.
  5. Elder Scrolls: Blades Early Access

    Now I understand all the complaints about chests. You have a limit of 10 chests. That’s it, so you can’t continue the game until you’ve waited six hours for a chest to open. Or you can pay 10 gems to temporarily increase your limit, but there aren’t many gem rewards. Obviously the plan here is to force players to spend real money on the game to buy gems. I guess I’ll continue playing tomorrow. I’ve got other games to play.
  6. CTDs due to streamline(???)

    You must have followed the instructions in the Oblivion XP readme. I tell people how to make OR compatible. I wish Leo would stop saying you can't use OR with Ob XP. If you're not sure, have a look at the compatibility section in the Ob XP readme.
  7. CTDs due to streamline(???)

    I believe the Citadel door fix is also available via a Bash tweak.
  8. CTDs due to streamline(???)

    Have a look at TESCOSI for instructions on how to post your load order. See the Troubleshooting section on the home page, on the right hand side.
  9. Elder Scrolls: Blades Early Access

    Here is a good article on how this game is a money trap if you’ll let it. I only play a few minutes at a time and play other stuff while waiting for stuff to finish. Even I’ve had chests pile up and I’m only level 13. I suspect I’ll have to quite entirely soon or only play once every few days. It’s just not worth spending real money on. I like rebuilding the town, but there are only a couple of dungeon layouts, so it gets tiring real quick. There is one thing I do like! You can create poisons once you build an alchemy shop. Unlike other TES games, the poisons seem to be a character ability rather than attached to a specific weapon, and you can have more than one. So if you use the equivalent of weakness to fire and weakness to poison potion, they last for a few minutes and affect your enemies no matter what kind of attack you use. However if you use a fire spell or a poison spell, or use a weapon with the appropriate enchantment, the damage is much greater and lasts for several strikes and/or spells. Now there are no ranged attacks, so your spells can be interrupted and backfire.
  10. CTDs due to streamline(???)

    Streamline can cause CTD’s. I don’t use it because I never got any benefit from it and I experienced CTD’s. Specifically, it can be a problem if you mess with the advanced heap settings. It really depends on your configuration. If I recall correctly, Arthmoor was able to configure it with advanced settings and it really helped his game.
  11. OH NO!!!!!!!! Notre Dame Cathedral in Paris, France has been destroyed by fire. I’m not Catholic, but I love the architecture and art in old churches and cathedrals. We didn’t get a chance to see the cathedral when we visited Paris. This is devasting.

    1. AndalayBay

      AndalayBay

      Things may not be as dire as they looked earlier. We’ll know more in the morning. It looks like they saved the stone towers and part of the roof. Hopefully the rose window is undamaged. Last I heard, they said they wouldn’t know for sure until the morning.

    2. Leonardo

      Leonardo

      The news about the fire is hot news in Sweden and some religious communities has already began to collect money for the renovation of the Notre Dame Cathedral in Paris.

      A Swedish news reporter who previous covered France said that the Fire Department in Paris was praised for their job and that probably minimized to damage.

      I guess will all have to wait and see what happens.

    3. AndalayBay

      AndalayBay

      There are several billionaires in France who are competing to pay for the restoration. Basically several of the big fashion and cosmetic companies, so it will get rebuilt. I am pleased, and somewhat shocked, to say that they were able to save a number of artifacts and paintings. Even the organ survived, although they aren’t sure of the extent of the water damage yet. It didn’t get burned though. I can’t believe they lost the roof, but so much of the interior survived. Thankfully much of it is stone, so they were able to save it. I just remember from past travels that I saw so many churches and castles destroyed by fire because they were mostly made of wood, or even if they had a mostly stone construction, they just collapsed. It would seem that taking 300 years to build the Notre Dame has paid off. Good on them and something to remember.

      Oh, and the rose window survived.

  12. Kitties!!

    Around here the mixed breed dogs are really popular. People will spend $3000 for a mixed breed dog, but not even half of that on a purebred cat.
  13. Kitties!!

    I’ll get my cats spayed and neutered once I stop breeding them. That will probably be sooner rather than later. There are way too many kittens available and people don’t care about purebred cats.
  14. Elder Scrolls: Blades Early Access

    I’m pleased to say that some things never change, including the weird positions NPC’s die in.
  15. Elder Scrolls: Blades Early Access

    The game just got updated and it looks like Beth is listening on some points. They addressed the biggest two complaints: silver chests now take only an hour to open and if you spend gems to open a chest, you are now asked to confirm the purchase if it costs more than 11 gems. Previously it was too easy to hit Open Now by mistake. They also made a few other changes including improving the rewards in the abyss levels that are below the character’s level.
  16. Kitties!!

