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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by AndalayBay

  1. Bruma4.jpg

    From the album Andalay's Stuff

  2. Bruma3.jpg

    From the album Andalay's Stuff

  3. Bruma2.jpg

    From the album Andalay's Stuff

  4. Bruma1.jpg

    From the album Andalay's Stuff

  5. The most Restless Night of Sleep Ever!

    I set the sleep time to six hours in Bruma's Mages Guild to wait for an NPC as it was 2:00 am and the sod was in bed. Two hours went by when I saw the back-end of an NPC walking out the door. I chased after him to discover it was the Countess' steward giving me the Lifting the Vale quest at 4 am. I think this is a bug for the UOP. Not for the fact that he gave me the quest, but that he woke me and took off without saying anything. I had to chase him and initiate dialogue to get the quest. He should have woken me and talked to me right away. Then I went back to sleep, only to be woken two hours later by a Thieves Guild member delivering a note with an option to join. Lovely. Back to bed for my last two hours of sleep! Kind of reminds me of real life actually...
  6. The most Restless Night of Sleep Ever!

    Yeah I’ll type something up once I get it sorted. We’re using a binary search to determine the disposition, so you might be interested in that part of it.
  7. [RELz] Dark Brotherhood Chronicles: Awakening

    We’re waiting for Cray to return. His computer died and it’s taking him some time to get a new one. I’ve been in contact with him and he’s still around. In the meantime I’m working on fixing and modifying Awakening in preparation for Consequences. I still have a lot of work to do actually, especially in regards to getting the voice acting done.
  8. Dark Brotherhood Chronicles: Awakening Version 1.2.6 Download Links: The Assimilation Lab TES Nexus Introduction Once upon a time, our name was whispered in the dark corners of the deepest caves and feared in the highest towers. Once upon a time, we bore the blood of emperors on our hands. Once upon a time, we were mystery, and secret, and the greatest in the Empire would gather our rituals to be allowed to grovel at our feet. Once upon a time, we scorned Mephala Herself, stole Her treasures, and found a master far beyond what She ever was. But now... Now, we are scattered, the Sanctuaries sealed. Now, the blood you have on your hands is that of your own family. Now, our secrets are broken, for we never saw the traitor in our midst. Now, the body of your master and mentor hangs in Applewatch, and the Night Mother herself scorns us for our failure. Where is the power of Sithis now? In the aftermath of the traitor's destruction, the Listener of the Dark Brotherhood now faces new challenges. Shadowy threats from without and little trust from within. The Sanctuaries have been locked, the Dark Family hidden. But still, someone has found them. Someone seeks to wipe the weakened assassins from the face of Tamriel. The greatest secrets of the Black Hand must be unearthed if the Listener is to save the Dark Brotherhood from extinction. Or perhaps he will aid the Brotherhood's greatest enemy. The Dark Brotherhood Chronicles is a large-scale quest mod. It boasts many new NPCs, locations, and both a large main questline and sidequests, delving deep into the shadowed history of the Dark Brotherhood. Features: Choice. You have the power to decide not only how to perform within quests, but whether or not to accept them in the first place. If you turn down some quests, they are no longer available. Save your game before talking to an NPC. Interaction. In some quests, the clothes you wear can affect an NPC's reaction. You can also taunt your target before the kill... Decision. Some of our quests are disturbing. These aren't your morally ambiguous, or even justified, assassination missions. In tDBC, you are a heartless assassin, and will be called upon to perform reprehensible and grotesque acts. However, there are alternatives to these reprehensible acts: you can choose the path your character takes rather than being shoehorned into a purely villainous role. Several new exterior locations and dungeons, including several new sanctuaries. A wide variety of NPCs, with their own distinct character traits. Custom rumours and greetings. Lots of books and notes that enhance the lore and expand on the recent events in the Brotherhood. Quest Notes: The quests that comprise the