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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by Vincent

  1. NO. NO. OH GOD NO. The story is forcing me to . NEVER IN MY LIFE WILL I DO THAT AGAIN.
  2. You're telling me. The story has put me in places at are like 90% extreme planets at all times.
  3. I know what you're talking about with that screenshot but I'm not sure why you see it being an issue. And yeah, HG is pretty good. Every bug I've reported has been fixed.
  4. CK Updated

    Yeah, it did. When I launched steam it started downloading an update for it. I wish I took a screenshot. It was in the download queue.
  5. Sounds like they fixed a lot of stuff I was having issues with.
  6. CK Updated

    I guess this is the relevant thread for this... My OG CK just downloaded an update. Anyone know what the hell that was about?
  7. Pleasantly surprised by how interesting this new story stuff actually is. They're basically expanding on what we learned at the end of the Atlas Path from the base game.
  8. I played it for a few hours last night. It felt mostly the same as it did a year ago. Really not much change in terms of gameplay. The dogfighting was a bit smoother, but everything else felt the same. I did get into some new story stuff that I enjoyed, however. I learned a bit about the player race and got to see what they look like, but I got stonewalled eventually in that quest because they want me to craft items I don't have the blueprints for just to progress. Good ol No Man's Sky. Not sure why they're making me do the Atlas Path again though. Is it repeatable or does that happen every time you get to a new galaxy?
  9. I think I read in the patch notes that the multiplayer features aren't working in the GOG version yet.
  10. "Glitches in the simulation have begun to appear. Visualised by strange floating orbs, up to 16 players can see and communicate with one another, and explore the universe together. While interaction with others is currently very limited, this is an important first step into the world of synchronous co-op in No Man’s Sky. "While interaction is very limited, VOIP (Voice over IP) allows proximity based voice chat with other nearby explorers. Use portals to quickly travel to more populated planets, or to meet up with friends." Well shit. This update sounds pretty good. I may have been too hard on it. I will definitely be trying it out this weekend.
  11. They made such a big deal about it with that 3 month long ARG... For what?
  12. How did I know waking titan would be a disappointment... All it is, is story and portals that should have been in the game in the first place. Hell, the portals were already there but they don't do anything. They can't be serious with this.
  13. The Broken US Congress

    Don't worry, we're primarying them. Give it a few years.
  14. So I'm trying to get my mod ready for release, but I've hit a few snags that I can't get past. The first one is a travel package that's giving me a ton of trouble. It's set to start at stage 107 in my quest, and attached to an actor's alias, but when stage 107 rolls around, he just stands there. Deleting the package and making a new one in its place fixed it partially for a while but... Used to be he just ran half way to the destination before deciding to stop and stand around. Now it's broken completely again. Second problem is with some dialogue in one of my quests. The dialogue is set to only display at stage 10 with condition GetStage == 10 and GetIsID pointed to the NPC it's for, but at stage 10 it just won't start. I keep activating the actor but nothing happens. If anyone has any idea what's going on here I would be eternally grateful. Update: I just confirmed that it's not just that one actor that can't be spoken with. I added dialogue to another actor also at stage 10 and that didn't work either. I generated a new SEQ file even though this isn't a start game enabled quest but that didn't fix anything.
  15. Multiple Problems with Debugging My Mod

    Haven't tried that, Leo. Yeah It shouldn't be a navmesh issue. This is all happening in vanilla cells where I did not edit the navmesh. I've never heard of the console saying it's at a stage when it really isn't. Is that a thing that can happen? Update: The dialogue errors were related to some error that was setting them to have flag 11 (unknown) ticked. That's fixed now. Still looking into what's wrong with that package.
  16. Package Loose Files into a BSA?

    Was aware of it but never tried it until now. Just followed your tutorial on how to do it properly with Wrye Bash and archive.exe. Very helpful.
  17. Package Loose Files into a BSA?

    File > Create Archive
  18. Package Loose Files into a BSA?

