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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Everything posted by Vincent

  1. I think TBO might be officially out of beta now. :fun::gnight:

  2. Last night during the very first Bethesda Softworks E3 conference, Pete Hines announced Bethesda.net (pronounced BethesdaNet.), which seems to be some sort of community hub and distribution network. Here's what he had to say: What do you all think? It sounds like their answer to the Nexus, and maybe even Steam after the whole paid mods fiasco, to me at least. Also announced is that they're going to have mod support for Fallout 4 on consoles, which is an interesting development. Perhaps this system is going to make that possible.
  3. Wish I had time to work on things. :mellow:

    1. AndalayBay
    2. Leonardo


      I wish I had inspiration to updating my mods. :(

    3. Vincent
  4. TBO SSE

    TBO SSE View File A Dark Brotherhood quest expansion mod for The Elder Scrolls V: Skyrim Special Edition Please read this entirely before installing and asking questions to minimize issues. BETA INFORMATION: Please note, while this release is basically functional, this is a beta release, so you may run into some undiscovered bugs or problems. If you notice anything unusual please describe it to the best of your ability in this thread. That being said... have at it. I worked very hard to bring this mod to you and I hope you enjoy. - Tom Tesoro Known Issues: There are several instances where we are running into a dialogue bug, where you will have the options to talk to an NPC, but you won't be able to select anything to say. If you run into this issue with any of the dialogue, just save and reload and the dialogue will function as normal. This issue is still being evaluated at this time, and is the main reason why this isn't a full release. Official Links: These are the ONLY permitted links. Reuploads on other sites or services without direct permission are strictly prohibited. Unlawful uploads will be sent DMCA takedowns. If it is NOT one of these links, please report it. The Assimilation Lab: Download Link - Support Thread Nexus Mods: Download Link AFK Mods: Download Link - Coming soon Bethesda.net: Download Link Follow Tom Tesoro on Twitter for the quickest support & updates. Description: Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever. As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever, and an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood. The Brotherhood of Old is a quest mod for Skyrim, taking place after the final quest in the original Dark Brotherhood questline. This 24 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud? Features: Roughly 5 to 7 hours of gameplay depending on your play style. 24 quests, which includes 16 main story quests, and 8 optional side quests. New items including new books, weapons, clothing, and armor. Fully voiced, featuring 26 semi-professional and professional voice actors. Adds a new player home. Adds a new follower and potential wife. Install\Uninstall Instructions: To install, place the contents of the zip file into your Skyrim Data folder. Usually located at "C:\Program Files\steamapps\common\Skyrim Special Edition\Data" unless you've changed the location. Sort your load order with LOOT. To uninstall, just delete The Brotherhood of Old.esp, The Brotherhood of Old.bsa, & The Brotherhood of Old - Textures.bsa from your Data folder. Uninstalling after you've already started the mod on a save is NOT recommended. Requirements: None! How to Start: You must have already completed the Dark Brotherhood questline in the main game. The quest "Hail Sithis!" should be in your list of completed quests. Once you've met this requirement, you will be contacted by a courier the next time you change locations (meaning, you traveled between areas. Fast traveling from Falkreath to Whiterun, for example.) You will be given a note called "Note From A Stranger" - Read it and the first quest called A Dream and a Dagger will start. Compatibility: Compatible with Save the Dark Brotherhood, so long as you install and play that first seeing how it happens before the questline ends. Compatible with Dark Brotherhood for the Good Guys. Not compatible with any mods that change or overhaul the Dawnstar Sanctuary and the Falkreath Sanctuary (called Dark Brotherhood Sanctuary in-game.) Any such mods will cause issues and should be removed before playing. Not compatible with any mods that make major story changes to the Dark Brotherhood after the main Dark Brotherhood questline. Not compatible with any mods that make major changes to the NPCs Nazir and Babette, such as changing their locations or behavior. Not compatible with any mods that move the location of the Night Mother. Not compatible with any mods that change the way the Dark Brotherhood eviction system works (if any.) Permissions: Reuploads by other users on other sites or services without direct permission are strictly prohibited. If you wish to make a translation, please contact me first and we will work out the details. Reviewers, spot-lighters, and critics are permitted to use and record footage of this mod without permission, and may use content posted on our official pages in their videos or posts/articles as long as credit and links to our official download pages are included. The proper person to credit is