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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

AndalayBay

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Everything posted by AndalayBay

  1. [WIP/Alpha] The Black Marshes

    Brief History & Introduction One of our oldest threads from the archives on the Silgrad Tower forums is dated Mar. 11, 2006 and involves SwedishFish who appears to have been one of our founding members. Early posts assigned naming codes to current members. Much literature was written by KuKulZa in those days but, barring very early, undeveloped versions of the settlements currently known as Sloughpoint, RockGuard and Soulrest, very little was physically developed in the first three years. In 2009, Ibsen's Ghost took up the reins as leader with Koniption working hard to develop unique models, Deeza contributing to the lore and modding and sandor as Lead Admin. Before then, Black Marsh had seen several teams but has since seen dozens of contributors and several forums. The period between 2009-2012 saw the most physical changes until AndalayBay helped the project take off as our new administrator in 2011. I am sure we will be thanking many others for their support and contributions upon full release. Making full use of the Shivering Isles, The Black Marshes project adds the mysterious lands of Black Marsh, otherwise known as Argonia, one of the darkest and most dangerous regions of the fictional universe of Tamriel. Other lands from this fantasy world have been explored in detail, such as Morrowind and Cyrodiil, but the lands of the reptilian Argonians have remained shrouded in mystery... until now. Our aim is to recreate a region which no player has explored in the Elder Scrolls series since Arena. The finished mod will include many new cities, new architecture, detailed new quests, and most importantly a large new marsh and jungle landscape, filled with deadly new enemies and dungeons. The finished mod will feature six quest lines: a Main Quest line, some Miscellaneous quests, and quest lines for the Hist Tribes, Shadowscales, Trillium Magnata and Sotho Tren. The Main Quest line will have at least five quests and we haven't decided how many quests the other quest lines will feature. Features The completed mod will have: Entire province of Argonia to explore, completely landscaped, with lots of unique and nasty creatures. Five full questlines plus some miscellaneous quests. Custom races, unique items, tons of new flora and ingredients, new weapons and armour, unique books with background and lore. Lots of dungeons, including some unique to Black Marsh that utilize custom tilesets. Several different varieties of Argonians and six new races (Naga, Marsh Cat, Lilmothiit, Sload, Paatru and Sarpa). Many new creatures specially selected or created for the province. A transportation network, including custom mounts that can be purchased. All major cities of Argonia featuring shops and inns, plus many towns also with shops and inns. Current Development Status After a bit of a hiatus, Ibsen's Ghost is back and writing up the remaining quests. He has completed the Sotho Tren questline. That marks the completion of one of the faction questlines. I am still away from modding, but hope to return soon. When I return I will start coding up the quests and adding them to the mod. We have a new member, puddles, who's working on our custom races. We haven't decided if we'll have another round of alpha testing or just wait and release a beta. Want to Help? We still need modellers, so if you've got some modelling skills and would like to give us a hand, please drop us a line! Current Team Ibsen's Ghost - Leader, writing, lore, landscaping and level design AndalayBay - Co-leader, quests, scripting, landscaping Cray - Writing and lore Vincent - Modelling, level design Envy123 - Custom dialogue puddles - modelling Sifonseal - landcaping, region generation Alpha Testers These are the folks who reported bugs for us in the first alpha. Rivenian Rubicon MacKlaud Leonardo DoZeNt JetpackAngel Mercer GGod Envy123 Credits There are tons of people who have helped create Black Marsh. All testers will be added to the credits if they submit reports. Thanks to all those who have supported our mod and offered ideas or suggestions.
  2. Sue - Female Voice Actor

    Yes, Sue is still around. Send her a PM.
  3. NobleShadowHunter- Female Voice Actor

