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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Vorians

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  1. Feedback thread

    Go on then.
  2. Unique Landscapes

    He does, and so does the UL Council, from nearly three years ago. EDIT Checked with Mhahn, he had forgotten he'd posted that, and cannot vouch for the accuracy of the info from the person who told him that. Regardless, neither he nor I have received any response from Ynguatep in around 10 months.
  3. Unique Landscapes

    I'm on the UL Council, I know Mhahn and the two UL's he's working on I've been discussing Niben Wetlands with Mhahn over the last couple days, he hasn't mentioned that to me - was this something recent he told you? Ynguatep announced 10 months ago that Niben Wetlands was complete and just needed some help from the UL Council with some bits she was stuck on, but then never responded to my reply or later attempts to contact her. Even Mhahn tried to contact her for us about 5 months ago without success.
  4. Unique Landscapes

    Some screenshots for Corbolo River: Drakelowe from afar | The riverbank | Crayfish bay | more can be found on A .'s WIP thread on La Confrérie des Traducteurs
  5. Unique Landscapes

    Time for some Unique Landscapes bad news/good news. Firstly, sadly we are considering Niben Wetlands as abandoned now. It has been ten months since Ynguatep last communicated with us, and she has not visited Nexus in all that time. If anything changes around this, we'll let you know. But the good news is: we have a NEW Unique Landscapes being worked on! A0CdT is already hard at work on a landscape mod and we are proud to say that his work will be one of the next Unique Landscapes. Better known as A. in the French modding scene, A. is a site administrator at La Confrérie des Traducteurs, where, in addition to French mods, many English mods have been translated into French. Screenshots will come shortly (along with an update for the cell grid map for works in progress), but for now, already at around 65% completed, this is what A. is creating: Unique Landscapes: CORBOLO RIVER Completely remodels the banks of the Corbolo River from the Fort Cedrian bridge to the Reed River and in particular Drakelowe. It is around Drakelowe that the mod is focussed, out of the desire to make the place less accessible in the heart of the Nibenay Basin, closer to what could be a refuge for witches hunted over the years by the Cyrodiil vampire clans - less visible, more autonomous, and especially more mysterious. The old magic of the guardians still frightens the unwelcome, but for how long? Used once to reach the eastern mountains, an old trade route linking Fort Cedrian to the Crayfish Cave runs beside the river along its southern shore. With the Imperial troops repatriated to the centre of the Empire, the road was gradually abandoned by travellers and merchants. Time and goblin incursions have done their work and as in many places throughout the empire, the decline is being felt. The road becomes a bushy path, the fords have been erased by the floods and the old outpost probably only shelters brambles.
  6. Help needed to customize Firefox

    So that's what happened. I reset Firefox and that allowed me to reinstall all my addons again. Only one of my two computers was affected however.
  7. Elder Scrolls: Blades Early Access

    It's almost as if they make games for profit.
  8. Oblivion - Steam version

    I don't get it, what's annoying? The GUI is no different than it ever was, just some changes in options for the context menus plus some new buttons along the top. And as was pointed out in that thread, tips are optional and can be disabled permanently. They also don't cover anything up like you describe, as they only appear while the program is loading so you cannot do anything until loading has finished, and the Messages log displayed while loading is viewable once it has finished loading.
  9. Oblivion - Steam version

    Wrye Bash discourages use of the CBash option. It is labelled as BETA (which will put many people off) and when first selected it displays a box titled "Warning", which says that it is still in beta, and that if you have any problems then use the non-CBash build function instead, which again will put people off. The last I read about the CBash function (years ago) was that no one working on Wrye Bash had any idea how to program the CBash function and so it wasn't being worked on and hadn't been for quite some time. Unless things have changed since I read that, it's been stuck in beta with no updates for around a decade. CBash worked well enough back when I was trying to play Oblivion, I consider it perfectly safe to use, it just might not get everything quite right - but then you could say the same about PBash or any other merging process. Those errors are nothing to do with the bashing process (P or C). As 1Mac said, it's due to duplicate Form IDs in the Elsweyr ESP. A patch would fix that in-game, but probably wouldn't help any type of merging tool since it would likely still pick up the duplicates before registering that a patch has overriden the duplicate IDs with new ones. Tidiest resolution would be to fix the ESP, and that will take very little time based on the quoted error, since it only listed six duplicates.
  10. EngineBugFixes and multiple worldspace mods

    The issue which Arthmoor refers to I have experienced several times in the past, before CSE was released. Back when it was necessary to ESMify an ESP, to enable editing another ESP dependant on that ESP, if you then forgot to ESPify it again before loading the game, you'd experience this. I've never seen a released mod cause this however, it's only ever been my own forgetfulness.
  11. EngineBugFixes and multiple worldspace mods

    Well my interpretation is the same as yours, but really you just need to go ask him to clarify!
  12. EngineBugFixes and multiple worldspace mods

    No, I think from the full quote that the fix is indeed supposed to be for in-game play, visiting a mod-added worldspace where the ESM is not in the 01 slot (Gecko's fix is to inject a whole load of the records so the game is tricked into thinking they're part of Oblivion.esm if I remember correctly). See at the very end, in Remarks it says that this does not help where one master edits another master's worldspace, which sounds like the different thing Arthmoor was referring to, where an ESM editing another ESM's worldspace wipes out all non-persistent cells and their content.
  13. Oblivion Crash on Load

    WAT? Are you sure you meant to say that? That's a really bad idea, don't do it.
  14. Oblivion Crash on Load

    Been a long time since I played, so cannot remember exactly, but I think it creates a folder "DistantLOD" in the Data folder, and fills it with hundreds of very small files (these tell the game what objects are meant to be visible when distant). Once you have fixed the save game problem, then definitely use TES4LODGen, but for now, you should leave it alone and focus on fixing that problem. Because Terrorix has a save game problem, and needs to get that fixed before trying to add more game changes. Making suggestions to improve the game can wait until after that problem is fixed, otherwise it's just confusing matters - you gave the impression that TES4LODGen would assist with the problem, when in fact it is completely unrelated.
  15. Oblivion Crash on Load

    Well first, stop adding new things like TES4LODGen. When you have a problem, you need to fix it before adding in more stuff, in case the new stuff adds new problems and you don't even spot them because they're hidden by the first problem. So remove TES4LODGen and the files it generated. Start a new test character and see whether the problem occurs for their saves too. Start disabling mods one at a time to see if the problem goes away. If removing a mod does fix the problem, start restoring the OTHER mods you had disabled (but not the one whose removal fixed the problem) to see if you remain problem-free. If you do, then you can take a closer look at the disabled mod which was causing the problem.
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