main quest are neutral until the end. Then you will be forced to make a choice that will earn you fame or infamy. Some of the side quests will earn infamy points. However, they are optional, so you can turn them down if you don't wish to do them. If you wish to complete all the side quests, do so before starting the final quest. You will be asked to retrieve a dagger. Finish all the side quests before handing the dagger over. Awakening will end once the final quest is finished and the side quests will no longer be available. tDBC is aimed at characters level 15 and over. Companions and enemies are scaled, but quests are meant to be hard so higher level characters are recommended. Requirements OBSE version 20 or newer MenuQue version 9a or newer Patches Open Cities Better Cities Unique Landscapes Roads of Cyrodiil Patch ImpeREAL City Unique Districts If you are using the Skingrad Outskirts module for Unique Landscapes, grab the 1.02 or newer update as that resolves some conflicts with the area outside Skingrad. Translations French translation by Sita Compatibility Awakening is incompatible with: Anvil Bay Expansion (unconfirmed - assumed due to pre-patch conflicts with BC) Duke Patricks - Fresh Kills Now Alert The NPCs (this one breaks the final quest in Awakening) A Brotherhood Renewed (AI package conflicts - both mods are too similar to be run at the same time) The Return of the Dark Brotherhood. Same reason as A Brotherhood Renewed. Minor cosmetic issues with: Reclaiming Sancre Tor (road passes under one of our locations - can go around) Gallery Screenshots and concept drawings for the project: tDBC Gallery Special thanks to: Arthmoor for being at our beck and call to answer at least 10,000 questions for the last year and for stepping up and giving us a new home when we needed it most. Our beta testers for playing through the entire mod at least 47 times. They are never going to want to see Awakening ever again. And a special call-out to omeletted for her thoroughness, being a royal nitpicker, breaking it in ways we never thought it could be broken, and methodically killing every single one of our NPCs at least twice. Team Members Amadaun - Team Lead, Modelling, Texturing, Level Design AndalayBay - Team Lead, Scripting, Quest Building, Level Design, Site Administration Cray - Team Lead, Writing 'Drea - Writing, Beta Testing, Voice Acting Morrigain - Writing Sunseahl - Writing Vincent - Level Design, Modelling Sue - Voice Acting Ibsen's Ghost (Ibsen3) - Voice Acting Arthmoor - Technical Consultant Vorians - Landscape editing and patches Also a big thank you to the two previous teams who paved the way for us. Voice Acting Ibsen's Ghost - The Hermit Mick Mize - The Scholar (Antony Percival), Male necromancer chant 'Drea - Female necromancer chant Remaining roles still in progress. Credits Bethesda for creating Oblivion shadeMe for the CSE and Conscribe scruggsywuggsy the ferret for OBSE mr_siika for the Sanctum meshes Helborne for the Chitin armour and weapons Xiamara for the chair and sofa meshes Gildur and Demonmaster for the Anima Cyrodiili tileset Meo for the ceremonial dagger mesh Ren for the blindfold mesh Phoenix Amon for some of the book covers Emillia for various meshes and textures InsanitySorrow for various meshes and textures Qarl for his spider web meshes and textures TheTalkieToaster for the Spider Draedra NPC elveon, Malo, mikal33 and AlienSlof for the spider resources LHammonds, Sita and Jerros for the Paladin armour Klaus for his UI topic fixes fg109 (RandomNoob) for his help with scripting and quest building Unofficial TESA Clutterer's Guild for various meshes PrettyMurky - XML, Scripting Rahvin - Writing theinfamouskat (thechickwhopwn3dyou) - Writing Thomas Kaira - Interiors Ysne58 - beta testing Elec0 - Modelling, Beta Testing Koniption - Modelling, Texturing Lareneg - Writing, Beta Testing omeletted - Texturing, Beta Testing Silver - Modelling Siulil - Beta Testing
  9. The most Restless Night of Sleep Ever!

    No no, it’s nothing like that. I might post an article about it although I don’t know how many people would be interested at this point. It’s the stupid way Bethesda stores disposition and the fact that they didn’t give us a function to set it to a specific value.
  10. The most Restless Night of Sleep Ever!

    I am ready to toss Oblivion out the window! I’m working on DBC and a script is NOT cooperating.
  11. The most Restless Night of Sleep Ever!