    NSH does drop in from time to time. I suggest sending her a PM.
  4. Unofficial Morrowind Patch The Unofficial Morrowind Patch aims to fix the bugs in Morrowind, Tribunal and Bloodmoon that Bethesda never fixed. We intend to create a single patch that will incorporate the various patches and fixes that have been released in the past so that no additional fixes to vanilla Morrowind are needed - one patch to fix them all. We will continue to develop our patch to fix the bugs that are still oustanding after the other fixes have been merged. This will be a bug fix patch. It will not include enhancements, tweaks or subjective changes. Our fixes will be based on evidence we can find in the game files and will also fix game-breaking bugs. All those changes will be documented and the documentation will be easily accessible so that any user can see the rationale for the fix. We're looking at using one of the patch mods as a base and merging the fixes from other patches like the Morrowind Patch Project and ThePal's Unofficial Morrowind Patch. We will set the version of our first release at a higher number than the other major unofficial patches to demonstrate that it is a new update to the old patches. If you'd like to submit a fix without joining the team, you can upload your patch to our File Contributions area. You have to be a member of The Assimilation Lab to do that though. Team: AndalayBay Skrawafunda Amenophis Arthmoor Dragon32 Fritz Greatness7 HedgeHog12 Jac Midgetalien qqqbbb Reizeron Project Forums: You can follow our progress in this forum. We'll post announcements once we're ready for beta testers and bug submissions. Credits Thanks to Leonardo for getting this project organized and getting us all going! More to come!
  5. [WIP/Alpha] The Black Marshes

    Welcome to TAL Tomius. We don’t have anything at the moment, but you might be able to help Vincent once he gets a couple of new cities going. We’ll contact you via PM, which will send you an email notification. If you’re looking to get into voice acting, I recommend checking out our thread on getting started here: http://www.theassimilationlab.com/forums/forum/812-auditory-processing/
  6. [WIPz] Unofficial Morrowind Patch

    There are lots of various patch mods. Our purpose was to combine the two most popular patches, that were done years ago, into one mod and add a few more fixes. I can't comment on the other patch mods as I've never used them. Our mod will have a complete change list so people will be able to decide which one they would like to use. We did invite some of the other patch mod authors to join us, but they wanted to do their own thing. We are all "senior" modders who have been playing and modding TES games for a long time, so we're pretty familiar with the game and engine mechanics.
  7. Ibsen’s Ghost just finished writing the final quest for Black Marsh. It is 25 pages long...

    1. Show previous comments  3 more
    2. AndalayBay

      AndalayBay

      Yeah Ibsen also finished the other quest lines, so I have a lot of material to process. I’ll have to do a count, but there are quests for the Hist Tribes, Shadowscales, Sotho Tren, Trillium Magnata and a new side quest. Not all of those are new, but Ibsen did rewrite a couple to match the shortened main quest line.

    3. Sita

      Sita

      there's never too many quests. :P

    4. AndalayBay

      AndalayBay

      Coding them up is a lot of work though. :P I wish I could find a way to do it faster.

  8. Sturm und Drang 2

    The Assimilation Lab is an English forum.
  9. Merry Christmas!

    We are much closer this year though. All but one of the quests have been written and Ibsen is working on the last one now. Once he’s done, I’ll start adding them to the mod. We still need a couple of creatures and a couple of towns/cities to be finished.
  10. Happy New Year!

    It’s been a good one for us so far. Canada won the Spengler Cup and our juniors are doing well. Yes, my life revolves around hockey. Jimi is doing well and we’ve started working on getting the “office” fixed up. I’ll have some news regarding TAL soon. Black Marsh has been very active and we hope to release it this year.
  11. Merry Christmas - A Happy New Year

    Merry Christmas and happy holidays everyone.
  12. [WIPz] Unofficial Morrowind Patch

    I’m guessing you aren’t using Thepal’s or Quorn’s patches? We’ll check but I suspect these issues have been fixed already. Our patch is based on Thepal’s and Quorn’s so we’ll have them too. Thanks for the heads up nonetheless.
  13. Tweak Guides has Moved On

    Well many people don’t realize that Oblivion is CPU intensive and it doesn’t use threads, so the speed of your CPU is more important than all the rest of the stats that most people care about these days.
  14. Elder Scrolls: Blades Early Access

    It is free to play so no reason not to.
  15. I got my early access notice today and have grabbed it for my iPad. No tiny screen for me - I’m blessed with an iPad Pro which I got a few years ago when things were better. There’s no NDA with this; in fact Beth wants people to post about it and post screenshots. I’ve just started and it looks really good so far. The music is similar to Skyrim and the graphics are excellent. I’ll post more once I’ve actually started playing. I need to dig up my Beth.net credentials first.
  16. Elder Scrolls: Blades Early Access

