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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Vincent

Project Lead
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  1. Like
    Vincent reacted to AndalayBay in [RELz] Dark Brotherhood Chronicles: Awakening   
    I'm back working on DBC. I've already squashed a bunch of bugs and have added a new option for completing a certain nasty contract that I think people will really like. The last quest in Awakening needs to be rewritten in preparation for Consequences so you'll need to play through the mod again if you've finished it already. Sorry about that, but with the fixes and the voice acting, hopefully you'll be keen to check it out again.
    The big fixes in this release involve preventing some changes DBC makes to certain characters from kicking in too soon. If you have Awakening in your load order now, I recommend removing it and waiting for the new release, unless you're partway through the quest line already. If you are, stop playing before you have to turn in the dagger. There was a logic loophole that I missed previously. I've also fixed up our locations so they can either be visited before the mod starts or they are inaccessible, using various methods to hide them. I've also balanced the goodies out a bit more. Some chests were grossly overpowered and I've corrected that, while a big dungeon with a certain vampire didn't have enough goodies. I've also added a bit of "backstory" by making a location available to visit and clear before DBC starts. Then when the associated DBC quest does start, the state of the dungeon makes more sense.
  2. Haha
    Vincent got a reaction from AndalayBay in Server issue for a few sites   
     
  3. Haha
    Vincent got a reaction from AndalayBay in Server issue for a few sites   
     
  4. Like
    Vincent got a reaction from AndalayBay in My E3 2018 Experience   
    I don't know what forum to post this in.
    As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself.
    If I had to describe E3 in one word it would be... exhausting.
    We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time...

    Pain, suffering, agony... Three words that describe this tremulous experience.
    Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right?
    The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys:

    Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time.
    They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.)
    After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section.

    They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change.
    I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van.
     

    They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun.
    Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games.

    (Yes mom, I still play Pokemon.)
    I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out.

    Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video)
    I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though.
    After that we wandered around some more before heading back to the hotel to rest up for the final day.
    Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go.

    Farewell LA. You're a terrible place, please don't ever change.
    Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth.

    Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
     
     
  5. Like
    Vincent got a reaction from AndalayBay in My E3 2018 Experience   
    I don't know what forum to post this in.
    As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself.
    If I had to describe E3 in one word it would be... exhausting.
    We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time...

    Pain, suffering, agony... Three words that describe this tremulous experience.
    Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right?
    The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys:

    Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time.
    They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.)
    After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section.

    They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change.
    I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van.
     

    They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun.
    Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games.

    (Yes mom, I still play Pokemon.)
    I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out.

    Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video)
    I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though.
    After that we wandered around some more before heading back to the hotel to rest up for the final day.
    Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go.

    Farewell LA. You're a terrible place, please don't ever change.
    Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth.

    Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
     
     
  6. Like
    Vincent got a reaction from AndalayBay in My E3 2018 Experience   
    I don't know what forum to post this in.
    As requested, here are my thoughts on my E3 experience this year. I had gotten the opportunity to get a media pass to go to E3 this year. (Those not in the know, they recently opened up passes for public purchase. Previously the event was by invite only or you required an approved media pass to be able to attend. The media passes are still a thing, and they get you in for free, rather than having to pay $249 for a ticket.) So I decided to go, along with my friend that got me in through his website. It was our first time meeting in person after having known each other online for 12 years, so that was an interesting experience in itself.
    If I had to describe E3 in one word it would be... exhausting.
    We flew in on the day that the showroom floor opened, June 12. We didn't plan well enough to get into any of the conferences. I did want to sit in on the Bethesda one but maybe next year. My plane landed in California at 8:50 am, pacific time after a torturous 6 hour flight in coach from New York, which departed at 5:10 in the morning, eastern time...