Tom Tesoro and our official links are as follows: The Assimilation Lab: http://www.theassimilationlab.com/forums/files/file/1440-sse-pc-the-brotherhood-of-old-open-beta/ Nexus Mods - Coming Soon AFK Mods - Coming Soon Bethesda.net - Coming Soon If I for some reason disappear from the community and you are unable to contact me for a period of 3 years AFTER February 10, 2018, you may do with the mod as you wish, as long as proper credit is given. If I am still active after this date and you are able to contact me, full permissions must still be obtained. Credits: Main Contributor: Tom Tesoro - Creator Level Designer 3D Modeler Texture Artist Writer Team Manager Papyrus Programmer Quest Scripter Voice Actor Voice Director Audio Engineer Debugger Beta Tester Video & Graphic Creator Writing Contributions: wjHarnish - Lead Writer Nerevar-Incarnate - Assistant Writer JP Corwyn - Arquen's Journal & Wulf Aerius' Journal Scripting Contributions: Chesko - Wrote the initial scripts for the Wrath of Sithis, which were later modified by Tom Tesoro. Software Credits: Bethesda Game Studios for creating The Elder Scrolls V: Skyrim and the Creation Kit The NifTools Team for creating NifSkope and various NIF plugins Blender Foundation for creating Blender NVIDIA for creating the DDS plugins Voice Acting credits: Aerin: SkyRae (http://skyraevoicing.com) Agnar Hollowleg: Lawrence Armstrong (https://twitter.com/larryharmstrong) Allian Mede: Tom Tesoro Arquen: Storm Watters (https://twitter.com/stormwatters221) Azuk gro Olpac: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Babette: Sapphire (https://www.castingcall.club/m/sapphire) Banus Alor: Charles Cliatt (https://www.voices.com/actors/haskuldr) Belisarius Arius: Landon S. (https://www.castingcall.club/m/landophant) Black Doors: Tom Tesoro Camas: Lawrence Armstrong (https://twitter.com/larryharmstrong) Clendil: Joseph Beacham (https://www.youtube.com/channel/UCls0m7iqozWrOkckAwt7ZyQ) Coyle Aldwyr: Landon S. (https://www.castingcall.club/m/landophant) Dreekius: Scott "Pretty William" Carmichael (https://www.castingcall.club/m/pretty%20william) Dreynos: Mike McGarr (https://www.castingcall.club/m/johnjacobjingleheimerschmidt) Feril Ralvayn: Tyler Byers (https://twitter.com/conduit_edm) Haran: Joshua Magill (https://www.castingcall.club/m/darthllama) The Herald: Ed Waldorph (http://ed-vo.com) Hroldar: Michael Luca (https://www.youtube.com/channel/UCF8WyHZ-3gTg_3M_feex8kQ) Irbran: Nevernotninja (https://twitter.com/NeverNotNinjas) Isobel Richton: SkyRae (http://skyraevoicing.com) Jeberilie: Silverstream (https://www.castingcall.club/m/silverstream) J'Zakar: Simdrew1993 (http://www.youtube.com/user/simdrew1993 https://soundcloud.com/simdrew1993 http://simdrew1993.deviantart.com https://www.facebook.com/Simdrew1993 https://twitter.com/Simdrew1993 http://www.nexusmods.com/games/users/6701352 https://www.castingcall.club/m/simdrew1993) The Lich: Tom Tesoro Lucien Lachance: Jason Stephens (http://jasonsvoices.com) M'Jirra: Ashleigh Aishwarya ( https://www.youtube.com/user/ashleighaishwarya/videos ) Nazir: Markus Watson (http://markusvoice.com) The Night Mother: Phoenix Emrys (https://twitter.com/phoenix_emrys) The Night Mother (Young): Phoenix Emrys (https://twitter.com/phoenix_emrys) Oleen-Tei: Joshua Magill (https://www.castingcall.club/m/darthllama) Penitus Oculatus Agent: Tom Tesoro Percius Crito: Joshua Magill (https://www.castingcall.club/m/darthllama) Rigmaard Maulhand: Lawrence Armstrong (https://twitter.com/larryharmstrong) Rowley Eardwulf: Tom Tesoro Thalmor Males: Complete the Circuit (https://forums.nexusmods.com/index.php?/user/6289346-completethecircuit) Undil the Warlock: Dave Merrick (https://davevo.com) Vala Amatius: Shannon Hobby (https://shannonhobby1.wixsite.com/voiceover) Vhosek: M.MLSD (https://www.castingcall.club/m/mmlsd) Wulf Aerius: Crevin (https://www.castingcall.club/m/crevin) QA Beta Testing Credits: Sterling AndalayBay rainy67 Tom Tesoro Modders' Resources Used: YNSTBIH's Rug Resources - Just used for the meshes. Textures are custom. (https://www.nexusmods.com/skyrim/mods/17303) Meos Tents for All - Resource by Meo (http://www.nexusmods.com/skyrim/mods/12104) Modder's Resource Pack by Oaristys and Tony67 used for the crystal ball, carpet stack, and rolled twigs (http://www.nexusmods.com/skyrim/mods/16525) Assorted Resources by Tamira used for the skooma pipe. (http://www.nexusmods.com/skyrim/mods/57394) Stroti Resource Pack by Stroti and Tamira for the genie lamp. (http://www.nexusmods.com/skyrim/mods/36969) Arab art resource by Leodoidao used for Alik'r rugs.(http://www.nexusmods.com/skyrim/mods/61774) Azar for the hair used on our NPC Vala Amatius. (http://www.nexusmods.com/skyrim/mods/31797) Special Thanks: AndalayBay for her unwavering patience and moral support over the years, as well as lending her creative and technical insight to the project. The Assimilation Lab (theassimilationlab.com) for hosting our project. Everyone at the official Bethsoft forums (RIP) for putting up with my questions. Submitter Vincent Submitted 08/20/2018 Category Private  
