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    • AndalayBay

      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Envy123

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Everything posted by Envy123

  1. [RELz] Elsweyr Pelletine

    Sorry, I didn't post this here. My bad. New content: -A new Dark Brotherhood questline. Bug fixes: -The road from the Torval villages to Torval itself, has cave sections which allow you to go to Torval without any steep climbs.
  2. [RELz] Elsweyr Pelletine

    Elsweyr Pelletine View File Description =========== Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time. Location ======== The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough. If you already discovered Senchal, you can fast-travel there and use the road towards Torval. Details ======= The current version includes: -The city of Senchal. -The city of Torval, except the Mane's Palace and the Halls of Colossus outside. -The full road between Corinthe and Senchal. -The full road between Corinthe/Senchal and Torval. -The full road between Torval and Dune. -A couple of settlements and several interesting locations on the roads. Install ======= 1. Copy files to (install folder)\Oblivion\Data\ 2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp Uninstall ========= 1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp 2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa Requirements =============== Elsweyr Anequina - https://www.afkmods.com/index.php?/files/file/2170-elsweyr-anequina/ TWMP - http://www.nexusmods.com/oblivion/mods/27235/? TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1 Incompatibility =============== Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr. Known Issues or Bugs ==================== Some of the hostile skooma addicts can become unresponsive for some reason, while running away. History ======= 1.0, 22/12/2016 - Initial release. 1.1, 29/05/2017 - Content and bug update. Bug fixes: -Every Khajiit which is not an Ohmes-related race, has a beast skeleton. -Removed some floating rocks from the Senchal cliffs. -One of the Senchal slaves had the wrong aggression settings. -Fixed a bleeding Senchal city wall and removed a duplicate tower. -Fixed you not being able to buy the Senchal house. -The NPCs in the Upper District should now be able to go home. New content: -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild. -Senchal's upper palace and its two towers are finished. -The village of Chasegrove, which has Torval architecture. Includes a new player house. -A few smaller places for you to explore. -Made one of the Senchal merchants a fence. -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina. 1.2, 25/03/2018 - Content and bug update. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Contact ======= You can find me on the official Elder Scrolls forums as 'Envy123' You can find me on TESNexus as 'EnvyDeveloper' Credits ======= Thanks to Bethesda for creating Oblivion. Thanks to Iliana for creating the Elsweyr Anequina mod. Thanks to Onra for the heightmap and landscape generation. Thanks to thekarithian for the cliffs. Thanks to Barabus for the cooking range. Thanks to Mr Siika for the ships. Thanks to AlAnonim for the lower class Senchal architecture as well as the stable. Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck. Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses. Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval. Thanks to Betty for the butterflies and the Ha Long Bay rocks. Thanks to TESNexus.com for the a one-stop-shop resource for authors and players. Thanks to LHammonds for the Readme Generator this file was based on. Thanks to God for creating us all. Licensing/Legal =============== You must contact me and obtain my permission before re-packaging any part of this mod. If I do not respond within 2 weeks, feel free to do whatever you like with this mod. Submitter Envy123 Submitted 12/22/2016 Category Overhauls and New Lands  
  3. [Relz, WIP] Elsweyr Pelletine

    1.42, 28/07/2019 - Content and bug update. New content: -A new Dark Brotherhood questline. Bug fixes: -The road from the Torval villages to Torval itself, has cave sections which allow you to go to Torval without any steep climbs.
  4. The third version has now been released. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Nexus Download TAL download
  5. [RELz] Elsweyr Pelletine

    It is an archive and I think WB can recognise it.
  6. [Relz, WIP] Elsweyr Pelletine

    No, you just need Anequina, TWMP and TWMP Valenwood Elsweyr.
  7. [Relz, WIP] Elsweyr Pelletine

    I went on both mods and it only says mods which depend on these mods. You just need to download these 2 mods, plus Anequina, and you're good to go.
  8. [Relz, WIP] Elsweyr Pelletine

    I understand your frustration. Sadly, it could not be helped. Anequina's landmass was from Bethesda for LOD purposes, but the land doesn't extend to southern Elsweyr. Valenwood Improved does add a peninsula but it faces the opposite direction to how it's supposed to be in lore. And the regions generated for TWMP Valenwood Elsweyr are far better than what I could come up, especially for the Tenmar Forest. I did try to build everything myself, including my own land, but I gave up shortly afterwards.
  9. [Relz, WIP] Elsweyr Pelletine

