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Envy123

Project Lead
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Everything posted by Envy123

  1. [Relz, WIP] Elsweyr Pelletine

    Unfortunately, Valenwood Improved is incompatible with Elsweyr Pelletine. I tried to make the two mods compatible with each other, but the locations of the cities are wrong in terms of lore. Haven, lore-wise, is supposed to be next door neighbours with Torval, but Valenwood Improved has it closer to Dune. And thank you
  2. The third version has now been released. Bug fixes: -Fixed you not being able to open the Senchal upper district gates after purchasing the property there. -Fixed a slightly floating building in the Senchal slums. New content: -The city of Torval, excluding the Mane's Palace. -The village of Darvulk Haven. -The full road between Corinthe/Senchal and Torval. -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. -The merchants in Senchal should lock up now. -The Senchal Palace has a harem now, but at the moment, it's mainly for show. -A newly expanded coral reef west of Senchal which transitions into Torval's sea. -Tropical water for a good chunk of the peninsula. Nexus Download TAL download
  3. Elsweyr: Desert of Anequina Remastered

    Thank you!
  4. History: Desert Region was my first ever properly released mod back in 2007. Shortly after the release, I worked on its sequel with the total conversion "Ashes of Apocalypse" as a base. I had plans for a third and final installment for Oblivion, but the only work on it was lost. Until now. Planned features: More of the surreal humor that has become a staple of the Desert Region series. Over 120 quests, also a staple of the Desert Region series.
  5. Elsweyr: Desert of Anequina Remastered

    Thank you so much - I'm very excited!
  6. [Relz, WIP] Elsweyr Pelletine

    I'm intending to complete almost all of Elsweyr in the next update - this will include Fort Spinxmoth, Portneu View and Heimthor Mount (the village, not the small mountain as that was done by Iliana). Most of the exteriors have been done already and then I'll proceed with the usual interiors and path-grids. Tenmar Forest will be more dangerous than the Quin'rawl Peninsula, as there's a lot more creatures lurking about. There are some sugarcane plantations and a few Bosmer tribal villages close to the border of Valenwood.
  7. [Relz, WIP] Elsweyr Pelletine

    The fourth release is out now. Bug fixes: -Fixed Torval's minarets having a missing texture. -Fixed the tropical water being incredibly dark and murky. -Not a bug per se, but the roads to and from Torval have been smoothed slightly. -Added the topic to buy a house in Torval and fixed the new name being a Tenmar house instead of a Torval one. New content: -An upper class restaurant and a bath house in Markgran Brook. -A new underground system for Torval which allows you and NPCs to move between districts, with ease. -Expanded the Senchal player home's garden, added a patch of growing plants and a building with lots of new storage. Download TAL download coming tomorrow.
  8. [Relz, WIP] Elsweyr Pelletine

    Alright, here's my plan of action. Darvulk Haven is staying put. It offers a home for some exiled Bosmer who don't want to be in Torval for various reasons. The name is really similar to Haven just over the border, so I figured it should be Bosmer too. Markgran Brook will have a bath house and an upper class restaurant that Senchal's upper district sorely lacked. Torval's roads will be smoothed, but the best plan of action going forward is to also have an underground cave network to make the transition between districts more seamless. I can't seem to replicate the missing texture from my end. The minaret and towers share the same textures as the walls and buildings, so if one texture was indeed missing, it would be apparent everywhere.
  9. [Relz, WIP] Elsweyr Pelletine

    No matter how I flatten the landscape, Torval’s structure on the heightmap just doesn’t allow for a city like Senchal or Corinthe. Even if I was to make Torval a closed city, this would also be a problem. So, I settled for something similar to Russian “krais” - a collection of towns to form one city-state. I’ll only soften the actual roads and fix the missing texture issue, but the structure would remain the same. Darvulk Haven - I already settled on the structure and architecture and so it will not change. Sorry it’s not the news that you were hoping for, but I want this mod to be complete and if I was to re-do Torval and Darvulk Haven, a complete Elsweyr may not see the light of day. I work differently to most folks and it does get results, and I would have to accept that I won’t please everybody. And there are certain things in Anequina that I wished were different too, like the Dune player home essentially being a shoebox. Like I said, I will fix the roads and the texture issue and I thank you for it. I see where you’re coming from regarding the others, but I am unfortunately not going to change them.
  10. [Relz, WIP] Elsweyr Pelletine

    Released. Enjoy.
  11. [Relz, WIP] Elsweyr Pelletine

    Alright - I'm currently packaging up the third release. It includes: The city of Torval, excluding the Mane's Palace. The village of Darvulk Haven. The full road between Corinthe/Senchal and Torval. Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home). The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet. The merchants in Senchal should lock up now. The Senchal Palace has a harem now, but at the moment, it's mainly for show. A newly expanded coral reef west of Senchal which transitions into Torval's sea. Tropical water for a good chunk of the peninsula. I have left to do the Mane's Palace, Halls of the Colossus, the village of Portneu View, the road between Torval and Skingrad and the locations to populate Western Elsweyr. Once the world is done, I can then start implementing the necessary quests.
  12. [Relz, WIP] Elsweyr Pelletine

    OP updated.
  13. [Relz, WIP] Elsweyr Pelletine

    Thank you Turns out that Iliana's Corinthe has 59 interiors but my Torval has only 42 at the moment. This week's release will then only have Torval released in part.
  14. [Relz, WIP] Elsweyr Pelletine

    I've done most of the interiors and NPCs for Torval and yet to finish some of the interiors for the misc locations. Then, I will do path-grids and AI packages and it will be ready for release, most likely by the end of next week.
  15. Screenshot

  16. [Relz, WIP] Elsweyr Pelletine

    OP updated.
  17. [Relz, WIP] Elsweyr Pelletine

    Playing around with the heightmap a lot more, I managed to fit another sector in there. Overall, Torval will have 6 sectors, including the Mane's Palace, which I think are sufficient for the capital city. Architecture-wise, you get Bosmer architecture outside the city walls and inside the city walls, you get retextured Senchal/Corinthe architecture. I'm going for the colour scheme of browns, greys and oranges, as that's how I envisioned Torval to be like.
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