    No, I have to keep them separate. Darwin lives upstairs and Pascal is downstairs. We have a glass wall and they jump at each other through the glass!
  17. Kitties!!

    I’m not sure if I posted this before or not, but these are the “stud pants” that I have to use on Darwin and Pascal. Having two intact males is not recommended practice unless you have a very large cattery, but I couldn’t pass on the opporunity when I saw Darwin and Curie listed on a classified ads site. https://www.perfettopeterbald.com/product-page/stud-pants They really look like a thong!
  18. [RELz] Oblivion XP

    That’s why they were created.
  19. [RELz] Oblivion XP

    Oblivion XP View File Oblivion XP Update Version 4.4.5 Oblivion XP Update is a full update to SirFrederik's Oblivion XP mod. It has several bug fixes and script optimizations that utilize the new features and functions available in the newer versions of Oblivion Script Extender. This version offers significant performance improvements over the previous versions. This is a complete self-contained package. It does not require the original Oblivion XP - everything is included in this update. This is being released as an upgrade to the original Oblivion XP mod because the changes are quite extensive and with most of the scripts being completely rewritten. Existing users will be able to install this update and continue with your current games. You should not lose the progress you have made. You will need to follow the upgrade instructions in the readme file because the location and contents of the ini file have been changed. Description For those unfamiliar with Oblivion XP, it is a levelling system replacement. The Oblivion levelling system is based on skill use to improve the skills themselves and their associated attributes. However, for many players this has turned out to be a tedious exercise that forced them to use skills that did not fit their roleplaying experience in order to improve certain attributes. It also required a certain degree of "micromanagement" if you wished to get the maximum attribute bonuses when you increased in level. Oblivion XP aims to change all that. It brings the experience point reward system to Oblivion. You gain experience points for performing a variety of actions, including completing quests, killing monsters, picking locks or discovering new locations. When you accumulate enough experience points, you will gain a new level. Upon gaining the new level, you spend points to increase your attributes and skills. You no longer improve your skills by using them. You earn experience points by action and spend an allotted number of points on skills and attributes to improve them, anyway you wish, when you level-up. SirFrederik is the original author of this mod. He devised the mathematical formulae that control the number of points you need to level and the number of experience points you receive for various actions. The system he designed is complete and operates as a balanced and comprehensive unit. I will not be altering any of this underlying logic. He also made Oblivion XP extremely customizable through settings in the ini file so that this system would work with a variety of playing styles. Important Notes Oblivion XP 4.2.0+ requires OBSE 21 Beta 3 or above. shadeMe has added a custom event handler that allows major performance improvements over the previous versions. It also requires MenuQue version 15 or newer. See the readme file (Oblivion XP Readme.pdf) in the download for the installation instructions, a full description of all the changes and other important notes. Requirements: Oblivion Script Extender (OBSE) v21 or higher - http://obse.silverlock.org/ MenuQue version 15 or higher - http://www.nexusmods.com/oblivion/mods/32200/? Friends of Oblivion XP Friends of Obivion XP is a prestigious group of mods in which the mod authors have taken the time to build Oblivion XP support into their mod! When you complete quests in these mods, you will be awarded experience points. Oblivion XP only has a small amount of work to do to process these points, so performance is greatly improved. Also, this code is only run for mods that you actually have loaded and if the mod author changes the mod, you will get those changes as soon as you download the new version of the mod! Current Friends Kragenir's Death Quest Enhanced Economy The Ayleid Steps AFK Weye (external patch written by dwip) Faregyl Village Frostcrag Village Cliffs of Anvil (part of Unique Landscapes) The Eastern Peaks (part of Unique Landscapes) Better Cities Dark Brotherhood Chronicles: Awakening The Black Marshes Kvatch Rebuilt 3.x Sneaking Detection Recalibrated Tales of Cyrodiil Third Party Mod Support As of version 4.2.3, all quests will be rewarded a base number of points. When SirFrederik released Oblivion XP, he included support for 21 mods. These mods are still explicitly supported and will continue to generate a customized number of points upon completion of the quests. Here is the list of mods that have support built into Oblivion XP: Arrows of the Ayleid King v1.8 Bartholm v7.0 