    Not true. Skyrim's entire collection of compiled scripts are locked inside BSA files. If the engine didn't read them, the game wouldn't even work. When I packed all of my files in a BSA through the CK, and ran the mod on a clean install, none of the things that required scripts were working. Only when I extracted them did things start working. Did I do something wrong there?
  19. Package Loose Files into a BSA?

    In my experience, scripts in a BSA aren't read by the engine.
  20. Attitude Towards Skyrim SSE?

    SSE is generally well accepted among the PC community solely based on the fact that we now have the game in 64 bit and that it was free for a while if you owned the original all DLC. I've seen some disdain among console users about having to buy it again, but the addition of mods seems to be a very welcome addition. Most of the Skyrim hate that's popped up after the most recent E3 stems from what people perceive as Bethesda milking the game for all that it's worth and then some by releasing it on Nintendo Switch and a feature in TES Legends. Creation Club is also a huge source of hate right now by people that refuse to look into it and place their pre convinced notions on to it.
  21. Risky Business

  22. [RELz] Oblivion Mod Maker Manual

    Very useful. I haven't modded for Oblivion in years. This will be a good refresher course.
  23. They're doing a really big ARG marketing campaign for whatever it is they're working on, so it can't just be any old update. They've had a whole year, and a whole lot more money than they had during development. It'll be interesting to see what this "Waking Titan" thing is.
  24. CobraTV seems to think that this supposed update is going to be them releasing the game that they originally promised to release. If that's the case, I will most definitely be waiting for that.
  25. I built a thing.

    So if you haven't heard heard, in the past week I built a new PC. It's based on the AMD Ryzen 7 series of processors. Specifically, the Ryzen 7 1800X, the highest grade consumer model that AMD offers right now (Until Threadripper comes out, at least...) It's comparable to the Intel Core i7 6900K for less than half the price. (Finally, AMD. Been waiting years for you to compete.) Here's the parts list, with links if you want to check out specifics: Processor: AMD Ryzen 7 1800X 8 Core Processor Motherboard: MSI X370 XPOWER GAMING TITANIUM Cooling: Corsair Hydro Series H110i Extreme Performance Liquid Cooling RAM: G.SKILL 32GB (2 x 16GB) Ripjaws V Series DDR4 PC4-25600 3200MHz PSU: EVGA SuperNOVA 850 P2, 80+ PLATINUM 850W , Fully Modular Graphics Card: Asus Strix GeForce GTX 970 which I took from my old machine. It's still a decent card, but it's not ideal. It will do until AMD comes out with the Radeon RX Vega. Never had a Radeon before so that'll be interesting. Case: Corsair Obsidian Series 750D Airflow Edition, Full Tower ATX Case - Purchased through Amazon Warehouse Deals for about $40 less than it would usually cost. Unfortunately, there is a giant dent on the top which you will see in the pictures. Their description was inaccurate. It said that just the box had damage. Could probably do something about that. I might. Would have been better off not trying to save and just buying a new one. Oh well, learning experience. There are more things I need to do, such as purchase an SSD and replace it as my main OS drive. That was beyond the budget so I had to use my old storage for now. It's about 3.5 terabytes of combined WD hard drives. Don't even get me started on what a pain it was to get an OS drive to work with a foreign machine. It was like a body rejecting an organ transplant. Overall, with the little time I've spent with it actually working as intended, it's pretty fast. I haven't had a chance to really test it out. I'll be doing some heavy tasks soon, like video editing and I have some huge artwork that I need to work on. It'll also be nice to see how the Skyrim Creation Kit runs on this thing. I wonder if it'll be any faster. Who knows? Not me. I will report back when I do. OG Skyrim Creation Kit loads extremely fast. On my old machine it took a couple of minutes to fully load up the program itself, and then my mod. Everything's very fast now. Under a minute I'd say. I don't expect gaming to be much different, because really, what game uses more than 4 cores at this point? But we'll see. OG Skyrim launches exponentially faster, and the loading screens are almost non-existent. Not sure if that has anything to do with the CPU or the fact that I'm using 32GB of RAM. Pictures in the next post.