  5. I don't know how many of you were following No Man's Sky like I was, but I'm posting this here anyway. I first became interested in this game 3 years ago when they had a cover story in Game Informer. I was very excited for the promise of No Man's Sky. It seemed like it was going to be great. Unfortunately, what we ended up getting was not so great. I recently completed the main objective, as well as the one little shred of a story questline it had called the Atlas Path. The main objective of the game is to reach the center of the galaxy, which took me just over 50 hours to do. You start off on a random procedurally generated, life-sized planet, your ship crashed and unusable. Your first task is to explore this planet and repair your ship with resources you've found. Once you're done with that, it's time to leave and explore the 18 quintillion fully life-sized planets. Yes you read that right. Sounds great, doesn't it? Well... not so. It's fun for the first 2 hours or so, but then it starts to settle in... how not fun this game actually is. There really is no objective whatsoever, other than the Atlas Path if you choose to follow it, which in itself is kind of pointless anyway. The game is just... the same basic 5 or so planets repeated over and over again with different colors and layouts. You want to get to the center of the galaxy because you're told that some amazing mystery that you have to see to believe is there, so you want to do that. I did... and I regret it. From where I started off in the galaxy, I had 175,000+ light-years to travel to reach the center. This is a tall order. The game decides to make this easier by offering the option of going through black holes to speed things up, but each time you do so a part of your ship breaks, so you have to land and gather more resources to repair those parts. Eventually you wise up and decide to stock up on those resources so you don't have to land and mine so much, but your starting ship can only hold so much. So now it's time to go mine and mine away to earn Units, the monetary system in the game, to buy a new ship. If you want anything with decent storage, you will need at least 5 million units, which is no small task. It's basically, mine resources, run back and sell them due to your small inventory, and then go mine again. You will do this over and over again on different planets until you've gathered up enough units for that nice new ship. Yeah, that's well and good but your upgrades that you made to your previous ship do not carry over, so unless you destroyed them to gain back half of the resources required to make them beforehand, it's time to start mining again to get your upgrades back, and you desperately need your upgrades, which of course you have to randomly find the blueprints for. The basic ship will do you no good. If you're traveling to the center, you will need the three warp reactor upgrades. The first one is fine as it requires common resources. The second and third one are horrible, as they require rare and uncommon resources in great capacity. Now this wouldn't be so bad if you only had to do it once, but if you want to make any real progress you have to use the aforementioned black holes to travel, and more often than not, the parts breaking are your precious warp reactors... so it's back to grinding rare resources so you can use them again. Not to mention the fact that you need warp cores to even use the warp function, and your hyperdrive only holds 5 of them at a time. Now add the resources needed to make them, along with the resources needed to keep your ship running all into your inventory, and you are pretty much dead on space at this point. And this is the entire game. Warp, repair, warp, land, mine, make cores, repair, warp again. Now here is the most infuriating thing about this game for me. The center of the galaxy, the prize for all of your hard work and dedication. Guess what happens once you reach it. Go ahead, just take a guess. It must be something miraculous and worth the journey, right? There you have it, $60 poured down the drain. Now supposedly the game is not done, and is essentially early access right now, which is a load of bullshit for what they are calling a completed, full priced game. They are working on adding new features such as building bases on planets, and the ability to own trade-freighters, so maybe No Man's Sky will be good in a couple years. Maybe not. Update: Check out this astonishing list of things promised to be in the game but are no where to be found.
  6. I wouldn't consider casual game discussion related to my review. It's a 2 year old thread with the title "No Man's Sky: 2016's Biggest Disappointment" - Not anywhere suitable to be having a positive discussion post launch. I don't plan on amending my review in any way. It still stands as a review about what happened at that time. This is a review, not a discussion thread. If anything, I would make a new review based my experiences with the foundation update, the path finder, Atlas Rises, and NEXT, which have all been positive ones. As much as I was insulted by the game at launch, I don't, nor did I ever hate it. I understood what their release model was and how the game was going to be continually updated. They have kept good on those promises and deserve respect for that. Honestly it sounds like you're being defensive.
  7. I've been playing NEXT a bit. My opinions of this game changed greatly after Atlas Rises. Perhaps we should move all these posts not related to my review to their own thread. A NMS discussion thread.
  8. You ever start legitimately losing your mind from reading user comments on your mod pages? Asking for a friend.