    I wouldn’t be surprised if you find that a lot of people like it. Enemies actually have very specific strengths and weaknesses, so you have to use the appropriate weapon and protection against them, otherwise they are almost impossible to beat. You’ll need to carry nine different weapons and four different shields. If you have the slots, you might even want to carry more than one set of armour. Unfortunately there’s no way to quickly change your equipment, so it’s really tedious to switch while clearing a dungeon. Dungeons have a mix of enemies, so you’ll need to switch gear as you work through it. I’ve made charts that list the strengths and weaknesses along with the damage dealt by each enemy. It’s much easier now than it was before because now Beth lists the enemy weakness at the top of the screen when you’re engaged in combat with them. In the latest update, they also list what the enemy is using against you which helps with using protection potions, which you might need as well. I wonder how much of this is going to be in TES VI. It would be nice to finally get some use out of the different kinds of weapons in the game.
  17. Elder Scrolls: Blades Early Access

    I suspect the combat is just fine, I’m just really really really bad at it. They’ve made magic more viable, which helps my character.
  18. Tweak Guides has Moved On

    I think he had a really good guide for upgrading video drivers that I found more useful than his game tweaks. I followed his Oblivion tweaks when I first started, but there was a lot of debate about which tweaks were good ones and I think once 64 bit came out, they weren’t as useful.
  19. Elder Scrolls: Blades Early Access

    The main quest for Blades is actually worth it. I’m pretty sure it will be free for PC as well. I’m actually playing again with the improvements they’ve made in the new release. They released another update today to fix some bugs in the PvP Arena. I might try it again once I’ve improved my gear. Now I’m making enough gold on jobs that I might be able to do that.
  20. Fallout Shelter

    Beth releases holiday updates for this that will give a couple of quests. There was a Thanksgiving update and now they’ve released the Christmas update. I know that the Original Santa Suit is supposed to be a nice outfit and I’m guessing this update gives players the opportunity to acquire it if you don’t have it already. You also get the option to give your fully upgraded barracks and diners holiday decorations.
  21. Fallout Shelter

    Fallout Shelter was originally released in 2015. I had played it briefly when it first came out, but got bored with it quickly. A few months ago I decided to give it another try and I now play it quite regularly. If you haven’t played it in a while, you might want to check it out again. It has several quest lines that are fun to play. It’s also quite easy to play for free. Bethesda doesn’t really update the game anymore, but they do release hidden updates that provide holiday events. As they did with Blades, they’ve released a Halloween update. If your living quarters and diners are fully upgraded, then they will have a Halloween theme if you’re using the default. If you’ve changed to another theme, you can pick the Halloween theme from the theme switcher. There is also a Halloween based quest line.
  22. Elder Scrolls: Blades Early Access

    They eventually released Fallout Shelter on PC, so they’ll probably do the same with Blades. I think I read somewhere that it’s been released on PS4.
  23. If you click on the first link on her name, the article tells you who she was. She was one of the lead singers of Roxette. They had a couple of hits in the eighties.
  24. Elder Scrolls: Blades Early Access

    These changes have been... interesting. The chest timers are gone permanently. You don’t even have chest slots anymore. Now when you click on a chest it opens immediately. The chest slots have been converted to twice as many inventory slots to make up for carrying gear around as you do jobs. I tried the Arena... with the expected results. I gave my opponent the easiest two wins of his life, I’m sure. You can practice with a new recruit and I think I might try that. This isn’t related to the Arena - rather it’s an addition after you finish the original main quest. I think it would be better for my character to focus on increasing magicka when I level now. I’ve been keeping magicka and stamina balanced, but I’m running out of magicka before I run out of stamina. The jobs seem to be easier now and I’ve collected a lot more gold, so I think the rewards are better. Beth did claim that they would be, but there is an event going on right now, so once again, I’m not sure if it’s temporary. I’m going to keep playing for a bit and see if I can collect enough gold to improve the town and my character.
  25. Elder Scrolls: Blades Early Access

    Here’s the text of Bethesda’s announcement: I think I’ll be referring to this list for all the spell changes. Blizzard was a life saver for me.
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