    It's up to the community to update it. Fritz has fixed a few things. I just host them, I don't maintain the content.
  12. The most Restless Night of Sleep Ever!

    If you guys do look at playing Morrowind, don’t forget about our Morrowind Modding wiki! It has tons of stuff about installing and using mods as well as making them. Also if you’d like to contribute some info on OpenMW, let me know and I’ll set you up with an account. We had to turn off registrations due to spammers.
  13. Kitties!!

    That works! I also get a kick out of the stories where a cat forms a friendship with an odd companion, like a duck.
  14. DBC Fixed

    DBC Fixed View File Please replace the plugin from the main package with this one. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  15. DBC

    DBC View File DBC 1.3.3. Work in progress. See change log in archive for details. Submitter AndalayBay Submitted 02/13/2019 Category Master Plugin and Team Patches  
  16. The most Restless Night of Sleep Ever!

    Good to know - thanks 1Mac.
  17. Tools and Utilities

    Here's a list of some useful tools and utilities that I've compiled. Some are useful for mod developers and players alike, others are for mod developers. Wrye Bash - Must have tool for large load orders. Simply put, Wrye Bash helps you maintain your load order. It also helps deal with mod compatibility issues with a special patch plugin called the Bashed Patch. And perhaps its most powerful feature is the mod installation component called BAIN. Wrye Bash Pictorial Guide - If you've found Wrye Bash to be rather intimidating, you're not alone. Alt3rn1ty has compiled this comprehensive guide to get you on your way. TES4Edit - Must have tool for mod developers, it's also useful for players to see what changes a mod makes. It is the tool used to "clean" mods, which is the process for removing unintentional edits from a mod. TES4Gecko - An older tool that's still useful. I don't recommend using it for cleaning mods though. TES4Edit is a newer tool that does that function better. I mainly use it for merging patches into a master plugin. TES4Files - It's a mod packaging tool. It will find all the files that a mod uses and will put them all in the proper directories so you can zip them all up and release your mod. It will also package all the files into a BSA for you. Construction Set Extender - extends the functionality of the CS and fixes several bugs. Once you've tried it, you won't go back to the old CS. Even though it requires OBSE, it does not make your mod dependent on OBSE. Oblivion Mod Manager - I mention this one here for its BSA functions. You can extract and create BSA files with it without any fuss. Various compression levels are available. Very old now and of limited utility. Suggest upgrading to TES Mod Manager, below. TES Mod Manager - The new version of Oblivion Mod Manager. This one works for all TES games. BSA Commander - Tool for working with BSA's. I've never gotten this one to work under Windows 7 (64 bit). PyFFI - Tool for optimizing meshes. Optimizing your meshes with PyFFI improves performance. Requires Python 2.6.6+ It's recommended that you stick with 2.1.11 for now because Wrye Bash doesn't work with Python 3. Milkshape 3D - Low polygon modelling tool. You can use it to make FAR NIF files. TESAnnwyn - 3D landscape heightmap import and export tool. TES Texture Pack Merging Utility - Tool for comparing and merging duplicate textures. Works for Oblivion and Skyrim. Development Resources Measures - Provides two static markers in the shape of rulers that can be used in the CS to help you judge distances and the size of objects. They are static markers so they are invisible in-game. Real Water for the CS - Gets rid of the horrid pink water in the CS. Has several colour options, including pink. TES CS Spellcheck Dictionary - This