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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Vorians

Project Lead
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Everything posted by Vorians

  1. Feedback thread

    Wiki registration got disabled a while ago, because the site was being hit with spam accounts. If you contact a forum moderator they should be able to set you up for Wiki editing.
  2. [RELz] Better Cities

    Better Cities version 6.0.10 has been released and is available now on Nexus and The Assimilation Lab. Another update to fix issues reported over the last year, plus some new custom house interior meshes has allowed improvements to the interiors of Divine Pint, Twin Goblet Alehouse and WAsabi's House, thanks to mhahn. - Imperial City: Isle - A post-quest hidden reward for clearing the aqueduct was so hidden it was entirely missing, this has been restored - Anvil: Five guards were not acting as guards, now fixed so they will arrest you when you deserve to be arrested - Cheydinhal: Hlaalu Embassy Basement - Replaced drawers containing vanilla quest objects with drawers not containing vanilla quest objects - Chorrol: Small section of stone wall replaced with retextured version - Chorrol: Divine Pint - New exterior mesh and interior mesh created by mhahn - now the interior matches the exterior properly, without needing a teleport door to travel from one side of the ground floor to the other side. Also adds a third floor, adding additional rooms - Chorrol: Twin Goblet Alehouse now has a customised interior mesh created by mhahn, giving more space downstairs for drinkers, and a third bedroom upstairs, so the owners can move out of the basement - Skingrad: Outskirts - Wasabi's House, Tanner now has a 2nd floor. Thanks to mhahn for the custom mesh - Open Better Cities: Cheydinhal - Fixed game crash when starting the vanilla quest A Knife in the Dark - All merchants (except a couple where it wouldn't be appropriate) will now allow the option to invest in their shop once your Speech skill is high enough to unlock this option - Compatibility patch for Heart of the Dead and BC Chorrol now also disables a floating bedroll added by HoD into Bruma. This bedroll was not used by any NPC - Compatibility patch for OOO and BC Bruma now resolves a floating notice added by OOO just inside the north city gate - Compatibility patches for OOO and separate IC Districts no longer needed, the patch for OOO and Better Imperial City can be used with separate Districts or with the merged Better Imperial City - Compatibility patches for OOO updated for OOO v1.5.7+ - Compatibility patch for CUO Bravil and BC Bravil no longer causes the south gateway to the docks to be disabled - BSAs now packed with no compression, so the filesizes will be larger, but game will read them slightly faster - Any reported issues with the install scripts fixed
  3. [RELz] Better Cities

    Better Cities View File Better Cities is a compilation of the following mods, integrated together to resolve conflicts between them all, and with literally thousands of minor glitches, bugs etc. fixed. We have also made enhancements to all of these, adding our own layer of modifications including new dialogue and quests. And we're still working on it! Bananasplit's Better Cities Anvil, Bravil, Chorrol, Imperial City Market, Leyawiin, Skingrad Reckless' Better Cities Cheydinhal Wolfslady's Better Cities Bruma Wolfslady's Better Arboretum - Anvil Bay Expansion by jlf2n. - Blood & Mud Dirt Deluxe Anglais by Ryan O.Hershey. - Bravil Docks by jlf2n. Nernie has replaced a number of the interiors. - Cyrodiil Rebuild by Acros and ANDORAN team. - Cyrodiil Rebuild: Imperial Isle by Acros and ANDORAN team. - ImpeREAL City by SilentResident. - Let the People Drink! by Qazaaq & Khornate. - Leyawiin Port by TheXanadu & TheLastVoice. Vorians has filled all the empty interiors. - Nernie's Bravil River Shack & Village. - Nernie's Waterfront Market. - Imperial City Waterfront Tunnel Entrance by Jadraxs & Sjors Boomschors. - Delivery Job (a.k.a. Gold Horse Courier Service) by Manargo & Zaldiir. - The Bank of Cyrodiil by Zarkis. - Reaper's Arcane University by Reaper911. - Reaper's Waterfront by Reaper9111. A number of smaller mods relating to the cities have also been included, please see the document Credits.txt in the "Docs" folder. Submitter Vorians Submitted 06/25/2014 Category Cities, Towns, Villages & Inns  
  4. Tweak Guides has Moved On

    Yes, Oblivion is badly limited by hard-coding in its game engine, the game was released just before multi-core CPUs became the norm, so even though the INI references tweaks for multi-core processors and threads, none of those tweaks really worked. I'm really hoping that the team working on OpenMW will move on to Oblivion once they reach v1.0
  5. Tweak Guides has Moved On

    Was that black viper's site? If so, it ceased to be of any value when the author stopped producing Windows tweak guides, I think that was after the release of Windows 7.
  6. Even without reading the article, it's very much self-explanatory. Reset your password, then you can continue to log in.
  7. Apple's iPhones are not safe

