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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Vincent

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Posts posted by Vincent


  1. Yeah and I don't like how you can only interact with objects that have a yellow glow around them. They've essentially taken everything fun about an Elder Scrolls game and taken it out. I tried the abyss, it wasn't that interesting. After 1 run through I can't see myself ever doing it again. The entire game is kind of disappointing. I thought maybe it would change a little bit since the E3 demo I played, but it's still the same. I haven't played it since the early access last week, and I really don't have any desire to. Frankly, I'm not even sure who this game is for.


  2. I have issues with Blades... I can't not see the reused assets from Skyrim. There's so much of it. Most of the character assets like bodies, hair, beards, clothes, are all ripped from Skyrim in an obvious way, and it doesn't just end there. Most of the clutter objects are also Skyrim assets, as well as the sound effects and character voices. I understand wanting to cut down on development costs for a side project like this, but it just screams lazy to me.


  3. Please read this before asking any questions. If you feel you have a bug to report, please post it in the comments. Please do not PM me about any issues. I will not respond. That being said, here you will find answers to some common questions and concerns:

    • Version 1.0 is the latest version and the most stable.

    • "Is it ever coming back to xbox? When is it coming to xbox? Can we get an xbox port?"
    It's out.

    • "Can you put this on PS4?"
    No. You can thank the suits over at Sony for that one.

    • "So and so isn't appearing! What can I do?"
    First of all, don't panic. It is recommended to play through this mod on a new save, or a save that has relatively few mods active. The Brotherhood of Old is a very script heavy mod, and the Skyrim scripting engine has a hard time keeping up with everything going on when it's under heavy usage from other mods. You can still play this mod on your heavily modded saves, and most of the time you should be fine, but do be prepared to run into issues where certain NPCs aren't appearing, someone's glitching through the ground, you getting stuck because a quest stage is not firing, and so on.

    • "Can I install this before I have completed the Dark Brotherhood questline?"
    Yes, you can.

    • "Can I use console commands to skip [insert part here]? Can you tell me what the stage ID is?"
    No. You're breaking things. Stop breaking things. If you feel you've run into an issue, make a bug report for the issue you're experiencing. Make sure to include as much detail as possible, including what stage you're currently on in the quest you're doing. I cannot help you if you can't provide me with the necessary information. Please look through the bug reports to see if someone has already reported your issue first, however.

    • "This mod adds something in the way of something your mod adds. What can I do?"
    I unfortunately don't have time to make a patch for every little incompatibility there may be. If you run into something, please inform me about it and I will add it to the incompatibilities list. There may already be a patch for your issue. If not, you are free to make and post one yourself. Please let me know if you've done so. Currently there is only a patch for Skyrim Sewers, which you can find on the Nexus.

    • "Why haven't you answered by question? Did you get my PM. PLS RESPOND THX"
    I'm a one man team. I'm handling everything myself. I work a full time job in addition to numerous other projects and obligations. I physically do not have the time or manpower to get back to each and every one of you. There are a lot of you and only one me. Please follow the appropriate steps if you run into an issue before heading to the comments and my private messages. I don't mean to sound rude... that's just how things are. Thank you for the support. I appreciate you checking out my work.


  4. The Brotherhood of Old [SSE Version]

    View File

    tbologo-web.png
    A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition

    Please read this entirely before installing and asking questions to minimize issues.

    tcvTwxv.jpg

    Official Links:
    These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it.


    The Assimilation Lab: Download Link
    Nexus Mods: Download Link
    AFK Mods: Download Link - Coming soon
    Bethesda.net: Download Link
    Xbox One Version: Download Link


    Follow Tom Tesoro on Twitter for the quickest support & updates.
    tcvTwxv.jpg

    Description:
    Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever.

    As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood.

    The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud?

    tcvTwxv.jpg

    Features:

    • Roughly 8 to 12 hours of gameplay depending on your play style.
    • 24 quests, which includes 16 main story quests, and 8 optional side quests.
    • New items including new books, weapons, clothing, and armor.
    • Fully voiced, featuring 26 semi-professional and professional voice actors.
    • Adds a new player home.
    • Adds a new follower and potential wife.

    tcvTwxv.jpg

    Install\Uninstall Instructions:
    To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location.
    Sort your load order with LOOT.

