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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Vorians

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  1. Games on Sale

    One person's comment on Redguard: " GOG only gives you the 3Dfx version which uses a 3Dfx wrapper to emulate the 3Dfx hardware. It runs very poorly even on a fast modern machine. The framerate is choppy which affects sword fighting which is crucial in the gameplay of this title. I have tried to mess around with the settings in DOSBox and nGlide and nothing seems to help. " Another: " The emulated version is terribly slow, choppy and unpleasant. It seems, dosbox isn't capable of emulating the game properly. I'm not sure if the software-version would work faster, but on the GOG-version you can't change 3D-acceleration to software mode. " And there's more like that. In fact I was mistaken about the other title, they don't have the same complaints for Battlespire. EDIT I'm not bothered personally, I bought after reading those reviews.
  2. Games on Sale

    Actually they say the games are technically unplayable, not that they're hard games to play. Anyway I doubt I'll get around to playing them any time soon.
  3. Games on Sale

    I bought Battlespire and The Redguard last night (giving me Arena and Daggerfall for free), though comments under both Batllespire and Redguard suggest the GOG versions are unplayable. Meh.
  4. I consider of getting a M.2 SSD

    To spread data usage evenly across available space, so as to minimise constant usage of the same parts of the drive by things like a temporary folder.
  5. The NIFs which came with AWLS don't appear to have any emmisive colour set at all, even though the text files to regenerate from the original NIFs list entries to set them to. Try changing the emmisive colour to 0 0 0 on the mesh which should be lit, see if that helps.
  6. [RELz] TWMP Valenwood Regrown BETA

    Andalay was asking whether it was a clean install with no added files at all. If something might be overwritten then it's not completely vanilla. Try renaming the Meshes folder or moving it out of the Data folder temporarily, a completely vanilla setup has no files in the Meshes folder, so this will only be removing mod-added files. If crashes stop, then this confirms a bad mesh or bad DistantLOD reference data.
  7. To your original question, yes if the custom mesh uses vanilla window textures and AWLS contains an edited vanilla mesh which also used that vanilla window texture, then after running IllumAnimation, it should automatically display the AWLS glowmap texture when lit. Make sure that the texture paths in the mesh are relative, not full, they should begin with "textures\" not with "C:\" or "Data\" The tool should have duplicated the mesh in the NIF which the window texture is used on, so there will now be two meshes for the window. Check that both have good texture file paths, one pointing to the vanilla texture, one pointing to a file with an "L" suffix for "lit". Double-check you truly do have the AWLS textures installed which this mesh is using (should be the same filename as vanilla and in the same directory as the vanilla texture would be if extracted from the BSA, but suffixed with "L" before the underscore - there should be two, one ending "_g.dds" and the other ending "_n.dds")
  8. I consider of getting a M.2 SSD

    So really all you're asking is, should you buy a 480gb M.2 drive even though they're really expensive, or not? The answer is simple: If you can afford it, buy it. Otherwise, don't. There's no more advice that can be offered where there are only two choices.
  9. I consider of getting a M.2 SSD

    When I built my current gaming PC, I bought a 240gb M.2 drive, because larger was excessive in price. I then used my existing 240gb SSD as secondary drive. I install things I think will benefit more from top speeds on the M.2, and things which have less need for speed go on the SSD. Then I have two 4tb SATA III and one 2tb SATA III to hold data. I'd suggest doing the same if cost is a concern, buy a 240gb M.2 for Windows and games which do a lot of data loading mid-play, and use your existing SSD to install programs and games which don't spend a lot of time loading. And of course don't use either drive for documents and stored data.
  10. Updates and Announcements - May 2017

    Good news! I have reduced my attachments total from 10mb to 251kb. There you go Andalay, you'll find the server has plenty of space now!
  11. Updates and Announcements - May 2017

    Ref the announcement: http://www.theassimilationlab.com/forums/announcement/27-orphan-attachments/ Your screenshot shows a bin icon to the far right of the attachment, I don't have that option. Any way to get that bin icon added for everyone to enable easy deletion? Maybe it only appears for orphaned attachments, which I don't have any of?
  12. [RELz] Better Cities

    Better Cities version 6.0.9 has been released and is available now on Nexus and The Assimilation Lab. Another update to fix issues reported over the last year, plus the NPC Marius the Cobler in the IC Market District is now voiced, thanks to gep5. v6.0.9: - Imperial City: Market District - Corrected texture paths for two meshes from within The Bobbed Maiden - Imperial City: Market District - Marius the Cobbler now has voiced dialogue, thanks to gep5 - Imperial Isle: Map Markers added outside the gates to Elven Garden District and Aristocratic District - Bruma: Map Markers for the closed worldspace will now correctly disable when the city is toggled open - Bruma: Fixed game crash when starting the vanilla quest A Brotherhood Betrayed - Bruma: The soldiers from the Imperial Legion Offices will now correctly train on the back deck of the building, instead of walking back and forth in odd places throughout the city - Cheydinhal: When using the Coble integration patch, all wells can now be used to drink water - Chorrol: Great Chapel of Stendarr - many redundant lights have been removed from this interior after dizzy on Nexus revealed that they were badly affecting FPS - Open Better Cities: Chorrol - changed a quest market in the vanilla quest to purchase Arborwatch, as the original quest marker may have caused the game to crash for a few people - Corrected extreme Fatigue values on three NPCs - Scripts which handle depositing "All" gold into the Bank of Cyrodiil tweaked to be more accurate and hopefully prevent other mods from interfering - BAIN wizard now installs Slof's Goth Shop replacer ESP if selected - New compatibility patch for Market District and Oblivion Uncut - Restored compatibility patch for Better Cities: Chorrol and Heart of the Dead - turns out it cannot be resolved without a patch
  13. Message Logger Messages

    Well there's a difference between error messages and alert messages. Errors need looking into and fixing, but alerts are merely pointing out a possible issue. Error-checking typically does not actually know what it's checking, so it has to mention things that it finds odd because the error checker doesn't know whether odd is bad or not. In this case, it's found a reference to a file which does not exist, but that file does not need to exist -but the error checker (Message Logger) doesn't know it does not need to exist. So that one's just an alert and can be ignored. If the author of Message Logger is still active, it would be worth informing them that messages for references in that particular subrecord to files which don't exist can be supressed, or else reworded to mention that if the file doesn't exist it does not matter.
  14. Message Logger Messages

    You seem to think there's a problem, but I cannot figure out what it is? If you have Sensual Walks installed, then Vilja will use animations from that mod, if you don't have Sensual Walks installed, then Vilja will not use animations from that mod. You don't need Wrye Bash Wizard Uninstallers, Bash handles the uninstallation automatically, reverting all files to the way they were prior to installing the mod you are uninstalling - unless you did some manual installation/file changing or used another mod manager in which case Wrye Bash cannot be blamed for not putting things back the way it didn't know they were before. Why would uninstalling any mod result in the need to edit an ESP?
  15. “Copying” Landscape Vertex Color?

    Vertex shading is a separate layer to the textures, ctrl+right click only works for texturing. Vertex shading can be any colour, they add a fake shading effect and typically this is various shades from black through white, however it can be any colour at all. If you can make sense of the data, then probably viewing the LAND record in TES4Edit will help - you'll need to turn off Simple Records from the Options screen in xEdit first, then restart the program. Personally, I do not have a clue how the subrecord VCLR in each LAND record translates into colour, opacity and XY coordinate placement, but somehow it does. http://en.uesp.net/wiki/Tes4Mod:Mod_File_Format/LAND#VCLR_subrecord_.283267_bytes.29
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