    Don't think I've ever heard of Panda either, but if they're for Apple devices then that's no surprise.
  8. Star Trek - Discussion

    I agree with Sigurd about the unbalanced rebalance of gender portrayal compared to previous ST series (though I never noticed that there still tended to be a male bossing them all around) (I think Voyager was quite well balanced, with three females and four males making up the primary characters, where all the females were strong of character [except Kes in the first season or two, she was intentionally portrayed as rather weak and submissive]). In most episodes it tended to be two or three women charging around saving the day with minimal active male assistance; the men tended to be more sidelined and just being helpful when needed. Which doesn't bother me in the slightest because I quite enjoy seeing attractive women in television, but it did stand out. I have always felt (without making any effort to find out whether this may be true or just my imagination) that Star Trek: Discovery was never conceived as a Star Trek series in the first place. I think that originally it was some completely unrelated sci-fi space ship show, and the writers were persuaded to rewrite it as Star Trek because that would guarantee a higher viewership. To me this explains why the ship travel technology is so out of place in Star Trek, why the the Klingons aren't really the Klingons we're used to, and why the style of the episode plots is so different to the norms of Star Trek.
  9. Star Trek - Discussion

    However it still would have been nice to have known the bridge crew and understood their backgrounds in advanace of "their" episode two seasons later.
  10. Star Trek - Discussion

    If you haven't even watched a single episode, you really cannot make such an observation. You're just repeating things you saw in documentaries or what you understood from documentaries, which were based on the opinions of the creators of those documentaries, and so are not your own opinions. Discovery takes place between the pilot episode for TOS and the 2nd episode of TOS. In TOS episode 1, Pike was the captain, and Discovery is set after Pike visited the planet seen in the pilot, as Pike is reunited with characters from that TOS pilot episode (stock footage was used from the TOS episode for both a bit of flash-back, and rather tidily, to form the Previously on Star Trek for an episode starter). I agree with Sigurd that they completely failed to properly introduce the bridge crew, only making them into people when an episode demanded it. but I'm quite content that the show is focused on Michael, even if she is the adopted sister of Spock who was never mentioned by Spock in any previous episode or movie containing Spock (but again, I see Discovery as a reboot in a different timeline to the STs we've seen before).
  11. Star Trek - Discussion

    I understand that Tarantino is due to work on the next movie. Meanwhile new series Star Trek: Picard should be out fairly soon. Discovery is really good, it has to be treated as a reboot rather than a contination of the previous series' established facts (just like the movies are).
  12. A decent VR set?

    That was precisely the advice I was going to give. Wait until either the price for a brand new good/top range headset has dropped to about one fifth what it is now, or (more likely) VR has been abandoned again like it was the first time.
  13. Mesh Help

    I'm glad that we were all able to help.
  14. Steam - Discussion

    Steam didn't cause any of that. You just said your own over-reaction caused the need to reinstall all Steam games. Steam didn't break Windows System Restore Point either. If it's broken in your setup, that's a Windows error not a Steam error. Steam sometimes fails to detect that you are logged in when their servers are very busy. Usually just leaving Steam alone for 30 minutes is all you need to do to resolve it. As for the game not launching, the reinstall of just Steam would probably have resolved that, coupled with a reboot of the computer. However since you had unrelated system problems perhaps that was the cause of the game not launching: it may be that Windows should be accused of sometimes really sucking, not Steam.
  15. Version 6.0.11

    9,214 downloads

    Better Cities is a compilation of the following mods, integrated together to resolve conflicts between them all, and with literally thousands of minor glitches, bugs etc. fixed. We have also made enhancements to all of these, adding our own layer of modifications including new dialogue and quests. And we're still working on it! Bananasplit's Better Cities Anvil, Bravil, Chorrol, Imperial City Market, Leyawiin, Skingrad Reckless' Better Cities Cheydinhal Wolfslady's Better Cities Bruma Wolfslady's Better Arboretum - Anvil Bay Expansion by jlf2n. - Blood & Mud Dirt Deluxe Anglais by Ryan O.Hershey. - Bravil Docks by jlf2n. Nernie has replaced a number of the interiors. - Cyrodiil Rebuild by Acros and ANDORAN team. - Cyrodiil Rebuild: Imperial Isle by Acros and ANDORAN team. - ImpeREAL City by SilentResident. - Let the People Drink! by Qazaaq & Khornate. - Leyawiin Port by TheXanadu & TheLastVoice. Vorians has filled all the empty interiors. - Nernie's Bravil River Shack & Village. - Nernie's Waterfront Market. - Imperial City Waterfront Tunnel Entrance by Jadraxs & Sjors Boomschors. - Delivery Job (a.k.a. Gold Horse Courier Service) by Manargo & Zaldiir. - The Bank of Cyrodiil by Zarkis. - Reaper's Arcane University by Reaper911. - Reaper's Waterfront by Reaper9111. A number of smaller mods relating to the cities have also been included, please see the document Credits.txt in the "Docs" folder.
  16. Feedback thread