    Try OR but disable everything except memory management, maybe? I have a much bigger load order than you and have a mediocre graphics card and processor, but Oblivion loads Pelletine fine within seconds. But on the other side, I have configured OR, Oblivion Stutter Remover, Crash Fixes and so on and so forth.
  10. [Relz, WIP] Elsweyr Pelletine

    From my experience, the 4GB patch is sufficient to make Pelletine load. OR has a great memory management system, though.
  11. [Relz, WIP] Elsweyr Pelletine

    Did you try the 4GB patch and possibly Oblivion Reloaded? Pelletine adds so much to the game world that the Oblivion engine possible chokes on it.
  12. [Relz, WIP] Elsweyr Pelletine

    Not really. Pelletine is a seamless transition into the jungles. Just follow the road south of Corinthe but turn right where the signs point to Torval and Senchal. Unlock 1
  13. [RELz] Elsweyr Anequina

    In response to the changed links, I changed the link to Anequina on the Pelletine release pages with the latest one. Pelletine is so joined-by-the-hip to Anequina, that without it, the mod can't function. On the other side, it seems like there are conflicting views on what should be done with Anequina on this site. Not sure what will happen now and the uncertainty is worrying.
  14. [RELz] Elsweyr Anequina

    To be fair, mod development is still going on. I release it in a piecemeal manner, copying what Iliana has done for her mod. Regardless, I will provide all Elsweyr mod support in the forum while there is still development going on, and once it's done, I'll ask for the support thread to be moved to this forum and I will provide my support as long as I'm still in the modding scene. Like Iliana said, I know everything that is to do with Elsweyr after working with it for so long. I'd be the best person to come to, for all Elsweyr support.
  15. [RELz] Elsweyr Anequina

    Yeah, all support would be provided by me in the above forum. Or you could ask for support on the Nexus. As Iliana said, she has retired from modding and I am basically carrying the torch for Elsweyr from now on.
  16. [RELz] Elsweyr Anequina

    I updated the links in my mod's descriptions (TAL and Nexus) to the Anequina mod to point to the archived version. I agree with Iliana regarding the support. As long as I'm still modding (looks to be at least 1-2 years, if not more), I will provide all necessary Elsweyr mod support but only in the dedicated forum.
  17. [Relz, WIP] Elsweyr Pelletine

    Halfway through the Dark Brotherhood questline.
  18. [Relz, WIP] Elsweyr Pelletine

    Released the new version. Bug fixes: -Removed the floating rocks near Heimthor Mount. -Removed the stray changes to the existing Anequina quests. -Cleaned the .esp file of UDRs. New content: -The last 4 Merchants Guild quests, set both in Anequina and Pelletine. No new interiors yet, sadly.
  19. [Relz, WIP] Elsweyr Pelletine

    Thanks, I removed both cells from my .esp file and there isn't an issue in cleaning anymore. I'd also suggest to wait for the next update, as there will be at least 3 new Merchants Guild quests set both in Anequina and Pelletine. Currently testing them now.
  20. [Relz, WIP] Elsweyr Pelletine

    These are just UDRs. Comes with the package of removing lots of landscape data from TWMP Valenwood Elsweyr. It would be trivial for me to fix in the next version.
  21. Elsweyr: Desert of Anequina Remastered

    As far as I know, they're still very much active on Discord these days. And the work required to make both Elsweyr mods work in Skyrim, well, both mods would combine to the size of a whole game once I finish my side of things. It would be better for someone to then recreate Elsweyr from the ground up in Skyrim - at least that would have new stories and new story concepts to uncover, and an actual buzzing and full of life Senchal given the time difference (instead of the ruined and mostly abandoned city in the Third Era).
  22. Elsweyr: Desert of Anequina Remastered

    I don't think it'd be worth the effort to remaster Elsweyr Pelletine either. Oblivion Reloaded gives the necessary graphics boost, UV gives great combat... etc. I'd rather see a new Elsweyr mod, set in the same time as Skyrim.
  23. [Relz, WIP] Elsweyr Pelletine

    Another update. I haven't spoken to Deeza yet, but I have spoken further with Iliana. The new update will at the very least, also restore 2 planned Merchant Guild quests. These guild quests will this time, take you to the places in Pelletine and is the first step in having pan-Elsweyr quests.
  24. [RELz] TWMP Valenwood Regrown BETA

    I decided to bite the bullet and move the locations myself. I think I managed to do almost all of them, just doing one casual glance around to see if everything is on the Valenwood side.
  25. [RELz] TWMP Valenwood Regrown BETA

    Not sure if there are any plans to work on this further, but more locations are on the Elsweyr side. Shall I move them for you or would you do it?
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