    1. Show previous comments  5 more
    2. AndalayBay


      I wouldn’t give them all those avenues to contact you. I wish we could disable PM’s on Nexus. Now I know why so many people let their inboxes fill up! Anyway a hint thread will help.

    3. Vincent


      That is a good idea. I do get a lot of the same questions.

    4. AndalayBay


      I also pinned an FAQ post on Nexus that included a link to the hints thread. Then when I got the same question yet again, I’d tell them to check the FAQ pinned at the top of the comments. Don’t answer their question directly - make them look it up. Don’t be rude, but point them to the post with the answer.

  9. Big update coming to The Brotherhood of Old very soon. Wasn't planning on adding any new features after launch, but you know, things happen.

    1. AndalayBay


      Only too well. :P

  10. FB Alert

    Don't use facebook period.
  11. My E3 2018 Experience

    I don't know what forum to post this in. As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself. If I had to describe E3 in one word it would be... exhausting. We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time... Pain, suffering, agony... Three words that describe this tremulous experience. Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right? The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys: Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time. They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.) After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section. They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change. I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van. They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun. Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games. (Yes mom, I still play Pokemon.) I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out. Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video) I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though. After that we wandered around some more before heading back to the hotel to rest up for the final day. Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go. Farewell LA. You're a terrible place, please don't ever change. Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth. Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
  12. My E3 2018 Experience

    Duh. I'm dumb.
  13. Just got back from E3. That was crazy. So many people. Sensory overload.

    1. Show previous comments  2 more
    2. AndalayBay


      I’d love to go sometime. I can see it being intense.

    3. Amadaun


      Were you allowed to take pictures?  And a write-up would be awesome

    4. Vincent


      Yeah pictures were allowed in most places. Some games I wasn't allowed to take a direct picture of the screen.

  14. Fallout 76... A Fallout spinoff developed by Bethesda Game Studios themselves. Strange. Very strange. You would think they would get someone like Obsidian to do it going by history and the fact that they're apparently so busy.

    1. Arthmoor


      BGS is about 3x the size they were in 2010 so they have plenty of people throughout the company to handle doing this. Especially since it's pretty clear they recycled FO4 assets and probably the same engine too.