Blood & Mud C&C - The Blackwood Company v1.0.2 Daggerfall Memories - The Liberation of Cybiades v2.1 Gates to Aesgaard Ep. 1 v1.1 Glenvar Castle v2.10 Heart of the Dead v5.3 Integration – TSL JQ Assassin Quest v1.0 Malevolent v1.0.2 Midas Magic v0.990 Oscuro's Oblivion Overhaul v1.34 Ruined Tail's Tale v3.0.1 Servant of the Dawn SI v2.25 Tamriel Rebuilt – Stirk v1.2 Tears of the Fiend v1.2.2 The Dungeons of Ivellon v1.8 The Lost Spires v14 Verona House – Bloodlines SI v1.2 Windfall v1.0 Patches I will list the patches currently available in this section. As of version 4.2.3, these are now optional, but if you have room in your load order, I recommend you use them. The point rewards are customized for each quest, whereas the base point reward will be much smaller. A Brotherhood Renewed AFK Weye (patch written by dwip) Kvatch Rebuilt 1.1 (works with 2.x, no longer needed in 3.x) Download patches here. Other Languages As of version 4.1.9, translating Oblivion XP is as simple as translating the ObXP_strings.xml file. See the readme for full details. Just download the translation package and copy the ObXP_strings.xml file to your Data\Menus\Strings directory. Translations Available Italian by FatalIllusion Japanese by nkyhiro French by Sita. Updated by Gameruper. Sita also translated the new initialization line. Simplified Chinese by dantebelmondo German by Klaus. Vikke translated the new initialization line. Russian by Chai Pei Hungarian by Morghean Polish by clockworkcity. Updated by sabbath91, who also translated the new initialization line. Download translations here. Configuring Oblivion XP and Other Tips See the Oblivion XP Configuration Samples thread for tips on customizing your levelling rate. Several common questions are answered in the FAQ thread. Contact/Support Please contact me in the release thread on The Assimilation Lab or in the comments thread on Nexus. Change Log Please see the Oblivion XP Readme.pdf file for the complete change log. Credits I wouldn't be able to do this alone! Thanks to: Bethesda for creating Oblivion. SirFrederik for creating Oblivion XP. Tejon for some hints and a sample script to fix the summoned creature bug. Javert93 for his help in analyzing, testing and fixing the miscellaneous stats bug. Kyoma for his help in fixing the miscellaneous stats bug. Also for his help with the menus. Kyoma completely overhauled the menus for version 4.2.3. I really can’t thank you enough, dude. TheNiceOne for his help in demystifying Oblivion XML and the Darnified UI. Phitt for his suggestions on the new skill cost progression. Also for his help in testing. Amadaun, Klaus, samuro_, Tatts4Life, FatalIllusion, Trademark, Ysne58, Blandings and numerous others for their help in testing. shadeMe for adding the quest completion event handler to OBSE. Also for the Construction Set Extender which makes creating mods so much easier. saebel for awarding assassination XP in SDR and for his help in sorting out the poison script. forli for the progress bar update fix. Milotek for helping to sort out the poison kill script. forli, Leonardo, Milotek, PuzzleFord, lefenger and Wolfheart for their help in testing 4.3.x. Haikem for the Nexus Mod Manager installation script. DavidJCobb for his help in making Oblivion XP compatible with Northern UI. LHammonds for the Readme Generator that the readme file was based on. Licensing/Legal Contact me and obtain my permission before re-packaging any part of this mod. This file may not be uploaded to other sites without my permission. If I do not respond within 4 weeks, feel free to do whatever you like with this mod. I can be contacted here on The Assimilation Lab, Bethesda Softworks Forums or on the Nexus Forums. SirFrederik's original license terms: Please do not use any part of this mod without asking for permission first – contact me on BGsForums or send an e-mail to *email address removed* . If I haven't responded within 4 weeks, you may assume I agree to your request. Submitter AndalayBay Submitted 10/03/2013 Category Gameplay Changes  
  20. [RELz] Oblivion XP

    So? 33 points is hardly going to matter. Besides it's a KR issue, not an XP issue. The wiki is your friend. Look at the very last line under Notes. You should probably read through the whole thing.
  21. [RELz] Oblivion XP

    The absolute maximum would be 255 because all that stuff is stored as a short integer.
  22. [RELz] Oblivion XP

    I don’t think you need an uncapper mod, but you won’t get any benefit from having your skills and attributes above 100 without an uncapper mod.
  23. Then you have to play the MQ because the various build phases won’t start until you complete certain quests. I always do the Kvatch quests at level 5 so I can save as many guards as possible. If you do them later, it’s almost impossible to keep the guards alive because the Daedra are too powerful.
  24. Elder Scrolls: Blades Early Access

    Nope. They send you a link and that’s it. You do have to log into Beth.net.
  25. I like to play Kvatch Rebuilt, so I have to do the MQ.
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