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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by Leonardo

  1. The most Restless Night of Sleep Ever!

    I think Schtearn's advice is good, so post the script and see if someone can give you a clue about what's wrong with the script. Of course if that doesn't help then why not toss out the script and start over.
  2. The most Restless Night of Sleep Ever!

    But you are content, aren't you? Sadly no. I haven't played OpenMW, but I did downloaded it years ago. If you want to know what other people thinks of OpenMW then you might need to join their forum.
  3. The most Restless Night of Sleep Ever!

    I dare to say that the Morrowind Modding Wiki is not up to date and is in need of someone or a couple of people who are intrested to update the Morrowind Modding Wiki. A lot of things have happen since it got started and at the same time a lot of information become outdated.
  4. The most Restless Night of Sleep Ever!

    I think MGE or MGE-XE should work without a problem. https://bethesda.net/community/topic/51653/mge-xe-graphics-extender-release-and-support-thread https://www.nexusmods.com/morrowind/mods/41102 I dunno about OpenMW though since I don't use it myself. If I were you I would visit the OpenMW forum and ask the people there.
  5. The most Restless Night of Sleep Ever!

    IIRC, the EULA allow the end user to archive the original game as a backup.
  6. The most Restless Night of Sleep Ever!

    I have no idea since I haven't begin installing mods and I installed Oblivion last night. I've read something about that and I think VM knew what one needed to do. Maybe Arthmoor know. I don't have the GOG version, I have the retail version. Unless you mean it is the same thing.
  7. The most Restless Night of Sleep Ever!

    That's exactly what I'm gonna to do right now. Because earlier today I bought Oblivion Deluxe Edition on Steam for 9.99€, which was cheaper than I thought it would be during the Luna New Year Sale on Steam and that will close Monday the 11th 19:00 PM.
  8. [NTW] - EasyEsf for NTW

    Originally written by HusserlTW @ Total War Center forum This is EasyEsf for Napoleon Total War. You can read details here: http://www.theassimilationlab.com/forums/topic/15107-etw-easyesf-for-etw/ . Most actions of EasyEsf for ETW and for NTW are the same but there are also some differences between working with NTW version. The main differences are in adding city slots, adding new units, make an emergent playable and change the building chains in towns (e.g. make an industrial town commercial). I have include these differences in info tips and in tutorials. Also a couple of modifications have been excluded from NTW version since they cannot be done (e.g. turns/year). Available Modifications for NTW: Campaign 1. Date 2. - 3. Mod Folder 4. - 5. Chang unit size 6. Line of Sight addition Faction Modifications: 1. Playable/not 2. Major/Minor 3. Treasury 4. Religion 5. Government 6. AI 7. Capitals (current, historical) 8. Colors. A color converter utility is included (Hexadecimal to RGB and vice versa). 9. Victory Conditions 10. Tech Tree. 11. Characters. 12. Family Tree. 13. Emergent to playable 14. Armies and Navies 15. Diplomacy Manager Region Modifications: 1. Subculture 2. Income 3. Religion 4. Unit resources 5. Change building types 6. Add building on empty slot 7. - Slots 1. Add new slots in cities. 2. Change building chain and building type in towns. (accessed only in menu bar) Make Hybrid Startpos (accessed only in menu bar) Now lets... mod and roll! Installation: Go here: http://www.theassimilationlab.com/forums/topic/15107-etw-easyesf-for-etw/ in installation section, install EasyEsfSuite for ETW and then update 1.1. Please note that all pictures can also be found in the download area. Also, I can only give support for the most common issue e.g CTD, installation, but if I cannot answer your question then I suggest that you post it here.
  9. [NTW] - EasyEsf for NTW

    Broken links fixed in the OP. Sorry about that. @Xenophon06In order to install EasyEsf for NTW properly you need to follow the instructions to the letter and that's like this. 1. Install EasyEsfSuite for ETW and I think that also includes installation of Jruby 2. Install the update 1.1 (ee_etw_11_ntw_10.exe after the EasyEsf for ETW installation is completed) Note, I may have forgot a thing or two, because I don't remember when I installed EasyEsf for NTW the last time. Probably a couple years ago.
  10. [NTW] - EasyEsf for NTW

