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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!


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Envy123 last won the day on June 11

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  1. [RELz] Elsweyr Anequina

    To be fair, mod development is still going on. I release it in a piecemeal manner, copying what Iliana has done for her mod. Regardless, I will provide all Elsweyr mod support in the forum while there is still development going on, and once it's done, I'll ask for the support thread to be moved to this forum and I will provide my support as long as I'm still in the modding scene. Like Iliana said, I know everything that is to do with Elsweyr after working with it for so long. I'd be the best person to come to, for all Elsweyr support.
  2. [RELz] Elsweyr Anequina

    Yeah, all support would be provided by me in the above forum. Or you could ask for support on the Nexus. As Iliana said, she has retired from modding and I am basically carrying the torch for Elsweyr from now on.
  3. [RELz] Elsweyr Anequina

    I updated the links in my mod's descriptions (TAL and Nexus) to the Anequina mod to point to the archived version. I agree with Iliana regarding the support. As long as I'm still modding (looks to be at least 1-2 years, if not more), I will provide all necessary Elsweyr mod support but only in the dedicated forum.
  4. [Relz, WIP] Elsweyr Pelletine

    Halfway through the Dark Brotherhood questline.
  5. [Relz, WIP] Elsweyr Pelletine

    Released the new version. Bug fixes: -Removed the floating rocks near Heimthor Mount. -Removed the stray changes to the existing Anequina quests. -Cleaned the .esp file of UDRs. New content: -The last 4 Merchants Guild quests, set both in Anequina and Pelletine. No new interiors yet, sadly.
  6. [Relz, WIP] Elsweyr Pelletine

    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  7. [Relz, WIP] Elsweyr Pelletine

    These are just UDRs. Comes with the package of removing lots of landscape data from TWMP Valenwood Elsweyr. It would be trivial for me to fix in the next version.
  8. Elsweyr: Desert of Anequina Remastered

    As far as I know, they're still very much active on Discord these days. And the work required to make both Elsweyr mods work in Skyrim, well, both mods would combine to the size of a whole game once I finish my side of things. It would be better for someone to then recreate Elsweyr from the ground up in Skyrim - at least that would have new stories and new story concepts to uncover, and an actual buzzing and full of life Senchal given the time difference (instead of the ruined and mostly abandoned city in the Third Era).
  9. Elsweyr: Desert of Anequina Remastered

    I don't think it'd be worth the effort to remaster Elsweyr Pelletine either. Oblivion Reloaded gives the necessary graphics boost, UV gives great combat... etc. I'd rather see a new Elsweyr mod, set in the same time as Skyrim.
  10. [Relz, WIP] Elsweyr Pelletine

    Another update. I haven't spoken to Deeza yet, but I have spoken further with Iliana. The new update will at the very least, also restore 2 planned Merchant Guild quests. These guild quests will this time, take you to the places in Pelletine and is the first step in having pan-Elsweyr quests.
  11. [RELz] TWMP Valenwood Regrown BETA

    I decided to bite the bullet and move the locations myself. I think I managed to do almost all of them, just doing one casual glance around to see if everything is on the Valenwood side.
  12. [RELz] TWMP Valenwood Regrown BETA

    Not sure if there are any plans to work on this further, but more locations are on the Elsweyr side. Shall I move them for you or would you do it?
  13. [Relz, WIP] Elsweyr Pelletine

    After speaking to Iliana, the plan of Elsweyr Pelletine will be as follows: The Anequina quests will be left intact. You can play them now and won't need to worry about updates touching them. My edits to the Corinthe player home will be removed. The next release will have bug fixes and the last 3 locations for the entirety of Elsweyr to be finally completed. I haven't yet spoken to Deeza about permissions to use the 2 questlines documents and use them in this mod but I will do so.
  14. [Relz, WIP] Elsweyr Pelletine

    Things don't get baked in the save in Oblivion, as much as later games, so you should be fine playing both now. The incompatibilities between the two mods are near the road between Torval and Dune only. I should be able to fix that this week.
  15. [Relz, WIP] Elsweyr Pelletine

    Should be compatible with Tales from Elsweyr Anequina and with its UL patches, you should be fine. Regarding Valenwood, there is Valenwood Regrown which fits Valenwood Improved to the new heightmap but there are a few locations which got brought over to the Elsweyr side, so I'd need to work on a patch for that.