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      Orphan Attachments   07/31/2018

      I have been doing some housekeeping lately and I've noticed that I had a lot of orphaned attachments. Attachments get orphaned when the PM or post is deleted without removing the attachment first. Deleting a PM or post does not delete the attachment and the file or image remain on the server. I'd like to ask all members to go through their attachments and delete any attachments you don't need anymore or those that have been orphaned. Where can I get a list of my attachments? Click on your display name in the upper right corner of the forums and pick "My Attachments" from the drop-down list. How can I tell an attachment is orphaned? If the PM has been deleted, you'll see a message like this in your attachment list: Unfortunately there is no message if the post has been deleted, so please check your old posts. We do purge old birthday threads every once in a while. Also some hosted projects have been shut down, so you may have orphaned attachments on one of those locations. Thanks!

Envy123

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Files posted by Envy123

  1. Valenwood Islands

    This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me. I have done a lot of changes to the original Main Quest document, far too numerous to fully mention them. While the mod is still focusing on pirates and shipwrecks, the culture of the Bosmer is fully fleshed out by complex dialogue trees with the villagers and to a lesser extent, books. The Main Quest is morally grey - it does not depict either side to be just good or bad. Both your comrades and the villagers have conflicting interests - it is up to you to decide their fate.
     
    All of the major characters have their own dialogue trees, so you can have a say on what is going on in the isles and find out more about who
    you are dealing with. Even the minor characters have their own trees, though far less complex.
     
    There is now choice and consequence (C&C). All paths will open some doors and close others, so not everything in the isles can be seen
    with one character. In fact, the mod needs several playthroughs in order to experience every single thing in the isles. There is also a faction
    reputation system - your actions will be recognised by the factions, for better or for worse.
     
    Treasure exists in old battered treasure chests, which require a certain key to open. This unmarked quest requires vigilance and the
    willingness to look at every nook and cranny.
     
    Starting the Mod
    ========
    Go to Anvil's The Counts Arms and approach or be approached by the town crier, who will start the main quest by giving you a flier.
     
    Details
    =======
    While you go through the mod, please keep an eye on the faction reputation at all times. Your reputation can be found under Factions (the same place where you can normally view your faction ranks). It determines what paths you can and cannot follow.
     
    And please be careful when dealing with NPCs. This is not Cyrodiil where your actions can be forgiven by a slap on the wrist.
     
     
    FAQ
    ==============
     
    Q: I ticked off (insert faction name here)and now they won't speak to me!
    A: Well, if you tick someone off, no wonder. If due to your actions, you are unable to finish the main quest, I'd suggest to investigate the isles. Things you can do:
    -Pickpocket Boldur for his journal.
    -Investigate the abandoned house near Uldib's house.
    -Speak to the people in the Water Drake Tavern.
    Then, you will be able to activate the back path and proceed normally.
     
    Q: I failed a quest!
    A: Perfectly normal. You can't finish all of the quests in one playthrough, without heavy cheating. This mod requires you to play it a few times, in order for you to see everything.
     
    If a side quest failed, that means you have bad reputation with the villagers.
     
    Incompatibility
    ===============
    No incompatibilities known. Compatible with TWMP Valenwood Elsweyr as the isles are in a separate worldspace. Also compatible with UL Cliffs of Anvil and Snowdale with the included patches.
     
    Please let me know if a mod is incompatible with Valenwood Islands and I will do my best to resolve it.
     
    Known Issues or Bugs
    ====================
    -When you enter the small isle, the local map bug will kick in. As far as I've seen, this bug only happens in the small isle and nowhere else in the worldspace.
     
    History
    =======
    This was part of Beyond Cyrodiil: Valenwood. While the work on the mainland has fallen apart, there has been a lot of progress with the isles. The project fell apart because of lack of scripters back in 2007, now the mod has found a new scripter, me.
     
    1.0, 11/09/2014 - Initial release.
     
     
    Contact
    =======
     
    You can find me on the official Elder Scrolls forums as 'Envy123'
    You can find me on TESNexus as 'EnvyDeveloper'
     
     
    Credits
    =======
     
    Thanks to Bethesda for creating Oblivion.
    Thanks to Windsurfer, morcroft and the rest of the Valenwood Islands original team for creating the great worldspace where the story could be told.
    Thanks to Deeza for the original Main Quest document and lore advice.
    Thanks to AndalayBay for the world map and helping me to resolve scripting issues.
    Thanks to zilav for helping me with the LOD.
    Thanks to TAL for hosting the project.
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to God for creating us all.
     
    Tools Used
    ==========
    Oblivion Script Extender (OBSE) - http://obse.silverlock.org/
    TES Construction Set - http://www.tesnexus.com/downloads/file.php?id=11367
    Readme Generator - http://HammondsLegacy.com/obmm/tools_readme_generator1.asp
     
    Licensing/Legal
    ===============
     
    You must contact me and obtain my permission before re-packaging any part of
    this mod. If I'm unreachable within 2 weeks, then contact Deeza or AndalayBay.
    If they do not respond within 2 weeks, feel free to do whatever you
    like with this mod.

    708 downloads

    Updated

  2. Valenwood Islands patch

    The patch for Valenwood Islands. Needs the main file to work.