adds Oblivion specific words to the CS spellchecker. The spellchecker will pop up when you edit dialogue, journal and book text, unless you disabled it in the CS ini file. This will add Oblivion specific words so they are checked properly too. Works really well - I ran it against a couple of our books and it correctly identified the spelling errors. It even detects grammatical errors! We had a word duplicated in some dialogue and it correctly detected it. Very handy. Landscaper's Little Helper - A little program that displays pictures of the different landscape textures. Really handy if you're doing landscape editing. TESsnip - Advanced plugin editor. Do not use if you don't understand the record structure of plugin files. Basically take TES4Edit and remove all the safety features and you've got TESsnip. I list it here for convenience. Runtime Debugger - Yes, you read that right. shadeMe has devised a method to debug scripts during runtime. You can actually walk through your scripts one step at a time. No more excuses. Runtime Script Profiler - Another one from Tree (aka shadeMe). This one generates a bunch of statistics and writes them to a debug log. Helps you track down script inefficiencies. MOM - allows you to have multiple Oblivion installations. TES4 Manager - another multiple installation manager for Oblivion and Fallout . This is the one I use. Translation Tools Egg Translator - translates your plugin into other languages. Languages: German, English, French, Chinese, Japanese, Korean, Russian. Thanks for suggesting this WalkerInShadows. ESP/ESM Translator - translates your plugin into other languages. Will translate and recompile scripts as well. It supports Morrowind, Oblivion, Skyrim and Fallout. Suggested by WalkerInShadows. Other Utilities These aren't limited to developers. They are very handy for anybody playing the game with mods, but Refscope in particular can be quite helpful to developers as well. Form ID Finder - Very simply, Form ID Finder tells you which mod an object comes from. It provides several bits of useful information and I use it frequently during development as well as regular game play. Refscope - Another utility that is very similar to Form ID Finder. It has some more features, but can be a little more awkward to use. The key feature that I use it most for is that it will list the current AI package that an NPC is executing. It will also list all their AI packages. I also use it to list their inventory. Very handy if you're trying to figure out if they got that fancy new amulet you gave them. LAA Patch - Patches the Oblivion executable so that it can access up to 4 GB RAM. Is only effective if you have more than 4 GB of RAM and a 64 bit OS to take advantage of all that RAM. Runtime Editor ID's - Allocates Editor ID's for forms when the game is run. Allows you to type EditorID.disable or player.addItem lockPick 100 instead of having to figure out what the Form ID is. Very handy. Conscribe - This will take all console output and write it to a log. It also gives developers enhanced logging abilities. I will often ask users to install this when they are asking for help with one of my mods. It makes it much easier to report the full results from console commands. Better Oblivion Sorting Software (BOSS) - You can pretty much guarantee that the first thing I will ask someone asking for help is "Have you sorted your load order with BOSS?". Stop arguing with me and use this. It uses a comprehensive database of mods to sort your mods in the proper order. It also gives you report on all your mods, telling you which ones need cleaning or if you're using an outdated version and you should upgrade. Optimizer Textures - optimizes and resizes textures. Since textures are the same across games, can be used on any DDS file. Suggested by WalkerInShadows.
  18. Tools and Utilities