    Pain, suffering, agony... Three words that describe this tremulous experience.
    Hotel check-in wasn't until 2:00 pm that day, so I had to lug my heavy backpack around for the entire day which only made the first day all the more exhausting. We didn't end up leaving the convention center until around 5:30 pm that day. Thankfully, a mental health organization called Take This (Cool guys, check them out.) was there providing a secluded room which they called the AFK Room where you could come rest for a while. Needless to say, we spent a decent bit of time in there throughout the day. So you probably want me to talk about the games now, right?
    The first thing we ended up doing after arriving was getting in the line to check out the Nintendo area. They had a gated off section with a bunch of their upcoming games. You had to wait in line to get one of these guys:

    Card says day 3, but I actually did this twice. They rip up your card before you leave so I thought to take a picture of it the second time.
    They only allowed you inside the gated area if you presented one of those cards, no matter what kind of show pass you had. Once inside you got stamped for each game you played, and finally you got to turn the card in for some cheap trinkets (Some Mario pins and a Nintendo Switch... cloth? Napkin? Still can't wrap my head around what it actually is.)
    After that we basically just walked around the show floor for a while, checking things out here and there. We had split up at this point to check things out on our own, so I decided to head over to the Bethesda section.

    They didn't have much playable that I was really interested in. Fallout 76 wasn't there for some inconceivable reason. It's coming out this year so I don't understand the decision to leave it behind. What I did get to play, however, was The Elder Scrolls: Blades, the upcoming Elder Scrolls mobile game. Honestly, it wasn't that bad. I was expecting it to be, well... not good, but it proved me wrong. The game is pretty neat. You get three distinct areas to focus on. One for PVP, appropriately called the arena, one for dungeon crawling and town management, and one that's an endless dungeon. I chose the endless dungeon for my demo. It controls the best it can for a mobile game. You tap where you want to go on the screen and your character will run to that point. The combat was interesting, but not the best thing in the world. You hold down on the screen and let go when the little circle around your finger turns yellow and then your character attacks. I was disappointed in the lack of world interactivity. I went up to a crate, for example, and I was unable to look inside it. You can only interact with designated items that have a yellow glow around them. Another thing that kind of bugged me is just how many of Skyrim's graphic assets they straight up ripped from the game and plopped in here. You can tell that they're the same meshes, for almost everything. It does look pretty impressive for a mobile game though. I'm interested in checking out more of it when it comes out, but I'm not a huge mobile game player so that probably won't change.
    I also got a free ice cream from the Rage 2 ammo truck which was pretty funny. It was an ice truck decked out to look like an armored van.
     

    They were also giving out real, edible Elder Scrolls sweetrolls! So that was fun.
    Day 2 was a bit more interesting. We got there bright and early and were able to get into the line to play the upcoming Pokemon games.

    (Yes mom, I still play Pokemon.)
    I ended up kind of regretting that decision because we waited in that line for 3 solid hours. The games were pretty ok but nothing to really brag about, at least according to the guided demo that I played. They had a staffer at each demo unit guiding you through, telling you exactly what you were and weren't allowed to do. We were pretty tired after that and decided to go get some overwhelmingly priced lunch. The rest of the day we just kind of did some more wandering. I went to get some rest and while I was scrolling through twitter I saw that one of my favorite youtube channels, Funhaus, was doing a live show at the GameSpot booth, so I went over there to check it out.

    Seeing them live was a pretty surreal experience, especially after this happened... (Spoiler because it's a giant embedded video)
    I got to be part of the Q&A. Yeah, that's me. I didn't know what to ask so I just asked them an inside joke that only people that watch the channel would understand. Definitely the highlight of the show for me though.
    After that we wandered around some more before heading back to the hotel to rest up for the final day.
    Day 3 was basically all wandering around because we had already seen everything at that point. My friend stayed until 5:00 pm when his flight had to take off so we parted ways and I stayed until closing until I had to get over to the airport for my flight. Another agonizing 6 hours in coach after having to wait at LAX for 4 hours because I had no where else to go.

    Farewell LA. You're a terrible place, please don't ever change.
    Here's a picture of all the crap I left with. Of course I had to buy the Dark Brotherhood shirt and sticker at the Bethesda booth.

    Would I do it again? That's a tough question to answer. I did have a good time. It was definitely worth experiencing at least once in my life. Maybe if I go again next year I'll only do one or two days. All in all, good experience.
     
