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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Vorians last won the day on August 12

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  1. Bethesda.net Discussion

    So for us it's opposites with Steam and Beth Launcher. I have Steam launch on Windows start, meaning I never need to wait if I want to run any of the many games (plus old CK) I have on Steam, but Beth Launcher offers only one single thing, which is installing the CK, so for me there's no point in it existing. You must have Skyrim on Steam, so you'd need it running to play the game, but perhaps otherwise have no further use for Steam other than to play Skyrim and to launch old CK. However That doesn't actually make the Beth Launcher useful to you either, it's simply that it doesn't require Steam. You'd be just as comfortable if the Beth Launcher didn't exist and the SE CK was a downloadable installer from their website instead.
  2. Bethesda.net Discussion

    That doesn't make any sense. You find the Beth Launcher conevnient because you don't need to run it every time, so you're not using it, thus it serves no purpose and is not convenient. It's bloatware, installed just to enable installing the CK, when the CK could just as easily have been installed through other methods which all players of Skyrim SE are guaranteed to have. Skyrim SE is a Steam-only title, so all players have Steam. All Beth needed was to provide a direct download link like for Oblivion's Construction Set, or put it into Steam like the CK for Skyrim LE. Preferably both so that people who like to keep Steam open all the time can be happy and people who hate Steam can be happy too. EDIT And I don't know what this fight with Steam might be for CK for SLE? The old CK ran smoothly for me every time I launched it, just like the game.
  3. Bethesda.net Discussion

    Ah, Beth grumbling. I'm annoyed as for the first time I had need of the CK for Skyrim SE, and couldn't find it anywhere in Steam. Finally found I had to download a completely pointless program called Bethesda Launcher just to install the CK for SE. Totally inefficient and nothing on Beth site that I found even reveals this, I had to google and read a few result pages to find it. Then uninstall the Beth Loader again afterwards as its only purpose was done.
  4. Beware of Email Scams

    I use a different email address for each site I register with, so checking all of them is way too much effort! But I did check my Nexus email address, which was safe. Thankfully I only receive one spam email roughly every few months (and mostly they aren't actually sent to any of my email addresses [unless it's a BCC with someone else's in the To field, which I cannot check]). The last spam email really was sent to one of my email addresses, which surprised me, but if I get more to that email address I can just delete the email address, I no longer visit the site it was registered with and haven't for about 8 years.
  5. ESMs and Mod Resource Packs

    You can tell whether an ESM/P injects records by loading it into xEdit. As the file is being loaded, the log window will clearly state that record ##### is being injected into [filename].esm/p Dummy ESPs are to let the game see BSAs, they have nothing to do with the ESM. If the BSAs were all extracted and resources were installed loose, a dummy file would not be needed. If I remember rightly, initial game launch takes longer the larger the total filesize of all ESM/Ps being loaded, however I'm fairly sure that area transition loads are not impacted purely based on filesize (but instead by the content added/changed by the ESM/Ps such as additional scripts running, and resources which impact more on hardware and the game engine). The game does NOT like large filesize ESPs, so if a mod has a very large ESM and one or more smaller ESPs, it may be because the game couldn't handle the mod with just an ESP.
  6. ESMs and Mod Resource Packs

    It may be that TWMP Skyrim Improved simply happens to be the one TWMP mod which doesn't pull resources from the ESM, did you try cleaning all of them? Any ESM not referenced by an ESP in your load order is not needed - however first take into consideration injected records. Does the ESM inject records into Oblivion.esm, and does TWMP Skyrim Improved reference those injected records? I believe that xEdit will fail to recognise the ESM dependency when only injected records are involved, instead xEdit will see those records as being part of Oblivion.esm. Resource packs may be provided purely for other modders to make use of as they need, making their own mods dependent on the ESM from the resource pack while the resource pack author doesn't release anything using their resources. In my experience, resource packs tend never to be used by anyone other than the individual or team who created the resource pack, even when they encourage others to use them too.
  7. Games on Sale

    One person's comment on Redguard: " GOG only gives you the 3Dfx version which uses a 3Dfx wrapper to emulate the 3Dfx hardware. It runs very poorly even on a fast modern machine. The framerate is choppy which affects sword fighting which is crucial in the gameplay of this title. I have tried to mess around with the settings in DOSBox and nGlide and nothing seems to help. " Another: " The emulated version is terribly slow, choppy and unpleasant. It seems, dosbox isn't capable of emulating the game properly. I'm not sure if the software-version would work faster, but on the GOG-version you can't change 3D-acceleration to software mode. " And there's more like that. In fact I was mistaken about the other title, they don't have the same complaints for Battlespire. EDIT I'm not bothered personally, I bought after reading those reviews.
  8. Games on Sale

    Actually they say the games are technically unplayable, not that they're hard games to play. Anyway I doubt I'll get around to playing them any time soon.
  9. Games on Sale

    I bought Battlespire and The Redguard last night (giving me Arena and Daggerfall for free), though comments under both Batllespire and Redguard suggest the GOG versions are unplayable. Meh.
  10. I consider of getting a M.2 SSD

    To spread data usage evenly across available space, so as to minimise constant usage of the same parts of the drive by things like a temporary folder.
  11. The NIFs which came with AWLS don't appear to have any emmisive colour set at all, even though the text files to regenerate from the original NIFs list entries to set them to. Try changing the emmisive colour to 0 0 0 on the mesh which should be lit, see if that helps.
  12. [RELz] TWMP Valenwood Regrown BETA

    Andalay was asking whether it was a clean install with no added files at all. If something might be overwritten then it's not completely vanilla. Try renaming the Meshes folder or moving it out of the Data folder temporarily, a completely vanilla setup has no files in the Meshes folder, so this will only be removing mod-added files. If crashes stop, then this confirms a bad mesh or bad DistantLOD reference data.
  13. To your original question, yes if the custom mesh uses vanilla window textures and AWLS contains an edited vanilla mesh which also used that vanilla window texture, then after running IllumAnimation, it should automatically display the AWLS glowmap texture when lit. Make sure that the texture paths in the mesh are relative, not full, they should begin with "textures\" not with "C:\" or "Data\" The tool should have duplicated the mesh in the NIF which the window texture is used on, so there will now be two meshes for the window. Check that both have good texture file paths, one pointing to the vanilla texture, one pointing to a file with an "L" suffix for "lit". Double-check you truly do have the AWLS textures installed which this mesh is using (should be the same filename as vanilla and in the same directory as the vanilla texture would be if extracted from the BSA, but suffixed with "L" before the underscore - there should be two, one ending "_g.dds" and the other ending "_n.dds")
  14. I consider of getting a M.2 SSD

    So really all you're asking is, should you buy a 480gb M.2 drive even though they're really expensive, or not? The answer is simple: If you can afford it, buy it. Otherwise, don't. There's no more advice that can be offered where there are only two choices.
  15. I consider of getting a M.2 SSD

    When I built my current gaming PC, I bought a 240gb M.2 drive, because larger was excessive in price. I then used my existing 240gb SSD as secondary drive. I install things I think will benefit more from top speeds on the M.2, and things which have less need for speed go on the SSD. Then I have two 4tb SATA III and one 2tb SATA III to hold data. I'd suggest doing the same if cost is a concern, buy a 240gb M.2 for Windows and games which do a lot of data loading mid-play, and use your existing SSD to install programs and games which don't spend a lot of time loading. And of course don't use either drive for documents and stored data.