  15. Listener Armor - Maya Project Files View File Just looking at some of the files I had prepared for Consequences when I remembered this. Thankfully I still had these files. Uploading here in case I ever happen to misplace them or someone else wants to pick up where I left off. Submitter Vincent Submitted 05/21/2018 Category Resources  
  16. With version 0.9.5 of The Brotherhood of Old now out, here's hoping there will be an end to these ceaseless bug reports. :crazy:

    1. AndalayBay


      Welcome to modding. It’s great when you figure out a bug though.

    2. Vincent


      "Ok guys here's a new version. Everything works great."

      "Hey here's this new bug that I found that doesn't make any sense at all and no one else is reporting and I have no idea how it happened or how to reproduce it but please fix it k thx!"

    3. AndalayBay


      I did find that there could be some odd timing issues that would affect some folks and not others. I've got a few to fix in DBC with the next release, for example.

  17. #changethechannel

    If he was reading private conversations that really makes me question why I got a threatining PM from him. He thought I was involved in some conspiracy to steal intellectual property from modcraft and threatened legal action against me even though I hadn't been involved in the DBC team management for some time at that point. Dude was crazy I guess.
  18. #changethechannel

    Oh my god, modcraft was such a shit show. The amount of gymnastics I had to do to get that damn darkbrotherhood.com website in order was infuriating. They had this horrible theme that they bought that they insisted on me using but it was such a broken, ugly looking piece of shit that I would have had to be some kind of wizard to make it work. In the end I just rebuilt the entire site from the ground up because it was so bad. They also had some really questionable stuff stored on the server for the site that I won't specifically get into... Those people were a nightmare to work with. Not to mention that any time I needed to get something done I'd have to go track "him" down on the vent server and butt into whatever fucked up conversation they were having. Then there was the whole part about me being threatened by Mr. Marine Moneybags when you guys were trying to split when I didn't even know what was going on. I have more but before this becomes the Modcraft horror story thread, I'll leave it at that.
  19. #changethechannel

  20. Happy Birthday Cray!

    I'm older than you and I'm upset about it.
  21. The Brotherhood of Old A Dark Brotherhood quest mod for The Elder Scrolls V: Skyrim Betrayed by your own sister, the fate of the Dark Brotherhood rests upon the edge of a knife. As the Listener to the Night Mother, your mind has been plagued with troubling dreams as of a late. Among these dreams, a set of instructions, you are to end a family line that could destroy the Brotherhood forever. Buried deeper within those dreams, therein lies hope for the future. You begin to rebuild the Brotherhood, adding in many assassins from all walks of life. Locked away within one of these acolytes, flows the blood of a Legendary Speaker from days passed. The secrets within their blood will change the Brotherhood forever. As you mold this descendant into a weapon, the Brotherhood becomes respected throughout the land once more. But with this respect comes fear, and with that fear many come out of the woods to destroy the Brotherhood. A recently disbanded guild has reformed, deadlier than ever. And an old but unknown enemy has resurfaced, and between the two guilds they are dedicated to wiping out every trace of the Brotherhood. The Brotherhood of Old is a new quest mod for Skyrim, taking place after "Hail Sithis" in the Dark Brotherhood Quest. This 15 quest epic will take you all across the land of Skyrim, as you try and rebuild the Brotherhood and strengthen it against future attacks. How will you deal with these new Brothers and Sisters? Will you be heartless and cold, doing only what is good for the Brotherhood as a whole? Will you be silent or cryptic, letting others fill in the gaps? Will you take the straightforward path, or will you put in a little extra effort and be rewarded proportionally? Will the Brotherhood fail under you, or will you make Sithis proud? Screenshots: September 2, 2016 June 1, 2016 June 23, 2014 May 6, 2013 Progress: DONE ------------------ That's it. Thank you for reading this. Any support is appreciated. It's been a long, challenging journey, and I look forward to sharing it with you all. A big thanks to The Assimilation Lab for hosting our project.
  22. [WIP] The Brotherhood of Old

    Read your quest journal. It tells you that there's a note in your inventory that you have to read.
  23. [WIP] The Brotherhood of Old

    That's not a bad idea for a future update. I never thought to include any because this seemed to be a complete non-issue, but hey, this is a Bethesda game. There's always someone finding a way to break things.