     
  7. Like
    Vincent got a reaction from AndalayBay in #changethechannel   
    Oh my god, modcraft was such a shit show. The amount of gymnastics I had to do to get that damn darkbrotherhood.com website in order was infuriating. They had this horrible theme that they bought that they insisted on me using but it was such a broken, ugly looking piece of shit that I would have had to be some kind of wizard to make it work. In the end I just rebuilt the entire site from the ground up because it was so bad. They also had some really questionable stuff stored on the server for the site that I won't specifically get into... Those people were a nightmare to work with. Not to mention that any time I needed to get something done I'd have to go track "him" down on the vent server and butt into whatever fucked up conversation they were having.
    Then there was the whole part about me being threatened by Mr. Marine Moneybags when you guys were trying to split when I didn't even know what was going on.
    I have more but before this becomes the Modcraft horror story thread, I'll leave it at that.
  8. Like
    Vincent got a reaction from AndalayBay in #changethechannel   
    Oh my god, modcraft was such a shit show. The amount of gymnastics I had to do to get that damn darkbrotherhood.com website in order was infuriating. They had this horrible theme that they bought that they insisted on me using but it was such a broken, ugly looking piece of shit that I would have had to be some kind of wizard to make it work. In the end I just rebuilt the entire site from the ground up because it was so bad. They also had some really questionable stuff stored on the server for the site that I won't specifically get into... Those people were a nightmare to work with. Not to mention that any time I needed to get something done I'd have to go track "him" down on the vent server and butt into whatever fucked up conversation they were having.
    Then there was the whole part about me being threatened by Mr. Marine Moneybags when you guys were trying to split when I didn't even know what was going on.
    I have more but before this becomes the Modcraft horror story thread, I'll leave it at that.
  9. Like
    Vincent reacted to god84 in [WIP] The Brotherhood of Old   
    After typing setstage tbo03 31 worked!!
  10. Like
    Vincent got a reaction from god84 in [WIP] The Brotherhood of Old   
    Your issue makes no sense to me, but try this. You're saying the ghost in the dilapidated shack is already there, which should mean that you're beyond stage 10 at this point. Regardless, open the console and type in setstage tbo03 31 and try talking to the ghost again.
  11. Confused
    Vincent got a reaction from god84 in [WIP] The Brotherhood of Old   
    I need to know how you got this to happen. Reading the notes in the order they are received should leave you on stage 31 when all is said and done. If you're saying you're on stage 10 after reading the notes, then there is something wrong here.
  12. Like
    Vincent reacted to Malonn in [RELz] [SSE PC] The Brotherhood of Old - OPEN BETA   
    Nice job with the trailer.
  13. Like
    Vincent got a reaction from AndalayBay in [WIP] The Brotherhood of Old   
    Open beta for Special Edition on PC releases TOMORROW NIGHT Eastern Time. Meaning, anyone can download and play. Stay tuned for an announcement.
    I've done this drawing of ghost Lucien as part of a larger cover art piece I'm working on for the mod.

  14. Thanks
    Vincent reacted to AndalayBay in Feedback thread   
    Should be fixed. It looks like some settings didn’t get migrated when we upgraded to v4. I suspect other team leads are also affected, but we’ll have to go through all the settings for all the groups when we switch forum software, so we’ll wait until we switch before fixing this for the other groups.
  15. Thanks
    Vincent got a reaction from AndalayBay in ModDrop   
    Seems like our feedback was heard.
    Interested in seeing where things go from here. If the guy sticks by his word this time, I'd be surprised.
  16. Thanks
    Vincent reacted to Arthmoor in ModDrop   
    The reason nobody offers up solid stats as to how much is available through the service is because you have to install their client and agree to a rather piece of shit EULA before you can access the downloading features. A couple of willing souls did exactly that once ESO (the Youtuber, not the game) began promoting the thing. Everything they've been accused of this time around is entirely true.
    This also isn't the first time they've pulled something like this, or the second. Twice before, Skylar has tried to pull end runs around modders and their rights. The first time was a site called GMod (likely intentional to trick Garry's Mod users into visiting) where he uploaded hundreds of mods and then had the audacity to charge for access to them and demand that mod authors had to claim accounts on the service to then remove their work. Which they didn't even honor. The second time was under their corporate entity name of Olympus Games where this time they decided it would be cute to run an indexing service similar to Pirate Bay that also bypassed the download controls on Nexus so that the only traffic was file leeching. Needless to say in both cases they got brought to task hard by the community and by Nexus as well. So this is actually their 3rd attempt to set up a service that bypasses copyright and distributes mods illegally. I'm sure people can understand why nobody wants to trust them this time.
  17. Like
    Vincent reacted to RavenMind in [WIP] The Brotherhood of Old   
    Oh wow! I hadn't heard of this until your status update, and after reading & checking out the video I AM STOKED!
     