    Yeah, I did a search and it looks like Stray Genius is gone. He listed an email address in the TES4Files readme so I tried sending him a note. In terms of Landscaper's Little Helper, I suggest sending a PM to Beana on TES Alliance to see if they will upload it or send you a copy.
  19. [RELz] Weather - All Natural

    Weather - All Natural View File Weather - All Natural All Natural combines a robust custom weather system that allows the use of weather types from all existing weather mods with custom versions of Natural Interiors and Real Lights in order to provide the greatest weather/environment experience possible. The three segments of All Natural will be explained below: 1. Custom Weather System The cornerstone of All Natural is unique weather system that includes a new regional weather script to keep the weather synced on interior/exterior switching and when fast traveling and a variety of optional features to help enhance and customize the user's weather experience. All Natural also allows you to choose from only vanilla weathers or from some or all the weather types from Natural Weather, Atmospheric Weather System, and Enhanced Weather. 2. Natural Interiors Natural Interiors was originally created by Wormheart, and its purpose was to make it so interior locations such as houses and guilds would be affected by the weather outside and time of day, and to make it so interior locations had weather sounds inside very similarly to the original “Weather Inside” mod. To accomplish this, interior windows were made transparent and the sky outside now matched the exterior weather and time of day. The result is you can look out an interior window and see a sunset, stars, etc and also have the interior lighting level change based on it being sunny, cloudy, nighttime, etc, plus you can hear rain/storm sounds from within. Sadly, Natural Interiors was never finished and had some issues. However, All Natural now includes an improved and expanded version that cannot be found outside of All Natural. Also, the Natural Interiors segment of All Natural cannot be separated from All Natural, so you must use All Natural in full to benefit from the Natural Interiors segment. 3. Real Lights Real Lights was an incredibly ambitious project by Josef K. which aimed to replace all the fake lighting (invisible lights with no actual light source) with real lights with real light sources. For example, with Real Lights locations have candles or other light sources that emit light instead of generic white light coming from mid-air. Sadly Real Lights was abandoned long ago and has some issues with save game bloating. However, the mod has now been included in All Natural and has been recently updated to fix all the problems it previously had. The All Natural version of Real Lights is the most updated and safe version of Real Lights and no one should use the older stand-alone version. The Real Lights segment of All Natural is the only segment you can actually use independently, so even if you want to use, say, Enhanced Weather, you can use the Real Lights plugin from All Natural. Instructions on how to do this are included in the installation section of this guide. Patches Support patches for Nascosto Isles, Losing My Religion, and Kvatch Rebuilt are provided in the main package to bring their interiors under the control of All Natural's system. An extensive filter supporting several other mods is also included which attaches climate data to interiors. Additional mods can be added to this, by request, but space is limited due to the number of masters an ESP is allowed to have. This limitation cannot be overcome by any means. So additions to this list will be considered on a case by case basis, and yes, popularity of the requested mod will be a factor in this. Change Log See below (on the file download page) for current change log information. Change log information for previous releases is in the readme. Credits Chong Li was the original creator of the mod and coded the original weather system, Real Lights integration, and Natural Interiors integration, including creating custom meshes. Without him, there would be no mod. WrinklyNinja was a past developer of the weather system and more. Arthmoor was a past developer of the Real Lights plugin and more. Brumbek was a past developer of the Natural Interiors meshes and textures. AndalayBay is the current developer for All Natural. Special Thanks Everyone who supported the mod, whether it be through bug reports, encouragement, or screenshots. Josef K. for the original Real Lights. Wormheart for the original Natural Interiors. Max Tael for the original Natural Environments. HTF, WrinklyNinja, and Halo for Enhanced Weather. LprMan for his weather textures. The OBSE Team for creating OBSE. Superice for synchronizing all of the wind speeds to match the weather types. Wrye and the Wrye Bash Team for creating and developing Wrye Bash. trira (elecgs) for the cloud seam fix Resource Credits This mod contains the textures, sounds and meshes from the following mods: Atmospheric Weather System by HTF Enhanced Weather by HTF Natural Environments by Max Tael Natural Interiors by Wormheart Real Lights by Josef K. VaPER - Vacuity's Particle Effects Resources - Weather boxes Permission was sought for all of the above, and was given where contact with the original author was possible. Submitter AndalayBay Submitted 03/10/2015 Category Environmental and Landscaping  
  20. [RELz] Weather - All Natural

    No, I didn't touch the resources.
  21. Tools and Utilities

    It looks like Stray Genius got hacked. I'll reupload TES4Files here and I'll see if I can get a hold of him. I would search TES Alliance for Landscaper's Little Helper. It looks like they've reorganized stuff and perhaps that broke the link. It was made by Beana and Insanity Sorrow, so I'd try looking at the files they uploaded.
  22. The most Restless Night of Sleep Ever!

    We made some coasters out of CD's and DVD's many years ago. Eventually the plastic breaks down and they become quite brittle. I just did a search and CD's and DVD's are supposed to last 100 years or so, but you have to store them under "ideal" conditions, whatever that means. Rewritable CD's and DVD's are supposed to last 25 years, but once again, that's under those mysterious "ideal" storage conditions.
  23. The most Restless Night of Sleep Ever!

    Heh, yeah as I resurrect our old PC's and disks that go with them, I've been wondering the same thing.
  24. The most Restless Night of Sleep Ever!

    Sorry, I thought you bought the GOG version. Nevermind, the Steam version is fine.