    531 downloads

    Updated

  3. Elsweyr Pelletine

    Description
    ===========
    Elsweyr Pelletine is a project which aims to complete the province of Elsweyr, as depicted by Iliana in her Anequina mod, one piece at a time.

    Location
    ========
    The easiest way to experience the content is to fast travel to Corinthe or somewhere further south and walk along the road which goes towards Senchal. Alternatively, you can swim all the way from southern Cyrodiil to Senchal if you're athletic enough.

    If you already discovered Senchal, you can fast-travel there and use the road towards Torval.

    Details
    =======
    The current version includes:
    -The city of Senchal.
    -The city of Torval, except the Mane's Palace and the Halls of Colossus outside.
    -The full road between Corinthe and Senchal.
    -The full road between Corinthe/Senchal and Torval.
    -A couple of settlements and several interesting locations on the roads.

    Install
    =======
    1. Copy files to (install folder)\Oblivion\Data\
    2. Start Oblivion Launcher, click 'Data Files', place a checkmark beside ElsweyrPelletine.esp

    Uninstall
    =========
    1. Start Oblivion Launcher, click Data Files, uncheck ElsweyrPelletine.esp
    2. Delete ElsweyrPelletine.esp and ElsweyrPelletine.bsa

    Requirements
    ===============
    Elsweyr Anequina - http://www.theassimilationlab.com/forums/files/file/1070-elsweyr-anequina/
    Elsweyr Anequina Meshes & Textures - http://www.theassimilationlab.com/forums/files/file/886-elsweyr-anequina-meshes-and-textures/
    TWMP - http://www.nexusmods.com/oblivion/mods/27235/?
    TWMP Valenwood Elsweyr (esp, lod resources and resouces - make sure you download all 3!) - http://www.nexusmods.com/oblivion/mods/38792/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D38792&pUp=1

    Incompatibility
    ===============
    Not compatible with TWMP Valenwood Improved, due to the requirement of TWMP Valenwood Elsweyr.

    Known Issues or Bugs
    ====================
    Some of the hostile skooma addicts can become unresponsive for some reason, while running away.

    History
    =======

    1.0, 22/12/2016 - Initial release.

    1.1, 29/05/2017 - Content and bug update.

    Bug fixes:
     
    -Every Khajiit which is not an Ohmes-related race, has a beast skeleton.
    -Removed some floating rocks from the Senchal cliffs.
    -One of the Senchal slaves had the wrong aggression settings.
    -Fixed a bleeding Senchal city wall and removed a duplicate tower.
    -Fixed you not being able to buy the Senchal house.
    -The NPCs in the Upper District should now be able to go home.
     
    New content:
     
    -Dune's previously abandoned Mages Guild is now accessible and some detail was added to the interior, for a future possible quest to recruit new members for that guild.
    -Senchal's upper palace and its two towers are finished.
    -The village of Chasegrove, which has Torval architecture. Includes a new player house.
    -A few smaller places for you to explore.
    -Made one of the Senchal merchants a fence.
    -A new book detailing the Pelletine settlements, in a similar way to how Iliana does for Elsweyr Anequina.

    1.2, 25/03/2018 - Content and bug update.

    Bug fixes:
     
    -Fixed you not being able to open the Senchal upper district gates after purchasing the property there.
    -Fixed a slightly floating building in the Senchal slums.
     
    New content:

    -The city of Torval, excluding the Mane's Palace.
    -The village of Darvulk Haven.
    -The full road between Corinthe/Senchal and Torval.
    -Three new player homes - one in Torval, another in Darvulk Haven and the other one in Senchal (a starter home).
    -The entire peninsula itself is fully populated by locations - except that the Halls of the Colossus have no interiors yet.
    -The merchants in Senchal should lock up now.
    -The Senchal Palace has a harem now, but at the moment, it's mainly for show.
    -A newly expanded coral reef west of Senchal which transitions into Torval's sea.
    -Tropical water for a good chunk of the peninsula.


    Contact
    =======

    You can find me on the official Elder Scrolls forums as 'Envy123'
    You can find me on TESNexus as 'EnvyDeveloper'

    Credits
    =======
    Thanks to Bethesda for creating Oblivion.
    Thanks to Iliana for creating the Elsweyr Anequina mod.
    Thanks to Onra for the heightmap and landscape generation.
    Thanks to thekarithian for the cliffs.
    Thanks to Barabus for the cooking range.
    Thanks to Mr Siika for the ships.
    Thanks to AlAnonim for the lower class Senchal architecture as well as the stable.
    Thanks to Stroti for the rest of the Senchal assets, new furniture, as well as the retextured shipwreck.
    Thanks to Aisis for the upper blue bed and pillows in Torval's upper houses.
    Thanks to the Valenwood Islands team for the Bosmer houses and clutter in Torval.
    Thanks to Betty for the butterflies and the Ha Long Bay rocks.
    Thanks to TESNexus.com for the a one-stop-shop resource for authors and players.
    Thanks to LHammonds for the Readme Generator this file was based on.
    Thanks to God for creating us all.

    Licensing/Legal
    ===============
    You must contact me and obtain my permission before re-packaging any part of
    this mod. If I do not respond within 2 weeks, feel free to do whatever you
    like with this mod.  

    406 downloads

    Updated

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