    The OP has everything you need to know, including Jruby, about how to install EasyEsf for NTW.
  11. [NTW] - EasyEsf for NTW

    Did you installed the 1.1 update?
  12. [RELz] Tes3cmd

    I see. I didn't know that.
  13. [RELz] Tes3cmd

    Aren't tes3cmd still available or has john.moonsugar retired. This is old I know, but I haven't heard anything about another update for tes3cmd and the download are still working.
  14. Feedback thread

    That could explain why TAL had the same error as yesterday.
  15. Feedback thread

    Feel free to rename the topic or merge it with other active threads. I notice that members total posts are not shown in the pop up profile when having the mouse on their usernames in both posts and in the online line in the bottom. There is also a minor request to change the text colour for registered members from red to to let say yellow or perhaps to something that fits the mobile theme a little better than yellow.
  16. Feedback thread

    TAL was down yesterday (Friday), well most of the day.
  17. Feedback thread

    When I login earlier today I couldn't see anything except for an EX-1 error. What happen?
  18. [ETW] The American Revolution v2.0 - BETA

    After long hitaus (more than 5 years) hip63 returned to TWC and posted a final update for the TAR mod and this time I won't mirror this update, unless the new links become broken.
  19. File Name: The American Revolution v2.0 - BETA File Submitter: Leonardo File Submitted: 23 Jul 2014 File Category: Mods This mod seems to be abandoned at least for support and the team hasn't been active for a long time now. Still are people asking for a working download, so that's why I uploaded The American Revolution 2.0 - BETA mod here. How to install: Extract the TAR_v2_0_PUBLIC_BETA_2_Setup.7z archive and run the TAR_v2_0_PUBLIC_BETA_2_Setup.exe file and follow the instructions. Extract the TAR_2_0_PUBLIC_BETA_2_UNINSTALL_HOTFIX.7z and run the TAR_2_0_PUBLIC_BETA_2_UNINSTALL_HOTFIX.exe file and follow the instructions. The hotfix must be installed after the mod installation is finish otherwise you won't be able to uninstall this mod properly. I wish I could provide some basic support for this mod but no I can't, so all questions about this mod needs to be posted in the original release thread at the TWC forum. Click here to download this file
  20. I know what's missing here on TAL and that's list of freeware/shareware programs similar to this list here. So if anyone want to post such list of freeware/shareware programs then add this incredible program. Recuva
  21. Move Elsweyr Anequina to Seperate Worldspace??

    Doing that would require permission from Illiana I think, but she doesn't visit the forums much these days.
  22. Sid Meier's Civilization Discussion

    I see. Why I ask is, because after I bought the BNW DLC almost everything weird that happen in my game started to be more obvious with the BNW DLC.
  23. Sid Meier's Civilization Discussion

    My first Civilization game was Civilization for DOS back in the 90's and since then Sid Meier's Civilization is one of my favorite strategy game series, which include Total War Game Series by Creative Assembly and The Settlers (up to Settler 4 even if Settler 3 is my absolute favorite) by BlueByte. I wonder if there is anyone here who play Civilization games than me or perhaps I am a lonely Civ player. A few months ago I started to use mods in Civ5 and today I launched the Civ5 SDK in Steam and installed the required programs (MS Visual Studio 2010 Shell (Isolated) to mention one that's absolutely required. I took a quick look inside of what's called the Civ5 ModBuddy and after a while I thought no way I'm not being able to create mod by myself, because I'm not a programmer and the linked tutorials, guides doesn't work with Pale Moon so I need to use IE which I don't like much.
  24. Sid Meier's Civilization Discussion

    They actually improve it and what I'm talking about is the DirectX option, now via a drop down menu. Also, the old launcher looked old and perhaps a bit boring too. The original laucnher had two separate options e.g DirectX 9, DirectX 10/11 and sometimes it's easy to click on the wrong one.
  25. Sid Meier's Civilization Discussion

    You have Civ5? Do you also have the Brave New World (BNW) DLC?