  18. Like
    Vincent got a reaction from AndalayBay in [WIP] The Brotherhood of Old   
    Hey all, so here's the gist of what's going on. I'm happy to say that the mod is indeed complete. It's done. It's playable from start to finish. What's holding back the beta at this particular moment in time is that I had an idea towards the end of development, and I just couldn't release it without that in. So I'm currently working on that, and it should be done by next weekend.
    Other than that, I do have a problem in a few spots where I'm getting that pesky dialogue bug (the one where you have to save and reload to talk to the person) so the flow isn't 100% due to that. I need to get that fixed before I can release it. I'll probably send it off to beta once this new feature is done, however.
    So yeah that's where things are at right now.
  19. Like
    Vincent got a reaction from AndalayBay in [WIP] The Brotherhood of Old   
    Hey all, so here's the gist of what's going on. I'm happy to say that the mod is indeed complete. It's done. It's playable from start to finish. What's holding back the beta at this particular moment in time is that I had an idea towards the end of development, and I just couldn't release it without that in. So I'm currently working on that, and it should be done by next weekend.
    Other than that, I do have a problem in a few spots where I'm getting that pesky dialogue bug (the one where you have to save and reload to talk to the person) so the flow isn't 100% due to that. I need to get that fixed before I can release it. I'll probably send it off to beta once this new feature is done, however.
    So yeah that's where things are at right now.
  20. Like
    Vincent got a reaction from Schtearn in IP.Board 4.x - VERY SOON!   
    I am experienced with creating forum skins. I would be willing to make one (free of charge) that looks similar to this one, using the default 4.x theme as a base, if you'd let me.
  21. Like
    Vincent got a reaction from basali111 in [WIP] The Brotherhood of Old   
    We are working tirelessly to get it through the final stages of development. Unfortunately we do not have a release window at this time. Thank you for your continued support.
  22. Like
    Vincent reacted to AndalayBay in Bethesda.net Discussion   
    Aha! I found a thread on the forums and alt3rn1ty knew the answer. I hope alt doesn't mind if I quote him from Bethesda:
     
     
  23. Like
    Vincent reacted to alt3rn1ty in No Man's Sky: 2016's Biggest Disappointment   
    I enjoy it these days, although it still has not delivered all details that were mentioned in all the pre-release hype. It is now a relaxing exploration game, with a lot more diversity (could be better), and a lot more to do ..
     
    .. But I am still hanging on for what is hoped to be another large update. The multi-player thing was never going to be anything like multi-player, but was a "possibility that two players could come face to face", at least thats how I interpreted what Murray was saying.
     
    That particular point I was watching for and hoping that it would never happen. My preference for these type of games is a single player experience, and just prior to this game coming along, it was not so long ago that David Brabens new Elite game (something I had been hoping for about 30 years to come true) suddenly dropped the Single Player game completely just before release. That was quite a let down.
     
    So I was hoping for a space exploration game that was heavily influenced by old SciFi books and movies in the form of NMS to replace that dissapointment.
     
    And which as things got closer were advertised as a Single Player game on the Steam and GOG sites.
     
    The advertising standards agency in the UK closed down all the forum collated claims of false advertising as basicly no case to follow up on.
     
    I do believe it was over-hyped, and a few things were alluded to without directly promising anything .. Which shouldn't have happened. Thats the gaming industry since forever though, artwork on boxes has always promised an excited imagination things it could not possibly deliver in a computer game. We were also sold short on a lot of content which didnt make it into the release .. But a fair chunk of that is now in the game after the Foundation and Pathfinder updates.
     