    To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended.

    tcvTwxv.jpg

    Requirements:
    None!

    tcvTwxv.jpg
    How to Start:
    You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start.

    tcvTwxv.jpg

    Compatibility:

    • Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends.
    • Compatible with Dark Brotherhood for the Good Guys.
    • Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing.
    • Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline.
    • Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior.
    • Not compatible with any mods that move the location of the Night Mother.
    • Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.)

    tcvTwxv.jpg

    Permissions:

    • Reuploads by other users on other sites or services without direct permission are strictly prohibited.
    • If you wish to make a translation, please contact me first and we will work out the details.
    • Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows:
      The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/
      Nexus Mods - Coming Soon
      AFK Mods - Coming Soon
      Bethesda.net - Coming Soon
    • If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained.

    tcvTwxv.jpg

    Credits:

    Main Contributor:
    Tom Tesoro - Creator
    Level Designer
    3D Modeler
    Texture Artist
    Writer
    Team Manager
    Papyrus Programmer
    Quest Scripter
    Voice Actor
    Voice Director
    Audio Engineer
    Debugger
    Beta Tester
    Video & Graphic Creator

    Writing Contributions:
    wjHarnish - Lead Writer
    Nerevar-Incarnate - Assistant Writer
    JP Corwyn - Arquen's Journal & Wulf Aerius' Journal

    Scripting Contributions:
    Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro.

    Software Credits:
    Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit
    The NifTools Team for creating NifSkope and various NIF plugins
    Blender Foundation for creating Blender
    NVIDIA for creating the DDS plugins

    Voice Acting credits:
    Aerin: SkyRae (http://skyraevoicing.com)
    Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong)
    Allian Mede: Tom Tesoro
    Arquen: Storm Watters (https://twitter.com/stormwatters221)
    Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
    Babette: Sapphire (https://www.castingcall.club/m/sapphire)
    Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr)
    Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant)
    Black Doors: Tom Tesoro
    Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong)
    Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ)
    Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant)
    Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william)
    Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt)
    Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm)
    Haran: Joshua Magill (https://www.castingcall.club/m/darthllama)
    The Herald: Ed Waldorph (http://ed-vo.com)
    Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ)
    Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas)
    Isobel Richton: SkyRae (http://skyraevoicing.com)
    Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream)
    J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993
    https://soundcloud.com/simdrew1993
    http://simdrew1993.deviantart.com
    https://www.facebook.com/Simdrew1993
    https://twitter.com/Simdrew1993
    http://www.nexusmods.com/games/users/6701352
    https://www.castingcall.club/m/simdrew1993)
    The Lich: Tom Tesoro
    Lucien Lachance: Jason Stephens (http://jasonsvoices.com)
    M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos )
    Nazir: Markus Watson (http://markusvoice.com)
    The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys)
    The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys)
    Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama)
    Penitus Oculatus Agent: Tom Tesoro
    Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama)
    Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong)
    Rowley Eardwulf: Tom Tesoro
    Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit)
    Undil the Warlock: Dave Merrick (https://davevo.com)
    Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover)
    Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd)
    Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin)

    QA Beta Testing Credits:
    Sterling
    AndalayBay
    rainy67
    Tom Tesoro

    Modders' Resources Used:
    YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303)
    Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104)
    Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525)
    Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394)
    Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969)
    Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774)
    Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797)

    Special Thanks:
    AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project.
    The Assimilation Lab (theassimilationlab.com) for hosting our project.
    Everyone at the official Bethsoft forums (RIP) for putting up with my questions.

     


     


  5. On 8/7/2018 at 8:29 AM, alt3rn1ty said:

    Personally I think they are all related to your review .. In that they point out that Sean Murray is keeping to his promise of providing everything they said they would.

    Take everything not related to your review out and it becomes just a rant topic which does not document how much it has changed since that time ..