    Go on then.
  17. Unique Landscapes

    He does, and so does the UL Council, from nearly three years ago. EDIT Checked with Mhahn, he had forgotten he'd posted that, and cannot vouch for the accuracy of the info from the person who told him that. Regardless, neither he nor I have received any response from Ynguatep in around 10 months.
  18. Unique Landscapes

    I'm on the UL Council, I know Mhahn and the two UL's he's working on I've been discussing Niben Wetlands with Mhahn over the last couple days, he hasn't mentioned that to me - was this something recent he told you? Ynguatep announced 10 months ago that Niben Wetlands was complete and just needed some help from the UL Council with some bits she was stuck on, but then never responded to my reply or later attempts to contact her. Even Mhahn tried to contact her for us about 5 months ago without success.
  19. Unique Landscapes

    Some screenshots for Corbolo River: Drakelowe from afar | The riverbank | Crayfish bay | more can be found on A .'s WIP thread on La Confrérie des Traducteurs
  20. Unique Landscapes

    Time for some Unique Landscapes bad news/good news. Firstly, sadly we are considering Niben Wetlands as abandoned now. It has been ten months since Ynguatep last communicated with us, and she has not visited Nexus in all that time. If anything changes around this, we'll let you know. But the good news is: we have a NEW Unique Landscapes being worked on! A0CdT is already hard at work on a landscape mod and we are proud to say that his work will be one of the next Unique Landscapes. Better known as A. in the French modding scene, A. is a site administrator at La Confrérie des Traducteurs, where, in addition to French mods, many English mods have been translated into French. Screenshots will come shortly (along with an update for the cell grid map for works in progress), but for now, already at around 65% completed, this is what A. is creating: Unique Landscapes: CORBOLO RIVER Completely remodels the banks of the Corbolo River from the Fort Cedrian bridge to the Reed River and in particular Drakelowe. It is around Drakelowe that the mod is focussed, out of the desire to make the place less accessible in the heart of the Nibenay Basin, closer to what could be a refuge for witches hunted over the years by the Cyrodiil vampire clans - less visible, more autonomous, and especially more mysterious. The old magic of the guardians still frightens the unwelcome, but for how long? Used once to reach the eastern mountains, an old trade route linking Fort Cedrian to the Crayfish Cave runs beside the river along its southern shore. With the Imperial troops repatriated to the centre of the Empire, the road was gradually abandoned by travellers and merchants. Time and goblin incursions have done their work and as in many places throughout the empire, the decline is being felt. The road becomes a bushy path, the fords have been erased by the floods and the old outpost probably only shelters brambles.
  21. Help needed to customize Firefox

    So that's what happened. I reset Firefox and that allowed me to reinstall all my addons again. Only one of my two computers was affected however.
  22. Elder Scrolls: Blades Early Access

    It's almost as if they make games for profit.
  23. Oblivion - Steam version

    I don't get it, what's annoying? The GUI is no different than it ever was, just some changes in options for the context menus plus some new buttons along the top. And as was pointed out in that thread, tips are optional and can be disabled permanently. They also don't cover anything up like you describe, as they only appear while the program is loading so you cannot do anything until loading has finished, and the Messages log displayed while loading is viewable once it has finished loading.
  24. Oblivion - Steam version

    Wrye Bash discourages use of the CBash option. It is labelled as BETA (which will put many people off) and when first selected it displays a box titled "Warning", which says that it is still in beta, and that if you have any problems then use the non-CBash build function instead, which again will put people off. The last I read about the CBash function (years ago) was that no one working on Wrye Bash had any idea how to program the CBash function and so it wasn't being worked on and hadn't been for quite some time. Unless things have changed since I read that, it's been stuck in beta with no updates for around a decade. CBash worked well enough back when I was trying to play Oblivion, I consider it perfectly safe to use, it just might not get everything quite right - but then you could say the same about PBash or any other merging process. Those errors are nothing to do with the bashing process (P or C). As 1Mac said, it's due to duplicate Form IDs in the Elsweyr ESP. A patch would fix that in-game, but probably wouldn't help any type of merging tool since it would likely still pick up the duplicates before registering that a patch has overriden the duplicate IDs with new ones. Tidiest resolution would be to fix the ESP, and that will take very little time based on the quoted error, since it only listed six duplicates.
  25. EngineBugFixes and multiple worldspace mods

    The issue which Arthmoor refers to I have experienced several times in the past, before CSE was released. Back when it was necessary to ESMify an ESP, to enable editing another ESP dependant on that ESP, if you then forgot to ESPify it again before loading the game, you'd experience this. I've never seen a released mod cause this however, it's only ever been my own forgetfulness.
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