    IMHO - Hold off until after the next update, then listen to everyones opinion. I like it as it is personally, but do hope that some of the mistery is fleshed out a lot more and that you feel like there is something more to keep on striving to discover / achieve. The battles you can have in space could definitely do with some fleshing out although they are better now than they first were, and the battles on planets are not as threatening as we once thought they would be, people regard the sentinels these days as a resource to be farmed instead of something to fear. If one approaches me I just stair it out and think "go on, just one bullet and your history tinhead". Stands with fists, instead of Standby for billy big steps while backing away increasing the distance.
     
    The new survival mode though .. Thats a different beast altogether. For me its a bit too heavy, too much of a struggle to keep going to be enjoyable as a game. But it certainly makes the game a hell of a challenge thats worth giving a shot at least once (ten times for me .. and even though I dont really like it, occasionally I am still tempted to start a new game in that mode).
    http://www.pcgamer.com/no-mans-skys-survival-mode-makes-planetary-exploration-a-brutal-nightmare/
     
    The new Exocraft Roamer buggy things are a blast too. After getting all of the upgrades, they feel like .. The most excellent RC buggy you ever got your hands on controlling
  24. Like
    Vincent got a reaction from Sue in I built a thing.   

     
    There it is. Behold my messy cable management in all its glory.
     

     
    Comparison to my old PC just so you can see how huge this case is.


     
    A closeup shot.
     

     
    The front. Great view of that miraculous dent. Please disregard that awful wire mess in the back. That's on the to-do list.
  25. Like
    Vincent got a reaction from Sue in I built a thing.   
    So if you haven't heard heard, in the past week I built a new PC. It's based on the AMD Ryzen 7 series of processors. Specifically, the Ryzen 7 1800X, the highest grade consumer model that AMD offers right now (Until Threadripper comes out, at least...) It's comparable to the Intel Core i7 6900K for less than half the price. (Finally, AMD. Been waiting years for you to compete.)

    Here's the parts list, with links if you want to check out specifics:

    Processor: AMD Ryzen 7 1800X 8 Core Processor
    Motherboard: MSI X370 XPOWER GAMING TITANIUM
    Cooling: Corsair Hydro Series H110i Extreme Performance Liquid Cooling
    RAM: G.SKILL 32GB (2 x 16GB) Ripjaws V Series DDR4 PC4-25600 3200MHz
    PSU: EVGA SuperNOVA 850 P2, 80+ PLATINUM 850W , Fully Modular
    Graphics Card: Asus Strix GeForce GTX 970 which I took from my old machine. It's still a decent card, but it's not ideal. It will do until AMD comes out with the Radeon RX Vega. Never had a Radeon before so that'll be interesting.
    Case: Corsair Obsidian Series 750D Airflow Edition, Full Tower ATX Case - Purchased through Amazon Warehouse Deals for about $40 less than it would usually cost. Unfortunately, there is a giant dent on the top which you will see in the pictures. Their description was inaccurate. It said that just the box had damage. Could probably do something about that. I might. Would have been better off not trying to save and just buying a new one. Oh well, learning experience.

    There are more things I need to do, such as purchase an SSD and replace it as my main OS drive. That was beyond the budget so I had to use my old storage for now. It's about 3.5 terabytes of combined WD hard drives. Don't even get me started on what a pain it was to get an OS drive to work with a foreign machine. It was like a body rejecting an organ transplant.

    Overall, with the little time I've spent with it actually working as intended, it's pretty fast. I haven't had a chance to really test it out. I'll be doing some heavy tasks soon, like video editing and I have some huge artwork that I need to work on.

    It'll also be nice to see how the Skyrim Creation Kit runs on this thing. I wonder if it'll be any faster. Who knows? Not me. I will report back when I do. OG Skyrim Creation Kit loads extremely fast. On my old machine it took a couple of minutes to fully load up the program itself, and then my mod. Everything's very fast now. Under a minute I'd say.
    I don't expect gaming to be much different, because really, what game uses more than 4 cores at this point? But we'll see. OG Skyrim launches exponentially faster, and the loading screens are almost non-existent. Not sure if that has anything to do with the CPU or the fact that I'm using 32GB of RAM.

    Pictures in the next post.
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