    .. Unless you plan to amend the OP to reflect how much it has changed since version 1 and that link you provide of "Check out this astonishing list of things promised to be in the game but are no where to be found." (the site it was linked to is down now anyway) ?

    How about adding a link to "An astonishing list of things promised to be in the game which have now been implemented .. and the rest, since version 1"

     

    Edit : This is going to be my last post here anyway, I hardly participate anymore (lost interest in all things Bugthesda) apart from addressing the balance in this topic, so I may aswell butt out.

    I wouldn't consider casual game discussion related to my review. It's a 2 year old thread with the title "No Man's Sky: 2016's Biggest Disappointment" - Not anywhere suitable to be having a positive discussion post launch. I don't plan on amending my review in any way. It still stands as a review about what happened at that time. This is a review, not a discussion thread.

    If anything, I would make a new review based my experiences with the foundation update, the path finder, Atlas Rises, and NEXT, which have all been positive ones. As much as I was insulted by the game at launch, I don't, nor did I ever hate it. I understood what their release model was and how the game was going to be continually updated. They have kept good on those promises and deserve respect for that.

    Honestly it sounds like you're being defensive.


  6. I don't know what forum to post this in.

    As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself.

    If I had to describe E3 in one word it would be... exhausting.

    We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time...

    fd8BBS7.jpg
    Pain, suffering, agony... Three words that describe this tremulous experience.

    Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right?

    The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys:

    7xxfmKi.jpg
    Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time.

    They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.)

    After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section.

    xN5numB.jpg

    They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change.

    I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van.

     

    zjjYvOF.jpg
    They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun.

    Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games.

    u21VPTe.jpg
    (Yes mom, I still play Pokemon.)

    I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out.

    4xwRFVj.jpg

    Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video)

    Spoiler

     

    I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though.

    After that we wandered around some more before heading back to the hotel to rest up for the final day.

    Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go.

    WapDob7.jpg
    Farewell LA. You're a terrible place, please don't ever change.

    Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth.

    Y24oHPZ.jpg

    Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.

     

     


  7. If he was reading private conversations that really makes me question why I got a threatining PM from him. He thought I was involved in some conspiracy to steal intellectual property from modcraft and threatened legal action against me even though I hadn't been involved in the DBC team management for some time at that point. Dude was crazy I guess.


  8. Oh my god, modcraft was such a shit show. The amount of gymnastics I had to do to get that damn darkbrotherhood.com website in order was infuriating. They had this horrible theme that they bought that they insisted on me using but it was such a broken, ugly looking piece of shit that I would have had to be some kind of wizard to make it work. In the end I just rebuilt the entire site from the ground up because it was so bad. They also had some really questionable stuff stored on the server for the site that I won't specifically get into... Those people were a nightmare to work with. Not to mention that any time I needed to get something done I'd have to go track "him" down on the vent server and butt into whatever fucked up conversation they were having.

    Then there was the whole part about me being threatened by Mr. Marine Moneybags when you guys were trying to split when I didn't even know what was going on.

    I have more but before this becomes the Modcraft horror story thread, I'll leave it at that.


  9. 20 hours ago, Amadaun said:

    Because I haven't seen an implosion of a website so fast and violent since Andalay and I left our former host sites.

     

    5 hours ago, AndalayBay said:

    And to be fair, the first site was already dead before we left.

     


  10. On 2/25/2018 at 11:50 PM, AndalayBay said:

    Are there quest variables that you can check to see if god84 has read all the notes? If so, you can use sqv questID in the console to check all the quest variables.

    That's not a bad idea for a future update. I never thought to include any because this seemed to be a complete non-issue, but hey, this is a Bethesda game. There's always someone finding a way to break things.


  11. Quote

    Known Issues:
    There are several instances where we are running into a dialogue bug, where you will have the options to talk to an NPC, but you won't be able to select anything to say. If you run into this issue with any of the dialogue, just save and reload and the dialogue will function as normal. This issue is still being evaluated at this time, and is the main reason why this isn't a full release.

     

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